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Inspiration

Are you an individual, an organisation, a policymaker, or a training provider?
Are you looking for inspiration for boosting digital transformation?
We are here to support you in defining your path to digital transformation by providing inspirational information on good practices, resources, and research from across the country and Europe.

Let’s find out more!

FREE TRAINING with digital competence vouchers

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Public, Type of initiative of the good practiceNo Comments
FREE TRAINING with digital competence vouchers

10.09.2024

The digital competence voucher trainings offered by RAABE Bulgaria are free courses funded by the Human Resources Development Programme 2021-2027. They are aimed at employees wishing to acquire or improve their digital skills at basic, intermediate and advanced level, according to the European Digital Competence Framework DigComp 2.1. The trainings are conducted remotely in a videoconferencing environment with a leading lecturer and include access to learning materials via an online platform. Upon successful completion and passing an exam, participants receive a certificate for the acquired level of competence.

 

Your new opportunity to acquire and improve your digital skills at basic, intermediate and advanced levels of digital competence in line with the European Framework – DigComp 2.1 levels 1-2 and 3-4.

 

What is the focus of the programme?

The main focus of the training is to acquire the basic knowledge, skills and attitudes to use digital technologies, build basic digital competences and apply them in different subject areas. The topics in the additional module are aimed at building skills for using basic public digital services in the Republic of Bulgaria.

What is the format of the RAABE trainings?

RAABE offers distance learning in a videoconferencing environment with a leading speaker – an expert in the field. Participants will also be able to prepare independently with unlimited access to the training materials on our platform https://raabeonline.com

What is the duration of the training?

For General Digital Skills (Levels 1 and 2 of DigComp 2.1.), 45 training hours are provided. The additional training module for Public Digital Services is 10 training hours. In total for the basic level – 55 training hours spread over several days according to a pre-announced schedule.

 

How does the training end?

Participants of the training take a final exam, which is conducted electronically in the electronic certification module of the Single Certification Center. Anyone who has attended a minimum of 80% of the scheduled hours is eligible to take the exam. A trainee may take the exam no more than twice.

Upon successful completion of the exam, the learner receives a Certificate of Competence in accordance with the European Digital Competence Framework DigComp 2.1.

Details

Website

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital Skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Cybersecurity Awareness Month Toolkit

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
Cybersecurity Awareness Month Toolkit

26.09.2024

Every October, hundreds of events, learning and community-building activities all around Europe, are dedicated to the topic of cybersecurity. With the fast development and deployment of technologies like AI, cybersecurity is a necessary cornerstone not just in our work lives, but also in our day-to-day business.

This October also, SANS takes part in the Cybersecurity Awareness Month with a special, free toolkit to help employees in any organisation understand (and start unlocking) the potential of AI.

About this toolkit

Organisations throughout Europe, and especially SMEs, struggle with new developments as AI technologies are being rolled out worldwide. For managers and senior executives, it can often be challenging to put suitable processes in place to manage how these new technologies are implemented and built, without compromising one’s competitive edge or wasting time.

The SANS Toolkit is designed to help streamline this process by helping managers introduce the topic of AI to employees, generate ideas, and understand the risks their sector or workforce may encounter. It offers 5 sections, including:

  • AI Factsheets
  • Sample AI Acceptable Use Policy: Make it your own to establish ethical AI use in your organisation
  • AI Infographic and Tip Sheets
  • Zoom backgrounds and more to make AI Awareness fun and accessible
Download the toolkit

The toolkit is available to be downloaded here, free of charge.

Details

Document

Target audience

Digital skills for the workforce

Digital technology

Cybersecurity

Artificial intelligence

Level

Basic

Intermediete

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

A free tool that supports download, broken down in 5 components that underscore a basic understanding of starting to work with AI technology.

Country providing the educational resource

Bulgaria

Austria
Belgium
Cyprus
Romania
Slovenia
Croatia
Czech republic
Denmark
Estonia
Finland
France
Germany
Greece
Hungary
Italy
Ireland
Malta
Latvia
Lithuania
Luxembourg
Netherlands
Portugal
Poland
Sweden
Spain
Slovakia

Organisation providing the educational resource

Design WeekEnd

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Private, Type of initiative of the good practiceNo Comments
Design WeekEnd

27.09.2024

The Story of Design WeekEnd

We are a small team of volunteers, and every bit of support is crucial for us. If you resonate with our cause and would like to support it, feel free to reach out so we can discuss how.

Nearly 10 years ago (yes, 10 — we’re surprised too), we launched Design WeekEnd with a small design conference in Sevlievo. Since then, we’ve been creating and participating in various design events across Bulgaria, developed three unique formats, relocated to Plovdiv, built meaningful relationships and lasting connections, weathered a pandemic, and emerged stronger afterward. Today, we continue to create with the same childlike enthusiasm, albeit a bit more grown-up.

Over the years, we’ve been fortunate to work with incredible people—as part of our team, as speakers, or as mentors.

Learn more about our story HERE.

 

Design WeekEnd

What is it?

Design WeekEnd is a three-day design competition aimed at high school and university students. It includes an introductory evening with a discussion panel, lectures by professional mentors in the field of design, and 26 hours of teamwork to build a brand from scratch. Whether your strength lies in Web, Print, or Motion, you and your team will have the chance to create something amazing.

When and Where?

Design WeekEnd 2024 will take place from November 22–24 in Plovdiv. For the second consecutive year, the event will be hosted by the Technical University of Sofia, Plovdiv branch.

What to Expect:

→ An opportunity to showcase your design skills
→ Exciting challenges and real-world design tasks
→ Guidance from industry experts
→ Prizes for the most accomplished brand presentation

Additional details about this year’s program and the speaker lineup can be found HERE.

Details

Website

Target audience

Digital skills in education

Digital skills for children

Digital technology

Digital Skills

Web Development

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

DigComp 2.2: The Digital Competence Framework for Citizens – With new examples of knowledge, skills and attitudes

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes

27.09.2024

Abstract: The Digital Competence Framework for Citizen (DigComp) provides a common understanding of what digital competence is. The present publication has two main parts: the integrated DigComp 2.2 framework provides more than 250 new examples of knowledge, skills and attitudes that help citizens engage confidently, critically and safely with digital technologies, and new and emerging ones such as systems driven by artificial intelligence (AI). The framework is also made available following the digital accessibility guidelines, as creating accessible digital resources is an important priority today. The second part of the publication gives a snapshot of the existing reference material for DigComp consolidating previously released publications and references.
Authors:
You can READ THE DigComp2.2 HERE
Details

Document

PDF

Target audience

Digital skills for all

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Methodology

Other educational materials

Language of the educational resource

Bulgarian

English

Country providing the educational resource

Other

Organisation providing the educational resource

Publications Office of the European Union

The Panhellenic School Network in Greece

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
The Panhellenic School Network in Greece

27.08.2024

The Panhellenic School Network is the national online infrastructure for the provision of internet and communication services to the educational community of Greece. The DCF is the official national network and internet service provider for all educational and administrative units under the authority of the Greek Ministry of Education, Religious Affairs and Sport, including foreign units.

It has been developed to provide high-quality technology services to all schools, teachers and students, connecting the educational community electronically and securely and meeting the needs of the modern educational process through access to digital tools and services that facilitate teaching and learning. It provides a variety of services, such as internet access, web hosting, e-learning platforms, collaboration tools and digital support, thus enhancing the educational process and facilitating communication between teachers, students and parents. At the same time, the information provided through its services is reliable and verifiable, while there is constant updating and upgrading of services based on the needs of users.

Today, the Panhellenic School Network interconnects a total of 16,221 units, of which 14,504 are schools (public and private) of Primary, Secondary and Post-Secondary Education, 151 administrative units of Primary and Secondary Education and 1,013 other structures, such as the General State Archives, Environmental Education Centres and other support structures.

Summary of the services provided by the Panhellenic School Network
  1. Internet and Networking Services
    • Connection to the DCF: It provides broadband internet access for school units and administrative services.
    • Secure Internet access: Ensuring safe navigation and information for the safe use of the internet.
    • Hosting of websites: Hosting and managing websites and domain names for schools, with Web Analytics services.
  2. Management, certification and user support
    • Create and manage accounts for schools, teachers and students, with access retrieval support.
    • Provision of assistance and information through the central DCF portal and the Help-Desk service
  3. Communication and Cooperation
    • Providing platforms for communities, blogs, school magazines and file sharing.
    • Providing email accounts, collaboration tools and managing email lists.
    • eLearning Services: Support videoconferencing, e-teaching, and hands-on teacher training.
    • Multimedia services: Creation and management of multimedia material, live broadcasts and presentations.
  4. Support services: User identity management, provision of digital certificates and technical support through remote access.
The Panhellenic School Network in numbers

The DCF currently serves over 1,318,107 people with personalized access, including:

  • 137,640 practicing teachers
  • More than 1,000,000 students of Primary and Secondary Education
  • 4,193 administrative staff
  • 50 779 inactive teachers, such as retired and former teachers

The infrastructure of the DCF shall serve in particular:

  • 9,298 public primary schools
  • 1,012 private primary schools
  • 3,673 public secondary schools
  • 248 private secondary schools
  • 273 units of Post-Secondary Education
  • 58 administrative units of Primary Education
  • 60 administrative units of Secondary Education
  • 14 Regional Education Directorates
  • 288 support structures
  • 725 other structures, such as GBER, RCO, OEM, etc.

The total accounts in the DCF amount to 1 346 450 . Of these, 28,343 accounts are used for the needs of the units, while 1,318,107 are personal accounts for teachers, pupils, administrative staff and non-active teachers. (Statistics update: 12/08/2024 ).

Internet security priority

The Panhellenic School Network (PSD) undertakes a series of actions and initiatives to promote a creative and safe internet for the educational community in Greece. These actions aim to enhance digital literacy, safety and responsible use of the internet by students, teachers and parents. Actions and initiatives include educational initiatives on digital security, awareness-raising campaigns, the creation and distribution of educational material, support for the creative use of digital technologies, etc. Indicative actions include:

  • 1999: The online content moderation service has been launched, which is constantly being upgraded to ensure safe browsing for students.
  • 2009: Creation of the “Internet Safety” information hub to provide educational material and information to teachers, pupils and parents.
  • 2011: The provision of webinars through the “Digital Security” section of eTwinning begins, with the aim of supporting schools to use the internet safely.
  • 2014: Participation in the Web WeWant initiative, by adapting the Greek version of the book for high school students, encouraging the development of critical thinking and exploring online rights.
  • 2017: Organise eTwinning online courses, such as the “Creative and Safe Internet”, and participate in the conference “Learning to Think in a Digital Society” with the participation of teachers from the EU.
Integrated actions
  1. eSafety Label+: Become the next eSafety Champion (2017-2019): As a coordinating partner under Erasmus+ (KA2), the DCF has helped promote the exchange of knowledge and best practices on digital security in schools. A total of 341 Greek schools received the digital security label.
  2. EduWeb (2016-2018): The aim of the project was to strengthen cooperation in the fight against digital exclusion of adults, with students acting as educators of their digitally illiterate family members.
  3. Connecting with Prudence (2015-2016): In collaboration with Safer Internet, this action trained 38,319 students and 318 teachers in the correct and creative use of the Internet.
  4. School Violence and Bullying Prevention and Response Network (2014-2015): Around 16,000 teachers were trained to deal with school violence, including cyberbullying.
  5. Call a Safer Internet Expert (2015): Action that enabled schools to call experts to inform and educate the school community about safe use of the internet.
  6. SUPPORT (2012-2015): Training of more than 2,500 IT teachers for the safe and creative use of the internet through the SUPPORT project in the framework of the NSRF 2007-2013.
Why is it good practice?

The DCF is a particularly successful and well-established good practice in the field of digital education in Greece, and this can be documented in several ways:

  1. Broad Dissemination and Coverage: With a service of 16,221 credits and personalized access for over 1.3 million users, the GDS has managed to cover almost the entire educational community in Greece.
  2. Support for distance learning: The DCF provides critical e-learning services that have become an integral part of daily education. Especially during the COVID-19 pandemic, these services proved their value, ensuring the continuity of the educational process.
  3. Reduction of Inequalities: The impact of the GDS is extensive, as it offers digital infrastructure to the whole educational community. It has facilitated access to educational material, cooperation between teachers and the participation of students in digital programmes. It has also contributed to reducing inequalities in access to educational resources.
  4. Security and Data Protection: By managing more than 10,000,000 malware attacks and implementing strict security protocols, the DCF ensures data security and the protection of its users.
  5. Sustainability and Growth: The DCF is financed by national and European funds, which ensures its sustainability and development. The continuous upgrade of its services and its flexibility to adapt to new technological requirements prove its long-term success.
  6. Promoting Digital Governance: Through its eGovernment services, the DCF promotes transparency and efficient administration, facilitating interaction between educational institutions and the Ministry.

The Panhellenic School Network is a model of digital infrastructure for education, offering reliable and secure services to hundreds of thousands of users across the country. With its constant presence and continuous development, the DCF is a living example of good practice that can be a guide for other countries or educational organisations wishing to develop similar initiatives. The success of the DCF is due to the integration of modern technological solutions, data security and the continuous support of its users.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

3 September 2012

End date

4 September 2034

European Cybersecurity Skills Framework (ECSF)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
European Cybersecurity Skills Framework (ECSF)

29.09.2024

The ECSF provides an open tool to build a common understanding of the cybersecurity professional role profiles in Europe and common mappings with the appropriate skills and competences required.

 

European Cybersecurity Skills Framework (ECSF)

The European Cybersecurity Skills Framework (ECSF) is a practical tool to support the identification and articulation of tasks, competences, skills and knowledge associated with the roles of European cybersecurity professionals. It is the EU reference point for defining and assessing relevant skills, as defined in the Cybersecurity Skills Academy, which was recently announced by the European Commission.

The ECSF summarises the cybersecurity-related roles into 12 profiles, which are individually analysed into the details of their corresponding responsibilities, skills, synergies and interdependencies.  It provides a common understanding of the relevant roles, competencies, skills and knowledge mostly required in cybersecurity, facilitates recognition of cybersecurity skills, and supports the design of cybersecurity-related training programmes.

The framework and the corresponding user manual were presented during the 1st ENISA cybersecurity skills conference, in September 2022.

Within this context, in April 2023, the Commission adopted the Communication on a Cybersecurity Skills Academy, a policy initiative which aims to bring together existing initiatives on cyber skills and improve their coordination, with a view to bridging the cybersecurity talent gap and boosting competitiveness, growth and resilience in the EU. The ECSF constitutes the basis on which the Academy will define and assess relevant skills, monitor the evolution of the skill gaps and provide indications on the new needs. The impact and the future of the ECSF, as well as its role in the Academy, were elaborated in the 2nd edition of the ENISA Cybersecurity Skills Conference, which took place in September 2023, in Segovia, Spain.

ECSF Goals in Brief
  1. Use of the ECSF ensures a common terminology and shared understanding between the demand (workplace, recruitment) and supply (qualification, training) of cybersecurity professionals across the EU.
  2. The ECSF supports the identification of the critical skill sets required from a workforce perspective. It enables providers of learning programmes to support the development of this critical set of skills and helps policy-makers support targeted initiatives to mitigate the gaps identified in skills.
  3. The framework facilitates an understanding of leading cybersecurity professional roles and the essential skills they require, including soft skills, along with the legislative aspects (if any). In particular, it enables non-experts and HR departments to understand the requirements for resource planning, recruitment and career planning in supporting cybersecurity.
  4. The framework promotes harmonisation in cybersecurity education, training, and workforce development. At the same time, this common European language in the context of cybersecurity skills and roles connects well with the entire ICT professional domain.
  5. The ECSF contributes to achieving enhanced shielding against cyberattacks and to ensuring secure IT systems in society. It provides a standard structure and advice on how to implement capacity building within the European cybersecurity workforce.

 

READ ECSF HERE

READ CYBERSECURITY EDUCATION MATURITY ASSESSMENT HERE

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills for public administration

Digital technology

Cybersecurity

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Methodology

Other educational materials

Language of the educational resource

Bulgarian

English

Country providing the educational resource

Other

Organisation providing the educational resource

The European Union Agency for Cybersecurity (ENISA)

Digital Competence Framework for Educators (DigCompEdu)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
Digital Competence Framework for Educators (DigCompEdu)

29.09.2024

The teaching professions face rapidly changing demands, which require a new, broader and more sophisticated set of competences than before. The ubiquity of digital devices and applications requires educators to develop their digital competence.

 

The European Framework for the Digital Competence of Educators (DigCompEdu) is a scientifically sound framework describing what it means for educators to be digitally competent. It provides a general reference frame to support the development of educator-specific digital competences in Europe.

DigCompEdu is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational education and training, special needs education, and non-formal learning contexts.

This framework is based on work carried out by the European Commission’s Joint Research Centre (JRC), on behalf of the Directorate-General for Education, Youth, Sport and Culture (DG EAC).

 

EXPLORE the DigCompuEdu Framework

 

As the teaching professions face rapidly changing demands, educators require an increasingly broad and more sophisticated set of competences than before. In particular the ubiquity of digital devices and the duty to help students become digitally competent requires educators to develop their own digital competence.
On International and national level a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu). DigCompEdu is a scientifically sound background framework which helps to guide policy and can be directly adapted to implement regional and national tools and training programmes. In addition, it provides a common language and approach that will help the dialogue and exchange of best practices across borders.
The DigCompEdu framework is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational training, special needs education, and non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.

 

Authors:
Editors:

 

 

DigCompEdu describes 22 competences organised in six Areas.

 

Area 1: Professional Engagement
1.1 Organisational communication

To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.

1.2 Professional Collaboration

To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices.

1.3 Reflective Practice

To individually and collectively reflect on, critically assess and actively develop one’s own digital pedagogical practice and that of one’s educational community.

1.4 Digital Continuous Professional Development

To use digital sources and resources for continuous professional development.

Area 2: Digital Resources
2.1 Selecting digital resources

To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.

2.2 Creating and modifying digital content

To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co-create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.

2.3 Managing, protecting andsharing digital resources

To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

Area 3: Teaching and Learning
3.1 Teaching

To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.

3.2 Guidance

To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.

3.3 Collaborative learning

To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation

3.4 Self-regulated learning

To use digital technologies to support learners’ self-regulated learning, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions

Area 4: Assessment
4.1 Assessment strategies

To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.

4.2 Analysing evidence

To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.

4.3 Feedback and Planning

To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

Area 5: Empowering Learners
5.1 Accessibility and inclusion

To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.

5.2 Differentiation and personalisation

To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.

5.3 Actively engaging learners

To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.

Area 6: Facilitating Learners’ Digital Competence
6.1 Information and media literacy

To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.

6.2 Digital communication and collaboration

To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.

6.3 Digital content creation

To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

6.4 Responsible use

To take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.

6.5 Digital problem solving

To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.

 

You can read the DigComp for EDU HERE.

Details

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Framework

Methodology

Case study

Language of the educational resource

Bulgarian

English

Organisation providing the educational resource

Publications Office of the European Union

Bulgaria: HackTues

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Public, Type of initiative of the good practiceNo Comments
Bulgaria: HackTues

25.09.2024

Hack TUES is one of the key events for TUES in which students from the school in teams of 3-5 participants create from scratch their own IT project on a given topic within two days and then present it to a professional jury of teachers and IT specialists.

The hackathon gives participants the opportunity to improve their programming skills, teamwork and presentation of the finished project. They work under the mentorship of professionals from the IT business, and sometimes these acquaintanceships grow into offers of practice and internship. The organizers, in turn, learn a lot about the process of organizing such an event and strongly develop their soft skills. By interacting with the sponsors, jury, mentors and volunteers, they develop a clear picture of the real working environment.

This is the first hackathon in Bulgaria organized by students for students. The event started in 2015 and has had nine editions so far. Every year Hack TUES is organized by an organizing team of 11th grade students who work on the event under the mentorship of ASTUES.

Consideration of the main problems of society
The event is also very special for the participants.Because they know each other, they strive to succeed and make it to the finish line. The theme of the hackathon changes every year and is related to the major issues facing society. The last two editions were dedicated to aerospace and environmental problems, respectively, and participants proposed innovative solutions to these problems. these included educational games, embedded systems for collecting samples or cleaning up trash, and machine learning (ML) solutions that help analyze the probability of a successful landing of an aircraft.
Hack TUES at UNESCO
Hack TUES, the iconic hackathon organised by students for students, has found its place among UNESCO’s innovative and promising practices for Technical and Vocational Education and Training. This makes Hack TUES the only educational practice in Bulgaria to be included in this global initiative.

Read the incredible story of its latest edition with a Security theme here.
Upcoming editions and further information can be found at https://hacktues.bg/

Details

Website

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital skills

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

TU-SOFIA

DigiAdvance – Advancing Key Digital Skill Capabilities in the SME Sector

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
DigiAdvance - Advancing Key Digital Skill Capabilities in the SME Sector

06.09.2024

DigiAdvance is an EU-funded platform designed to help small and medium enterprises (SMEs) improve their digital skills. In today’s rapidly evolving digital landscape, SMEs often struggle to stay competitive due to a lack of digital competencies. DigiAdvance addresses this issue through two key resources: the Skills Mapping Tool and the Course Repository.

Skills Mapping Tool

This tool is tailored to assist SMEs in identifying the specific digital skills they need to succeed. By offering a structured assessment it helps businesses pinpoint gaps between their current capabilities and the skills required for effective digital transformation. The tool analyzes key areas such as digital marketing, cybersecurity, data management, and digital customer engagement. By identifying where the business lacks expertise, SME owners and managers can strategically plan the upskilling or reskilling of their workforce, ensuring that their teams are equipped to adapt to new technologies and market demands.

Courses

Once skill gaps have been identified through the Skills Mapping Tool, DigiAdvance provides SMEs with access to a comprehensive library of training materials. This repository of courses includes both general and industry-specific courses, addressing a wide range of topics like AI, e-commerce, automation, and software development. The courses are curated to meet the specific needs of SME employees, allowing businesses to choose the most relevant training for their teams. This ensures a targeted, practical approach to upskilling, enabling SMEs to stay competitive and leverage new technologies effectively.

Together, these tools aim to drive digital innovation in SMEs, helping them grow in an increasingly digital economy. Explore more at DigiAdvance.

Details

Target audience

Digital skills for the workforce

Digital technology

Digital skills

Digital transformation

Level

Middle

Advanced

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Skills Mapping Tool and Course repository

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource

Initiative: Pioneers for Artificial Intelligence

By Country of the initiative, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Other, Public-private, Type of initiative of the good practiceNo Comments
Initiative: Pioneers for Artificial Intelligence

27.08.2024

The “Innovators for Artificial Intelligence (AI)” initiative is implemented by the non-profit organisation Science For You – SciFY and the ahedd Digital Innovation Hub of the National Centre for Natural Sciences (NCSR) “Demokritos”, with the support of the US Embassy in Athens and the John S. Latsis Public Benefit Foundation, and aims to train 1,000 Pioneers in Artificial Intelligence in Greece.

Purpose of the Initiative

The main goal of this initiative is to create an active community of 1,000 Pioneers in Greece who will know and can co-shape human-centric Artificial Intelligence (AI), leverage Artificial Intelligence to innovate and shape a better future for all.

The trained community of 1,000 will be composed of members of all professional categories such as:

  • entrepreneurs, high-level private business executives, IT executives
  • policy makers, politicians, Think Tanks, high-level ministries
  • NGO executives, social business executives
  • IT executives, IT students, tech workers, science researchers
  • Social/Political Scientists
  • involved in education (Gymnasium/Lyceum, Business, IT, Political Science, Social Sciences)

This community will be trained through an innovative program and will be networked and stimulated to be able to mobilize forces and collaborations in key sectors of the economy and society utilizing the latest technological developments.

The project includes

  • the training of 1,000 pioneers,
  • the website “AI in Greece“, which will be the central point of reference. It will inform about the developments, about the achievements of the 1,000 Pioneers for AI in Greece, will include articles on AI, educational content, etc.
  • the creation of a supportive community of researchers, experts, consultants, etc. (from Greece and abroad) who will have knowledge, motivation and the ability to contribute with their knowledge and support services. This enhances the sustainability of the project,
  • a networking and exchange platform of 1,000.

Training of the 1,000 frontrunners of the initiative

The training will combine theory and encouragement in practical application. It will be specifically designed for each different target group, and will include:

  • theoretical education (training, attending seminars, buying/offering a book),
  • action: organisation of at least one action on their own initiative, or participation in at least one initiative of another party (e.g. participation in a consultation).

The training will be completed in 3 years, with the aim of training 200 people in the first year, 300 in the second, and 500 in the third.

What is the expected impact?

The ultimate goal is to co-shape and leverage AI to increase impact primarily in the following areas:

  • the daily lives of citizens: understanding how AI works, avoiding undue fear of fake news, participating in consultations on AI,
  • the economy: taking entrepreneurial initiatives, creating new services, increasing innovation, creating competitive advantages,
  • AI policy making: raising awareness of AI issues, helping to create an appropriate regulatory framework, protecting citizens’ rights, fostering AI-enabled entrepreneurship,
  • impact of civil society action: leveraging AI tools to strengthen democracy, pluralism and more effective protection of citizens’ rights;
  • preparing young scientists to make use of AI, regardless of their field of knowledge;
  • strengthening the tools and role of Digital Humanities;
  • better formulation and more effective implementation of the ongoing National Strategy on AI

Why is it a good practice?

AI is already changing our present and future with applications in all areas of our lives. AI skills and knowledge significantly influence the demand for relevant professionals, while companies that make effective use of AI can innovate and grow through appropriate training. At the same time, proper understanding and knowledge of AI can mitigate both the risks and the unpredictable conditions created by this new technology.

New practices for the development of ethical AI systems also require the development of digital skills for human resources and there is a strong need to shape AI in a human-centric and ethical way. SciFY has trained more than 1,500 people to date in AI, participates in the DIGITAL SME Focus Group on AI, the European Commission initiative (AI Watch) and the European DIGITAL SME Alliance consisting of almost 40 AI experts representing companies from all over Europe.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills in education

Digital technology

Information and Communication Technologies (ICTs)

Level

Basic

Middle

Funding of the good practice

Public-private

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Other

Organisation providing the good practice

SchuBu Systems: An Online Learning Platform for Secondary School Students

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
SchuBu Systems: An Online Learning Platform for Secondary School Students

07.08.2024

SchuBu is a teaching and learning platform designed to help secondary school students acquire digital skills.

SchuBu Systems: Online Textbook for Digital Education

The SchuBu project, developed by SchuBu Systems GmbH, offers curriculum-aligned digital textbooks for free and serves as a comprehensive teaching and learning platform. The digital education section provides interactive and age-appropriate content on topics such as artificial intelligence, media literacy, and data management for secondary school students.

SchuBu: Digital Education

In the “Digital Education” section, SchuBu follows the Austrian curriculum for the corresponding subject and is specifically designed for classroom use. The digital textbooks cover the material for an entire school year, presented in illustrated learning pathways with numerous exercises. These resources can be used as standalone textbooks or as interactive supplements to existing books.

Background and Objectives

The SchuBu project was initiated with the goal of engaging students in learning through motivating tasks. The wide range of resources, including exercises, interactive elements, games, and animations, allows students to delve deeply into curriculum topics and explore connections on their own. This approach enhances intrinsic motivation and contributes to lasting learning success.

A Resource for Teachers as Well

SchuBu also offers many useful tools for teachers to make their lessons more engaging and interactive. SchuBu+ is a paid extension that provides materials specifically designed for classroom use, including online assignments with automatic grading, ready-to-use presentations, worksheets with answers, and practical teaching tools. SchuBu+ also offers detailed additional information tailored for teachers, such as learning objectives, a competency model, and comprehensive curriculum references, all of which can aid in lesson planning.

Content for Digital Education

Currently, SchuBu offers digital education content for the fifth, sixth, and seventh grades, with materials for the eighth grade expected in fall 2024. The textbooks cover various aspects of the digital world, including topics like the internet, artificial intelligence, and disinformation. Students develop an understanding of digital tools, creative online collaboration, and the ethics and privacy concerns of the digital realm.

Didactic Structure

The SchuBu learning packages are designed in three stages. To convey the content, there are presentations with animated slides, which can also be used in flipped-classroom settings. Understanding and independent learning are supported through simulations, games, and interactive content. Finally, students have various opportunities to practice and reinforce the material.

