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Digital Competence Framework for Educators (DigCompEdu)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
Digital Competence Framework for Educators (DigCompEdu)

29.09.2024

The teaching professions face rapidly changing demands, which require a new, broader and more sophisticated set of competences than before. The ubiquity of digital devices and applications requires educators to develop their digital competence.

 

The European Framework for the Digital Competence of Educators (DigCompEdu) is a scientifically sound framework describing what it means for educators to be digitally competent. It provides a general reference frame to support the development of educator-specific digital competences in Europe.

DigCompEdu is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational education and training, special needs education, and non-formal learning contexts.

This framework is based on work carried out by the European Commission’s Joint Research Centre (JRC), on behalf of the Directorate-General for Education, Youth, Sport and Culture (DG EAC).

 

EXPLORE the DigCompuEdu Framework

 

As the teaching professions face rapidly changing demands, educators require an increasingly broad and more sophisticated set of competences than before. In particular the ubiquity of digital devices and the duty to help students become digitally competent requires educators to develop their own digital competence.
On International and national level a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu). DigCompEdu is a scientifically sound background framework which helps to guide policy and can be directly adapted to implement regional and national tools and training programmes. In addition, it provides a common language and approach that will help the dialogue and exchange of best practices across borders.
The DigCompEdu framework is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational training, special needs education, and non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.

 

Authors:
Editors:

 

 

DigCompEdu describes 22 competences organised in six Areas.

 

Area 1: Professional Engagement
1.1 Organisational communication

To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.

1.2 Professional Collaboration

To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices.

1.3 Reflective Practice

To individually and collectively reflect on, critically assess and actively develop one’s own digital pedagogical practice and that of one’s educational community.

1.4 Digital Continuous Professional Development

To use digital sources and resources for continuous professional development.

Area 2: Digital Resources
2.1 Selecting digital resources

To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.

2.2 Creating and modifying digital content

To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co-create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.

2.3 Managing, protecting andsharing digital resources

To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

Area 3: Teaching and Learning
3.1 Teaching

To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.

3.2 Guidance

To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.

3.3 Collaborative learning

To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation

3.4 Self-regulated learning

To use digital technologies to support learners’ self-regulated learning, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions

Area 4: Assessment
4.1 Assessment strategies

To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.

4.2 Analysing evidence

To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.

4.3 Feedback and Planning

To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

Area 5: Empowering Learners
5.1 Accessibility and inclusion

To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.

5.2 Differentiation and personalisation

To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.

5.3 Actively engaging learners

To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.

Area 6: Facilitating Learners’ Digital Competence
6.1 Information and media literacy

To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.

6.2 Digital communication and collaboration

To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.

6.3 Digital content creation

To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

6.4 Responsible use

To take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.

6.5 Digital problem solving

To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.

 

You can read the DigComp for EDU HERE.

Details

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Framework

Methodology

Case study

Language of the educational resource

Bulgarian

English

Organisation providing the educational resource

Publications Office of the European Union

Bulgaria: HackTues

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Public, Type of initiative of the good practiceNo Comments
Bulgaria: HackTues

25.09.2024

Hack TUES is one of the key events for TUES in which students from the school in teams of 3-5 participants create from scratch their own IT project on a given topic within two days and then present it to a professional jury of teachers and IT specialists.

The hackathon gives participants the opportunity to improve their programming skills, teamwork and presentation of the finished project. They work under the mentorship of professionals from the IT business, and sometimes these acquaintanceships grow into offers of practice and internship. The organizers, in turn, learn a lot about the process of organizing such an event and strongly develop their soft skills. By interacting with the sponsors, jury, mentors and volunteers, they develop a clear picture of the real working environment.

This is the first hackathon in Bulgaria organized by students for students. The event started in 2015 and has had nine editions so far. Every year Hack TUES is organized by an organizing team of 11th grade students who work on the event under the mentorship of ASTUES.

Consideration of the main problems of society
The event is also very special for the participants.Because they know each other, they strive to succeed and make it to the finish line. The theme of the hackathon changes every year and is related to the major issues facing society. The last two editions were dedicated to aerospace and environmental problems, respectively, and participants proposed innovative solutions to these problems. these included educational games, embedded systems for collecting samples or cleaning up trash, and machine learning (ML) solutions that help analyze the probability of a successful landing of an aircraft.
Hack TUES at UNESCO
Hack TUES, the iconic hackathon organised by students for students, has found its place among UNESCO’s innovative and promising practices for Technical and Vocational Education and Training. This makes Hack TUES the only educational practice in Bulgaria to be included in this global initiative.

Read the incredible story of its latest edition with a Security theme here.
Upcoming editions and further information can be found at https://hacktues.bg/

Details

Website

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital skills

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

TU-SOFIA

DigiAdvance – Advancing Key Digital Skill Capabilities in the SME Sector

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
DigiAdvance - Advancing Key Digital Skill Capabilities in the SME Sector

06.09.2024

DigiAdvance is an EU-funded platform designed to help small and medium enterprises (SMEs) improve their digital skills. In today’s rapidly evolving digital landscape, SMEs often struggle to stay competitive due to a lack of digital competencies. DigiAdvance addresses this issue through two key resources: the Skills Mapping Tool and the Course Repository.

Skills Mapping Tool

This tool is tailored to assist SMEs in identifying the specific digital skills they need to succeed. By offering a structured assessment it helps businesses pinpoint gaps between their current capabilities and the skills required for effective digital transformation. The tool analyzes key areas such as digital marketing, cybersecurity, data management, and digital customer engagement. By identifying where the business lacks expertise, SME owners and managers can strategically plan the upskilling or reskilling of their workforce, ensuring that their teams are equipped to adapt to new technologies and market demands.

Courses

Once skill gaps have been identified through the Skills Mapping Tool, DigiAdvance provides SMEs with access to a comprehensive library of training materials. This repository of courses includes both general and industry-specific courses, addressing a wide range of topics like AI, e-commerce, automation, and software development. The courses are curated to meet the specific needs of SME employees, allowing businesses to choose the most relevant training for their teams. This ensures a targeted, practical approach to upskilling, enabling SMEs to stay competitive and leverage new technologies effectively.

Together, these tools aim to drive digital innovation in SMEs, helping them grow in an increasingly digital economy. Explore more at DigiAdvance.

Details

Target audience

Digital skills for the workforce

Digital technology

Digital skills

Digital transformation

Level

Middle

Advanced

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Skills Mapping Tool and Course repository

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource