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INSPIRATION: Educational resources

Digital Competence Framework for Educators (DigCompEdu)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
Digital Competence Framework for Educators (DigCompEdu)

29.09.2024

The teaching professions face rapidly changing demands, which require a new, broader and more sophisticated set of competences than before. The ubiquity of digital devices and applications requires educators to develop their digital competence.

 

The European Framework for the Digital Competence of Educators (DigCompEdu) is a scientifically sound framework describing what it means for educators to be digitally competent. It provides a general reference frame to support the development of educator-specific digital competences in Europe.

DigCompEdu is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational education and training, special needs education, and non-formal learning contexts.

This framework is based on work carried out by the European Commission’s Joint Research Centre (JRC), on behalf of the Directorate-General for Education, Youth, Sport and Culture (DG EAC).

 

EXPLORE the DigCompuEdu Framework

 

As the teaching professions face rapidly changing demands, educators require an increasingly broad and more sophisticated set of competences than before. In particular the ubiquity of digital devices and the duty to help students become digitally competent requires educators to develop their own digital competence.
On International and national level a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu). DigCompEdu is a scientifically sound background framework which helps to guide policy and can be directly adapted to implement regional and national tools and training programmes. In addition, it provides a common language and approach that will help the dialogue and exchange of best practices across borders.
The DigCompEdu framework is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational training, special needs education, and non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.

 

Authors:
Editors:

 

 

DigCompEdu describes 22 competences organised in six Areas.

 

Area 1: Professional Engagement
1.1 Organisational communication

To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.

1.2 Professional Collaboration

To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices.

1.3 Reflective Practice

To individually and collectively reflect on, critically assess and actively develop one’s own digital pedagogical practice and that of one’s educational community.

1.4 Digital Continuous Professional Development

To use digital sources and resources for continuous professional development.

Area 2: Digital Resources
2.1 Selecting digital resources

To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.

2.2 Creating and modifying digital content

To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co-create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.

2.3 Managing, protecting andsharing digital resources

To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

Area 3: Teaching and Learning
3.1 Teaching

To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.

3.2 Guidance

To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.

3.3 Collaborative learning

To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation

3.4 Self-regulated learning

To use digital technologies to support learners’ self-regulated learning, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions

Area 4: Assessment
4.1 Assessment strategies

To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.

4.2 Analysing evidence

To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.

4.3 Feedback and Planning

To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

Area 5: Empowering Learners
5.1 Accessibility and inclusion

To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.

5.2 Differentiation and personalisation

To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.

5.3 Actively engaging learners

To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.

Area 6: Facilitating Learners’ Digital Competence
6.1 Information and media literacy

To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.

6.2 Digital communication and collaboration

To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.

6.3 Digital content creation

To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

6.4 Responsible use

To take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.

6.5 Digital problem solving

To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.

 

You can read the DigComp for EDU HERE.

Details

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Framework

Methodology

Case study

Language of the educational resource

Bulgarian

English

Organisation providing the educational resource

Publications Office of the European Union

DigiAdvance – Advancing Key Digital Skill Capabilities in the SME Sector

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
DigiAdvance - Advancing Key Digital Skill Capabilities in the SME Sector

06.09.2024

DigiAdvance is an EU-funded platform designed to help small and medium enterprises (SMEs) improve their digital skills. In today’s rapidly evolving digital landscape, SMEs often struggle to stay competitive due to a lack of digital competencies. DigiAdvance addresses this issue through two key resources: the Skills Mapping Tool and the Course Repository.

Skills Mapping Tool

This tool is tailored to assist SMEs in identifying the specific digital skills they need to succeed. By offering a structured assessment it helps businesses pinpoint gaps between their current capabilities and the skills required for effective digital transformation. The tool analyzes key areas such as digital marketing, cybersecurity, data management, and digital customer engagement. By identifying where the business lacks expertise, SME owners and managers can strategically plan the upskilling or reskilling of their workforce, ensuring that their teams are equipped to adapt to new technologies and market demands.