Terms of Use

The digital textbooks from SchuBu Systems are not openly licensed, but the basic content, including learning pathways and exercises, is accessible for free without a login. Premium content is clearly marked and requires registration. SchuBu may not be used for commercial purposes.

What makes “SchuBu Digital Education” a Good Practice?

The focus on interactivity and gamification in SchuBu’s learning packages creates motivating learning experiences for students. The content is developed by educators with extensive practical experience and integrates seamlessly into classroom instruction. It is compatible with all digital devices with internet access, ad-free, and GDPR-compliant. The project has been recognized by the Federal Ministry of Education, Science and Research with the Learning Apps Quality Seal and has received the State Prize for Digitalization in the category “Digital Competencies, Education, and Training.” Additionally, the online portal eLearning Journal awarded SchuBu the 2022 eLearning Award in the “School” category.

Details

Website

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Austria

Organisation providing the good practice

Career guidance for young people through virtual company tours

By Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Public-private, Type of initiative of the good practiceNo Comments
Career guidance for young people through virtual company tours

22.08.2024

Among other things, the digital transformation has changed the way information is communicated. This also applies to information about professions and companies. The Biwi – Virtual Company Tour project also makes use of this. 

Getting to know professions virtually

With the help of virtual reality glasses (VR glasses), young people can immerse themselves more intensively than before in a wide range of professions. They can explore training companies in 360-degree mode and experience the respective occupational field in a realistic 3D video format. The information is provided by peers who are currently undergoing training or an apprenticeship at the company in question. 

The VR glasses required for this are available in the WKO career information centers and the Berufsinformationszentrum der Wiener Wirtschaft (BiWi), for example. They are mainly used for career and apprenticeship counseling.

Visit companies from home

The virtual company tours are not only possible in the centers equipped for this purpose, but also from home. With the help of a special web application, the companies can be explored via computer or notebook. The app is freely accessible and the interface can be navigated using a mouse. A smartphone or tablet can also be used as a “window” into the virtual world of apprenticeships. The gyroscope function enables 360° rotation and free orientation within the virtual environment.

Young people currently have access to just under 80 professions they can experience, and the range is constantly being expanded. Information is currently available on professions in the fields of construction and trades; vehicles and machinery; physics, chemistry and planning; language and culture; health and social affairs; working in nature; food and hospitality; art, sport and beauty.

What makes BiWi virtual company tours a good practice?

The offer can be used on an individual and self-directed basis, but can also be used as part of career guidance courses or in a school context. In this way, young people can decide for themselves whether the respective occupational field appears interesting to them – and they also come into contact with career opportunities that may have been previously unknown. 

On the one hand, using this service increases the digital skills of the people who create the respective content. On the other hand, it automatically leads to an increase in skills on the part of the users when they use this VR technology. The open and free use of the app promotes participation for all and is a good example of the inclusive potential of digital technologies

Details

Website

Target audience

Digital skills in education

Digital technology

Virtual Reality

Level

Basic

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Austria

Organisation providing the good practice

Digital Inclusion

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Digital Inclusion

14.06.2024

Digital Inclusion, an initiative by Česko.Digital and Notum focuses on developing an educational platform to improve the digital skills of social workers in the Czech Republic. This platform aims to equip social workers with the necessary digital skills and knowledge to enhance their work and provide better digital support to their clients. Additionally, it serves as a resource for improving the digital skills of digitally excluded and vulnerable clients, who constitute 30% of the Czech population.

Why is this Initiative Necessary?

The rationale behind the Digital Inclusion project stems from unique research conducted by Česko.Digital, supported by numerous Czech NGOs, among digitally excluded or vulnerable populations in the Czech Republic. The research identified three main challenges these individuals face. Firstly, they are highly susceptible to digital fraud and scams and struggle to identify or mitigate them effectively. Secondly, they are often suspicious of and reluctant to interact with state institutions online, hindering the timely addressing of their needs. Additionally, professionals in social services, residential facilities, and other support roles often lack the digital skills to support these individuals effectively. Recognising these issues, intervention among social workers was identified as the most systematic and scalable solution. Social workers who have close contact with the digitally excluded and vulnerable have the potential to positively influence their digital skills and attitudes. By empowering social workers, the initiative aims to facilitate self-sufficiency, enabling digitally excluded and vulnerable people to navigate online services independently.

Current Impact

Since its inception, the Digital Inclusion project has made significant strides. Research has been conducted among digitally vulnerable and excluded populations, reaching 794 questionnaire responses and 61 in-depth interviews in collaboration with over 30 NGOs. The results were evaluated, three major problems were identified, and eight respondent profiles were created. The research findings have been published to raise awareness of digital exclusion in the Czech Republic, with a website launched on January 20, 2024, garnering 549 views, averaging three minutes per visit. Additionally, the findings have received media coverage and have been presented to the Digital Education Committee of the Ministry of Education, Youth, and Sport. The project is progressing through milestones such as establishing a brand and marketing strategy, developing the educational platform, and preparing platform content, with 30 lessons planned for the minimum viable product (MVP). The goal is to impact at least 10,000 beneficiaries, including social workers and their clients.

Why is it a Good Practice?

Digital Inclusion addresses the critical need for improving digital literacy among social workers and their clients. The initiative’s focus on empowering social workers is a strategic and scalable solution to the challenges faced by digitally excluded and vulnerable populations. The platform ensures practical and impactful training by providing short, relevant learning modules that address the specific questions and problems social workers face in their daily work. The collaborative approach in creating and updating content ensures that it remains fresh and relevant, fostering active participation from social workers. The project’s comprehensive research and engagement with multiple stakeholders, including NGOs and government bodies, demonstrate its commitment to understanding and addressing the needs of the target population. Recognised for its contribution to digital education, Digital Inclusion exemplifies effective intervention in improving digital literacy, fostering independence, and enhancing the overall well-being of digitally excluded and vulnerable individuals in the Czech Republic.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

06.08.2024

In recent years, the Municipality of Ioannina has been pioneering in the field of digital transformation, carrying out a series of coordinated interventions, actions, choices and strategic planning. This comprehensive effort resulted in the formulation of a 10-year Digital Strategy, which is aligned with national and European directions, as well as with the needs of the local community. The Digital Strategy was conceived as a dynamic document, which is constantly updated through consultations with local stakeholders. It includes the vision, the guidelines for digital interventions, as well as a roadmap with concrete actions, which are adapted according to available resources and funding opportunities.

A key element of the new strategy is the transformation of municipal services to enhance the supply of user-friendly digital services that meet the needs of citizens and businesses. The ultimate goal is to use information and communication technologies as tools for modern governance and development, thus creating “Smart Ioannina”, a city ready for the future.

Implementation of the Four Pillars of Digital Skills & Jobs Platform

This initiative addresses directly the four pillars of the Digital Skills & Jobs Platform. It promotes digital skills for all citizens by offering free programs such as the Cisco Networking Academy to a wide range of citizens. It targets specific groups, such as older people over 65, helping them acquire basic digital skills. In addition, it integrates digital tools into the local economy, especially for businesses in the tourism sector, through initiatives such as “Grow Greece with Google”.

Targeting and Impact

This initiative is aimed at a wide range of users, including citizens, businesses and vulnerable groups, such as people with disabilities, single parents and the elderly. By providing comprehensive education and access to digital services, the Municipality ensures that these groups will not be left behind in the digital age. The effects are evident in improved services, faster response times and overall improved user experience. The focus on digital training and upskilling is also evident, with the aim of making the local workforce more competitive and better equipped for the demands of the digital economy.

Sustainability and Reproduction Ability

The digital transformation of the Municipality of Ioannina is an example of good practice in enhancing digital skills. The initiative is not only committed to equipping the target audience with relevant skills, but also provides a comprehensive and transparent framework that can inspire and guide similar projects across Europe. With a focus on integration, sustainability and innovation, it aspires to be a role model for other municipalities that want to embrace the digital future. It exploits the potential offered by digital technologies for the benefit of citizens and tourism development. For example, advanced digital tools such as a 3D optical scanner are used to preserve cultural heritage.

Information and visual material were collected from the website of the Municipality of Ioannina andNSRF 2021-2027

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

The Future of Modern Education: MotiMore, an online educational platform

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
The Future of Modern Education: MotiMore, an online educational platform

30.07.2024

MotiMore is an innovative online educational platform that aims to empower students and create a stress-free (more) school environment. The interface uses the method of gamification to make school learning more enjoyable and effective.

Addressing current trends and challenges in education

During the development of the platform, it was a priority to respond to the challenges of the current education system, such as the lack of motivation of students, the often unfairness of assessment, the changed frustration tolerance and anxiety of the current generation. MotiMore also aims to provide educators with an assessment and learning organisation tool that will enable them to develop 21st century skills that are essential today (time management, self-study, collaboration, critical thinking, responsibility).

MotiMore can help teachers a lot in teaching and organizing learning: it provides the opportunity to plan interactive learning periods (which can be integrated into both ‘general’ and project teaching), define learning objectives and assign various creative tasks and activities to students. One of the main elements of the platform is the group leaderboard, which visually tracks students’ progress, thus increasing their motivation. Students collect points during the completion of the tasks, on the basis of which rankings are built. All ages are welcome to use the MotiMore system from junior to high school students.

At MotiMore, special attention is paid to ensuring that disadvantaged students also benefit from motivating and supportive educational experiences. To this end, institutions educating disadvantaged students can apply for free use of the MotiMore software under the ProBono support program.

An emphasis on user-friendliness

The platform is very simple to use: teachers can register for free on the site, create their groups, invite their students and start planning learning periods. The MotiMore team has also prepared a user manual that shows the use of the interface step by step in 7 short videos, from registration to leaderboard management. This series of videos allow anyone to use the interface without any problems at any time.

The platform will remain free of charge for the teacher at all times, but after 1 month, certain services (such as fast and group scoring) are only allowed for students who have a paid student license. The price of student licenses is favorable: It is around 1 EUR/month, but the company regularly offers 50-60% discounts.

Why is MotiMore a good practice?

MotiMore’s goal is not just to be an educational technology development, but to actively contribute to the pedagogical paradigm shift. The entire interface was created under this aegis, and for this purpose the MotiMore team often delivers lectures, webinars and longer, paid seminars.

The software has been used by more than 700 teachers, 5000 registered students and 10 partner schools. Teacher feedback can be summarised as follows: “Students are much more motivated and feel that the learning path is more their own. We value the process of learning, not the knowledge of the moment. They can finally show off their creativity and individuality in the tasks they can choose, creating amazing jobs.”

The interface is currently available in Hungarian, Romanian, Slovak, English, Greek and Italian.

The MotiMore team believes in modern education that offers students and teachers a sense of success!

Meet the founders

One of the founders of the company is Tibor Prievara, who has been teaching English in various institutions including schools, language schools and universities for more than 20 years. He has also been involved in the education of disadvantaged children throughout his career. In 2013 he won the SuliNetwork Award, and in 2015 he became the first recipient of the Ambassador of Digital Education award within the framework of the Tibor Gyúrós Award established by IVSZ – Association of Digital Enterprises. Tibor believes that learning and teaching can be an exciting and interactive process, and he created MotiMore based on this principle.

Details

Target audience

Digital skills in education

Digital technology

Digital Skills

Level

Basic

Middle

Funding of the good practice

Private

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Digital Skills for Bulgarian SMEs Programme

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Public, Type of initiative of the good practiceNo Comments
Digital Skills for Bulgarian SMEs Programme

18.07.2024 |

The programme Digital Skills for Bulgarian SMEs was launched in 2018 by the Global Libraries Bulgarian Foundation (GBLF). The initiative, previously implemented in Latvia, was successfully replicated in Bulgaria and aimed to connect libraries to private businesses, so they can take up the role of educational centres for modern digital knowledge and SME-specific skills. Partners of GLBF are the “Made in Bulgaria – Union of Small and Medium Business” Association and the Latvian Information and Communication Technology Association (LIKTA). T

The programme is funded under the “Transnational and Danube Partnerships for Employment and Growth” procedure of the  “Human Resources Development” 2014-2020 Operational Programme, co-financed by the European Union through the European Social Fund.

The objective behind the project ‘Digital Skills for Bulgarian SMEs’ was to enhance opportunities for sustainable employment, bringing together actors from the public and private sector, and improve the skills of the labour force in Bulgaria, with a focus on SME employees.

Aims and objectives

The project aimed to build sustainable transnational partnerships between stakeholders from Latvia and Bulgaria and encourage transfer of innovative practices such as:

  • Adaptation of an interactive training model based on online learning, face to face training and practical application of knowledge, for the acquisition of digital competence of employees in SMEs across the country;
  • Establishing public libraries as centres for digital inclusion of employees and improving the prospects for sustainable employment of 30 employees from SMEs in three Bulgarian districts.
Why is this a good practice?

The initiative achieved substantial results, implementing various activities including: a 5-day visit of 8 experts and 2 SMEs from Bulgaria to Latvia, offering an opportunity to exchange experiences and share good practices in building digital skills for the workforce. Local partner networks of stakeholders across 3 regions in Bulgaria (Plovdiv, Smolyan and Stara Zagora) were developed over the course of the project’s implementation.

A key strength was also the adaptation of a new educational programme with learning modules to enable the acquisition of some of the most up-to-date digital skills needed for SME employees (and tailored to their specific needs). Subject topics included: digital marketing, cloud services for SMEs, safe online transactions and collaboration and data protection and privacy. 

In addition, three 1-month pilot trainings gathering 30 employees in various SMEs were organised in the context of contemporary digital competences in regional libraries. The innovative methods and approaches adapted from the Latvian programme were also assessed and evaluated.

Results and impact

As a result of the project’s activities, 30 employees in SMEs in the three districts managed to improve their digital skills through easy access to flexible forms of informal learning. This resulted in improved productivity for employees, raised the competitiveness of participating SMEs in the labour market, and promoted employment sustainability.

The results were disseminated through a campaign, which reached 960 libraries from the network of the Global Libraries – Bulgaria Foundation, almost 1.400 members of the association “Made in Bulgaria”, and numerous stakeholders on both local and national level.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Cloud Computing
Telecommunications
Software
Digital skills

Level

Basic

Middle

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

 

Country providing the good practice

Bulgaria

Latvia

Organisation providing the good practice

Start date

End date

Digitalidag (Digital today)

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments

Digitalidag (Digital today)

03.07.2023

Digitalidag is an annual event in Sweden that started in 2019 to highlight the opportunities and challenges of digitalization. It aims to inspire and enable everyone to participate in digital development through various activities and collaborations. The initiative brings together businesses, organizations, and individuals to promote digital skills and inclusion. Since January 2024, Digitalidag has been part of the Swedish Post and Telecom Authority (PTS), enhancing its sustainability and reach.

Why Digitalidag?

Digitalization affects us all at different stages of life, giving each of us unique digital skills. Most people are missing at least one skill. As digital technology advances quickly, everyone, regardless of age, needs to stay updated to avoid falling behind. Digitalization offers great benefits but also presents challenges that we must tackle together.

In response to these challenges, “Digitalidag” was established in 2019 as a national day in Sweden to focus on the opportunities and challenges of digitalization. Inspired by Switzerland’s “Digital Day,” where activities and discussions were held in central locations, Digitalidag aims to create a widespread educational movement. The goal is to inspire and enable everyone to participate in digital development through broad collaboration. Since its start, Digitalidag has successfully built a sense of community and purpose among its participants.

Impact and milestones

Over the past few years, a total of 3,633 Digitalidag activities have been organized. The Digitalidag office has facilitated over 400 matches between participants, developing an effective matchmaking method. Through collaboration, they have explored new ways to increase digital inclusion and built a platform focused on learning, dialogue, and listening. The ideas generated within the Digitalidag network lead to tangible actions, educating people in environments where they feel comfortable.

During the 2023 edition of “Digitalidag,” 375 participants organized 1,000 activities across 216 municipalities, emphasizing the importance of digital inclusion in Sweden. To further harness the participants’ significant engagement, various collaborative activities have been developed. For example, “Ring Digitalidag” is a telephone helpline for digital beginners, staffed by volunteers from Digitalidag participants’ employees.

Additionally, Digitalidag’s transformation into a matchmaking platform, now integrated into the Swedish Post and Telecom Authority (PTS), marks a crucial milestone for its sustainability and broader impact.

Why is it a good practice?

Digitalidag is a groundbreaking initiative driving digital skill advancement across Sweden. It emphasizes collaboration to enhance digital literacy and inclusion, leveraging a vast network of actors and fostering new partnerships through a matchmaking method. By utilizing existing infrastructure, it creates collaborative activities that reach all parts of Sweden. Integrated into the Swedish Post and Telecom Authority, Digitalidag ensures sustainability and scalability. The concept also has the potential for broad dissemination within the EU, aligning with the EU’s digital agenda and serving as a model for similar initiatives across member states.

Details

Website

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Other

Security Center Portugal

By Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Private, Type of initiative of the good practiceNo Comments
Security Center Portugal

28.06.2024

PTSOC – the .PT Security Operations Centre was created in 2019 within the DNS.PT Association with the  primary objective of strengthening the Portuguese ccTLD’s capabilities to detect, respond to, and prevent  security incidents and cyber threats, while simultaneously increasing levels of cooperation within the domain name management ecosystem and promoting digital skills, in particular cybersecurity best practices and the adoption of secure protocol standards.

About the DNS.PT Association

The DNS.PT Association is a private non-profit association responsible for managing domain names under the .pt ccTLD. Its mission is to ensure stable and reliable domain management, focusing on technological innovation that meets the needs of the national community and respecting privacy and data protection laws.

The DNS.PT Association has been working closely with the Portuguese authorities, registrars and the user community to promote a safer and more reliable cyberspace under the .pt domain. To this end, a catalogue has been developed with tailor-made and free services based on collaboration and institutional dialogue, with the aim of strengthening cybersecurity skills and good practices in online presence and communications.

This allows citizens, professionals, and small and medium-sized enterprises (SMEs) to benefit from training and awareness-raising in cybersecurity areas, technical support in implementing security standards (such as DNSSEC), cybersecurity content such as that provided in PTSOC News, and cooperation in detecting and responding to security incidents.

Why is PTSOC a good practice?

The commitment to strengthen the Portuguese  was reinforced in 2023, with the close collaboration of several national reference players, particularly INCoDe.2030, Rampa Digital, National Police (PSP), CISCO, and NAU, enabling a range of significant achievements, including:

  • Successful organisation of 16 cybersecurity workshops – particularly in regions marked by regional asymmetries – an action that reached over 600 people throughout Portugal, and simultaneously takes into account disadvantaged and vulnerable communities in line with the objectives under the Skills Agenda for Europe and also the Digital Decade targets of the European Commission by 2030.
  • Building a collaborative environment of like-minded stakeholders and partners via sharing of cybersecurity awareness materials with a network of contacts and partners, through the website and social networks, and via highlighting PTSOC’s news – a quarterly magazine created to inform, enlighten and educate through news, analysis, opinion articles, documents and relevant indicators in the area of cybersecurity.
  • Development and promotion of free massive open online courses (MOOCs) – on the topics of “Cybersecurity Risk Management for Organisations” and “Business Continuity Management” – with over 5000 people throughout Portugal participating.

Fostering skills-building and security through PTSOC

By providing training opportunities designed specifically for cybersecurity professionals, PTSOC is instrumental in bridging the skills gap identified in the Portuguese labour market.

Established collaborative networks between universities and private organisations has already started to lay down the foundations of a strong national talent pool. Internships, workshops and certification programs developed in this context have helped to improve the skills landscape in Portugal to a massive extent. PTSOC is working on more and more of those as part of their commitment to promoting cybersecurity skills, and leaving no one behind.

Details

Website

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Cybersecurity

Level

Basic

Middle

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation

HELLO SPACE | Bulgaria Calling 4.0

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, Public-private, Type of initiative of the good practiceNo Comments
HELLO SPACE | Bulgaria Calling 4.0

26.06.2024

On June 25, 2024, the fourth edition of the youth science festival HELLO, SPACE | Bulgaria Calling! took place.

Festival visitors (2000+) had the opportunity to enjoy over 50 interactive stands, 15+ workshops, 15+ intriguing lectures, demonstrations by the special forces of the Bulgarian Army, and many other captivating space activities. For the first time on our stage, we had a real NASA astronaut from the National Aeronautics and Space Administration and Axiom Space – Michael López-Alegría, an American former NASA astronaut and current chief astronaut at Axiom Space. He holds the NASA record with 10 spacewalks, totaling 67 hours and 40 minutes spent outside a spacecraft. 🚀

The main goal of the festival is to ignite the imagination of children and young people, inspiring them to look towards Space, the Moon, Mars, and beyond, as well as to pursue the path towards a Nobel Prize and other great achievements in the STEAM fields.

About HELLO, SPACE | Bulgaria Speaks

The festival aims to excite and inspire youth imagination, dreams, and perspectives towards higher, deeper, and farther horizons beyond the visible daily life. Not least, the festival promotes pursuing careers and development in the STEAM sciences to generate innovative solutions for future challenges.

The initiative encourages Bulgarian youth to pursue development in the fields of science, technology, engineering, arts, and mathematics.

The festival offers diverse activities such as:

– A lecture program in the Tedx format by Bulgarian and international scientists and experts
– Interactive stands where visitors can experience the most attractive developments and technologies
– Scientific workshops
– Outdoor demonstrations

Over the past three years, the number of visitors to “HELLO, SPACE | Bulgaria Speaks” has exceeded 4,500 people, and the reached audience through traditional, online media, and live broadcasts on NASA TV is over 23 million people worldwide.

The main program of the event includes numerous scientific workshops, interactive exhibitions, impressive demonstrations, and talks with scientists from various fields of science.

Key moments from past editions of the festival:

– Live connection with astronaut Michael López-Alegría, former NASA astronaut, and current chief astronaut at AXIOM SPACE
– Direct connection with the International Space Station
– Personal address to the festival visitors by Bill Nelson, NASA Administrator
– The long-awaited talk with Dr. Swati Mohan (American aerospace engineer, head of operations for guidance and control of NASA’s Mars 2020 mission), where 10 students received answers to their space questions directly from her.
– Conversation with the first female astronaut – Anna Fisher
– Demonstrations by the special forces of Bulgaria
– Virtual tour of CERN, followed by a Q&A session between the CERN team, students, and young scientists.
– Captivating experiment on “basic teleportation,” based on the polarization of light quanta with the participation of Assoc. Prof. Lachezar Georgiev, Institute for Nuclear Research, QUASAR project. The children ask: When and where will we teleport?
– Conversation with Gregory “Box” Johnson – famous F-16 test pilot for Lockheed Martin, former NASA astronaut, and former president of the Center for the Advancement of Science in Space.
– Telescopic observations of the Sun — Department of Astronomy at the Faculty of Physics, Sofia University

 

For more information about HELLO, SPACE | Bulgaria Speaks and upcoming editions, you can find it HERE.

Details

Target audience

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Cybersecurity

IoT

Digital Skills

Level

Middle

Advanced

Funding of the good practice

Public-private

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Atlantic Club of Bulgaria

Start date

2021

End date

2024

SPINOFF BULGARIA

By 5G & WiFi, AI & ML, AR & VR, Audience, Big data, Bulgaria, Computing, Country providing the good practice, Cybersecurity, For ICT professionals, For public administration, Funding of the good practice, In education, Inspiration, INSPIRATION, INSPIRATION: Good practices, IoT, Microelectronics, Mobile apps, National good practice initiative, Private, Robotics, Software engineering, Technology, Telecommunications, Type of initiative of the good practiceNo Comments
SPINOFF BULGARIA

25.06.2024

About Spinoff Bulgaria

 

Spinoff Bulgaria is the largest initiative dedicated to technology transfer, science-based  innovation and spinoff investments in Bulgaria and the region. The two-days format includes a wide range of  keynotes, panel discussions, workshops and roundtables and offers opportunities for networking,  matchmaking and the exchange of best practices.

The target group are scientists, universities and TTOs as well as investors, representatives of national  ministries and European organizations, experts, students, innovators and representatives of  corporations and business.

In addition to the exchange of insights and know-how and awareness-raising for topics related to technology  transfer, the declared goal of the spinoff initiative is to launch and initiate international cooperation projects  and spinoff foundations. By 2030, we aim to have helped 100 spinoff companies get founded, gain  investments and grow commercially.

The initiative supports the development of a sustainable spinoff ecosystem in Bulgaria, SEE and Europe by connecting national stakeholder with international partners. By presenting best practices, insights and collaboration opportunities, the initiative stimulates interest in the creation of spinoffs, promote the culture of technology transfer and bring together European organisations, companies, academia and investors.

Leading Technologies in Artificial Intelligence, Medicine, Microelectronics, and Circular Economy Showcased at the Third Edition of Spinoff Conference 2024

 

The international conference Spinoff Conference was held for the third consecutive year on June 20 and 21, 2024, at Sofia Tech Park, John Atanasoff Forum, once again providing a platform for exchanging ideas, know-how, and raising awareness on topics related to technology transfer.

The primary goal set by the organisers— Health and Life Sciences Cluster, Artificial Intelligence Cluster Bulgaria, Venrize – spinoff factory, ISTEB—is to create a favourable environment for the growth and realization of 100 spinoff companies by 2030. These companies aim to provide high-value-added products and services crucial for the modernization and innovation of the Bulgarian economy. The initiative is supported by numerous ministries, municipalities, professional associations, and universities.

At the conference’s opening, Kristina Eskenazi, one of the main organizers, shared that over the past three years, more than 40 spinoff companies have been presented and awarded on the prestigious stage. “Bulgaria has immense capacity in cutting-edge technologies, and over the next two days, we have the opportunity to showcase them to you,” she stated.

Awards and Recognitions

One of the most anticipated events of the conference was the awarding of “Spinoff of the Year.” This prestigious award was given to companies that have successfully implemented innovative technologies and achieved significant market success. Six companies were awarded the Spinoff of the Year 2024: Momfident, VAReyes, Senesys. Biо, Simenso Ltd, MedTechLab, and Neuromorphica.

You can find additional information about the agenda and previous editions HERE.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Artificial Intelligence

Cybersecurity

Level

Advanced

Expert

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

AI CLUSTER BULGARIA

Start date

20.06.2024

End date

21.06.2024

Computational Thinking Programme – Malta

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Computational Thinking Programme - Malta

18.06.2024

The Computational Thinking Programme, a collaborative effort between the Directorate for Digital Literacy and Transversal Skills and the eSkills Malta Foundation, represents a strategic initiative currently in its pilot phase, implemented in 10 Maltese State Primary schools, one from each college.

At its core, this programme has two primary objectives. The first is establishing a sustainable educational framework spanning the entire spectrum of Primary Education, starting with kindergarten classes and progressively targeting specific learning outcomes in subsequent school years. This ensures that computational thinking becomes an integral part of the students’ educational journey from the very beginning. The second objective is to make computational thinking and coding activities a sound aspect of school culture. Instead of sporadic efforts, these skills will become a fundamental and ever-present part of students’ learning experience.

The Computational Thinking Programme places significant emphasis on providing both educators and learners with crucial skills. Equip educators with the necessary knowledge, skills and attitude to effectively integrate computational thinking into their teaching practices, thereby empowering learners to develop their computational thinking competences. In addition, students actively engage in the programme, and acquire problem-solving skills that allow them to break down complex challenges into more manageable tasks, by logically arranging them. In addition, they cultivate logical and rational thinking, which lays a solid foundation for making informed decisions and resolving complex issues, and ensures that they are well prepared for a successful life.

The programme includes:

Training sessions offered by the respective providers: Between October 2022 and January 2023, a series of hands-on training sessions were conducted by the respective providers. Education Officers (Curriculum), the Primary Digital Literacy Support Team, school coordinators, as well as two educators from each participating primary school attended these engaging training sessions. During these training sessions, participants became more familiar with the concepts of Composite Thinking and Learning Outcomes. These sessions helped educators improve their ability to effectively integrate Computational Thinking concepts into classroom environments.

Provision of resources: Through the collaboration with eSkills Malta Foundation, the resources were procured following thorough market research and received procurement approval from MEYR. These resources were provided to the participating schools.

Curriculum Alignment: The programme includes the mapping of computational thinking and coding activities to the curriculum, and ensures that they align with the educational goals and standards of the primary school system.

Field support: The Primary Digital Literacy Support Team provides continuous on-site support during classroom activities and Curriculum Time sessions. This support aims to facilitate the smooth integration of computational thinking into the educational process.

Inheritance: The Comprehensive Thinking Programme has a broad vision that extends beyond the boundaries of the classroom. It seeks to cultivate a mindset among students, one that values curiosity, adaptability and resilience. This mentality empowers them to thrive in a rapidly changing world, where the ability to adapt and solve new problems is paramount.

Through partnerships with various stakeholders, the programme also aspires to fundamentally transform education itself. The aim is to integrate computational thinking into curricula, thereby redesigning the very foundation of the education system. This change not only prepares students for the digital age but also ensures that education aligns with the needs of an ever-evolving world, effectively putting the next generation to success.

Details

Target audience

Digital skills for all

Digital technology

Software engineering

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

San Blas Digital School

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
San Blas Digital School

14.06.2024

The San Blas Digital Skills School, an initiative by Ayuntamiento de Madrid and its partners, is part of the “Madrid, Digital Capital” strategy to position Madrid as a benchmark city in digital transformation. Located in the refurbished Santa Marta de Babio educational complex in the San Blas-Canillejas district, the school focuses on creating a training and employment space for young people and new technologies. The goal is to establish a new management model for training, education, and employment promotion activities.

Who are the Beneficiaries?

The primary beneficiaries of the San Blas Digital Skills School are citizens of Madrid, companies interested in digital innovation, and public and private entities committed to digital transformation. The school aims to stimulate and promote employment related to digital transformation, innovation, and the use of digital environments. The school targets young people, job seekers, and professionals seeking to enhance their digital skills and employability by offering various resources and activities. Additionally, companies presenting innovative proposals for digitalisation benefit from the school’s initiatives, making it a comprehensive hub for digital skills development in Madrid.

Current Impact

Since its launch in February 2023, the San Blas Digital Skills School has seen steady growth in participation. Throughout the year, 9,108 individuals engaged in the school’s activities, with the latter half recording monthly participation figures exceeding 1,000. Over 546 activities were conducted in 2023, with 66% focused on digital training and education. The school hosted significant events such as the 1st San Blas Job Fair. These efforts have contributed to transforming citizens’ vision regarding job opportunities in an increasingly digitalised environment, fostering the creation of digital talent geared towards innovative processes.

Why is it a Good Practice?

The San Blas Digital Skills School exemplifies best practices in digital education and employment promotion by addressing the critical need for digital literacy and employability. By providing a wide range of activities, including training sessions, workshops, exhibitions, and professional conferences, the school ensures that participants gain both theoretical knowledge and practical experience. The mentoring and advice from professionals, along with modern facilities equipped with state-of-the-art devices, create an optimal learning environment. The school’s comprehensive approach, including leisure activities to develop personal, social, and digital skills, ensures the holistic development of participants. The collaboration with citizens, companies, and public and private entities further strengthens its impact, making it a model for digital skills development and employability in the city of Madrid.

Details

Target audience

Digital skills for the workforce

Digital skills in education

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Sparks initiative

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Sparks initiative

14.06.2024

Sparks, an initiative by Lascò and partners, addresses the profound educational challenges posed by the COVID-19 pandemic, which disrupted the learning pathways of nearly 1.6 billion students globally. This disruption threatened to cause a ‘long-term learning loss’ as students struggled to re-engage with educational activities. Recognising the need to keep students engaged, Sparks developed gamification-based tools to create innovative and engaging learning experiences, leveraging game elements to enhance learner motivation.

Who are the Beneficiaries?

Sparks primarily targets Vocational Education and Training (VET) providers, aiming to address the pandemic-induced challenges of maintaining learner engagement and motivation. The initiative supports VET learners, teachers, and trainers in adapting to online learning and increasing their digital skills. Additionally, Sparks involves school, higher, and adult education providers, policy-makers, other relevant EU projects and initiatives, experts in ICT and gamification, and the media. The initiative aims to enhance the digital competencies of educators and provide learners with opportunities to improve their transversal and lifelong skills.

Current Impact

Since its inception, Sparks has directly engaged over 1,200 VET professionals and learners. The project outputs have been downloaded more than 1,500 times, with 87% of educators and 89% of students recommending the Learning Management System to their colleagues or peers. The dissemination activities have reached over 25,000 recipients, significantly increasing the competencies and tools available to VET educators for delivering gamified eLearning experiences. The initiative has been recognised as a best practice by the UN Global Compact for its contribution to the Sustainable Development Goals.

Why is it a Good Practice?

Sparks addresses the critical need to keep students engaged in learning during the pandemic, mitigating the risk of long-term learning loss. The initiative enhances the ability to use digital technologies creatively and collaboratively by developing innovative tools and practices for VET providers. Providing a conceptual framework and gamified eLearning program templates supports the design of engaging learning experiences. The gamified Learning Management System, available in seven languages, facilitates creating, delivering, and managing gamified courses, offering practical examples and step-by-step guidance. The initiative’s comprehensive approach, including best practices reports, facilitator guides, and eLearning modules, equips VET educators with the skills and resources needed to motivate learners effectively. Sparks exemplifies the successful integration of gamification into education, fostering a more engaging and resilient learning environment in the face of unprecedented challenges.

Details

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital Skills

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Robotics for Good Youth Challenge

By Bulgaria, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Public, Type of initiative of the good practiceNo Comments
Robotics for Good Youth Challenge

20.05.2024

The Robotics for Good Youth Challenge is an initiative launched by the UN in the context of growing climate challenges and increasingly frequent and intense natural disasters. Global climate change increases the risks and intensity of disasters such as torrential rains, landslides, flash floods, earthquakes, hurricanes and forest fires. In response to these emergencies, using robots for search and rescue operations is proving particularly effective.

Autonomous robots offer a quick and accurate response to finding survivors, which is crucial when every minute counts. By reducing the exposure of first responders to hazardous situations, these machines make disaster relief safer, more efficient and more affordable. In addition, robots have the advantage of being carbon neutral, which is part of a sustainable approach. They can speed up search and rescue operations, conduct geological mapping, assess damage, remove rubble and deliver medical supplies, among other tasks.

Why is this a good practice?

In this context, the Robotics for Good Youth Challenge invites teams from worldwide to design, build and code robots to address specific challenges related to disaster response for the year 2024-2025. Participants can use platforms such as Arduino, Raspberry Pi, or LEGO Mindstorms. The process includes research, brainstorming, prototyping, and programming. This educational competition aims to promote robotics and programming skills among young people, while raising awareness of the United Nations Sustainable Development Goals (SDGs). Participants acquire technical knowledge in robotics and coding, while developing essential skills for their professional and future lives, such as teamwork, problem solving, project management, critical thinking and information retrieval.

How can I participate in this initiative?

Contest participants can register in person if a national organiser is present in their country or region. In the absence of a physical event, they have the opportunity to individually prepare their project and submit their results as a video for evaluation by a jury. In Luxembourg, this challenge is organised by the Lëtzebuerger Kannerduerf Foundation in Luxembourg. Private and public entities are encouraged to organise national events for this challenge between April 2024 and April 2025, with applications for the organisation to be submitted before 1 June 2024, and participant registrations open until 1 November 2024. Participants, usually between the ages of 12 and 18, register individually or as part of a team. Each team is encouraged to be composed of members with diverse interests and skills for a multidisciplinary approach.

The competition promotes inclusion by making learning robotics and coding accessible to all, regardless of gender, socio-economic status or academic abilities. It also encourages the use of recycled materials and environmentally friendly solutions, with a focus on the development of sustainable robots.

How the Challenge works

After registration and conniassance of the theme chosen for the edition, the challenge takes place in several stages

  1. Mentoring and workshops: Participants benefit from mentoring sessions with robotics and engineering experts. Workshops are organized to teach specific technical skills and guide the teams in the development of their projects.
  2. Presentations and evaluations: Teams present their projects to a jury of technology and sustainability experts. The evaluation criteria shall include innovation, feasibility, social and environmental impact, presentation and teamwork.
  3. Award ceremony: The best teams are rewarded at an awards ceremony. Winners may receive scholarships, funding to further develop their projects, or opportunities for continuous mentoring.
Old edition

In one of the last editions, for example, the theme was ‘Technology for Health and Well-being’, a topic relevant in the current context of the COVID-19 pandemic. Projects featured included robots to help older people stay active at home, automated disinfection systems, and solutions to improve mental health through technology.

Details

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Intermidiate

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Future is Code

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Public, Type of initiative of the good practiceNo Comments
Future is Code

30.04.2021

Future is Code is an initiative organised by the Digital National Alliance, aided by a team of volunteers and with the cooperation of the Bulgarian Ministry of Education and regional municipalities. It aims to create links between information and communication technology (ICT) sector experts, digital professionals and secondary school students in order to raise awareness about the prospects of coding and ICT in general as a career path. Launched in 2014, Future is Code’s mission is to bring a more down-to-earth perspective on coding and programming , spark interest in the digital sector, and break identified stereotypes surrounding the ICT sector (such as the idea that coding and programming skills are hard to develop without formal education).

The initiative is structured in the form of one-day workshops, in which ICT professionals spend a day at a school, teaching a class in their field of expertise. The main target group are digital experts on one side, and students between the ages from 12 to 18 (regardless of their profile of focus or specialisation). Another focus of Future is Code is schools, with a special focus on secondary schools specialising in humanities and subjects unrelated to mathematics, engineering or science. Workshops can take place also in a more informal setting, where students can feel free to ask questions, raise concerns or start a more personal conversation about interests and ambitions with the visiting expert. On the website can be found links to the EU Code Week initiative, with learning resources on digital skills in Bulgarian, as well as other materials tailored for children and young people. The initiative also aims to involve the growing ICT business sector in Bulgaria by encouraging companies, businesses and start-ups to take part in the not-for-profit initiative too by supporting employees, for example by offering paid transport to and from the school, or counting programme participation towards the working day in an organisational context.

Despite the growth of the ICT sector in Bulgaria in recent years, there is a lack of qualified educators and teachers in the area of information technology (IT) and technology education in Bulgaria, and this issue is more prominent in rural areas and smaller towns. Digital and ICT experts and professionals interested in participating are provided with guidance and examples of how to illustrate technological topics in an understandable way, including ideas for organising a more interactive type of workshop, for instance by getting students to work with Scratch, watch a video on the subject of technology, or touch upon basic logic of programming languages like HTML and CSS. The pilot version of the project took place in 2014 as part of the activities developed in the EU Code Week and has constituted in an initiative with different supporters from the private sector (Microsoft, SAP, HackBulgaria, Oracle, among others) across its different versions.

Details

Website

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Level

Basic

Middle

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

TUES Fest

By INSPIRATION: Good practicesNo Comments
TUES Fest

24.04.2024

On 20 and 21 April 2024 on the territory of Sofia Tech Park in Innovation Forum John Atanasov was held TUES Fest – the traditional event “Open Doors” of the School of Technology “Electronic Systems” (TUES), associated with the Technical University of Sofia, which brings together current and future students, teachers, alumni, and IT businesses. More than 150 projects (a record number) competed for the jury’s vote and it was impressive to see so many talents willing to create innovative IT products and solutions. 

The event was organised by a great ambitious team of Grade 11 students who once again produced:

  • A special exhibition area with over 100 technology youth projects;
  • interesting lectures, which you will be able to visit on the spot in the John Atanasoff Hall of the Park or watch live online;
  • meetings with current and alumni of TUES, from whom you will hear success stories and learn about the school’s educational model, the specialties and subjects that are studied, the community, as well as the school’s relationship with the IT business;
  • Battle Bots competition between robots created by students from all classes with the help of the TUES Alumni Association, faculty, and mentors.

DXC Technology Bulgaria as the main sponsor provided jury members who judged the participants in the Software and Networks categories. They also gave event guests the opportunity to chat at their career booth where they discussed how important it is for their company to support students during their education. At the grand finale of this celebration of talent, we awarded five individual projects – each of which represented a unique blend of hard work and creativity.

The winner in the computer networking category is Ransom 2.0! The project simulates the actions of Ransomware-type malicious codes. The goal is to allow the end user to test how their defenses would fare against an attack of this type. This project was Developed by Angel Nikolov – 12 B class at TUES, and the award was presented by Prof. Dr. of Sciences Eng. Ivan Kralov.

The winner in the category of robotics and embedded microcomputer systems is Cable = Undefined! It revolutionizes embedded projects by eliminating the problems with complex wiring. With two interconnected breadboards, both beginners and more advanced can easily create connections without the need for cables. Their website is accessible and has built-in AI features that further streamline the process by suggesting ways to connect and generate custom code. The award was presented by Prof. Dr. of Science Eng. Ivan Kralov.

The winner in the Systems Programming category is Quark. Quark is a compiled programming language. It is written in C, flex, bison, x86 assembly and LLVM assembly. Its main purpose is to serve as a “kernel” for future programming languages to more easily build on top of it. Because of this, its compiler is entirely modular, allowing for quick and efficient changes and additions to the language. The award was presented by Prof. Dr. of Science Eng. Ivan Kralov.

Here are some examples of the projects:

  • “LensLend” is a web application developed by a 12th grade student that connects people looking for or offering filming and audio equipment, as well as filming locations, to facilitate the process of creating digital content for the web. It was awarded by DXC and Nemetscheck.
  • Second place in the Computer Networking category went to the project “Progressive (not depressive) delivery”, developed by Emilia Chukaleva from 12th grade. It is a system for introducing new features and services to all employees or users, allowing them to be rolled out gradually – to subgroups of employees/users. It was awarded by DXC and ITGix.
  • “Diagnosify” is an innovative medical system developed to facilitate doctors in the diagnosis process by providing a second opinion. This development by 10th graders was selected as a socially significant project and awarded by as many as 5 companies supporting TUES Fest 2024 – SAP, Trading 212, Haemimont, Nettera, Tumba Solutions.
  • “Snack Buddy” is an automatic pet feeder that is operated through a mobile app. It was developed by a Grade 12 student and was awarded by Telelink Business Services.
  • The “Value Buoy” is an innovative system of smart buoys placed in strategic areas of the sea. The project was developed by Grade 11 students and was awarded by Telelink Business Services.
  • “StereoMath” is a mobile app developed by tenth graders that visualizes stereometry problems and shows step by step how to solve the problem. Trading 212, Chaos and IBM chose to award this project.
  • The winner in the Systems Programming category, Quark, is a compiled programming language developed by 10th grader Darius Topuzov. In addition to first place, he received awards from Trading 212 and Ocado Technology.
  • Tupal car is a trolley that you can ask questions and it answers them. It is controlled with gestures. It was developed by tenth graders and was awarded by Yettel.
  • “DishEat” is an app for generating recipes and diets. Yettel and Telebid Pro awarded the 11th grade students who developed the project.
  • “Polluted” is a 3D computer game made with the Unity Game Engine. The eighth graders’ work was rewarded by Chaos and StamSoft.
  • “PowerPath” is an electric car app for Android automatically optimizes the route including charging stations and provides features to save locations and find nearby stations. The project was developed by a 12th grade class and received one of Nettera’s awards.
  • “Chalcedony” is an interpreter of a statically typed scripting language developed as a 12th grade student’s thesis project. The project won one of the Strypes Group awards.
  • “The curious painter” is a video game created by a 12th grade graduate student where you walk around the world coloring everything and trying to defeat all the enemies. It was honored by the Strypes Group.
  • “MC-Jscript” is a technology for loading mods (plugins) written in JavaScript into Minecraft and was developed by a student in 11th grade. Not only did it win the runner-up prize in the Software category, it was also awarded by TelebidPro.
  • “Diahelper” is a mobile app for diabetic self-management, developed by a 12th grade graduate. It managed to take the first prize of Nemetscheck Bulgaria.
  • “PURPLE” is a system for increasing energy production from photovoltaic panels, made by a 12th grade student. They took one of the Nemetscheck Bulgaria awards.
  • “Rocket engine test station” is a project developed by two boys in 11th grade, the goal is to make a station to measure the power of rocket(etc.) engine. The station was awarded by Nemetscheck Bulgaria.
  • “Teamplayer” is a platform developed by 8th grade students to better and more reliably find teammates for different video games. They were awarded by Ocado technology. – from BTV news 
Details

Target audience

Digital skills in education

Digital technology

Robotics

Software engineering

Web development

Level

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

TUES

Start date

20.04.2024

End date

21.04.2024

FISSION

By INSPIRATION: Good practicesNo Comments
FISSION

20.04.2024

FISSION is an international science fair organised by students for students.

The main aim is to challenge students to take their knowledge beyond the classroom. They have to express their creativity while exploring the practical applications of theoretical science. Students are also to connect with their sets from different countries and with different scientific interests and create a community of aspiring young scientists. The online format this year will allow participants from all over the world to participate, and there will be direct communication between participants and the jury.

The festival is open to students in grades 5 – 12, and they can create a project in categories ranging from biomedicine, biology and chemistry to ecology and environmental science, computer science, mathematics, physics, and engineering. 

The ninth edition of the FISSION International Festival of Natural Sciences was held on April 12-13, 2024 at the ACS campus. The festival brought together participants from around the world to present their projects as well as the opportunity to engage in discussions with like-minded individuals. In this way, they were able to unleash their imaginations and were also rewarded for their commitment and hard work. 

FISSION began on 12 April 2024 when participants arrived in the afternoon to set up their projects at the venue and register. The festival continued on 13 April with the opening ceremony, project presentations and awards ceremony. Workshops and lectures were also included during the Saturday day, offering valuable networking opportunities. 

More than 65 projects were seen at the Festival and many questions were put to their creators, more than 160 students from Sofia, the country, and abroad. 

Details

Target audience

Digital skills in education

Digital skills for children

Digital technology

Basic digital skills

Software engineering

Level

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

American Colledge Sofia

Start date

12.04.2024

End date

13.04.2024

Bulgaria: DevCamp

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Private, Type of initiative of the good practiceNo Comments
BULGARIA: DevCamp

01.04.2024

DevCamp is suitable for students and novice developers who want to gain hands-on experience and learn key programming skills. It is part of our Internship Program, which starts with an intensive but affordable training (DevCamp), followed by a paid internship and the opportunity to work permanently at TelebidPro

 

DevCamp: Getting Started and Immersion into the World of Programming
What can you expect?
Practical Assignments – These will be exercises and independent projects to reinforce your programming knowledge

Interactive Workshops – You will participate in workshops led by experienced professionals who will introduce you to different techniques and best practices in programming

Team and Independent Work on Real Projects – You will develop a client-server web application independently or in a team. Here you will apply your knowledge in a practical environment and learn how to distribute your tasks effectively

Personalised Mentoring – Experienced mentors will review your assignments and provide you with individual feedback on your development

Introduction to Telebid Pro Technology – You will have the opportunity to go behind the scenes of the technologies we use at Telebid Pro. Plus, you’ll have access to free training materials and online lectures

Opportunity for Paid Internship
After successfully completing the first stage of our program, the door opens to a paid internship with Telebid Pro, lasting up to 6 months. This is an opportunity to make real professional strides in the world of software development.

Permanent Job Opportunity
And for the most motivated and excellent performers – the doors of our team are open. The best of you will be invited to join us as full members of the Telebid Pro team.

You will gain knowledge and skills in key topics
⇒ Version Control – Git

⇒ OOP

⇒ SQL & Databases

⇒ Data Structures & Algorithms

⇒ Web Development

⇒ Clean Code

⇒ Design Patterns

⇒ Full Stack Development

Additional information can be found HERE.

 

Details

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Web Development

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

BULGARIA: Para Robotics Incubator

By AI & ML, Audience, Bulgaria, For children, In education, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, National good practice initiative, Private, Robotics, TechnologyNo Comments
BULGARIA: Para Robotics Incubator

15.03.2024 |

The Professional Association for Robotics and Automation (PARA) is recruiting participants for the third consecutive time for its educational program, PARA Robotics Incubator.

PARA Robotics Incubator is an incubator for robotics aimed at students and young professionals. The initiative selects projects from young people and helps them develop these projects to the “prototype” level.

Participants in the program will receive mentorship guidance, hardware, and access to specialized equipment in laboratories. The main goal of the program is for participants to create a working prototype based on a pre-designed project, thereby fostering entrepreneurship.

To enroll in the program, participants must be at least 14 years old and possess basic programming skills. Over the course of the six-month program, each participant is expected to complete their prototype. The projects encouraged should be focused on the fields of robotics, artificial intelligence, and automation.

In the third season of the incubator, projects sought are those aimed at: drones, industrial solutions, machine vision and artificial intelligence, agriculture, technical solutions for sustainable living, and the Internet of Things.

The five selected projects from across Bulgaria will have the opportunity to receive:

– Hardware
– Access to a prototyping space
– Mentorship assistance
– An interactive educational program
– A chance to win a prize of 5000 leva

Desired skills for participants in the program:

– Motivated to develop in the field of technical sciences
– Have their own technical project or idea
– Open to receiving feedback
– Technical knowledge above the average level
– Want to develop their project into a working prototype

Program Modules
What will you learn?

Module 1: Design Thinking
Concepts for developing new products, applications, and innovations within teams

Module 2: Sales and Marketing
Models for reaching the end customer through commercial and advertising tools

Module 3: Collaboration
How people and robots can work together, an overview of methods for coordination, collaboration, and assigning tasks to robots

Module 4: Machine Vision and Machine Orientation
An overview of models and methods for detecting, tracking, and recognizing objects, as well as applying these models to solve problems in real-world environments

 

For the remaining modules, read HERE.

 

And here is some more information about the main stages of the program:

  • The selection of teams will take place on April 6th this year during the special event Demo Day at The Venue in Sofia Tech Park. All teams will present their ideas there, and the jury will choose 5 projects to participate in the program.
  • The educational program will start on April 7th and will run until September 26, 2024. It will include active work with lectures, participation in mentorship sessions, visits to laboratories, and various activities for project development.
  • On September 26th, during the annual Robotics Strategy Forum, the final demonstration of the developments will take place. On that day, the winners of the third edition of the incubator will be announced and awarded.

More information about the program can be found on the official website of the PARA Robotics Incubator.

Details

Target audience

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Robotics

Level

Intermediate

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

PARA- Professional Association of Robotics and Automation

Start date

02.04.2024

End date

26.09.2024

HackTheBusiness

By 5G & WiFi, AI & ML, AR & VR, Audience, Basic digital skills, Big data, Bulgaria, Computing, Country of the initiative, Cybersecurity, Digital marketing, For all, INSPIRATION, Inspiration, INSPIRATION: Initiatives, International initiative, IoT, Mobile apps, Robotics, Software engineering, Technology, Telecommunications, Type of initiative, Web developmentNo Comments
HackTheBusiness

12.03.2024 |

What’s the challenge?


HackTheBusiness 
offers an entrepreneurship challenge tailored for young minds eager to explore the vast potential of Sustainability.

The challenge is to propose an innovative business idea that navigates the sustainable landscape and pioneer new frontiers in the eco-friendly industry relating to agri-food, construction, manufacturing and digital and creative industries.

Participants are encouraged to think critically, creatively, and sustainably, aiming to address environmental concerns and contribute to a more eco-conscious and resilient future in these key sectors!

Who can attend?

If you are between 18 and 40 years old, based in Europe, with a passion for innovation and sustainability – join us!

The HackTheBusiness competition is aimed at bright minds including students, new startuppers, and researchers who want to acquire entrepreneurial skills and explore their potential.

Contestants can participate as individuals or in teams of up to 4 members.

About the Competition

The final HackTheBusiness will take place in the Innovation Forum “John Atanasoff” at Sofia Tech Park in Sofia, Bulgaria on the 26th and 27th of March 2024.

You and your team will pitch to get an opportunity to participate in ENTREPRENEDU’s business acceleration programme, where your sustainable idea has a strong potential to bring real changes into the world, with the help of ENTREPRENEDU mentors.

 

You should register by the 18th of March!

APPLY NOW

Details

Уебсайт

Target audience

Digital skills for all

Level

Middle

Advanced

Digital technology

Artificial Intelligence

Software Engineering

Digital Skills

Organisation

Country 

EU

Type of the initiative

International initiative

Digital Skills Partnership

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Skills Partnership

15.02.2024

Meet, exchange and collaborate between businesses and promoters of digital projects.

The Digital Skills Partnership (DSP) is a programme that aims to operationalise partnerships between businesses and initiatives in the digital field. With the evolution of our daily lives, digital has profoundly transformed the way we communicate, work, learn and even interact with our environment. It is therefore crucial for all actors in society to adapt to this digital transformation. For IMS, digitalisation is essential to respond to current challenges and build a sustainable future for all.

What is the added value?

This programme offers an opportunity for mutually beneficial partnerships. Participating companies can support local initiatives by implementing their CSR policy, mobilising their staff and engaging in positive impact projects. For initiatives, the CSP offers visibility, enabling them to raise awareness of their causes and obtain valuable support in their partnerships.

Who can participate?

The participating initiatives can be social and solidarity-based economy structures, public organisations, schools and training institutions, as well as research actors. They all share a shared commitment to digital and a willingness to make a positive difference in society.

For businesses, they can participate locally in initiatives, also enabling them to implement their CSR strategies.

Process of the project

The programme takes place in several key phases, including preparatory workshops for companies and project promoters, a Digital Skills Matchmaking event for quick meetings between businesses and initiatives, as well as follow-up workshops to maintain and develop established partnerships.

  • Preparation workshop for Digital Skills Matchmaking for initiatives – 15 May 2024
  • Digital Skills Matchmaking Preparation Workshop for Business – 16 May 2024
  • Digital Skills Matchmaking – Level 2024
  • Partnership Monitoring Workshop – Autumn 2024
Digital Skills Matchmaking

The Digital Skills Matchmaking event will be organised in summer 2 024 in line with speed meeting. This great meeting is a unique opportunity for businesses and initiatives to connect, share ideas and create partnerships.

This event has existed since 2021 and brings together around fifty digital players each year in Luxembourg and WielkoRégion to set up partnerships. Every year, in addition to the speed meeting concept, the event hosts speakers on topics related to CSR and digital initiatives. In 2023, more than 38 partnerships were signed at the Digital Skills Matchmaking held at the ICT Spring. The event included Laurence Roquelaure d’Accenture Luxembourg, Hélène Snyer d’Accenture Song BELUX, Torlogh O’Boyled d’Accenture UK & Ireland and Mara K. GoldenMe, who shared their experience in setting up partnerships between companies and initiatives.

The Digital Skills Partnership programme is supported by the Ministry of State’s Innovative Initiatives initiative of the Media Service, Connectivity and Digital Policy, as well as by the European Social Fund and the Digital Skills and Jobs Coalition.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

dd.mm.2023

TO BE FILLED: A brief summary is placed here, followed by the text about the good practice.

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Name of the organisation

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

The best AI tools for education

By AI & ML, Basic digital skills, Bulgaria, Bulgarian, Country providing the educational resource, For all, For ICT professionals, In education, INSPIRATION, Inspiration, INSPIRATION: Educational resources, Language оf the educational resource, Other educational resources, Technology, Type of the educational resourceNo Comments
The best AI tools for education

05.02.2024 |

Most of the discussions about artificial intelligence (AI) tools are often focused on business, but there is immense potential for AI to dramatically improve our educational systems. This is one of the most effective tools that teachers can have at their disposal, often relieving them of administrative burdens. These technologies will not replace teachers but rather allow them to allocate more time to student learning.

AI is rapidly growing in the education sector and is becoming a global billion-dollar market. This rapid growth is due to its ability to transform many aspects of teaching and learning processes. AI can create engaging virtual learning environments, generate “intelligent content,” alleviate language barriers, bridge gaps between learning and teaching, create specialized plans for each student, and much more.

Many innovative companies are creating AI tools to achieve these results. Let’s look at some of the best AI tools for education:

  1. Gradescope

What is Gradescope?

Gradescope’s AI tool allows students to evaluate each other while providing feedback simultaneously, which often consumes a lot of time without AI technology. Gradescope relies on a combination of machine learning (ML) and AI for easier grading, saving time and energy.

By outsourcing these tasks to external evaluators, teachers can focus on more important tasks. Gradescope can be used by teachers to grade paper exams and online assignments, as well as to prepare projects in one place.