Courses

Once skill gaps have been identified through the Skills Mapping Tool, DigiAdvance provides SMEs with access to a comprehensive library of training materials. This repository of courses includes both general and industry-specific courses, addressing a wide range of topics like AI, e-commerce, automation, and software development. The courses are curated to meet the specific needs of SME employees, allowing businesses to choose the most relevant training for their teams. This ensures a targeted, practical approach to upskilling, enabling SMEs to stay competitive and leverage new technologies effectively.

Together, these tools aim to drive digital innovation in SMEs, helping them grow in an increasingly digital economy. Explore more at DigiAdvance.

Details

Target audience

Digital skills for the workforce

Digital technology

Digital skills

Digital transformation

Level

Middle

Advanced

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Skills Mapping Tool and Course repository

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource

The best AI tools for education

By AI & ML, Basic digital skills, Bulgaria, Bulgarian, Country providing the educational resource, For all, For ICT professionals, In education, INSPIRATION, Inspiration, INSPIRATION: Educational resources, Language оf the educational resource, Other educational resources, Technology, Type of the educational resourceNo Comments
The best AI tools for education

05.02.2024 |

Most of the discussions about artificial intelligence (AI) tools are often focused on business, but there is immense potential for AI to dramatically improve our educational systems. This is one of the most effective tools that teachers can have at their disposal, often relieving them of administrative burdens. These technologies will not replace teachers but rather allow them to allocate more time to student learning.

AI is rapidly growing in the education sector and is becoming a global billion-dollar market. This rapid growth is due to its ability to transform many aspects of teaching and learning processes. AI can create engaging virtual learning environments, generate “intelligent content,” alleviate language barriers, bridge gaps between learning and teaching, create specialized plans for each student, and much more.

Many innovative companies are creating AI tools to achieve these results. Let’s look at some of the best AI tools for education:

  1. Gradescope

What is Gradescope?

Gradescope’s AI tool allows students to evaluate each other while providing feedback simultaneously, which often consumes a lot of time without AI technology. Gradescope relies on a combination of machine learning (ML) and AI for easier grading, saving time and energy.

By outsourcing these tasks to external evaluators, teachers can focus on more important tasks. Gradescope can be used by teachers to grade paper exams and online assignments, as well as to prepare projects in one place.

Here are some key features of Gradescope:

  • AI-assisted and manually grouped questions
  • Time extensions specific to students
  • Grading with AI assistance
  • Improved efficiency and fairness
2.Fetchy

Fetchy is a generative AI-based platform created specifically for teachers. It empowers teachers to unleash their full teaching potential by simplifying and streamlining the myriad tasks they face, including creating engaging lessons, generating newsletters, crafting professional emails, and more. By harnessing the power of AI, Fetchy enables teachers to enhance their teaching methods, optimize time management, and make confident and informed decisions.

Fetchy specializes in personalizing generated language to meet teachers’ requirements without requiring them to formulate complex prompts. When using Fetchy’s personalized solutions, teachers can expect tailored results that align with their specific educational needs.

  • Generate lesson plans
  • Review history from multiple perspectives
  • Find mathematical or scientific experiments
  1. Nuance

Located in Burlington, Massachusetts, Nuance provides speech recognition software that can be used by both students and teachers. The company’s Dragon Speech Recognition product can transcribe up to 160 words per minute, aiding students who have difficulty writing or typing. The tool also supports verbal commands for document navigation, which is essential for students with accessibility needs.

Dragon offers many more features, including the ability to dictate lesson plans, curriculum, worksheets, reading lists, and more at speeds three times faster than typing, all while achieving 99% accuracy.

Here are some key features of Nuance’s Dragon:

  • Accessibility features supporting verbal commands
  • Voice assessment of students’ work
  • Dictate work in class with 99% accuracy

You can find the top 10 AI tools for education here.

Details

Website

www.unite.ai/bg

Target audience

Digital skills for all

Digital skills for ICT professionals

Digital skills in education

Digital technology

Artificial intelligence

Digital Skills

Level

Middle

Type of the educational resource

Other educational materials

Language of the educational resource

Bulgarian

Country providing the educational resource

Bulgaria