Here are some key features of Gradescope:

  • AI-assisted and manually grouped questions
  • Time extensions specific to students
  • Grading with AI assistance
  • Improved efficiency and fairness
2.Fetchy

Fetchy is a generative AI-based platform created specifically for teachers. It empowers teachers to unleash their full teaching potential by simplifying and streamlining the myriad tasks they face, including creating engaging lessons, generating newsletters, crafting professional emails, and more. By harnessing the power of AI, Fetchy enables teachers to enhance their teaching methods, optimize time management, and make confident and informed decisions.

Fetchy specializes in personalizing generated language to meet teachers’ requirements without requiring them to formulate complex prompts. When using Fetchy’s personalized solutions, teachers can expect tailored results that align with their specific educational needs.

  • Generate lesson plans
  • Review history from multiple perspectives
  • Find mathematical or scientific experiments
  1. Nuance

Located in Burlington, Massachusetts, Nuance provides speech recognition software that can be used by both students and teachers. The company’s Dragon Speech Recognition product can transcribe up to 160 words per minute, aiding students who have difficulty writing or typing. The tool also supports verbal commands for document navigation, which is essential for students with accessibility needs.

Dragon offers many more features, including the ability to dictate lesson plans, curriculum, worksheets, reading lists, and more at speeds three times faster than typing, all while achieving 99% accuracy.

Here are some key features of Nuance’s Dragon:

  • Accessibility features supporting verbal commands
  • Voice assessment of students’ work
  • Dictate work in class with 99% accuracy

You can find the top 10 AI tools for education here.

Details

Website

www.unite.ai/bg

Target audience

Digital skills for all

Digital skills for ICT professionals

Digital skills in education

Digital technology

Artificial intelligence

Digital Skills

Level

Middle

Type of the educational resource

Other educational materials

Language of the educational resource

Bulgarian

Country providing the educational resource

Bulgaria

EdTech Estonia

By Country providing the good practice, EU Initiatives, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public, Type of initiative of the good practiceNo Comments
EdTech Estonia

02.02.2024

Estonia is contributing to the development of its education technology sector (EdTech) in the framework of the National Education Strategy and Development Plan.

The strategic objective is to support the creation of a learner-centred education system that supports the autonomous learner – the personal capacity of each learner to set goals and plan their development.

Purpose and objectives
The main objective of the cooperation is to establish new EdTech services, to provide various programmes to promote the further science-based development of these services and enterprises, and to assist in export activities. Through this cooperation, the country aims to capture many of the services needed to create an interoperable education service system, which means that education service providers will share data to provide a more personalised learning experience for each student. The Ministry of Education and Research is working on building a digital infrastructure to facilitate data sharing.

Background to the opinion
The collaboration started in 2018 when the government funded the establishment of an EdTech priority area in a government-funded organisation called StartUp Estonia. Since then, the EdTech sector has grown significantly during the cooperation, to triple the number of service providers, increase turnover by 168% between 2017 and 2021, and increase employment in the sector by 81%.

The programme aimed to foster the development of a supportive community of EdTech start-ups. To this end, they have started to bring disruptive educational innovations closer to schools, including helping to bring new Estonian EdTech start-ups to market and supporting existing EdTech start-ups to become the country’s next success stories worldwide.

The programme is funded by the Ministry of Education and Research and the European Regional Fund in cooperation with the Ministry of Economy and Communication. The country sees the development of the EdTech sector, which has been going on for 50 years, as an educational need and an economic opportunity.

In 2020, the sector and the community have reached the level to establish an umbrella organisation in the form of EdTech Estonia. The Ministry has since signed a strategic partnership agreement with the organisation, and commitments and funding for the development of the sector have increasingly moved to EdTech Estonia.

Why is this good practice?
EdTech Estonia currently provides all relevant lifecycle support for service providers in the sector, which helped Estonia to be named a Bett International EdTech Programme in 2021.

Estonia has generally prioritised high levels of interoperability between its IT systems in its public administration. This has led to a high level of administrative capacity in the public sector in general, but also in education. Student and teacher data are easily exchanged between different administrative systems that have the appropriate authorisation. However, further cooperation between the public and private sectors is crucial to further develop the capacity of the education system to ensure the development of truly self-directed learners through technology.

A first step to establish common goals in this respect between private and public actors was set out in a Memorandum of Understanding and Cooperation between EdTech Estonia as the representative of the corporate sector and various ministries in 2022. The document outlines responsibilities and common goals and provides a framework for further future cooperation.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Ministry of Education and Research of Estonia

BULGARIA: HUMANS IN THE LOOP

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Private, Type of initiative of the good practiceNo Comments
BULGARIA: HUMANS IN THE LOOP

01.02.2024

Who we are?

Humans in the Loop is an award-winning social enterprise which supports people affected by conflict to digitally upskill and to access digital work opportunities. Founded in Sofia, Bulgaria in 2017, the organization has provided over 600 people with digital skills education and over 100 people with digital work. The organization works in Bulgaria and also with local partners
in Turkey, Syria, Lebanon, Afghanistan, Iraq and Kenya.

Humans in the Loop and their founder Iva Gumnishka are winners of the 2022 EU Prize for Women Innovators, Cartier Women’s Initiative 2023 and the Sustainable Development Goals Digital GameChangers Award 2023.

 

Background and aims

The UN estimates that in 2023 over 114 million people worldwide were forcibly displaced due to violence, human rights violations and persecution. When people are displaced by conflict, their opportunities for work and education are often limited. At the same time, The
World Economic Forum has predicted that nearly 97 million new jobs will be created by AI. Humans in the Loop exists to provide access to these opportunities in AI, which in turn provide financial independence and career progression. In addition, the I.T sector is famously undiverse with a significant lack of women taking up tech careers and a low representation of ethnic minorities in tech in the EU, US and UK.

Lack of diversity in tech directly impacts the quality and ethics of AI technology with concerns about AI bias widely discussed. Humans in the Loop focuses on creating a flexible and diverse workforce with equal opportunities for both men and women. The organization provides a wide range of services including personalised career support and free online courses which can be accessed globally. These include introductory courses to basic I.T, Programming, Business Analytics, Graphic Design and Digital Marketing.
English courses and annotation (a key skill for building AI models and the focus of HITL’s for-profit company) are also provided free of charge for people affected by conflict.

 

Why is this good practice?

Humans in the Loop (HITL) has a focus on gender equality, over 50% of those provided with digital work and over 70% of those trained by the organization since 2017 are women. HITL also has a global focus and supports those going through the most difficult of circumstances to access upskilling and paid work. Through access to the digital economy, the organization enables people to move away from a reliance on humanitarian aid, creating a sustainable model with a focus on independence. This in turn supports the development of a diverse tech sector which reflects the world we live in.

Humans in the Loop provides training from entry-level to advanced, enabling those who have no previous experience in I.T to access upskilling and project based work experience. This model addresses the Digital Skills gap as well as an insight into what life as an I.T
professional might look like through introductory programmes such as' Introduction to Programming with Python’.

Training provided by the organization is delivered online which enables trainees to be flexible and fit training around work, caring responsibilities and travel. Introductory courses are delivered in a variety of languages (English, Arabic, Persian and Ukrainian) ensuring that the courses are accessible. Trainees who are onboarded onto paid work with Humans in the Loop are provided with access to additional training, healthcare support and are represented through HITL’s Beneficiary Advisory Board which provides a space for workers to oversee the strategic direction of the organization and directly input into the training programmes developed. Humans in the Loop has been certified as B-Corp, recognising its commitment to social impact.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Artificial Intelligence

Machine learning

Digital skills

Level

Basic

Average

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

International initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Humans in the Loop

Increased digital competence in everyday life with Funk-IT Lyftet – Sweden

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Increased digital competence in everyday life with Funk-IT Lyftet – Sweden

21.11.2023

The goal of Funk-IT Lyftet is to increase digital skills in society – especially for people who in one way or another find it difficult to embrace modern technology. These may involve disabilities of various kinds or lack of knowledge, access or accustomed to using digital services for other reasons. A lot in society today requires us to be able to use a computer, tablet or mobile – such as e-mailing and making video calls, searching for information on government agencies, using payment services and booking medical visits or trips. Funk-IT Lyftet includes a number of courses that help users get started with modern technology in everyday life.

Background and objectives

Funk-IT Lyftet is a collaborative project between Uppsala Municipality and the Swedish Post and Telecom Agency (PTS). The target group was primarily people with disabilities who have support measures in various forms through the municipality. This was then broadened to most people who need to learn how to use modern technology in their everyday lives, such as the elderly and people with visual impairment.

In connection with the start-up, a needs inventory was made where it emerged that large parts of the target group had difficulties in contacting authorities, using mobile phone and computer and managing their everyday finances or paying bills.

Development of course material

The course material was developed in 5 stages during the period 2019-2021.

  • Stage 1: Here the course leaders designed the material in smaller working groups with feedback from user representatives, after which test courses were conducted with subsequent feedback.
  • Phase 2-3: In these phases, the course material was further developed and used practically, with feedback from online surveys.
  • Stage 4: During this period, the pandemic affected the work on physical courses, and therefore the work was shifted to digital meetings where films were created for several of the courses.
  • Stage 5: The focus in the final stage was on visual interpretation of the filmed material, as the target group and course content were also broadened to most people who need to learn modern technology, to example the elderly and people with visual impairment.

Important parts of the work have been: needs inventory, feedback from users and user associations in all phases, making available, clear impact targets and follow-up after completion of the project.

Course content

All courses are available as Powerpoint, PDF, video on Youtube and audio-interpreted version. The content reflects the needs of the target groups and covers a variety of everyday needs:

  • Use e-mail
  • Good in everyday life (e.g. shopping online)
  • Travel (such as booking a travel service and buying bus tickets)
  • E-leg, internet banking and Swish
  • Find information on public authorities’ websites
  • Communication support (including video calls with different apps)
  • Download an app
  • Search for news and culture
  • Seeking information and risk awareness (including social media and source criticism)

Therefore, this is a good example

As society becomes increasingly digitised, large groups risk being excluded – both in everyday life and professionally. This can increase the risk of lack of care, limit participation in society, cause difficulties in managing the economy, and hinder the ability to reach and provide feedback in contact with the public (such as care and support).

Funk-IT Lyftet is an example of how projects can be implemented for target groups with challenges in using digital tools, and how it can be done with anchoring among users and user associations.

“I didn’t know how to get an email address. Now I’ve created an email account, and can write to my friends!

Course participants quoted in the final report *

In total, approximately 10000 uses of Funk-IT Lyftet’s course material have been registered (participants in courses/info and page views on internal and external web), and 85 % of course participants in the target groups and 92 % of staff who participated were very satisfied/satisfied with the content of the courses.*

The courses have not only developed the skills of target groups when it comes to using modern technology. It has also helped the instructors to get better at their job.

“There are so many people who need Funk-IT that are not in the digital world. We’ve had to focus, make it clear. The need is huge, not only for our target groups, but for many across Sweden.”

Instructor quoted in the final report *

* From Final Project Implementation Report: Funk-IT Lyftet – increased participation through courses that provide everyday digital competence.

Download the final report for the project (in English).

Details

Target audience

Digital skills for all

Digital technology

Digital Skills

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Start date

01.02.2023

End date

01.03.2023

Latvian School Olympiad in Informatics

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Latvian School Olympiad in Informatics

24.10.2023

Each year, the Latvian National Centre for Education, together with LIKTA and with the support of companies in the Latvian ICT sector, organizes Latvian Olympiad in Informatics. Preparations for Olympiad, along with Latvian students’ participation in international coding Olympics, are coordinated and partly funded by the National Centre for Education (VISC), the Institute of Mathematics and Informatics at the University of Latvia, municipalities, and contributions from companies in the Latvian ICT sector.

Get to know the initiative

This event, known as the Latvian Olympiad in Informatics, is a multi-stage programming competition designed with the following objectives:

  • Broaden and deepen students’ programming knowledge, fostering additional enthusiasm for coding and encouraging extracurricular engagement.

  • Identify candidates for the Latvian National Unit to participate in international programming competitions.

  • Cultivate students’ interest in developing effective algorithms and programming skills.

The Olympiad is divided into two age groups: junior (8th to 10th grade students) and senior (11th to 12th grade students). The junior category is also open to students below the eighth grade. It consists of three stages:

  • Educational institution Olympiad

  • Municipality Olympiad: Participants who demonstrate outstanding performance in their educational institution’s Olympiad are invited to compete at the municipality level. Additionally, other students who have achieved commendable results in programming and possess sufficient programming skills may apply for this stage.

  • National Olympiad: Following the Municipality Olympiad, the organizing committee invites a maximum of 40 participants per age group based on their results.

At the conclusion of all stages of the Latvian Olympiad in Informatics, representatives are chosen to compete in the Baltic IT Olympiad, followed by the Global IT Olympiad.

Why is this a good practice?

The continued support of Latvian and international Olympiad by companies in the ICT sector is crucial. Such support encourages youth participation, promotes sectoral focus, and stimulates interest in coding and informatics.

Over the years, hundreds of students from schools across all Latvian regions have participated in the IT Olympiad, with many of the participants later pursuing professional careers in ICT.

  • The 36th International Informatics Olympiad IOI 2024 was held from September 1 to 8 in the Egyptian city of Alexandria, on the campus of the Academy of Arab Sciences, Technology and Maritime Transport.
  • Full results of both this and previous IOIs: https://stats.ioinformatics.org/
  • In the coming years, the Olympics will be held in Bolivia (2025), Uzbekistan (2026) and Germany (2027).
Details

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Digital skills

Level

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Digital Innovation Hub Latvia – digital skills partner community for Latvian regions

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Digital Innovation Hub Latvia - digital skills partner community for Latvian regions

24.10.2023

The Digital Skills Community of Latvia’s regions was established in early 2022 with the objective of promoting up- and re-skilling initiatives to upgrade citizens’ digital competence, regardless of the region they live and work in. Another goal is to accelerate the digital transformation of Latvian economy and society and support innovation for public and private actors (municipalities, public bodies and institutions, companies, associations, etc). 

A digital skills community for Latvian regions

The main task of the Latvian Community is to monitor the digital transformation ecosystem in Latvia, and ensure no region is left behind. This includes cooperation with a wide range of actors and support to the services they offer, including: curricula, digital solutions, products and services. The community is also engaged in a variety of projects with a focus on digital, and set up digital trainings for citizens and the labour force on all levels (from basic to more advanced).

The community is comprised of key actors and organizations in the digital sphere in Latvia. They meet every month to plan and discuss upcoming activities – whether these are organized separately or as a result of a collaboration between several entities. Research and analysis on the latest trend in the area of digital skills and jobs are key to the knowledge base of the community, and background work conducted regularly.

Representatives of these organisations meet on a monthly basis to discuss the various activities planned, both individually and in cooperation with each other. Community stakeholders consider that research and analysis of digital skills is an essential prerequisite. This information can help the community to better understand digital skills needs and develop appropriate measures at both regional and national level.

Regional digital hubs most active in the Community

The community brings together regional hubs from all over Latvia, active in the promotion of digital skills. Some hubs stand out as more engaged, bringing results and added value. For example, Cēsu Digital Centre plays a key role in lifelong learning and digital training, whereas associations like the Digital Innovation Park bring together ICT professionals in a cluster. The Sigulda Technology Education Centre provides high-quality education services with a focus on engineering subjects, whereas the Kuldīga Digital Innovation Centre is a central smart technology hub, constantly looking for new talent. Ventspils Digital Centre has a more active role in e-governance actions. Finally, the Zemgale Human Resource and Competence Development Centre focuses on vocational education and training. The latter is also the largest, state-of-the-art centre for adult education in Latvia – both in terms of technical and human resources, but also in the context of the wide variety of educational offer.

European Digital Innovation Hubs (EDIHs)

The network of European Digital Innovation Hubs (EDIHs) is part of the Digital Europe Programme of the European Union. EDIHs help to foster the digital transformation of businesses, i.e. the uptake of digital technologies by businesses, public administrations, and in general aim to improve citizens’ digital skills (with a focus on advanced digital skills). Such hubs operate in all EU Member States, so Latvia is also included in the overall European digital technology ecosystem. Two organizations have been granted EDIH status in Latvia – The Latvian IT cluster and the Latvian Digital Accelerator.

digital maturity assessment is available for entrepreneurs interested in receiving EDIH support to give life to innovative ideas. The aim is to assess the digital maturity of a company and provide support to companies for the digital transformation of a business process or organization (or to public authorities that may require guidance in managing their digital transformation in a safe and secure way).

Why is this a good practice?

The network of hubs on regional level is based on the success of the larger European network of hubs. Within Latvia, the hubs have facilitated more than 30 local, regional, and international projects, supporting the digital development of Latvian businesses, encouraging the design of innovative IT solutions, and strengthening collaboration between all actors in the community: businesses, universities, associations and organizations.

The European Digital Innovation Hub offers a range of success stories in Latvia, like:

The Latvian Community has successfully demonstrated a sound understanding of the digital skills landscape in Latvia, and has a good amount of projects and joint initiatives behind its back. As a central point for reference in education, its members exchange knowledge, share teaching methodologies, learning resources and teaching materials.

The digital skills community of Latvian regions is an important resource for the development of digital skills in Latvia. Its sustainability depends on participants’ willingness to cooperate in sharing available resources and to invest in its development. By co-designing and implementing effective measures, the community can contribute to the growth of society’s digital skills, as well as to the digital transformation of Latvian businesses and the public sector. The sustainability and relevance of the initiative are highlighted in the list of partner organisations and public bodies presented below. Representatives of various organisations and institutions, including the Ministry of Environmental Protection and Regional Development,Ministry of Education and ScienceEuropean Digital Innovation HubLatvian Information and Communication Technology AssociationCēsu Digital CentreZemgale Region Human Resource and Competence Development CentreVentspils Digital CentreSigulda Technology Education CentreKuldīga Digital Innovation CentreDigital Innovation Park and other stakeholders from across Latvia participate actively in the Community.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

A1 Senior academy

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
A1 Senior academy

23.10.2023

The A1 Adult Academy offers courses where digital skills can be improved. The courses offered by the Academy can be perceived in different ways. To this end, the Academy offers the following options:

A1 Adult Academy Online
A1 Adult Academy on site
E-learning self-study courses
The aim of the academy is to inspire Austrians who are not yet familiar with the digital world and improve their digital skills. In the courses, offered free of charge, interested parties acquire digital skills in the following subject areas:

Getting started online
Searching and finding with Google
Communicating with email and WhatsApp
Video telephony with smartphone and tablet
Setting up Wi-Fi
Security and privacy
The topics offered are regularly adapted and expanded.

A1 Senior Academy Online:

The online offer includes the following topics:
The online offer includes the following courses. The course “Smartphone tablet when traveling “looks at using the mobile device when traveling and explains how the device is optimally adjusted for travel. The course “Vienna for a quick and easy parking ticket “shows how the mobile parking app can be used as a parking ticket. The module “Videotelephony with smartphone and tablet “demonstrates step by step how videotelephony with smartphone and tablet works and the functions are tested together. Understanding Wi-Fi and Usage explains how Wi-Fi works and its benefits. Different aspects of internet security are highlighted in the InternetSecurity course. The course “Creating a Secure Password “will teach you how to create a secure password and why it is so important. “Sending Pictures and Documents “deals with how pictures and other files can be sent in email and explains the advantages and disadvantages of different email programs.

 

Adult Academy A1 on site:
A1 Seniorenakademie on-site will be held as part of the regular table. A1 trainers help you find your way with your smartphone and tablet. During the courses, tablet rentals are provided free of charge. Regular tables are held at regular intervals in Vienna, Graz, Salzburg, Linz and Klagenfurt.

The e-learning self-study courses:
The self-learning course is an online course in which knowledge can be acquired on various topics in the field of mobile phones and the Internet. It covers the following topics:

Mobile phone signature: Here is an example of how mobile phone signature can be applied.
Installing Signal.
Mobile Video Telephony: This video explains how video calling works with smartphones and tablets.
Android or iPhone: This explains the differences in operating systems and identifies the native operating system.
Installing WhatsApp: This course provides guidance on how to install the WhatsApp Messenger service.
Further information can be found on the A1 Seniorenakademie website.

A1 Seniorenakademie was awarded as a good practice project in the field of digital education for senior citizens.

What makes the A1 Academy good practice?
The A1 Seniorenakademie stands out as a good practice project in digital higher education as it offers a wide range of free learning opportunities for the over-60 generation, both online and in person, and thus supports the development of digital skills in various ways. Their inclusive approach allows older people to expand their skills and knowledge at their own pace and according to their individual needs.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Cybersecurity

Telecommunication

Level

Basic

Funding of the good practice

Private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Digital Hub Denmark

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Digital Hub Denmark

18.10.2023

Digital Hub Denmark is Denmark’s information portal for the different target groups involved or active in the technology industry. Launched in 2018, the non-profit initiative aims to offer support to the Danish technological system and connect local and national digital talents and start-ups with European and global investors and hubs.

Another objective is to raise the overall profile of the Danish industry within the technological dimension, attract projects and contribute to the development of technological ecosystems, identified as essential for the future of the Danish economy. The organisation focuses on technological development in areas like finance, health, agriculture and food, property and retail, education, robotics, and the creative sector. It gathers data on these individual digital ecosystems to provide targeted and relevant advice to stakeholders and actors in the field.

About Digital Hub Denmark

The initiative also includes guidance and introduction to a series of topics, useful to anyone interested in studying, working and living in Denmark with a special focus on technology. Users can also find information on relevant jobs in the field, as well as relevant details on how to introduce one’s taxes in the public system, what immigration services are available. Further content on the Danish education and work scene, such as start-ups, industries and educational institutions is also available through Digital Hub Denmark.

Digital Hub Denmark has succeeded in building a thriving community and an environment with fast-growing technological ecosystems, and also facilitates funding and pooling of resources by investors. Deployed as one of Denmark’s main initiatives operating within the framework of Denmark’s digital growth strategy, Digital Hub Denmark advances national digitalisation policy, attracting digital talents throughout the world.

Why is this a good practice?

Since the start of the initiative, Digital Hub Denmark has been working to connect digital talent across Denmark to local, regional, EU and global labour market needs. Ultimately, the aim is to catapult Denmark’s best ICT experts to deliver future-proof solutions and up- and re-skill others. A database of over 20,000 aspiring talents in tech, eager to pursue opportunities within the Danish tech industry, has been created as a result.

Digital Hub Denmark has been instrumental in driving forward Denmark’s contribution towards reaching the targets of the EU Digital Decade of getting to 20 million ICT experts in Europe. The talent pool of digital experts in Denmark increased with 22% from 2021 to 2023. Digital Hub Denmark continues to address digital talent shortages – and is projected to reach 50,000 specialists by 2030, more than double its current figure.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Level

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Bulgaria: TeenHack

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Public-private, Type of initiative of the good practiceNo Comments
Bulgaria: TeenHack

01.10.2023

The aim of TeenHack Ruse 2023 is to tackle challenges that affect not only our country, but many countries around the world. It will provide an opportunity for students to design, develop and implement solutions to real world problems. There will be mentors to help teams and guest speakers to provide guidance on design and presentation skills.

The slogan for TeenHack Ruse 2023 is “Code to solve problems and give life to your dreams.”

When and where will it take place❓
TeenHack Ruse 2023 will run for 2 days from the morning of 27 October (Friday) to the evening of 28 October (Saturday). The hackathon will be held in attendance form, with the activities on 27 October 2023 (Friday) taking place in Hall 2.203 of Angel Kanchev University of Ruse, and the presentation of the teams will take place on 28 October 2023 (Saturday) in Siemens Hall, Second Campus of Ruse University.

Who can apply and how❓
The hackathon is open to young people interested in STEM, computer science, design, engineering, ICT and other fields. Teams should consist of a minimum of 2 to a maximum of 5 people. Teams are encouraged to ensure gender balance, thus encouraging girls’ participation in TeenHack Ruse 2023. To the extent possible, teams should include people with both technical and functional competencies.

 

Apply if:
● you are passionate about technology and innovation for positive social, economic and environmental impact
● you would like to promote access to safe digital information and content that protects minors, respects privacy and contributes to the well-being of people and the environment
● you are in a team of motivated people and want to develop your idea that contributes to sustainable development
● you understand and can create solutions that are highly useful and attractive to the wider community

EU CODE WEEK is celebrated for the second year in a row with the TeenHack hackathon.
EU CodeWeek is a grassroots movement that celebrates creativity, problem-solving and collaboration through coding and other tech activities. The idea is to make coding more accessible, show young and old how to bring ideas to life with code, demystify these skills and bring motivated people together to learn.

Details

Website

Target audience

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Digital skills

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Public-private

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

IT Education Foundation in Latvia — Start(it)

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
IT Education Foundation in Latvia — Start(it)

22.09.2023

IT Education Foundation was established in 2015 and the goals are to promote the Information Technology (IT) sector among schoolchildren as an option when choosing a future profession and to increase the number of children and students, who study programming in-depth in primary schools, secondary schools and universities. Likewise, the foundation is working to foster the development of the education system and economic processes nationally, promoting the Information Technology sector as the foundation of the future economy, as well as materially supporting schoolchildren and students learning about IT.

The IT Education Foundation experts have been actively following changes in education and, thanks to supporters and cooperation partners, have created various learning materials that are available free of charge to all teachers, students and other stakeholders.

Start(IT), BITS, Design & Technology are the best known IT Education Foundation projects

The IT Education Foundation’s first project Start(IT) is a social education project, whose goal is to develop schoolchildren’s digital skills. Start(IT) offers the public the chance to learn computing and programming basics free of charge on the portal www.startit.lv, which is annually visited by 60,000 unique users on average. On this portal, schoolchildren, students and teachers have access to computing teaching programmed and comprehensive teaching materials, which were tried and tested in 2015 in collaboration with the NCE in 153 Latvian schools. Likewise, Start(IT) regularly organises computing and programming courses and events led by various business mentors.

From September 2020 improved teaching content will gradually be introduced in all of Latvia’s schools along the approach being worked on in the project coordinated by the National Centre for Education (NCE), “A Competence Approach to Teaching Content” (Skola2030). The findings and examples obtained in the approbation of computing content devised by Start(IT) serve as the basis with which to develop the new teaching subject of computing, which will be one of the technology sector subject and will be taught in all schools from 1st grade onwards.

The IT Education Foundation’s second project BITS (Baltic IT Society) aims to attract the most capable students from abroad to Latvia’s best IT study programmes. This is necessary in order to reach the 3,000 ICT graduates a year required by the job market, as well as to increase the quality of studies and their competitiveness globally.

The Latvian mobile communications operator SIA Latvijas Mobilais Telefons (LMT) and innovations quarter VEFRESH see the opportunity to help to prepare secondary school teachers to teach the subject “Design and Technologies”, so in December 2019 the decision was made to join the IT Education Foundation and to devise a new third project. The teaching subject “Design and Technologies” will replace the erstwhile teaching subject “Home Economics and Technologies” and schools will have the chance to offer it as an optional subject in secondary schools.

Why are the Fund and its projects necessary?

Firstly, demand for IT specialists is growing not only in Latvia, but also elsewhere in Europe. To increase the number of IT specialists in Latvia, the subject of computing needs to be taught in school including programming. Likewise, impressions of programming need to be changed and pupils need to be encouraged to study and work in the IT sector.

Secondly, at present the majority of schoolchildren do not have the opportunity to learn the subject of programming. In order to make this skill, which is so useful in the job market even more accessible, the IT Education Foundation organises teacher trainings so that programming is taught in as many schools as possible.

Finally, we want to encourage the development of the digital skills of schoolchildren, students and every member of the Latvian population. Modern technologies are becoming ubiquitous. Therefore, with every passing day it becoming increasingly vital to practice them every day not only at work, but also at home.

The IT Education Foundation has received several awards and recognitions:

  • In 2016 for its outstanding contribution to education Start(IT) received the AmCham Latvia award “For Personal Growth”;
  • In 2017 Start(IT) received the Accenture Global Awards award;
  • In 2018 UNESCO recognized Start(IT) as one of the 12 best IT education projects.

The IT Education Foundation’s founders are Accenture LatviaRiga Technical University and MAK IT. The foundation’s supporters are Emergn, EazyBILatvian Mobilais Telefons (LMT), ZAB Reihmanis & PartneriVEFRESH and VISMA. The foundation’s cooperation partners are the National Centre for Education (VISC)Skola2030PrintfulElements of AI,Riga TechGirls, the Latvian Information and Communication Technology Association (LIKTA), the University of Latviathe Transport and Telecommunication InstituteLatvian Informatics Teachers’ AssociationRiga State 1st GymnasiumRiga 22nd Secondary SchoolBaltic3D.eu and the portal Skolens.lv.

The foundation is one of the most successful examples of cooperation between the private and public sector, which testifies to the fact that businesses are interested in supporting the foundation’s initiatives, as well as in getting involved in the development of contemporary teaching content.

Follow the foundation on the social media platforms Youtube, InstagramFacebook.

Details

Target audience

Digital skills in education

Level

Basic

Middle

Advanced

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Infimum academia

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Infimum academia

19.08.2023

Infinum Academy is an organized program of IT courses held at the level of the company’s regional offices (in Zagreb, Ljubljana, Podgorica and Skopje). These are courses on programming and application development in different programming languages (Spring, Kotlin, WordPress…) as well as courses on interface design. They are carried out in accordance with the availability of mentor-lecturers and are in the largest number of senior developers of Infinum, whose time is allocated in accordance with the requirements of the jobs they work on a daily basis.

Infinum Academy was launched in 2015 when the company, in the process of hiring new employees, noticed some differences in the knowledge of the then job candidates compared to the knowledge and skills used in the company’s projects. As technological progress is developing at a rapid pace, the theoretical knowledge that students acquire in faculties is not adapted to the processes and tools used in modern development.

Specifically, technical faculties in Croatia and other countries in our region provide students with basic technological knowledge and object programming skills, while Infinum courses are based on practical knowledge and work on real projects that the company performs for its clients. “This is the highest value of Infinum Academy. In addition, it’s done on an individual basis. Each student has his or her own dedicated mentor,” says Una Mihajlovic, director of Infinum Academy.

The programming courses last five weeks (the first four weeks of the courses are held twice, mostly on Mondays and Thursdays, and the last week is the consultation and completion of assignments that students complete at the Academy), and are conducted in a hybrid way – both in person and online, with the majority of students participating in person by attending classes at Infinum’s offices. “The point is that students are learning about the culture of working in IT, not just attending lectures,” explains Una Mihajlovic.

At the beginning of the Academy, the content focused on mobile app development technologies, iOS and Android, but the program was soon expanded to include courses on design as well as frontend and backend web app development. A large number of new courses were added last year, such as .NET, Flutter, DevOps and WordPress, and starting this fall, participants will also be able to enroll in the Quality Assurance (QA) course. “The foundation is the same and there are new technical changes happening in the latest versions of the tools we use on our projects and completely new courses,” says Una Mihajlovic.

Every student has to pass the entrance exam, but “if you’ve completed your second year of university, mastered object-oriented programming, the basics of Gita, understand basic algorithms and data structures in the field of computational cynetics, that should be enough pre-knowledge. Our website describes in detail what knowledge every candidate who wants to take the entrance exam should have, and there is a list of books we recommend,” says Una Mikhailovich.

Until last year, the Infinum Academy was exclusively for students, and since last year it has been open to anyone with satisfactory prior knowledge who wants to acquire the latest IT skills and thus achieve greater personal competitiveness in the European Union market and beyond.

So far, 470 people have graduated from the Infinum Academy in the last eight years. Hundreds of them have stayed at Infinum – some have become mentors in the Academy and several have reached management positions in the company. “A large number of Infinum Academy graduates are working in other, including Infinum, competitive IT companies in Croatia, but also in other countries, which further confirms the value of our education,” says Una Mihajlović.

New platform, global education

The new phase of development of the Infinum Academy programme lies in its organisational expansion to sister companies, Productive and Porsche Digital Croatia, which are now using Infinum’s education and upgrade platform to become a product that will be offered to customers in the future. “Last year we had a Flutter course for the first time and found that this kind of education is even a very rare commodity globally. We also found that there was a need for individual (customs) training for specific customers,” says Una.

Infinum is expanding its business, the company intends to open several more offices in different countries where Infinum Academy will be available to local people for free. The next step, says Una Mihajlovic, for now just a wish, is to offer Infinum’s education platform both outside the company’s offices and outside the subsidiaries in the countries where Infinum operates. The goal is to become an independent, globally accessible education. It is an extensive online curriculum that will be billed and offered to everyone in the world.

More details: https://infinum.academy

Details

Target audience

Digital skills for ICT professionals

Digital technology

Mobile application development

Level

Advanced

Expert

Funding of the good practice

Private

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Other

Start date

01.01.2015

End date

19.07.2023

Cyber Security Quiz Austria

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Cyber Security Quiz Austria

14.08.2023

The Cyber Security Quiz is a free learning tool that enables people to learn playfully and interactively how to protect themselves from fraud or attacks on the internet. The quiz is available as a desktop application and as a mobile app for Android and iOS and can be played anywhere at any time.

The topics of the quiz include technical threats such as different forms of malware and ransomware, as well as updates and recommended backup solutions (also for mobile devices). Protection from fraud (phishing, subscription traps, fake online shops, CEO fraud etc.) is also discussed and various solutions for data protection are presented, including practical aspects like how to set good passwords, how to shape reputation on the internet and how to make suitable privacy settings. Cyberbullying and hate speech on the internet are also the focus of a special quiz module. In addition, basic information on copyright and creative commons are presented.

Special quiz modules are dedicated to specific situations such as teleworking from home (this topic covers framework conditions, data storage and data encryption as well as secure WLAN connection and suitable forms of internal communication), internet safety for children (including technical forms of child protection, computer games, and the problem of online addiction) and also online shopping (including methods of payment, buying medicine online and identifying advertisements).

The quiz is aimed at citizens who are interested in the topic “security on the internet” and anyone interested in improving their digital skills.

In addition to the learning content, users have the opportunity to practice what they learned and compete in a quiz duel against other users. The questions in the quiz are based on the Digital Competence Framework for Austria — DigComp 2.2 AT.

The contents “Smartphone”, “Keeping children safe online”, “Online shopping”, “Copyright” and “Home-Office” were recently added with the financial support of the Chamber of Labour of Lower Austria.

By March 2022, the app had already over 6.000 registered users. With a view to further sustainable use, the app was submitted for the “Lernapp” quality label. Various dissemination activities via the press, radio and television were implemented around Safer Internet Day in February 2022.

Types of use of the quiz

In the first step, the learning contents of the Cyber Security Quiz are developed in the library. The knowledge is conveyed using an introduction and concrete scenarios.

Afterwards, the acquired knowledge can be practiced by answering quiz questions. For this purpose, ten questions are asked, which are randomly selected from a diverse pool of questions. Incorrectly answered questions are asked again with repeated practice until they have been answered correctly three times.

After working through the learning content and answering the practice questions, the newfound knowledge is trained playfully. It can be played in the form of a quiz duel against other users.

License

The contents of the Cyber Security Quiz are made available to the public under the license “CC BY-NC 3.0 AT”. More information can be found on the website of ovos media GmbH.

Awards

The Cyber Security Quiz was awarded the eAward in the category “Education and Human Resources Development” in October 2021.

In addition, fit4internet was awarded the prestigious Human Resources Management Award 2020 in Germany for its integrated skills training measures “secCHECK empowers female employees”, which also includes the Cyber Security Quiz.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Artificial Intelligence

Cybersecurity

Level

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

COMPUTER SCIENCE – THE PATH TO NEW AND PROMISING CAREER OPPORTUNITIES

By Bulgaria, Bulgarian, Country providing the educational resource, Inspiration, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other educational resources, Self-assesment tool, Type of the educational resourceNo Comments
COMPUTER SCIENCE - THE PATH TO NEW AND PROMISING CAREER OPPORTUNITIES

12.08.2023 |

Computer science is one of the fastest growing fields in recent decades. They include the understanding of hardware and software and their use for information processing, as well as the study of algorithms, the use and processing of databases, the design and modelling of computer and network systems, and the creation of artificial intelligence. The scope of the computing field extends from small processor components, to programming languages, computer simulations, visuals and graphics, the connectivity of devices and objects on a global internet network, to cloud computing and virtual reality.

What is taught?

Computer science is a discipline with many overlapping subjects such as programming, mathematics, information technology (IT), logic, engineering. At its core, software development serves to solve complex problems in heterogeneous fields such as electronics, physics, biology, chemistry, finance, psychology, etc. In information technology, the emphasis falls on information transfer and storage, while software engineering combines programming with the use of engineering techniques and skills. Along with some of the most used programming languages – C#, Java, JavaScript, Python, HTML, CSS, Oracle, students also have the option to study subjects such as Cyber Security, Open Source Software Development, Programming for Virtual Reality and Artificial Intelligence, Web Programming. Typically in the first year of study, the programme includes compulsory modules, while as students progress into the upper years, they are offered more flexibility to choose their major or specialisation in the field, with internships often compulsory.

Job opportunities

As one of the most dynamically developing industries, IT is constantly providing new and promising career opportunities. Graduates find careers as software and hardware engineers, software and application developers, software architects, IT project managers, data analysts, computer game developers, and IT entrepreneurs.

Programmes and specialisations in computer science:

  • Information Systems
  • Business Informatics
  • Computer Security
  • Computer and business systems modelling
  • Artificial Intelligence
  • Computer Game Design and Development
  • Cybersecurity and ethical hacking
  • Mathematics and Computer Science
  • Information Technology and Software Engineering
  • Embedded Systems Design and Programming (MA)

Integral also offers a Career Navigator course, MyUniChoices test and IELTS preparation.

Details

Website

www.digitalalliance.bg 

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial intelligence

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Self-assessment tool

Methodology

Curriculum

Massive open online course

Case study

Other educational materials

Language of the educational resource

Bulgarian

English

Methodology

Example: Linked to European Digital Security Policies and strategies

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource

Integral

Social Warning – Italy

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Social Warning - Italy

10.08.2023

Social Warning is a project that brings the topic of digital awareness to schools through a network of young volunteer trainers, all professionals who work with digital technologies on a daily basis. The aim is not to alarm or reassure, but to inform.

The project was born in 2018 with the aim of bringing the topic of digital awareness to Italian schools. The identified need was to inform young people about the risks and opportunities of the internet, illustrating best practices and cases of young people like them who use the internet and social media to work, live, and conduct community projects. To achieve this, the Digital Ethics Movement has created a network of around 300 volunteer trainers throughout Italy, mostly young digital professionals who can set an example for young people.

Get to know the project

At the core of every Social Warning intervention is the dissemination of information on the benefits of new communication technologies, if used with knowledge, awareness, and serenity. The goal is not to alarm or reassure parents, adults, and young people, but to inform them objectively. The movement aims to:

  • Inform about the risks and limits of new technologies
  • Illustrate with concrete examples how these technologies influence our daily lives
  • Facilitate the search for a constant balance between online and offline activities

Sharing stimuli and information is aimed at developing critical awareness of how digital technologies are changing our world, emotions, and social behaviour.

The project specifically consists of two-hour training interventions that explore various topics such as the functioning of major social networks, personal branding, reputation, phenomena such as hikikomori, digital professions (such as social media managers that many high school students still don’t know about), and other topics that each trainer deepens based on their skills. The interventions are more of a conversation than a lecture, and it is from the conversations and requests of the young people that the most interesting ideas emerge.

Why is this a good practice?

The association has also created a scientific observatory that collects anonymous data from young people regarding their use of the internet and social media, and publishes an annual report on the subject. It is increasingly common for training to be requested for an adult audience, especially teachers and parents, as the need for greater awareness of the dynamics of the web and social networks becomes more evident. Social Warning aims to address this need to build a better society online and offline.

The Digital Ethics Movement is now seeking to expand what has already been done in Italy to the European territory. First and foremost, the educational template and format are being refined so that more trainers can join and spread the project, and initiatives are being developed for young Europeans. The first is a hackathon that took place in Rome, involving 70 university students from all over Europe, future decision-makers who came together to find solutions for a better digital future.The other major initiative is the European Digital Citizenship Day, which aims to promote digital education throughout Europe. The first edition has been held in Rome on October 2021

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Artificial Intelligence

Cybersecurity

Digital Skills

Digital Transformation

Level

Basic

Middle

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

dd.mm.2023

TO BE FILLED: A brief summary is placed here, followed by the text about the good practice.

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Name of the organisation

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

UNbreakable Romania

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
UNbreakable Romania

31.07.2023

UNbreakable Romania is an end-to-end cybersecurity educational program for high schools and university studentsfrom Romania by Bit Sentinel. UNbreakable’s mission is to provide young cybersecurity enthusiasts with resources, so useful for developing the skills needed to become good cybersecurity specialists.

Bit Sentinel is involved in various international activities focused at promoting cyber security among young generations, including European Cyber Security Challenge (ECSC)ICSC and the national phase (ROCSC) since 2018. Over the years it has been noticed that these competitions are focusing mainly on “elites” – finding best individuals to represent their nation at ECSC/ICSC but organisations do not necessarily want or afford the best. Moreover, even for entry level jobs, companies expect previous experience which in cyber security is hard to get/prove.

UNbreakable’s mission

UNbreakable’s mission is to provide young cybersecurity enthusiasts with the most varied resources, both theoretical and practical, so useful for developing the skills needed to become good cybersecurity specialists.

In addition to an intensive learning environment, the initiative also provides a competitive, testing virtual space that encourages collaboration and knowledge sharing. In the end, UNbreakable results can be used when apply for the first jobs by showing the results during the competition.

Get to know the program

The program, which usually takes 3-4 months every year, has four main phases:

  • Bootcamp: Participants can access theoretical and practical resources to familiarize themselves with the competition format and methodology. They can also get in touch with mentors (industry experts and community alumni), participate in theybinars etc.
  • Individual Competition: Participants will compete for 48 hours. The objective is to solve as many cybersecurity challenges as possible and send as many correct answers as possible to reach the top of the leaderboard. At this stage, participants evaluate their performance on an individual level and see what knowledge needs to be improved.
  • Team-Based Competition: In cybersecurity, soft skills such as communication and teamwork are just as important as technical skills. This phase allows participants to form teams of up to 3 members with complementary knowledge to solve exercises in different areas of cyber security for 48 hours. There is one important twist: teams can be formed with their colleagues from the same educational institution. In this way, the premises to create local communities is created.
  • Individual Report: Participants receive a report of their progress for the entire program. This can be used to improve their future skills or show their results during a recruiting process.

Why is this a good practice?

The program is hosted every year in the first half of the year and UNbreakable do not plan for this to stop anytime soon. There have been four organized seasons and a fifth one is currently in progress. Throughout these seasons, a total of three bootcamps have been conducted, and there is an ongoing fourth one. Approximately 50 mentors have been actively involved in guiding the participants.

In terms of content, the program has provided around 150 exercises and labs to the participants. Moreover, every year the the library of educational resources is also improved by introducing new themes and previous year’s exercises. These are part of eight training modules that cover various topics and skills.

 The number of participants is continuously growing as the program progresses.

The program has managed to establish connections with 35 universities and 75 high schools, with representatives from these institutions being involved in the program during 2022. Moreover, out of the 41 counties in the region, the program has consistently managed to have representatives from 39 to 40 counties each year. Moreover, UNbreakable plans to replicate the program in other countries when they find the right partners.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Cybersecurity

Digital skills

Level

Basic

Middle

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

DiversIT Charter

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
DiversIT Charter

28.07.2023

The DiversIT Charter is a 3-tier certification aimed at reducing gender disparity in IT roles. It serves as both a recognition of a company’s efforts in advancing gender equality in tech, and as inspiration for further diversity and inclusion policies.

Get to know the initative

The DiversIT Charter was developed by the CEPIS Women in ICT expert group, with the aim to reduce gender disparity in IT and tech roles. It is a certification which moves through three levels of attainment: Bronze, Silver and Gold. Each level has a focus on attraction and retention, asking applicants to showcase their initiatives and policies for increasing gender diversity in ICT professions.

  • Bronze is meant for organisations who are just beginning their journey towards making their tech workplace more gender-equal.
  • Applicants for the Silver level will have already taken significant steps towards gender equality, with internal and external initiatives implemented and planned.
  • Gold level certificate is granted to organisations where (gender) equality in tech has been among priorities for some time, and who have implemented many best practices both internally and externally.

The assessment for the Charter certifications is carried out twice a year, with the certificates being granted in May and in November.

Why is this initiative necessary?

Lack of women in tech has been a priority for CEPIS for a long time. Not to mention that nowadays, almost 50% of companies in Europe struggle to recruit people with the right ICT skills, while (EU average) less than 20% of ICT professionals in Europe are women. The benefits for companies with diverse executives are numerous: they can outperform on profitability by as much as 48%, diverse teams increase productivity and innovation potential, equality creates a stable and dedicated workforce.

While a lot is being done for attraction of women to the technical professions, less is done in the equally important field of retention. Often the reasons for women leaving tech careers are related to unfavourable workplace culture, and it is workplaces themselves who have to drive the change. Therefore, DiversIT has decided to develop an initiative that would help incentivise workplaces to work towards creating a work environment that would be attractive to women professionals.

Who can benefit from this initiative?

With the DiversIT Certification, companies benefit by showing that they have the right values and sensibilities, thus attracting higher-level candidates, demonstrating their compliance with workplace diversity standards, show their alignment with the UN Sustainable Development Goals, more particularly, the SDG 5: Achieve gender equality and empower all women and girls.

Thus, making their workplace better and more inclusive and becoming a part of an ever-growing, international community of diversity-conscious businesses. Furthermore, the Charter application process also serves as a source of ideas for more initiatives and policies to increase gender equality, and the international high-level assessment team is always happy to give tailored guidance.

The Charter also benefits women who want to work in tech – by seeing that a company holds the Charter certification, they will know that it has the right values and practices, and will therefore be encouraged to apply.

Why is this a good practice?

The DiversIT Charter can easily be applied to other forms of diversity and inclusion policies – age, race, sexual orientation, ability etc. In long term, the DiversIT Charter will aim to include all forms of diversity. For now, due to limited resources, they focus on women in tech, as women are the biggest ‘untapped talent pool’ for closing the IT skills demand gap. The Charter plans to asses more companies and also establish guidance for other international organizations to replicate best practices. They also aim to have a national Charter ambassador in all European countries, thus expanding their reach beyond the countries represented in CEPIS.

At DiversIT they plan to continue certifying companies across Europe, financed partly by CEPIS, partly by the assessment fees paid by applicants. Also, they are working to find partner organisations in European countries that would serve as ‘ambassadors’, while they already have one in Iceland: promoting the Charter and encouraging companies in their country to applyTheir assessment team are volunteers; they initially rely on volunteer work for the assessments, but may consider remunerated assessors in the future.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Digital transformation

Level

Middle

Advanced

Expert

Funding of the good practice

Private

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Simbioza Mobiln@ – a mobile classroom on wheels

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Simbioza Mobiln@ - a mobile classroom on wheels

24.07.2023

Simbioza Mobiln@ – a mobile classroom on wheels – aims to increase digital skills and competencies among the elderly, focusing in particular on those living in remote and rural areas and actively helping them to become “fearless” users of ICT services, tools, which consequently increases their social inclusion and active participation in society. With the implementation of Simbioza’s model of intergenerational cooperation through volunteering, the project also enhances digital skills among youth and other social groups.

Get to know the initiative

Slovenia has one of the most rapidly ageing populations not only in Europe but also in the world. Although Slovenia has relatively well-developed digital infrastructure (at the level of Digital Frontrunners), only 55% of the population of Slovenia aged between 16 and 74 have at least basic digital skills, which is below the European average (DESI Index), and the elderly are one of the most vulnerable groups, who are finding it particularly difficult to cope with the digital transformation of society.

Simbioza Mobiln@ is not only an answer to bridging the gap between the elderly and digitalization but also first and foremost aims to help the elderly how to use ICT technologies. Digital empowerment enables them to have a higher quality of life, be more independent, informed, and, above all, be more socially included in society. The purpose of that is to provide the elderly a glimpse into the new (future) technologies through the empirical, educational, informal, and interactive experience in order to help them to overcome their fear of using the technologies, which are already available to them. Simbioza Mobiln@ also introduces new flexible forms of learning in an innovative learning environment that supports the development of digital skills among the elderly. Besides free-of-charge ICT workshops, individual counselling and assistance (on the spot), additional service for support is available to them through the Simbioza’s Magda app.

The organisations participating in the project are united within the Simbioza Community, which includes 205 different organisations from all statistical regions of Slovenia (primary and secondary schools, homes for the elderly, other NGOs), as well as many other Slovenian organisations which are not part of the Simbioza Community.

Why is Simbioza Mobiln@ a good practice?

Simbioza Mobiln@ is the first of its kind in Slovenia and in wider region with its latest digital education initiatives, enables the transfer of knowledge in the use of ICT tools and services to the elderly, especially to those who do not have access to knowledge providers or non-formal educational institutions in the field of ICT. Through a classroom on wheels that goes beyond the traditional “four-walled” classroom, Simbioza Mobiln@ reaches out especially to the elderly living in remote areas, thereby contributing to bridge the ICT education gap between urban and rural areas and the gap between Slovenia’s elderly population and the unstoppable progress of technology in general, by enabling the contact with modern technology and raising the awareness of the benefits of the use of ICT tools and services. Besides the execution of different ICT workshops (on the spot) by Simbioza’s staff and local volunteers from the Simbioza Community, the vehicle is also equipped with interactive technologies in the field of entertainment, communication, health, everyday life, etc.

Simbioza’s Magda app is the first mobile application for elderly in Slovenia, which among others includes Magda’s classroom, where various educational materials for independent self-learning and the adopting of new digital skills are available to them, also free of charge. The learning materials are the result of many years of work Simbioza’s experts in the field of digital literacy of the elderly and are also equipped with illustrative video guides, quizzes etc. They have upgraded the mobile app Magda with 30 learning contents (video guides) and 30 quizzes and the app has currently 5200 active users.

Although Simbioza Mobiln@ was launched during the turbulent period of the COVID-19 epidemic, they have executed 143 workshops in the duration of 754 educational hours for 2.506 elderly participants. In addition, they have also executed 125 face-to-face activities for the elderly in a duration of 750 educational hours for 6.412 elderly across Slovenia. In the implementation of project activities, 325 volunteers from all 12 statistical regions in Slovenia were involved.

The project is an illustrative example of the great significance of NGOs in responding quickly and successfully, even in unexpected circumstances (COVID-19), to two of the key challenges of the modern world – a longlived society and digital transformation. In this context, the project places at its core one of the most vulnerable groups, the elderly. Through an innovative approach in giving them access to digital knowledge carriers it gives them the opportunity to become fearless users of ICT.

Simbioza Mobiln@ in 2023

Although the project officially ended on the 31. December 2022, Simbioza Mobiln@ continues to operate successfully. In the period from January 2023 to May 2023, it has carried out 35 visits across Slovenia in which more than 750 participants (elderly, volunteers from local communities) participated in the activities. By the end of 2023, at least 100 more visits are planned, which are estimated to involve at least 2.500 participants.

Moreover, the initiative has been recognized by the Ministry of Digital Transformation of the Republic of Slovenia, which, based on the results of the mobile unit, is considering implementing more mobile units to provide training in digital competencies to the elderly. Simbioza Mobiln@, as an example of good practice, can certainly be a starting point and a foundation for implementation in a broader context, i.e. in societies facing the same or similar societal challenges

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Digital transformation

Level

Basic

Funding of the good practice

Private

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Women in IT Career Day – Poland

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Women in IT Career Day - Poland

20.07.2023

Women in IT Career Day is a free online conference for women who are interested in new technologies and want to develop in this direction. The event is attended by leaders of the Polish IT industry and experts in motivation and development.

Get to know the initiative

Women in IT Career Day consists of 8 intensive hours filled with speeches, debates, workshops, and speed mentoring, as well as a solid dose of knowledge, motivation, and inspiration. The guests include top women leaders of the Polish IT industry and experts on motivation and development. In 2022 year, they prepared two paths for attendees:

  • RESTART involves workshops and panel discussions dedicated to women who are at the beginning of their journey to change their professional lives and enter IT.
  • UP:GREAT is for women who have been in the industry for years and are wondering how to climb to the top.

The event was dedicated to women who are at different stages of their IT careers and want to consciously shape their career path:

  • Working in IT but not sure what to do next
  • Already have the right skills and want to get your first job in a new, future-proof industry
  • Looking for inspiration, motivation, and knowledge to reach for more

Why is Women in IT Career Day a good practice?

The Women in IT Career Day 2022 event showcased remarkable figures, with each aspect contributing to its resounding success. Boasting over 2,800 registrations per event, the initiative attracted a diverse audience eager to engage in IT careers.

The conference featured an impressive lineup of 94 speakers, whose expertise inspired attendees. Attendees also benefited from 21 enriching workshops and sessions, as well as 13 speed mentoring sessions, fostering professional growth and guidance.

The event’s reach was amplified through the support of 10 main partners, solidifying its significance in the industry. Seven dynamic discussion panels sparked meaningful dialogues, while two power speeches and two lectures further enriched the event’s knowledge-sharing endeavors.

Solidarity with Ukraine

The war in Ukraine must not go unnoticed at the Women in IT Career Day.  Therefore, the panel discussions on the main stage were translated into Ukrainian, and dedicated path for Ukrainian women – which included workshops, lectures, speed mentoring and recruitment meetings. Notably, over 400 women from Ukraine actively participated, highlighting the event’s international impact.

Women in IT Career Day 2023

The 5th edition of Women’s Day in IT Career Day will take place in November 2023. In this year’s edition, the word International will be added to the name of the event, because in addition to cooperation with Ukraine, will be joined by partners from Europe. The event is going to be online with aim to provide accessibility to all women despite their location or disability, as well as to lessen the environmental impact.

In this edition, two partners will join for international cooperation: Digital Europe and the European Women’s Association.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Level

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

EIT Digital

By Country providing the good practice, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public-private, Type of initiative of the good practiceNo Comments
EIT Digital

19.07.2023

The European Institute of Innovation and Technology (EIT) is an independent European body comprising 8 different innovation communities in key sectoral areas such as agriculture, climate and environment, technology and other key sectors and industries. EIT Digital, the centre responsible for managing digital and technological innovation, offers a range of digital skills resources available on the community’s website, organised according to the EIT’s focus areas: 1) Digital Industry, 2) Digital Cities, 3) Digital Prosperity, 4) Digital Technology and 5) Digital Finance.

In addition to a number of events and activities such as hackathons and awards, EIT Digital also organises the EIT Digital Academy programme, which consists of four different formal education structures (Master School, Industrial Doctoral School, Summer School and Professional School). All educational programmes, regardless of specialisation, combine high-level digital skills training with entrepreneurial knowledge. The EIT Master’s programme combines digital skills with digital skills in eight different specialisations, and minor skills in innovation and entrepreneurship. At doctoral level, participation is also based on a focus on innovation and entrepreneurship, as well as geographical mobility and alignment with other EIT innovation areas. The Summer Schools are aimed at professionals, Masters, PhD students and other students and focus on the EIT’s digital domains.

EIT Digital aims to achieve global impact through innovation and technology solutions developed in Europe, to foster the development of global digital talent and skills in emerging technologies, to create a test bed for innovation and to bring to market innovative solutions that can make a significant contribution to their intended sector. “EIT Digital also supports enterprises, small and medium-sized enterprises (SMEs) and entrepreneurs to fully benefit from the impact of digital transformation in services and processes and to ensure that they are at the forefront of digital innovation;

A pan-European network of more than 200 organisations, businesses, SMEs, research institutes, universities and start-ups, EIT Digital enables students, researchers and entrepreneurs to collaborate in an open innovation environment and develop solutions that have a positive impact. The EIT ecosystem’s offshoots are: Amsterdam, Berlin, Braga, Budapest, Brussels, Brussels, Eindhoven, Edinburgh, Helsinki, London, Madrid, Milan, Munich, Nice, Paris, Rhine, Stockholm, Trento and San Francisco. Through the ARISE Europe programme, EIT Digital operates in Southern and South-Eastern Europe, Central and Eastern Europe, in order to be able to operate in regions where the organisation is not yet established.

As a pan-European initiative launched by the European Union, the impact of EIT Digital has been significant, spanning a wide range of sectors and societal groups. Skills development programmes and training promote the simultaneous development of information technology (IT) and entrepreneurial skills. EIT Digital graduates are well absorbed by the European and global labour market and are successfully securing employment. The initiative has become more successful: there is currently a high level of competition for applicants for the EIT Digital Academy places; in addition, the organisation has organised a range of courses through Coursera which are open to the general public and free of charge (for auditing), thus strengthening its outreach activities. The combination of online and face-to-face programmes further contributes to the programme’s outreach. As of 2019, EIT Digital brings together more than 270 partners and provides an easy-to-navigate website with a clear overview of learning opportunities and examples. Between 2011 and 2019, nearly 3 000 students participated in PhD and Masters programmes, and Coursera’s online capabilities have helped to reach another 100 000 learners.

 

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital technology

Artificial Intelligence

Cybersecurity

Digital skills

Robotic

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Start date

01.01.2010

Weeks of digital art and new technologies

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Private, Type of initiative of the good practiceNo Comments
Weeks of digital art and new technologies

19.07.2023

ORGANISER

Startup Factory is a non-profit organization that has been working since 2015 to develop the digital and entrepreneurial skills of youth and adults in Ruse and to improve the entrepreneurial ecosystem in Bulgaria. In 2022, the organization created a platform with video trainings, webinar recordings and many free resources to help anyone who wants to improve their skills independently wherever and whenever they want.
What have we prepared for you?
Digital Art and New Technology Weeks is an initiative of the Startup Factory association, which is held for the second year in a row and includes summer academies in the digital sphere and entrepreneurship, as well as a series of practical lectures in the field of the latest technologies and artificial intelligence.

For youth and adults
All events are free and will take place in the shared space of the
Startup Factory – Ruse, 10 Tsar Kaloyan Str. , and the Digital Content Creation Academy – at the office of Kyu Online Ltd (QNECTD), 10 Tsar Kaloyan Str. Khan Krum 6, Ground floor.

2 summer academies for youth
The Creating Digital Content Academy awaits young people who want to understand how professionals create YouTube videos and podcasts for popular platforms.

The Discovering Your First Startup Idea Academy is for teenagers – future entrepreneurs in the digital sphere.

Practical lectures on working with AI
We invite anyone who wants to understand how artificial intelligence can make their life easier.

Artists will learn how to work with the AI products Midjourney and Stable diffusion. Youth, educators, business people and anyone interested can take their first steps with Chat GPT in the dedicated workshop.

More details can be found HERE.

Details

Target audience

Digital skills for all

Digital technology

Artificial Intelligence

Digital skills

Web development

Software engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Private

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

ALL DIGITAL WEEK

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, International good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
ALL DIGITAL WEEK

11.07.2023

All Digital Week is one of the key EU-wide awareness-raising campaigns on digital skills that engages the citizens of 36 countries in Europe through various national activities taking place in participating countries. In Lithuania, the campaign over the last 3 years or so has been organised under the flag of the ‘Connected Lithuania’ project, an initiative whose goal is to raise the skills and competences of everyone in Lithuania. The All Digital Week usually takes place in the last week of March each year, with the aim of introducing people to ICT opportunities, their potential, and the importance of digital competence in all sectors.

Digital Week events take place in 36 countries in many locations: Digital Competence Centres, libraries, schools, community centres and others, bringing together a large team of partners since the start of the campaign in 2010. Each year, All Digital Week gets more than 100.000 participants together. In Lithuania, a big focus of All Digital Week is on good practices in digital skills in education that can be used and replicated by schools, institutions, libraries, teachers and educators, to support their individual activities.

Why do we need a digital week in Europe?

According to the Digital Economy and Society Indicators (DESI) report, the survey results on fake news and disinformation online, the survey results on the impact of digitalisation and automation on everyday life, digital skills may be the way forward, but Europe still has quite a bit to go. Close to half of EU citizens (43%) do not have sufficient digital skills – and therefore may miss out on growing employment opportunities. Another 35% of people in the EU lack even basic digital skills – and 13% of Europeans are still not using the Internet.

A growing number of EU citizens (29%) are sceptical in their ability to recognise disinformation. And concerns about automation also run high, with 72% of Europeans worried that a robot may replace their livelihood.

The Lithuanian experience: zooming on results

As a general rule, the topics of the Digital Week campaign revolve around several competence areas all linked to digital skills: media literacy, the development of critical thinking, digital literacy, safe online behaviors, and promoting digital skills for digital jobs. 

In Lithuania, the Digital Weeks are organized under the framework of the national ‘Connected Lithuania’ project. So how did the campaigns take place over these 3 years and what was the engagement?

Digital skills resources for teachers and educators in Lithuania

The following materials may be of interest to teachers, schools, school administrators, VET teachers and trainers and educators in general. They can also help to organize an activity under the framework of the Digital Week in Lithuania. The resources listed below include good practices in increasing learners’ digital skills as well in integrating digital technologies in teaching and learning. Materials include: video recordings from lessons, discussions, self-assessment tests, and materials adapted from previous educational activities.

Details

Target audience

Digital skills for all

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Funding of the good practice

Public-private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

01.03.2019

End date

31.03.2022

Girls Go Circular

By Bulgaria, Country providing the good practice, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public, Type of initiative of the good practiceNo Comments
Girls Go Circular

01.08.2023

Girls Go Circular’s main goal is to equip at least 40,000 girls aged 14-19 across Europe with digital and entrepreneurial skills through an online learning programme on the circular economy. The project contributes to the gender equality objectives of the DEAP 2021-2027 and closely supports the European Institute of Innovation and Technology’s (EIT) flagship Deep Tech Talent Initiative, introducing deep tech topics into school curricula across Europe.

At the core of the project is the Circular Learning Space (CLS) – an online learning platform that offers students the opportunity to deepen their knowledge of the circular economy while acquiring digital competencies. Based on a learning-by-doing approach, the learning programme is aligned with several European competence frameworks: DigCompEntreComp, and GreenComp.

Get to know the initiative

Training modules

All learning modules on the CLS are designed by the EIT Community and aim to equip learners with digital skills and raise awareness of the challenges related to the sustainable extraction, consumption, and reuse of natural resources. The modules tackle a broad array of topics and industries, such as raw materials, manufacturing, mobility, food, health, climate, and information technology. While completing the GGC online programme, students use digital tools and engage in activities such as planning social media campaigns, creating app mock-ups, and developing business plans. Pupils can choose between 13 thematic modules at different levels of difficulty aligned with the DigComp framework – Intermediate, Advanced, or Expert.

Teaching model

Considerable effort was invested in creating a solid relationship with teachers, favouring the project’s mainstreaming into school curricula. Teachers played a crucial role in implementing the programme, as they motivated and mentored students, dedicating class hours to the project or organising extracurricular workshops. The project team offered teacher training and help desk support and created Teacher’s Guidebooks, which include thorough guidelines, tips and tricks, and alternative activities on implementing each module in the classroom.

Annual Flaship Event

The Women and Girls in STEM Forum (WGSF) is Girls Go Circular’s annual flagship event, hosting high-level discussions on eliminating gender bias from STEM and ICT disciplines to inspire future EU actions on these themes. It also celebrates the participation of thousands of girls from several European countries in the project and offers them the opportunity to meet inspirational mentors from their respective countries.

In 2021, the WGSF gathered 500 participants online, including key stakeholders such as the European Commission, EIT Women, or the EU STEM Coalition. In 2022, the second edition of the Women and Girls in STEM Forum took place in a hybrid format, with 900 participants online and in-person in Brussels. 60% of the online participants had not done the GGC programme, showing the wide reach of the Forum leading to potential future strategic partnerships.

Why is Girls go Circular a good practice?

Girls Go Circular started in 2020 with a pilot phase in six countries: Bulgaria, Greece, Italy, Portugal, Romania, and Serbia. In 2021, the project expanded to Hungary and Poland, and in 2022, Lithuania and Slovenia also joined the project. North Macedonia, Montenegro, Cyprus, and Armenia participated in the project as guest countries.

In support of the students affected by the war against Ukraine, Girls Go Circular translated all its learning materials into Ukrainian, and workshops were held in five Ukrainian cities in 2022. The Circular Learning Space significantly expanded, hosting two introductory modules, 13 thematic modules, 12 languages, and 60,000+ registered users. Over 40,000 girls in 1000+ schools across Europe have completed the basic requirements and graduated from the learning programme.

What is ahead for Girls go Circular

In the upcoming years, the project will be opened to more countries, as the resources will be translated into the respective languages.

Moreover, the project will continue training girls in Ukraine, with plans to collaborate with several educational NGOs to support Ukrainian students and educators.

In the upcoming years, the learning platform will be structurally adapted to the increasing number of students and learning modules available to offer different learning pathways based on students’ interests. Future learning modules on the Circular Learning Space will have an even stronger focus on deep tech knowledge and skills.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Bulgaria

Other

Pedagogical Centre for Universities

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Pedagogical Centre for Universities

04.07.2023

Background

Training young people with the skills and competencies required by market players is key if we are to foster market growth in IT and other sectors, especially where the desired growth is linked to digital efficiency gains.

As regards the training/education of young people, academic training is often criticised for being unable to keep pace with rapidly changing technological developments, especially in the field of IT. The average age of teachers in Hungarian IT training is very high, a large percentage of the teachers working there are not in the market but only teaching. The IT sector, on the other hand, needs up-to-date market knowledge. The aim of the education fund initiative is to ensure that the knowledge gained by students during university classes is truly up-to-date, practical and from industry, so that after graduation they have the skills and knowledge that market participants need.

The aim of the large-scale national project “Programm your future!” is to increase the number of IT graduates in the coming years, thus contributing to reducing the current shortage of qualified IT staff, which is becoming increasingly important from a national economic point of view.

The main objective of the project is to improve the labour supply, support the development and training of IT competences in higher education so that the training system provides marketable knowledge that meets the needs of economic operators. The project works to introduce students to the technologies used by ICT companies. The project is supported by the Operational Programme using ESF funds. In the project, IVSZ is responsible, among others, for the concept of the so-called training fund and the implementation of the service.

The aim of the programme component is to expand existing and new cooperation between higher education institutions and ICT companies working in their environment, and to involve market specialists of companies in the practical training of universities. A priority objective is to integrate the practical knowledge and experience of companies into higher education IT curricula in order to provide students with practical technological, market and business knowledge and competences in addition to theoretical knowledge during their studies. This element of the project supports the development of cooperation between the two countries and provides practical support for concrete educational cooperation.

The biggest advantage of company tutoring is that it can bring real market knowledge to universities that will later be required by employees in practice. It can also greatly facilitate recruitment as these courses provide a platform to meet students, identify talented students who can later be employed by their company as interns or as full-time employees.

Reserve is also important for universities as there is a general feedback that universities do not have competent teaching staff due to lack of practical knowledge or capacity.

Key areas: Flexibility, DevOps, AI, cloud native, data science, test security, low-code platforms, embedded system technologies, 5G.

How does it really work?

A brokerage company was selected to perform the service of unifying teaching. Universities can identify their tutoring needs at the beginning of the academic year. For example, they have an AI course but no instructor. The university can send a request for a tutor to the intermediary company performing the service (the company was selected as a result of a procurement process). The university may have a specific ideal tutor it would like to invite (but cannot pay), or it may approach this intermediary company without a specific person (in which case only the fact of the demand for the tutor is fixed). If the university has a target person, the mediator hires and invites the person, enters into a contract with the person, facilitates the process to completion, and pays a fee to the instructor. If the university does not have a person in mind, the mediator searches among former teachers who have already been used within the service (pool of teachers), or if there is no person meeting the specified search criteria, he searches an IT company’s database for a suitable person. Invited guest speakers become members of the pool immediately after the first teaching session. The resulting database (pool) is owned by the project. For GDPR reasons, the list of trainers (nor the list of companies employing external trainers) is not public, but only information on the types of training conducted and the priority areas of training is published.

So far this reserve has been realized 4 times (4 procurements in 1-1 academic year)

A checkpoint has also been introduced to ensure the quality of the rigorous trainer placement processes. The need to include a guest lecturer from the market crystallises in universities well in advance of the start of the academic term, at which point they need to present their tutoring needs. Once the lecturer has been selected, the tutors and the university should jointly submit the description of the planned course to a “body” (3 members) which will check that the course covers eligible areas (areas where knowledge is currently lacking in the labour market). A topic description may be rejected if it does not provide market knowledge (e.g. introduction to basic calculus) or if the topic is not requested/requested by market participants. Of the Board members, 2 are IT specialists and 1 is a labour market expert. Each expert presents his/her own position, reasons and makes a decision by consensus. The “Board” considers the description of each topic.

Instructor needs may include an instructor to develop both hard and soft skills. For example, an IT life course was supported to develop soft skills by presenting project management methodologies and practices. IT companies complain a lot that recent graduates do not have appropriate soft skills, for example project-based thinking.

След като приеме описанието на темата, обучителят се подготвя за курса и изнася лекцията. Това може да бъде един урок или цял курс. След обучението, посредническата компания завършва административния процес и плаща на инструктора. Проектът също така извършва съответното плащане към посредника на редовни интервали от време. (от бюджета на проекта — такса за обучител + завършване на целия процес)

 

 

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Artificial Intelligence

Digital skills

Big data

Telecommunication

Level

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

DigiAcademy – Ireland, Croatia, Spain, Sweden, and France

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, PublicNo Comments
DigiAcademy - Ireland, Croatia, Spain, Sweden, and France

26.06.2023

DigiAcademy is an inclusive digital skills education platform co-created with people with ID & services to deliver meaningful content deemed valuable by the community. With the app, learners can set their own learning plans.

Inclusive e-learning platform

Their goal is to support people with accessibility needs to access & use technology to improve quality of life. An interconnected goal of the project is creating accessible employment for people with ID who experience one of the lowest employment rates in Europe.

Together they have co-created & co-designed digital tech-based education content with & for people with ID delivered via a co-designed accessible video platform. The team believes in open science as a principle, & their recent publications reflect this as they are published as open access.

The education content is presented at a pace that the learner can adjust themselves. It is delivered as accessible video content, where learners can revisit topics as frequently as they like. Learners can create their own learning plan to dictate the pace of their learning & new supporter side of our app allows the learners to connect with key supporters.

Currently, DigiAcademy is the only accessible digital skills education solution that has been co designed with & for this community.

The people behind the ID

DigiAcademy has team of professionals working in the field of ID service providers, academic institutions with expertise in accessibility, ID, inclusive education, public health, speech & language therapy, brain health, engineering & start up technology partners across our European consortium.

Each EU Partner now recruit & run their own national panels, who work in their role as advisors to make recommendations to the research team in developing education content, reviewing all key project decisions & platform design.

DigiAcademy teachers are people with ID/autism who train their peers at a pace that meets their needs. They focus on accessibility features & functions of mainstream technologies to support digital access, & to empower learners to lead the digital lives of their choice.

Why is this a good practice?

From the onset, DigiAcademy has replicability as an integral component of the project as it is a pan European interdisciplinary project. DigiAcademy’s partner countries, Croatia, France, Spain, and Sweden, replicate project elements, such as focus groups, in their own country to validate and expand on research findings.

Priority education content was identified via co-creation focus group discussions across the EU partnership. Recently, the lead research team based out of Trinity College Dublin have had the opportunity to make new connections with services and individuals with ID in the UK. This shows the potential for a wide global reach for the English Language version of the DigiAcademy app.

In addition to this, following a talk presented by the PI on DigiAcademy at at UNESCO Latin-EU link via the Unitversity of Alicante, there has also been increased interest in the Spanish Language version of the DigiAcademy app.

Details

Target audience

Digital skills for all

Digital technology

Digital skills

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Forum Italia

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Forum Italia

16.06.2023

Forum Italia is an initiative by Repubblica Digitale, a national multi-stakeholder initiative promoted by the Department for Digital Transformation of the Italian Presidency of the Council of Ministers, that aims to foster digital skills at all levels of the Italian economy and society. Forum Italia constitutes a space for discussion of ideas, approaches and initiatives covering a wide range of topics related to digital skills and services in Italy. In 2020, the focus on digital public services was added to the Forum, as part of the actions taken by the Italian government to increase the amount and availability of online services.

About Forum Italia

This new space, which brings together a wide variety of stakeholders from the public sector and industry, active in the digital sphere, aims at improving overall knowledge about what digital public services should look like, and how these should be organized. Various posts are promoted by the Italian National Coalition for Skills and Jobs and they include proposals to enhance digitalization of the public administration.

Additionally, this new section intends to forge new collaborations and share opportunities for synergies between the coalition’s members. Forum Italia’s channel brings together more than 13,000 subscribers, offering an opportunity for organization-to-organization collaboration, networking and knowledge-sharing. Discussion topics and posts on the Forum range from the discussion of public documents and services, to specific conversations on technical issues related to the platform, or an area dedicated to open data.

Why is this a good practice?

Despite the short period since it was launched, the initiative has already showcased a considerable impact: it has initiated several discussions and external collaborators’ feedback has been overtly positive. In addition, the Coalition has provided a variety of inputs and consultations with the aim of gathering participants’ views on key topics related to digitalization, such as the availability of blockchain initiatives on a national level, assessment of the digital agenda, and others.

The initiative is also sustainable: since its start in 2020, it has been active in enhancing the engagement of participants and overall ecosystem and offers a stable and easy-to-use digital environment, in line with accessibility standards. The new space for discussions related to digital public services is part of the implementation of the national objective of increasing the availability of government services digitally (as noted in the Italian innovation strategy ‘Italia 2025’). Forum Italia has been active on a wide array of topics (allocated in different channels), e.g., cybersecurity, open data, as well as public consultations on technology-related issues, contributing to the organisation’s outreach and broad impact.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Artificial Intelligence

Cybersecurity

Big data

Blockchain

Level

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

01.01.2020

Pix – France

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Pix - France

15.06.2023

Pix is an initiative aiming at fighting the digital divide and enhancing the digital skills of the largest possible audience, through an online platform accessible to all, for free. Pix platform was created as an online service that aims at assessing, developing and certifying digital skills in France, Belgium, and Europe. After 6 years of existence, it helps +4,5m students per year improve their digital skills through fun and challenging tests, but also teachers monitor digital literacy of students.

Assessment and certification framework

At the beginning of each academic year, all students take a first evaluation on Pix to map out their level. Then, all teachers can rely on the results of this test to provide adequate training in relation to their subjects, and pupils continue developing their skills on Pix with dedicated subject-based (French, history-geography, maths, MIL, etc.) and thematic-based (cybersecurity, etc.) digital tests proposed by teachers. All of those tests are adapted to the level of the students and their classes and allow them to prepare for the certification exam in year 10 and 13.

The Pix assessment and certification framework is based on the European digital skills framework DigComp 2.2. It assesses the participant’s level with knowledge-based and challenged-based questions, according to the levels 1 to 7 of the DigComp (beginner to expert levels).

Pix uses an innovative adaptive algorithm, developed in open source, to assess its participants’ real level in a benevolent way through a positive experience. It also promotes skill development through a “learning by doing” experience and the recommendation of training content. Lastly, it allows the valorisation of the skills through an official certificate that can be obtained after a certification exam.

Why is this a good practice?

Today, 100% of secondary schools (around 11.000 schools) and 97 universities (150.000 students), in France are using Pix to assess, develop and certify their students’ (+4,5 millions) digital skills. In secondary schools, students start using Pix around 12 years old (year 8) and take a first mandatory certification at the end of middle school (year 10) and a second one at the end of highschool (year 13).

On a larger scale, 10 million accounts were created on Pix and 3 million certifications were delivered since 2016, making Pix Certification the first certification in terms of number in France. Overall, Pix attained its original objectives of 2 million users and even outperformed them. 1 billion questions were answered and are used for research purposes or to improve the algorithm.

Pix development

Noting the success of Pix and the 6.7 million users per year (of which +4.5 are students), ministries decided to make Pix a long-term player in digital education since September 2019: Pix is now the official French certification of digital literacy. Its development focuses on:

  • Reinforcement of the formative dimension
  • Thematic and sectorial approaches of digital issues in health, parenthood, cybersecurity…
  • Extension of uses for teachers and other professionals, and beyond French borders.

Given this success, a specific “Pix+Edu” was initiated for teachers. Today, more than 12.000 teachers and teaching interns have already participated in the pilot project, and in 4 years it means to attain 500.000 teachers or teaching interns tested.

Beyond education

Pix is now used for a large diversity of audiences: employees, job seekers, adults in continuous training, digital inclusion beneficiaries, etc. Pix is available internationally in French and English languages. Students already use Pix in 16 countries around the world, including in Belgium, Spain, Denmark and Switzerland.

In 2021, the GIP Pix signed an agreement with the Wallonie-Bruxelles Federation (Belgium) to use Pix in education, administrations and for all citizens, and deployment in education started in 2022. This partnership is in a logic of co-construction and permanent co-management of a service of general interest conceived as a global “educational commons”, and aims at being enlarged to other countries.

Discussions are also ongoing with other ministries of education in and outside the EU to implement Pix. Finally, Pix platform was replicated for skills in written expression in French (Ecri+ project) and a similar project is studied for green skills.

Details

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Digital Skills

Digital Transformation

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

dd.mm.2023

TO BE FILLED: A brief summary is placed here, followed by the text about the good practice.

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Name of the organisation

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

In the same code: peer-to-peer education project in programming and robotics

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, International good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
In the same code: peer-to-peer education project in programming and robotics

10.06.2023

“In the Same Code” is an initiative by Fundación Sergio Alonso leading educational transformation by addressing the critical need for digital literacy and gender equality in STEM. Launched in September 2022, its mission is to bridge the digital divide and create an inclusive environment for young people in Gran Canaria to excel in technology. With aspirations to expand across Europe, the initiative is dedicated to preparing the next generation to navigate and shape the digital future confidently.

Who are the beneficiaries?

The “In the Same Code” initiative primarily benefits young people in Gran Canaria, aiming to inspire nearly 3,000 students with digital skills by July 2024. It focuses on providing equal access to tech education, with a special emphasis on gender balance in STEM fields. The project also involves educators and communities, using peer learning and a snowball effect to expand its reach.

Current impact

The initiative aims to transform education by training university students and reaching vocational centers. By March 2024, it exceeded goals, training 73 university students and engaging 22 as trainers. The ‘Technology Coaches Programme,’ started in September 2023, involved vocational students as co-coaches, impacting over 1,200 students across various education levels. Additionally, the project reached 1,177 primary pupils in 24 schools and created a comprehensive guide for broader dissemination.

A key aspect of the initiative is the partnership with the Gerda Stetter Foundation, Technology is Fun (Munich, Germany), and ITQ Group. This collaboration has enabled the adaptation of proven educational methodologies to the Gran Canarian context, demonstrating the feasibility of integrating innovative tech education into classrooms.

Why is it a good practice?

“In the Same Code” was initiated in response to alarming statistics showing that only 56% of the EU population possesses basic digital skills and highlighting the significant underrepresentation of women in STEM careers. Launched in September 2022, the project aims to inspire over 2,478 students from various educational levels through hands-on workshops in 44 schools.

The project not only enhances digital competencies among youth but also exemplifies successful international cooperation in educational innovation. By ensuring gender-balanced participation and challenging stereotypes, the initiative promotes gender parity in STEM fields. It focuses on equipping students with technical skills and fostering an innovative mindset prepared for the digital era’s challenges and opportunities. “In the Same Code” transcends conventional tech education, aiming to create a digitally literate, inclusive society.

Details

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Funding of the good practice

Public

 

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Digital Transformation for Inclusive Business Development – 2nd Edition

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Digital Transformation for Inclusive Business Development - 2nd Edition

06.06.2023

The “Digital Transformation for Inclusive Business Development II” project is designed to build resilience in small businesses in the city of Madrid in the most vulnerable neighbourhoods to cope with the devastating economic crisis caused by the COVID-19 pandemic in 2020 and 2021.

In the current socio-economic context, it has severe consequences for this group. Experts agree that we face a long period of recovery as we continue to go through extraordinary circumstances. The profound economic, social and cultural consequences will continue to affect our small businesses, which will need ongoing support to make their enterprises more sustainable.

This IE Foundation project recognises, as does the España Digital 2025 programme, that there is a gap in Spanish digital society, with many small or ‘micro’ companies excluded from the opportunities available to tech-focused entrepreneurs in the start-up ecosystem. To bridge this gap, this project focuses on leveraging existing e-commerce and online marketing tools for these small businesses. This ambitious and innovative project drives the necessary digital transformation and investment for the future and ensures the continuity of traditional enterprises by increasing their competitiveness through digitisation.

 

Values achieved by the project:

In the field of education, new generations consider sustainability as a critical variable in their choice of university, projects like this demonstrate IE’s real commitment to this issue.
The participation of MVDM students offers them an unforgettable learning experience that adds great value to the program we offer.
Strengthening our brand as leaders in training in the use of technology in business and leaders in training entrepreneurs, two of IE University’s core values.
It allows us to identify new teachers and develop new skills from the teachers we already have.
As a private university, we run the risk of being considered elite. The scholarships we offer solve the limitation of access to education for financial reasons, but not if the limitation of access is also due to the previous educational level or for not being able to speak English, for example. This project shows that we have strategies to adapt and deliver excellent education in a truly inclusive way.
This improves our employees’ identification with IE University and their pride of belonging.

 

The social objective of this project is to build resilience for small businesses struggling to survive in the current socio-economic context by accelerating their ability to drive an online strategy that strengthens their business model and enables them to generate income remotely and improve the quality of employment they provide. Similarly, the project aims to prioritise the benefit of small businesses located in relatively vulnerable areas of the city of Madrid, succeeding in promoting innovation and work in these areas. In addition, the project benefits entrepreneurs with little academic training, who in turn have little access to other assistance for entrepreneurs and/or who belong to minority groups.

In the final phase of the project, beneficiaries are supported by students from the MSc in Visual and Digital Media and the MSc in Communication and Marketing, thus not only getting to know the students involved in social impact projects, but also offering an opportunity for student-beneficiary knowledge exchange. Students have worked alongside entrepreneurs to apply and enhance everything learned during the project to improve online strategy. In the long term, the goal of this project is to bring more stability to these small businesses and help them generate more employment in the future, leading to a greater positive social impact.

Details

Target audience

Digital skills for the workforce

Digital technology

Web development

Software Engineering

Telecommunications

Supporting Businesses to address the digital skills gap

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Supporting Businesses to address the digital skills gap

01.06.2023

There are over 200,000 SMEs in Ireland, ranging from owner-managed businesses in traditional sectors, to high-growth and technology start-ups, all of which ultimately account for approximately half of all employment in the country.

At Skillnet Ireland, we work directly with businesses and partners across sectors and regions, to deliver workforce development and talent solutions that meet the needs of the Irish SME community. By placing firms at the heart of the process, we are well-positioned to not only identify the challenges facing businesses in Ireland but also understand the role of talent in addressing those challenges.

 

The challenges facing SMEs – and how to overcome them

All SMEs, locally and globally, are adapting to a new, digital-first environment to varying degrees. The challenge of maintaining a customer-focused approach, whilst developing transformational and digital strategies, building business resilience plans, and collaborating with other businesses and domain experts, requires SMEs to examine the skills they have – and the talent they need.

From our engagement with industry, we know that SMEs put customers first – and they are constantly improving the way they engage with their clients, whilst assessing growth and developing market strategies that span across products and areas.

Skillnet Ireland works with businesses to help them diagnose and assess their digital maturity, so they can determine exactly where they are in their digitisation journey and align skills needs to company objectives. By hardwiring innovation and digital transformation into the organisation’s DNA and culture, companies can address both the technical and transversal skills opportunities in front of them and tackle existing challenges (such as the need to determine a strategic approach to innovation, developing employees’ technical and soft skills, ensuring effective implementation, etc).

This approach is also in line with reaching the targets put forward in the European Commission’s Digital Decade – to have 20 million ICT specialists employed in Europe by 2030.

The successful digital transformation of a company, however, goes beyond offering training courses and on-the-job upskilling. By reviewing the skills that exist within the organisation and focusing on developing frameworks that are both intertwined with the overall objectives of the business and aligned to the different business functions, companies can build toward a stage where a long-term investment will yield growth, prosperity, and success.

 

How the Digital Skills and Jobs Platform can support businesses

While our approach to engaging with SMEs is tried and tested, the challenge of getting them to actively participate in the skills agenda is critical to our future economic growth.

At Skillnet Ireland, we welcome the Digital Skills and Jobs Platform – and the key role it will play as an open and accessible network for businesses to join.

“The challenges facing Irish businesses are not unique to Ireland – right across Europe we are seeing similar trends in terms of the acceleration of digitalisation and the impact of disruptive technologies on the business landscape. The ability to leverage best practices from other jurisdictions through the platform is an opportunity that could pay dividends in terms of the application of techniques that have a meaningful impact for businesses and their people, right across Europe.” 

We know that the ‘winning’ companies will be those who effectively embrace the concept of bringing innovative thinking and technical solutions to all aspects of business, and ensure the workforce remains competitive and at the leading edge.

Skillnet Ireland will continue to provide support to the Digital Skills and Jobs Platform along with the work we do in developing other innovative solutions to help business address the digital skills gap.

We are all working towards – and share the common goal of – helping our businesses be global leaders in innovation, technological adoption, and the digital transformation.

We are ambitious for Europe, and we are ambitious for European businesses.

***

About Skillnet Ireland

Skillnet Ireland is a business support agency of the Government of Ireland, responsible for advancing the competitiveness, productivity and innovation of Irish businesses through enterprise-led workforce development.

About Mark Jordan

Mark is the Chief Technologist at Skillnet Ireland. He is an experienced and innovative leader possessing expertise in technology deployment, operational management, system transformation and regulatory compliance. At Skillnet Ireland, Mark is leading the technology skills strategy and agenda.

Details

Digital skills

Digital technology

Digital skills

Girls own STEM! – Croatia

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Girls own STEM! - Croatia

30.05.2023

Girls Own STEM! is an initiative by the Croatian association Bioteka, a non-profit organisation dedicated to promoting science in education. The NGO aims to raise awareness of topics like biology, ecology, nature, health, science, and environmental protection, and encourages collaboration amongst scientists, public bodies and social actors in Croatia. Girls own STEM! brings together girls between the ages of 14 to 18, who have focused on STEM (Science, Technology, Engineering and Mathematics) subjects over the last 2 years in schools, and therefore have a solid foundational knowledge of biology, IT, physics, chemistry or mathematics. A strong focus remains on the most vulnerable – notably, most participants in the initiative come from lower socio-economic backgrounds. We delve further into this below. 

Background and context

In 2023, Bioteka brought together 50 girls interested in STEM – through calls sent to schools, municipalities and cities and some other associations with various initiatives in all Croatian counties. The idea, according to Jelena Likić, President of Bioteka and Girls own STEM project manager, is to empower girls to develop their own local projects to address an environmental, social or economic problem that is palpably important for their regions. Around 20 projects were already implemented by mid-2023 with the rest in preparation phase. Another highlight was the opportunity to bring all participants for a 3-day bootcamp get-together in January and early February of 2023.

Why is this a good practice?

The Girls own STEM! initiative is the result of numerous efforts of the association Bioteka to address some of the most vulnerable segments of Croatian society. Most participants come from parents, adoptive parents, or guardians receive social aid. Some girls are members of minorities (religious, ethnic, sexual orientation, gender identity, etc). A strong focus is also placed on engaging girls with disabilities and special needs (visual or hearing impairments). The project also tackles regional disparities: in cooperation with local authorities, city council, and industry representatives, Girls own STEM! takes under its wing young people that have access to fewer activities due to the limited possibility their regions can offer.

Examples of successful projects are plenty. Two beekeeping projects were especially successful. Their aim? To raise the population of bees in Zagreb, Samobor and surrounding villages and raise awareness amongst the local community of their importance. One girl in the Jastrebarski region of Croatia proposed that first aid boxes with basic medical equipment be installed in several places in the city, similar to the defibrillators we can find in some public garages. Public first aid boxes would be used in emergency situations to repair minor injuries, as most people rarely carry bandages, sterile compresses, scissors and related paraphernalia.

The project is key in bridging the digital divide in Croatia and promoting labour efficiency. Girls own STEM! wants to provide girls with a range of options to develop the skills they lack and improve others (like critical thinking or problem-solving skills). This is key especially in the context of changing realities in the job market, where it is hard to predict what skills needs will be apparent in the coming years. Girls also receive mentorship support on shaping the project proposals, review documentation, and keep track of important milestones.

Girls own STEM! is implementing the Bioteka project with financial support from 3M through the GlobalGiving international foundation, and since December 2022 the project donors have joined MET Croatia Energy Trade.

Find out more

Interested and in need of more information? Head over to the initiative’s page and don’t forget to check out their Facebook page for the latest updates. The projects already developed under the initiative can be viewed here, and another list is located here.

Details

Target audience

Digital skills in education

Digital technology

Digital Skills

Level

Basic

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Start date

23.11.2022

End date

31.05.2024

HackerStop Survey

By Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
HackerStop Survey

17.05.2023

HackerStop has developed an information security survey that prioritizes user-friendliness, speed, and accessibility for all organizations. The aim is to create an awareness platform that fosters a continuous safety culture, adaptable to specific situations and requirements.

The tool is freely available under registration, enabling businesses of all sizes to leverage its features without financial limitations. The survey has been collaboratively developed with IT experts from Dansk IT’s professional council, guaranteeing industry expertise and adherence to best practices. It can be taken in English and Dutch.

The survey

The HackerStop has designed a 36-question survey based on six important factors that are vital for cultivating a robust security culture within the organization. These factors are: passwords, messages, informations, devices, incidents and rules. By focusing on these key elements, HackerStop helps organizations assess their current security practices and identify areas for improvement.

Tailored recommendations

Following the completion of the HackerStop survey, organizations receive immediate and tailored recommendations based on their measurement results. These recommendations are specifically designed to address the areas where the organization has the greatest potential for development. By offering targeted guidance, HackerStop enables organizations to take proactive steps to enhance their cybersecurity posture effectively.

Details

Website

Document

link to uploaded PDF or website

Target audience

Digital skills for the workforce

Digital technology

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Self-assessment tool

Language of the educational resource

Dutch

English

Methodology

Анкета

Organisation providing the educational resource

DIGITAL LITERACY COURSE FOR PEOPLE WITH INTELLECTUAL AND DEVELIPMENT DISAVILITY – PORTUGAL

By Audience, Basic digital skills, Country providing the good practice, For all, Funding of the good practice, In education, INSPIRATION, Inspiration, INSPIRATION: Good practices, Local good practice initiative, Other, Private, Technology, Type of initiative of the good practiceNo Comments
DIGITAL LITERACY COURSE FOR PEOPLE WITH INTELLECTUAL AND DEVELIPMENT DISAVILITY - PORTUGAL

28.04.2023

The Politécnico de Santarem organised a course, not conferring a degree, in Digital Literacy for the Labour Market for people with a disability level equal or above 60% in Portugal.

This course is based on the first inclusive education model in higher education for intellectual limitations and promotes the development of digital skills in vulnerable groups. In particular, the course gains in importance in the light of the new Portuguese legislation that obliges companies with more than 75 employees to employ people with disabilities.

The goals of the Digital literacy course are:

  • Increase the digital competence (ICT) for the population with a level of disability of 60% or more in Portugal;
  • Improve the use of digital services and tools;
  • Promote digital skills (ICT) that increase employability and partial independence.
  • Educate potential employers and mentors in networking, so they can establish links and lasting support for young people in the workplace;
  • Establish partnerships with entrepreneurial companies that focus on creating inclusive jobs;
  • Promote interaction between the business community and educational and research institutions.

Outcomes of the first edition of the course

The edition of the course already completed had 11 students, who all completed the course successfully.  Six of them already joined the labor market in companies such as Deloitte, Polytechnic Institute of Santarém, El Corte Inglês, Vida com Vida Association and CTT Bank.

Details

Target audience

Digital skills in education

Digital technology

Basic digital skills

Level

Basic

Intermediate

Funding of the good practice

Private

Type of initiative of the good practice

Local initiative

Country providing the good practice

Portugal

Organisation providing the good practice

Start date

01.01.2020

End date

31.12.2022

DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

By 5G & WiFi, AI & ML, Audience, Basic digital skills, Big data, Computing, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, IoT, Media literacy, National strategy, Software engineering, Technology, TelecommunicationsNo Comments
DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

30.03.2023 |

 The national strategic document, “Digital Transformation of Bulgaria for the period 2020-2030” was adopted by Decision of the Council of Ministers № 493 of 21 July 2020. It defines the vision and policy objectives for the digital transformation of our country for the next decade as a generalized policy framework, which includes the National Program “Digital Bulgaria 2025”, the priorities of the “National Development Program BULGARIA 2030”, as well as a number of other national strategic documents with a technological component, covering the period up to 2030.

The document describes 6 objectives to be achieved over this 10-year period:

  • Deploy a secure digital infrastructure
  • Ensure access to adequate technical knowledge and digital skills
  • Strengthening research and innovation capacity
  • Unlock the potential of data
  • Digitalisation for a circular low carbon economy

Enhancing the efficiency of government and the quality of public services

A total of 17 impact areas for the period up to 2030 are described in the strategy document: digital infrastructure; cyber security; research and innovation; education and training; labor market adaptation; digital economy; agriculture; transport; energy; environment and climate; health; finance; culture; disinformation and media literacy; territorial development; digital governance; and security and citizen participation in the democratic process.

The development of digital technologies and their integration into all spheres of economic and social life necessitates a rethinking of the approach to harnessing their exceptional potential for enhancing the competitiveness of the Bulgarian economy, increasing demand and supply and the efficiency of public services and successfully tackling the main social challenges in the period until 2030.

The full text of the National Strategic Document “Digital Transformation of Bulgaria for the period 2020-2030” can be found at the following link:

National strategic document DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for public administration

Digital technology 

Digital Skills

Digital infrastructure

Scope of the strategy

National strategy

Organisation

Roadmap

2020-2030

Latest update of the strategy

01.02.2023

Budget

Stakeholders involvement 

NATIONAL PROGRAMME DIGITAL BULGARIA 2025

By AI & ML, Audience, Basic digital skills, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, Inspiration, INSPIRATION: Strategic documents, IoT, National strategy, TechnologyNo Comments
NATIONAL PROGRAMME DIGITAL BULGARIA 2025

30.03.2023 |

 The Digital Bulgaria 2025 Programme aims at modernising and increasing the widespread implementation of intelligent information technology (IT) solutions in all areas of the economy and social life. Another objective of the programme focuses on the strategic enhancement of digital competence and skills at all levels.

The Digital Bulgaria 2025 programme is coordinated by the Ministry of Transport, Information Technology and Communication of Bulgaria. Digital Bulgaria 2025 sets out 3 main objectives when it comes to digital skills development on a national level: 

  • Modernisation of school and higher education in the field of ICT

The implementation of this objective includes key activities such as: promoting the development of a modern and reliable information and communication technology (ICT) infrastructure at schools, improving assessment of students’ digital competences upon graduation from high school, modernising the educational curriculum and teaching methods, and upskilling teachers, educators and training providers. Activities also aim to further strengthen cooperation between education, industry and the non-governmental sector.

  • Increasing the number of highly qualified specialists in the field of ICT

To implement this objective two key activities are considered: increasing the number of young people trained for ICT professions, and promoting the development of qualified ICT specialists through a focus on lifelong learning and upskilling approaches. 

  • Improving  the digital and ICT skills of the workforce

Under this objective, upskilling and reskilling programmes financed by the Bulgarian Government are considered. 

More detailed information about the digital skills priorities of the Programme can be found in the full Programme document (pages 33-34) and Roadmap (both available in Bulgarian).

Details

Target audience

Digital skills for all

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology 

Digital Skills

Scope of the strategy

National strategy

Organisation

The Digital Bulgaria 2025 programme is coordinated by the Bulgarian Ministry of Transport, Information Technology and Communications.

Roadmap

2020-2025

Latest update of the strategy

10.02.2023

Budget

Stakeholders involvement 

CONCEPT FOR THE DEVELOPMENT OF AI IN BULGARIA BY 2030

By AI & ML, AI & ML, Audience, Basic digital skills, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Technology, TechnologyNo Comments
CONCEPT FOR THE DEVELOPMENT OF AI IN BULGARIA BY 2030

30.03.2023 |

 Protocol 72 of the regular meeting of the Council of Ministers of 16 December 2020 adopted the Concept for the Development of Artificial Intelligence in Bulgaria until 2030.

The document proposes a comprehensive vision for the development and use of artificial intelligence in Bulgaria. It is based on the strategic and programme documents of the European Commission, which consider artificial intelligence as one of the main drivers of digital transformation in Europe.

The main goal of the concept is to unite the efforts on the development and implementation of artificial intelligence systems by creating scientific, expert, business and managerial capacity. It is envisaged to provide a modern communication and scientific infrastructure for the development of new generation digital technologies. The education and lifelong learning system will be improved. The development of research and innovation in key sectors will be supported, and work will be done to put in place an ethical legal and regulatory framework that enjoys public trust.

Concept for the Development of Artificial Intelligence in Bulgaria by 2030 (official)

“Artificial intelligence has long been a concept that is not abstract. It is becoming ubiquitous , many businesses are focused in creating innovations based on it. Some of the sectors will be subject to a complete transformation as a result of the development of artificial intelligence, some will be changed forever,” Rosen Zhelyazkov, minister of transport, information technology and communications, said at a government meeting.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for public administration

Digital technology 

Artificial intelligence

Digital Skills

Scope of the strategy

National strategy

Organisation

Roadmap

2020-2030

Latest update of the strategy

Budget

Stakeholders involvement 

DIGITAL LITERACY SKILLS ASSESSMENT

By Audience, Basic digital skills, For all, INSPIRATION, INSPIRATION: Educational resources, Self-assesment tool, Technology, Type of the educational resourceNo Comments
DIGITAL LITERACY SKILLS ASSESSMENT

27.03.2023 |

 Digital literacy and skills are critical for most employees and employers in the 21st century. The gradual introduction of digital technologies into every sector of the economy places new demands on employees who want to succeed in the labour market.

In this article you can find a Digital Literacy and Skills Test that will help you assess your competitiveness in terms of the work skills that employers are looking for in their current, but also future employees.

The test consists of 26 questions of varying difficulty and is designed to assess your digital skills and should serve as a starting point for your subsequent development. The results, which will be given to you immediately, will show whether you have the minimum knowledge required to use computer systems, e-mail and other tools indispensable in carrying out everyday work tasks, regardless of the sector to which they relate.

Translated with www.DeepL.com/Translator (free version)

Details

Document

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital Skills

Level

Basic

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Country targeted for the educational resource

All

Organisation providing the educational resource

Accelier

BULGARIA: PLOVDIV SCHOOL PREPARES ARTIFICIAL INTELLIGENCE PROGRAMMERS

By AI & ML, AR & VR, Audience, Basic digital skills, Bulgaria, Country providing the good practice, For children, Funding of the good practice, In education, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, Public, Technology, Type of initiative of the good practiceNo Comments
Plovdiv school prepares artificial intelligence programmers

27.03.2023 |

 In 2022, the Plovdiv high school “St. Paisii Hilendarski” opened a program for students in grades 9-12, preparing them for the profession of “Artificial Intelligence Programmer”. The program is aimed at developing methods for implementing aspects of human intelligent behavior. The main goals of the training are:

  • Introducing students to artificial intelligence;
  • Learning various programming languages;
  • Data analysis and processing;
  • Understanding the basic concepts of neural networks.

Students who graduate from the “Artificial Intelligence Programming” specialty acquire a third degree of professional qualification and the profession of “Artificial Intelligence Programmer”.

The “St. Paisius of Hilendar” high school can also boast the opening of a parallel class for fifth graders in “Robotics and Virtual Design”. The skills that students will acquire during their training include:

  • Application of robotics to solve practical tasks;
  • Construction and programming of robotic devices’ behavior;
  • Web design – creating and publishing information on the internet;
  • Designing, creating structure, visual and graphic design of websites;
  • Building, testing, and publishing websites;
  • Styling and adding functionality to web pages;
  • Virtual and augmented reality – creating and animating 3D objects; transforming 2D into 3D objects.

The goal of the school is to create specialists prepared for the professions of the future by acquainting them with the possibilities for development and career in the field of high technologies.

Details

Target audience

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Virtual Reality

Digital Skills

Level

Basic

Intermediate

Funding of the good practice

Public

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

SU “Paisii Hilendarski”

Start date

(15.09.2022)

End date

(dd.mm.yy)

ACTION PLAN FOR DIGITAL EDUCATION (2021-2027)

By Audience, Basic digital skills, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, TechnologyNo Comments
ACTION PLAN FOR DIGITAL EDUCATION (2021-2027)

30.03.2023 |

 Digital transformation is reshaping society and the economy with an ever-deepening impact on everyday life. Prior to the COVID-19 pandemic, it demonstrated the need for higher levels of digital capabilities in education and training, but also led to an increase in a number of existing challenges and inequalities between those who have access to digital technologies and those who do not, including the disadvantaged.

The Digital Education Action Plan (2021-2027) is a renewed policy initiative of the European Union (EU) to support the sustainable and effective adaptation of the education and training systems of the countries of the Union to the digital age.

The Digital Education Action Plan:

  • Proposes a long-term strategic vision for high quality, inclusive and accessible European digital education
  • Addresses the challenges and opportunities of the COVID-19 pandemic, which has led to an unprecedented use of technology for education and learning purposes
  • Seeks stronger cooperation at EU level on digital education and stresses the importance of working together across sectors to bring education into the digital age
  • Presents opportunities, including improving the quality and quantity of digital learning, supporting the digitisation of teaching methods and pedagogy, and providing the infrastructure needed for inclusive and sustainable distance learning

To achieve these objectives, the Action Plan identifies two priority areas:

  1. Fostering the development of a high-performing digital education ecosystem

This includes:

  • infrastructure, connectivity and digital equipment
  • effective digital capacity planning and development, including advanced organisational capabilities
  • digitally competent and confident teachers and education and training staff
  • high-quality learning content, user-friendly tools and secure platforms that respect e-privacy and ethical standards

2. Improving digital skills and competences for digital transformation

For this it is necessary:

  • basic digital skills and competences from an early age
  • digital literacy, including dealing with misinformation
  • computer education
  • good knowledge and understanding of data-intensive technologies such as artificial intelligence
  • in-depth digital skills that equip more digital professionals
  • ensuring that girls and young women are equally represented in digital training and work

To support the two priority areas, the Commission will set up a Digital Education Hub strengthening cooperation and exchange on digital education at EU level. The Digital Education Action Plan is coordinated by the Digital Education Unit of DG Education, Youth, Sport and Culture.

For more information, you can follow this link: https://education.ec.europa.eu/

 

Details

Target audience

Digital skills in education

Digital technology 

Digital Skills

Scope of the strategy

National strategy

Organisation

Roadmap

2021-2027

Latest update of the strategy

Budget

Stakeholders involvement 

STRATEGIC FRAMEWORK FOR THE DEVELOPMENT OF EDUCATION, TRAINING, AND LEARNING IN THE REPUBLIC OF BULGARIA (2021-2030)

By AI & ML, Audience, Basic digital skills, Big data, Blockchain, Computing, Cybersecurity, In education, INSPIRATION, INSPIRATION: Strategic documents, IoT, Media literacy, Microelectronics, Mobile apps, National strategy, Robotics, Scope of the strategy, Software engineering, Technology, Telecommunications, Web developmentNo Comments
STRATEGIC FRAMEWORK FOR THE DEVELOPMENT OF EDUCATION, TRAINING, AND LEARNING IN THE REPUBLIC OF BULGARIA (2021-2030)

28.03.2023 |

The present strategic document and the Strategy for the Development of Higher Education in the Republic of Bulgaria for the period 2020-2030 outline the general framework for the development of education, training, and learning in the Republic of Bulgaria. The Strategic Framework for the Development of Education, Training, and Learning in the Republic of Bulgaria (2021-2030) was developed by the Ministry of Education and Science in collaboration with stakeholders.
The strategic framework takes into account that the main challenges in public affairs in the 21st century are driven by the intensive pace of development in all areas of public life, generated by mass digitization and technological advancement. According to this document, functional literacy in mathematics, technology, and digital skills needs to be further developed in current and future students if we aim for them to confidently tackle the major challenges on a global scale. For this reason, the introduction of a model of education based on interactive methods, active interaction between participants in the educational process and educational content is necessary.
Digitization and new technologies, particularly artificial intelligence, are changing the world and the structure of professions. This change requires an increase in the level of digital competencies and a focus on education on mathematics, technology, and engineering skills; on working with algorithms, developing flexibility and adaptability skills. Young people must have access to quality education. Visible from the analysis presented in the Strategic Framework for the Development of Education, a large part of the children entering school will have a profession that does not yet exist, while many other professions disappear and are replaced by automated processes. Over the next 10 years, there is expected to be a significant shortage of technical personnel with vocational and higher education.
The strategy takes into account the unsatisfactory level of digital skills among participants in the educational process, but highlights the introduced training for acquiring digital skills and the provided access to free internet and digital resources in schools as a strong point, as well as the priority policies for digitalization in education, including in relation to the transition to a digital and green economy. The conservative social attitudes and limited support for proactive changes in education in line with technological and societal developments are identified as a threat to achieving the set goals in the development of digital skills in students.
Among the 9 priority areas for the development of education and training until 2030, Educational Innovations, Digital Transformation, and Sustainable Development in Education are identified. Digital skills and competencies are a priority for the entire educational spectrum, and access to ICT for children of the 21st century is declared an integral part of education. Efforts will be focused on developing skills in students to become digital creators, to model, program, and develop digital creativity. Efforts will be directed towards introducing specialized software solutions for analyzing and assessing educational results. Education for sustainable development is closely related to international discussions on sustainable development, the UN program, and the Sustainable Development Goals until 2030.

Details

Website

Target audience

Digital skills in education

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Ministry of Education and Science

Roadmap

2021-2030

Latest update of the strategy

24.02.2021 г.

Budget

Stakeholders involvement 

PROJECT ‘’PROVISION OF TRAINING FOR DIGITAL SKILLS AND CREATION OF A PLATFORM FOR ADULT EDUCATION IN REPUBLIC OF BULGARIA’’

By Audience, Basic digital skills, For the workforce, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Scope of the strategy, Technology, Без категорияNo Comments
PROJECT ‘’PROVISION OF TRAINING FOR DIGITAL SKILLS AND CREATION OF A PLATFORM FOR ADULT EDUCATION IN REPUBLIC OF BULGARIA’’

06.04.2023 |

The development of digital skills is a priority in several programs and strategies for the next few years. The same is true for the project “Provision of Training for Digital Skills and Creation of a Platform for Adult Education.”

The main goal is to expand access and provide more opportunities for quality education using digital technologies. The development and implementation of a virtual platform for online learning will provide flexible and accessible forms of learning, such as online distance learning courses and electronic resources for self-study.

After the creation and implementation of the virtual e-learning platform, all courses in the electronic learning environment for unemployed and employed persons, organized within the framework of the active labor market policy and funded by the state budget and the ESF+ under the Human Resources Development Program, will be conducted through it.

The virtual e-learning platform will be linked to the “My Competence” Competence Assessment Information System, which presents models with descriptions of the skills necessary for the successful performance of key positions, work with tools, as well as databases and electronic registers related to adult education – the National Labor Market Database of the Employment Agency (EA), the Electronic Register of Vocational Training Centers of the National Agency for Vocational Education and Training (NAVET), etc.

Training providers and supervisory bodies (e.g. MLSP, EA, NAVET, employers, etc.) will have access to the platform. They will be able to monitor and control the execution of the training in real time. At any given moment during the training period, the presence of trainees, performance of the curriculum by day, performance through access to examination materials and tests, access to materials and survey cards for evaluating the training, etc. can be checked. This way, compliance with the regulatory requirements for organizing training and for the quality of the training conducted will be monitored.

The total planned financial resource is BGN 379,470,088.

Project implementation period – 54 months (2022-2026)

Details

Target audience

Digital skills for all

Digital skills for public administration

Digital skills for the labor force

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Republic of Bulgaria Ministry of Labor and Social Policy

Roadmap

54 moths (2022-2026)

Latest update of the strategy

Budget

BGN 379 470 088

Stakeholders involvement 

BULGARIA: DOJOGIRLS 2022

By Audience, Basic digital skills, Bulgaria, For children, In education, INSPIRATION: Initiatives, National initiative, Technology, Без категорияNo Comments
BULGARIA: DOJOGIRLS 2022

03.04.2023 |

 In a series of virtual workshops, the little ladies learn about technology and programming, and turn their ideas into exciting projects. We introduce them to grown-up girls who are already successful professionals in the so-called “male territory” of technology. 

A Dojo is a free, volunteer-led, community-based computer club for young people. Anyone aged 7 to 17 can visit a Dojo and learn to code, build a website, or create an app or game. Dojos are a space for kids and teens to explore technology in an informal, creative, safe and social environment. The CoderDojo movement is formed of a global network of Dojos and the community of volunteers and children that make them happen.

CoderDojo Bulgaria started in 2015 and it’s the regional body of the CoderDojo movement in the country. It’s a privately sponsored initiative providing free tech education for kids aged 7-17.

DojoGirls is an initiative that is held annually. The event’s main objectives are to excite girls’ curiosity about technology, provoke girls’ interest in STEM, change gender stereotypes and present female role models.

The mentors are IT specialists and tech amateurs who generously volunteer their time and knowledge.

 

Details

Уебсайт

Target audience

Digital skills in education

Digital skills for children

Level

Basic

Intermediate

Digital technology

Digital skills

Programming

Organisation

CoderDojo Bulgaria in partnership with SAP, Telerik Academy and Digital National Aliance.

Country 

Bulgaria

 

Type of the initiative

National initiative

BULGARIA: KIDS INCREDIBLE TECHNOLOGY AND ENGINEERING PROJECTS

By Audience, Basic digital skills, Bulgaria, For children, INSPIRATION: Initiatives, National initiative, TechnologyNo Comments
BULGARIA: KIDS INCREDIBLE TECHNOLOGY AND ENGINEERING PROJECTS

03.04.2023 |

Kids Incredible Technology and Engineering Projects is 72-hour free tech event for kids aged 7 to 17. The event includes a project exhibition, competition and tech workshops.

KITE Projects – is the most exciting adventure of the year! The technology event for the youngest innovators, creators and entrepreneurs!

Kids from Dojo clubs all over Bulgaria have 3 months prior the initiative to develop their projects.

During the event hundreds of inspirational projects are being presented in front of judges and kids have opportunity to enter the world of innovations and ultimately entrepreneurship. Each of the projects is rewarded for the effort and enthusiasm spent on it.

The main objectives of the KITE Projects are to deliver the necessary skills to create a generation of digital creators, innovators and entrepreneurs; empower the youth to launch their projects; provide additional workshops and incubators and introduce the kids to entrepreneurs, innovators and industry leaders.

The event is held annually in a hybrid format.

Details

Target audience

Digital skills in education

Digital skills for children

Level

Basic

Intermediate

Digital technology

Digital skills

Organisation

CodorDojo Bulgaria and Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

 

BULGARIA: AI&I FACTORY

By AI & ML, Audience, Bulgaria, In education, INSPIRATION: Initiatives, National initiative, Без категорияNo Comments
BULGARIA: AI&I FACTORY

31.03.2023 |

 The pilot edition of the AI & I Factory educational program is a series of activities culminating in a hybrid hackathon for young entrepreneurs focused on the practical application of AI for good and ethical causes. Students from various universities collaborated in the process of creating and presenting startup ideas supporting the healthcare system, urban environment, and education.

AI&I FACTORY brings together experts and students in activities aimed at co-developing knowledge and culture oriented towards changing the future through the power of technology and cross-sector collaboration.

The pilot project of the AI & I FACTORY initiative was successfully launched in November 2022. CHALLENGE 1.0 is a series of activities culminating in a hybrid hackathon for young entrepreneurs focused on the practical application of AI for good and ethical causes. Students from different majors are visiting Sofia Tech Park’s lab complex, consisting of 11 innovative labs offering the opportunity to generate and test ideas for scientific and business projects in different research fields. Participants are going through a series of lectures and mentoring sessions that introduced them to the basics of artificial intelligence, its application in various fields, and what are the key steps to form the foundations of a successful startup. Finally, participants are working in mixed teams on creating and presenting their own AI-based startup projects. The best team is presenting their project idea on stage at the event called “The Bulgarian Davos” – Powers Summit 2022. In addition to the knowledge they’re gaining, the participants are getting visibility of their projects and additional development opportunities.

AI & I FACTORY initiative’s mission was deepening the understanding of the role and potential application of AI in human everyday life, encouraging experiments in the tech field, and attracting more women and youths into the tech and especially the AI industry.

Details

Уебсайт

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills in education

Level

Basic

Intermediate

Digital technology

Artificial Intelligence

Organisation

Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

BULGARIA: AI N’ CYBER 2022

By AI & ML, Audience, Bulgaria, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, INSPIRATION: Initiatives, National initiativeNo Comments
BULGARIA: AI N’ CYBER 2022

31.03.2023 |

 AI N’ CYBER Conference 2022 was a conference for the latest cutting-edge technologies, trends, and challenges in the fast-evolving world of cybersecurity and artificial intelligence.

A two-day conference, “AI N’ CYBER Conference 2022”, aimed at gathering experts in the fields of cyber security, artificial intelligence, and machine learning; IT consultants; business intelligence analysts, intelligent system engineers, developers, business leaders, business managers, CEO, CIO, Governmental officials, Internet Attorneys, Start-up representatives, entrepreneurs, students, graduates, IT enthusiasts to examine the topic of cybersecurity and use of AI – ethical norms, standardization norms by international organizations such as OECD, EU regulation and use of emerging and disruptive technology for security and defense in NATO countries.

The conference presented responsible solutions to public challenges through trustworthy lectures and discussions focused on AI and showcasing the cybersecurity risks brought by the accelerating digital transformation. It addressed the necessary steps towards national digital transition in Bulgaria – a country positioned as a digital innovations hub in the South-eastern Region with a recognized pool of experts. Furthermore, during the first day of the AI N’ CYBER CONFERENCE 2022, aside from the Main stage were organized cyber workshops, provided by world-known leaders from the cyber security industry. Each workshop provided paralleled networking opportunities and stimulated the debate and discuss challenges and opportunities, possible ways to address the issues of how best to prepare for the digital transition, and the most suitable framework in line with the best practices and international standards and guidelines.

Overall, the AI N’ CYBER Conference 2022 presented a platform where responsible solutions to societal challenges connected to the digital sector can be presented and to shape the necessary steps towards a national digital transition in Bulgaria. Public sector and government representatives from Bulgaria and abroad, as well as senior officials from the European Commission, European Investment Bank, and NATO, shared experiences and discussed best practices, strategies, and skills needed for the successful deployment of digital tools to build a sustainable and secure digital infrastructure in Bulgaria. The promotion of artificial intelligence was also addressed as one of the key factors to ensure the competitiveness of the European economy. Private businesses in Bulgaria presented success stories related to the integration of artificial intelligence and machine learning, local innovative developments, and opportunities for cross-sector collaboration. Cyber industry leaders introduced the audience to the new realities in digital security, the change in cyber-attacks after COVID-19 and during the Russia-Ukraine war, and strategies to build good cybersecurity habits.

Details

Уебсайт

Target audience

Digital skills for all

Digital skills for ICT professionals

Level

Basic

Intermediate

Digital technology

Artificial Intelligence

Cybersecurity

Organisation

Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

BULGARIA: RAILS GIRLS

By Audience, Audience, Basic digital skills, Bulgaria, In education, In education, INSPIRATION, INSPIRATION: Good practices, Public, Software engineering, TechnologyNo Comments
BULGARIA: RAILS GIRLS

31.03.2023 |

 Rails girls is a two-day free workshop that targets women with little to no experience in the field of programming and technology. The goals of the program are to expose as many women as possible to a largely male-dominated industry.

The project held its 14th edition (in Sofia) this year. For 14 consecutive years, this adaptation of this international initiative has contributed a lot to the digital space in Bulgaria.

Background and aims

The project presents a successful approach and training that has introduced many women, previously hesitant, to join the programming and technology sphere. The project mostly promotes 3 of the 4 pillars of the Digital Skills & Jobs Coalition. Mainly, Rails Girls stresses digital skills for all women, as there is an overbearing minority in this field. The main promoter of the event is the focus on education – the event strongly supports teaching and digital skills learning transformation by creating a good environment for an entryway into the digital sphere.

Less dominant is the emphasis on digital skills for the labor force and ICT professionals as the good practice mostly relies on people joining who have had no previous experience into the field. However, with the main goal being introducing more people to the field, in the long term, the project largely contributes to the development and expansion of the digital skills sphere in the country where it is practiced. 

In the region and to an extent part of the EU as well, despite some recent policy changes, there is still a large discrepancy between the number of men and women in certain sectors. With technology and programming being one of the fastest developing ones, the role of women should be promoted, not only because it brings forth equality but also because it promotes more people into joining the sector, thus further expanding it and presenting for new opportunities in the digital landscape.

Why is this a good practice? 

The initiative is so successful because of the approach: the friendly and inspiring environment, as well as the opportunities that occur in it, drive more and more women into joining the initiative. One of the most beneficial things is the duration: people don’t have to sign up for a course that lasts months but instead commit a small portion of their time and give a chance to a new activity that they have always wanted to try out. 

In addition, so far this project has carried out 14 editions of the event in the capital of Bulgaria, Sofia, 2 in Varna, 1 in Burgas, and 1 in Vratsa.  This project has been described well on social media and the website, giving more than sufficient information regarding its practice. The goal of the initiative is not to give a detailed programming course; rather, it aims to serve as an introductory stepping stone that women interested in the digital field could use to gain a better perspective and enter the programming sector.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital Skills

Programming

Level

Basic

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Digital National Alliance

TEENS IN AI – BULGARIA:

By AI & ML, Audience, Bulgaria, For children, In education, INSPIRATION: Good practices, International good practice initiative, Public, TechnologyNo Comments
TEENS IN AI - BULGARIA

31.03.2023 |

The Teens In AI initiative, launched at the AI for Good Global Summit at the UN in May 2018, exists to inspire the next generation of ethical AI researchers, entrepreneurs, and leaders who will shape the world of tomorrow.

 

Main activities, outreach, and mission

 

Through a combination of hackathons, accelerators, and bootcamps together with expert mentoring, talks, company tours, and networking opportunities, the programme creates a platform for young people aged 12-18 to explore AI, machine learning, and data science.

Since its start in 2015, Teens in AI has reached over 9.000 young people in over 140 cities worldwide.

Organized twice a year, global AI hackathons for teenagers are one of the main activities of the initiative. During those campaigns, locations from across the globe participate in local events where teams develop and pitch technological solutions tackling a UN Sustainable Development Goal (SDG) to determine the winner.

Being on the mission to attract more people to new technologies, achieve more efficient use of digital potential, and support the development of the ICT sector in Bulgaria by encouraging young people to pursue computing and technology, the Digital National Alliance in Bulgaria is the lead organizer of the event for Bulgaria two times in a row – in October 2021 and in March 2022.

During the Bulgarian editions, within 5 days students aged 12-18 developed innovative solutions using AI  to support the UN Sustainable Development Goals.

See three of the projects developed:

Christina de Bruin, who is a UNICEF Representative to the Republic of Bulgaria, shared this in her speech for the opening of the first Teens In AI hackathon in Bulgaria:

The initiative aims to democratise AI and create opportunities for underrepresented talent and give young people and especially girls early exposure to AI which is being developed and deployed for social good.

“We cannot allow half of the world’s talent – girls to be excluded from the spheres of artificial intelligence and technological solutions which are extremely important nowadays. Greetings to the organisers of the initiative!”

Why is this a good practice?

 

During strict pandemic restrictions due to COVID-19, DNA managed to successfully conduct two consecutive Teens in AI hackathons in an online format. This allowed the engaging a wider range of children from all over Bulgaria, including representatives of minority groups.

As a result of the events, over 100 children from different backgrounds, with zero technical skills and with extensive experience in programming as well, developed nearly 20 innovative AI-based projects, the best of which were evaluated by the international jury of Tees in AI.

“I took part in the hackathon because I think it is important to keep abreast of global problems and look for solutions to them. Artificial intelligence has great potential and I believe that it can help us create a better world for everyone”.

– Elena,16 years old, who took part in both of the Bulgarian hackathons.

Another participant in the latest Bulgarian edition of Teens in AI echoed this positive feedback, stating that the initiative is:

“A hackathon, where you don’t need to miss school and yet you’re developing a project, where you not only code, but develop an entrepreneurial plan with target groups, income sources, partners and so on.”

The Teens in AI initiative spreads more and more all over the world, being launched in around 25 countries.

If you would like to connect with and inspire the next generation of tech and AI thinkers, co-host a hackathon, or support the initiative, read more here.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Artificial Intelligence

Level

Basic

Intermediate

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Digital National Alliance

BULGARIAN NATIONAL PROGRAM “DIGITAL QUALIFICATION”

By Audience, Basic digital skills, For ICT professionals, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Scope of the strategy, TechnologyNo Comments
BULGARIAN NATIONAL PROGRAM "DIGITAL QUALIFICATION"

10.03.2023 |

The National Program “Digital Qualification” aims to respond to the need for targeted efforts and investments to ensure high-quality training of students, teachers, and lecturers in the face of the digital transformation of education. The program is aimed at ensuring that the education system has personnel with a high level of digital competence and a mindset for continuous improvement throughout their professional lives, as well as teaching their own experiences and knowledge.

The program recognizes that the digitalization and implementation of artificial intelligence have placed new, qualitatively different requirements on the nature and characteristics of teaching in schools and universities. The specific public challenges that the program is aimed at addressing include stimulating higher education institutions to improve the quality of education and the teaching process, enhancing the prestige of the teaching profession among ICT specialists, and updating teaching methods to include innovative approaches and modern learning platforms.

The goal of the program is to retrain teachers from other disciplines and train representatives from practice to teach disciplines related to ICT and digitization at different levels of the education system. Within the program, teachers from various subjects in the secondary education system will also be trained to improve their digital skills and competencies and to provide them with opportunities to retrain as teachers of computer science and information technology.

The program is aimed at teachers from state universities accredited under the Higher Education Act, teachers from the secondary education system, and representatives of the business community who want to start teaching and lecturing. Qualification training is provided to teachers, lecturers, and representatives of the business community, distributed in groups. At the end of the training, a certificate is issued based on a conducted test. Teachers who have successfully completed the training and obtained the relevant certificate will organize a seminar at the relevant university with the presence of a representative from the Ministry of Education and/or a lecturer from the training team.

The program lasts 36 months, and the total budget is BGN 2,000,000. The program is financed through the European Social Fund and the national budget.

Details

Website

Target audience

Digital skills for all

Digital skills in education

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Ministry of Education

Roadmap

05.03.2021 – 05.03.2024

Latest update of the strategy

05.03.2021

Budget

Total budget: 2 000 000 BGN
– 1st year: 800 000 BGN individual value
– 2nd year: 800 000 BGN individual value
– 3rd year: 400 000 BGN individual value

Stakeholders involvement 

Ministry of Education and Science
Universities

Programme your future: Educational pool for universities

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Programme your future: Educational pool for universities

10.08.2022

Training young people with the skills and competences required by market players is key to fostering market growth in IT and other sectors, especially where the desired growth is linked to the efficiency-enhancing use of digital technologies.

Academic education is often criticised for not following the rapidly changing technological developments, especially in the IT sector. The average age of teachers in Hungarian IT training is high, and a large percentage of teachers do not work on the market, they only teach. The IT sector, on the other hand, needs up-to-date market knowledge. The aim of the educational pool initiative is to ensure that the knowledge acquired by university students during university hours is truly up-to-date, practical, and from the industry, so that after graduation they have the skills and knowledge that market players need.

Programme your future

The aim of the large-scale Hungarian national project ‘Programme your future!’ is to increase the number of graduates in the IT field in the coming years, thereby contributing to reducing the current shortage of qualified IT staff. This is becoming increasingly important from a national economic point of view. The project’s main task is to improve the labour supply and support the development and training of IT competences in higher education, in order to ensure that the training system provides marketable knowledge that meets the needs of economic operators. Ultimately, the project is working to make university students familiar with the technologies used by ICT companies. This is supported by the Operational Programme using ESF funds. IVSZ is responsible, among other things, for the concept of the so-called Teaching pool and the implementation of the service.

Why is this a good practice?

The aim of the programme component is to extend existing and new cooperation between higher education institutions and ICT companies operating in their environment, and to involve market professionals of companies in the practical training of universities. A priority objective is to integrate the practical knowledge and experience of companies into IT higher education training programmes in order to provide students with practical technological, market and business knowledge and competences in addition to theoretical knowledge during the training. This project element supports the development of cooperation between the two parties and provides practical support for concrete educational cooperation.

The biggest advantage of the teaching pool activity for companies is that they can bring real market knowledge to the universities, which will later be required from the employees in practice. In addition, it can significantly facilitate recruitment, as these courses provide a platform for them to meet students, to identify talented students, who can later be employed by their company either as trainees or as full-time employees.

The pool is also important for universities, as there is a general feedback that universities lack competent teaching staff due to a lack of practical knowledge or capacity.

The main areas of focus are:

  • Agility
  • Devops
  • Artificial intelligence (AI)
  • Native cloud
  • Data science
  • Testing security
  • Low-code platforms
  • Embedded system technologies
  • 5G

How does it work concretely?

An intermediary company was selected to implement the teaching pool service. Universities may determine their tutoring needs at the beginning of the academic year. For example, they have an AI course, but they don’t have an instructor. The university may send a request for a lecturer to the intermediary company implementing the service (the company was selected as a result of a procurement procedure). The university can have a specific ideal trainer in mind, whom it would like to invite (but cannot pay him), or it can turn to this intermediary company without a specific person (in this case only the fact of the tutor’s demand is fixed). If the university had a target person, the Mediator hires and invites the person, concludes a contract with him/her, supports the process until the completion of the training and pays a fee to the instructor. If the university does not have a person in mind, the Intermediary searches among the former teachers already used within the service (teacher pool), or if there is no person matching the specified search criteria, it searches the database of an IT company for a suitable person. Invited guest speakers become members of the pool immediately after the first teaching session. The resulting database (pool) is the property of the project. For GDPR reasons, the list of trainers (nor the list of companies where external trainers work) is not public, only information about the types of trainings implemented and the focus areas of the trainings is published.

So far, this pool has been implemented 4 times (4 public procurements for 1-1 academic year).

A control point has also been introduced to ensure the quality of the rigorous processes of trainer placement. The need to involve a guest lecturer from the market crystallises at universities sufficiently early, before the start of the academic semester, at which point they must submit their tutoring needs. Once the lecturer has been selected, the lecturers and the university must jointly submit the topic description of the planned course to a “body” (3 members) that will check whether the course covers eligible areas (areas where there is currently a lack of knowledge in the labour market). A topic description may be rejected if it does not provide market knowledge (e.g. Introduction to Computing Fundamentals) or if the topic is not requested/requested by market participants. Of the members of the Board of Trustees, 2 are IT specialists and 1 is a labour market expert. Each expert shall state his or her own position, reasons and shall decide by consensus. The “Board” examines each topic description.

Instructor needs may include an instructor to develop both hard and soft skills. For example, an IT life course to develop soft skills was supported, presenting project management methodologies and practices. IT companies complain a lot that recent graduates do not have the appropriate soft skills, e.g. project-based thinking.

After accepting the topic description, the trainer prepares for the course and delivers the lecture. This can be a single lesson or an entire course. After the training, the placement company completes the administration process and pays the instructor. The project shall also make the corresponding payment to the intermediary at regular intervals.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Level

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Start date

01.01.2016

End date

31.07.2023

The Informal School of IT in Romania

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
The Informal School of IT in Romania

24.05.2022

The Informal School of IT was launched in Romania in 2013, and since then it has created the opportunity for more than 15,000 graduates to find professional orientation related to jobs in the IT industry.

The School provides students with mentors with strong technical background and vast professional experience, a flexible and easy to adopt learning schedule, and technical educational programs adapted and kept up to date with the latest market requirements and trends.

The courses calibrated to the current market needs, the flexible schedule, the access to the community of experienced mentors, the soft-skill sessions, and the technical mentorship and coaching sessions represent a set of good practices to support graduates to move forward in their potential IT professional paths.

On the side of the students, this informal process mixing training, coaching, and mentoring, facilitates graduates to approach a career in the IT industry and to acquire sufficient technical skills to carry out a technical job interview successfully. At system level, The Informal School of IT has become a bridge that connects the educational system and the labor market. All courses are aligned with specific needs of IT companies and include both soft skills and career training sessions, for a complete learning experience. The impact can be easily observed throughout the entire IT market in Romania, with the School’s learning programs helping to address the ever-growing need for IT specialists and creating a new recruitment channel for employers.

Furthermore, The Informal School of IT experience has proven that learning digital skills is not dependent on age, gender, previous studies, professional experience etc. Students come from a variety of industries (HORECA to arts, banking, theology, sales, sociology, tourism, and so on) and there is no age limit to sign up. The only condition for enrolling is the knowledge of Romanian, since students can access courses online, from anywhere in Romania or even the world.

The initiative was launched in Cluj-Napoca in 2013, and then expanded to 6 more of the biggest IT hubs in Romania (Bucharest, Iași, Timișoara, Brașov, Craiova, and Sibiu) and to the Republic of Moldova, taking the established good practices developed in Cluj-Napoca to all these new locations. Additionally, during the COVID-19 pandemic, all the courses were moved online, making the School even more effectively accessible to all Romanian speakers passionate about IT.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Private

 

Country providing the good practice

Other

Date

01.01.2013

DigiBEST – research and promotion of digital transformation for SMEs

By Country providing the good practice, EU Initiatives, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public-private, Type of initiative of the good practiceNo Comments
DigiBEST - research and promotion of digital transformation for SMEs

17.05.2022

In 2019, the Ministry of Environmental Protection and Regional Development of Latvia (MoEPRD)  launched the Digital Transformation of Business Environment project (Digi BEST), implementing the European Structural and Investment Funds Objective for territorial cooperation (INTERREG EUROPE – Interregional cooperation program – 2014-2020). Seven partners from six countries/regions are participating in the project: Austria, Italy, Latvia, Norway, Portugal and Spain (partner countries). The University of Latvia is participating in the project as an advisory partner.

The initiative aims to promote and support the competitiveness of SMEs and offer solutions for the digital transformation (DT) of SMEs in European rural areas, using modern technologies and new innovative business methods, and promoting sustainable and inclusive growth in Europe and its regions.

In the first phase, from August 2019 to July 2022, the state of play for SMEs digital transformation process was assessed, for each partner country, also raising awareness and sharing experience on challenges and needs and supporting an interregional learning process around these topics. As a result of the first phase, each project partner developed an Action Plan related to their chosen Policy Instrument to strengthen the digital transformation in business. The second phase of the project was carried out from August 2022 to July 2023 and implemented the defined Action Plan.

The total funding of the project is more than 1.5 Million Euro.

DigiBEST project in Latvia

The initiative established a working group with representatives from the Ministry of Economics, the Ministry of Education and Science, the Ministry of Environmental Protection and Regional Development, the State Employment Agency, the Union of Local Governments of Latvia, Vidzeme, Kurzeme, Riga and Zemgale regions, Jelgava Municipality, Zemgale Region Competence Development Center, Jelgava Region, Latvia Information and Communication Technology Association, Latvian IT Cluster, Latvian Chamber of Commerce and Industry, Latvian Employers’ Confederation, Latvian Open Technology Association, Ventspils Digital Center, ans Latvian Investment and Development Agency.

The Digital Transformation Guidelines for 2021-2027 outline how Latvian companies do not fully use their digitalization potential yet (Latvian business is behind EU average and no significant progress has been made in the integration of digital technologies in companies). Latvian companies are still under-exploiting the potential of online sales of goods and services, lagging significantly behind the EU average in terms of percentage of e-commerce revenue from SMEs. Only 11% of SMEs sell goods online, below the EU average of 17.5%. The share of SMEs trading across borders is still below the EU average as well, with only 6.6% of all SMEs compared to 8.4% in the EU as a whole and only an average of 5.3% of SME revenue comes from the online segment. Businesses have limited use of electronic information exchange, e-cloud computing and social media, and only 7.7% of businesses use big data.

The DigiBEST initiative has tackled these challenges with various national activities.

Regional Study about digital transformation and its impact on SMEs, including surveys with entrepreneurs and managers was carried out, followed by a Peer Review exercise involving experts from Norway and Austria to assess Latvian SMEs digital transformation and provide conclusions and recommendations on how to promote it in Latvia, also improving the impact of policy instruments (ERDF and Recovery and Resilience Facility). During the implementation of the project, examples of good practice were also identified – both in Latvia and in the partner countries –  to promote exchange of experiences and transfer of knowledge. Finally, 6 working group meetings and 15 individual meetings with stakeholders were organized, to actively involve them in the activities, since stakeholders play an important role in the implementation.

As results of these activities, a Business Digital Roadmap (Roadmap) was developed, as a tool to help decision making to build the Action Plan. Furthermore, as result of the recommendations, a regional Action Plan for 2022-2023 was defined, which includes various actions: one-stop platform towards SMEs Digital Transformation, Knowledge bank with useful resources for entrepreneurs and a SME Digital Maturity Test to provide individual consultation and trainings. These activities are being implemented by the Latvian Investment and Development Agency and the Latvian IT Cluster.

DigiBEST projectvideo.

@DigiBEST project

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital Skills

Level

Middle

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Other

Date

01.08.2019

Training of civil servants in Cloud Computing Technologies- Greece

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Training of civil servants in Cloud Computing Technologies- Greece

16.05.2022

Training of civil servants in Cloud Computing Technologies is a skilling and upskilling initiative which was launched in Greece in December 2021. It is coordinated by the Ministry of Digital Governance, in cooperation with the Ministry of the Interior, the National Centre for Public Administration and Local Government and Microsoft, in the framework of the activities of the Greek National Coalition for Digital Skills and Jobs. The initiative aims to train public civil servants on topics related to cloud technologies and digital literacy.

These training programmes primarily adress executive managers in Public Administration and Local Government, who have an educational background related to ICT. The training programmes cover a variety of topics, involving mainly the use of Azure (e.g. Azure Data Fundamentals, Azure AI Fundamentals, Azure Security Technologies, Azure Engineer Associates, and many more), as well as courses about security and internet protection (e.g. Security, Compliance, and Identity Fundamentals, Security Operations Analyst Associate, Information Protection Administrator Associate).

From June 2021, more than 73 training courses have been completed and over 2.000 Greek public sector executives have been trained. The long-term goal of this initiative is to train more than 20,000 civil servants in basic and specialised digital skills in cloud technologies, by the end of 2025.

The outcomes of this initiative have direct impact on many aspects of the involved publication administrations in Greece. On one hand, for the first time civil servants have access to specific training in cutting edge technologies, such as cloud computing as a strategic choice for the country’s digital transformation. As cloud services are continuously developing, Microsoft’s role in this partnership ensures that civil servants are continuously updated on cloud technologies. This wa cloud technology literacy will be accessible to all civil servants, since the courses are open also to regional and local authorities’ employees. Furthermore, this programme supports the adoption of cloud technologies in the Greek public sector. Cloud technologies offer unlimited opportunities for data savings and public bodies do not have to purchase software or expensive servers and data storage facilities, therefore, as a result, operational costs and bureaucratic burdens can be reduced. Finally, the adoption of cloud technologies promotes the digitisation of public administration and contributes to digital governance.

There are numerous factors that guarantee the sustainability of this initiative. There is a variety of actors (three from the public sector and one from the private sector) coming together to implement a long-term public policy, and there is a central planning with specific targets. Each partner brings in their own remit and expertise. The Ministry of Digital Governance is the authority in charge for the digital transformation strategy in Greece; the Ministry of the Interior is responsible for human resources development in the Greek public sector; and the National Centre for Public Administration and Local Government is the strategic training agency for civil servants and employees of regional and local administrative authorities. Furthermore, Microsoft’s participation,  through its corporate initiative ‘GR for Growth’, ensures that the training courses are aligned with the latest digital technology. Microsoft is a pioneer in cloud technologies and offers a number of digital business tools that help users improve their digital literacy, better organise their work, be interactive and create. In conclusion, this initiative has great potential for success an it can be used as a good example of synergies between the public and private sector.

Finally, this initiative is aligned with the Digital Transformation Bible 2020-2025, the national strategic document for the digital transformation of Greece for the period 2020-2025, as one of the objectives of the strategic pillar “Digital skills and competences”. One of the objectives of this pillar is to improve civil servants certified digital skills.

Details

Target audience

Digital skills for the workforce

Digital technology

Level

Basic

Middle

Advanced

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Start date

08.12.2021

End date

31.12.2025

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

13.05.2022

The Skills Labs, developed by the Ministry of Education of Greece, member of the Greek National Digital Skills and Jobs Coalition, give children the opportunity to discover and cultivate multifaceted knowledge, skills and inclinations, in order to become active citizens in a changing environment with challenges related to the use of new technologies. This action is aligned with the Digital Transformation Bible 2020-2025, the national strategic document for the digital transformation of Greece.

The goals of the programs have been determined based on the so-called skills of the 21st century: life skills, soft skills and technology and science skills. The addressed skills include critical thinking, creativity, collaboration, communication, flexibility and adaptability, initiative, organizational ability, empathy and social skills, problem solving, digital and technological literacy.

The Ministry of Education has included the Skills Lab in the compulsory timetable of all kindergartens, primary and junior high school from September 2022, after the pilot implementation in 218 schools across the country. According to the Statistical Service, the students who are expected to benefit from this initiative are about 1.000.000.

The program and training material of the Skills Labs are grouped into four thematic pillarsfrom the Global Indicators of Sustainable Development (environment, well-being, security, civil society, modern technology and entrepreneurship) and is adapted by age group.

Children’s digital skills are given the opportunity to be cultivated in several topic units, such as the so called 21st Century Skills (e.g. Digital Communication, Digital Collaboration, Digital Creativity, Digital Critical Thinking, Combined Digital Skills technology, etc.) and Digital Citizenship Skills (E-Government, Safe Browsing, Protection from Technology Addiction, etc.). Also, more specialised skills in engineering technology and computer science are taught (e.g. creation and production of digital content, use of new technologies etc. Finally, Media Management Skills (Computer literacy, Digital literacy, Media literacy, Internet security, Robotics with modeling and simulation skills and computational thinking) and organisational and mind skills such as Strategical thinking, problem solving and many more.

The pioneering program of Skills Labs is published in the collective edition of the Network with Good Practices for Quality in Global Education (GENE Award 2021 Compendium of Quality in Global Education) and can be a good practice for other countries.

Details

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Date

01.01.2021

Digital Opportunity Traineeships

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Other, Public-private, Type of initiative of the good practiceNo Comments
Digital Opportunity Traineeships

29.05.2023

Funded by the European Commission, the  Digital Opportunity Traineeships is a training initiative that acts as a bridge between students and digital talents on one side, and companies and prospective employers on the other. The ultimate aim of the initiative is to connect companies with digitally competent candidates, and this translates to virtually any sector in the EU. Direct technology experience is now needed for tech fields like cybersecurity, machine learning, big data and others. These emerging technologies are increasingly integrated in different sectors: from manufacturing and farming, to health and financial services.  Participants can also opt to enrol in placements with a focus on web design and development or software to enhance their digital skills in a business context.

A computer-literate workforce is vital to maintain Europe’s global competitiveness in a fast-changing world

The Digital Opportunity Traineeships was launched in 2018 under the umbrella of Erasmus+ and received funding from the European Union Horizon 2020 programme. The initiative aims to tackle the high levels of youth unemployment by bridging the skills gap between the workforce and recruiters, and connecting students to prospective employers abroad. At the same time, the initiative also supports business and SMEs, who often experience time and resource constraints and struggle to find digitally competent employees. The goal of the Digital Opportunity Traineeships is to inspire students and graduate from all disciplines, not just the ones with a technology focus, to embark on traineeships in order to strengthen their digital competences, increase their employability prospects and provide them with an opportunity to gain valuable experience abroad. The traineeships can also be combined with a study period abroad and can last anytime from 2 to 12 months. For more intensive subjects such as architecture or medicine, traineeships may be extended to 24 months.

Who can apply for the DOTs?

To be eligible for the Digital Opportunity Traineeships, you must be a recent graduate, based in one of the Erasmus+ Programme Countries, or a student, participating in higher education mobility activities in one of the following countries (hyperlink same as previous). More information and eligibility considerations can be found through local participating universities. Trainees receive financial support, averaging around €500 per month, with the exact amount depending on the country of residence. Grants are generally managed through the individual universities and do not require funding on the side of businesses (companies have the option of topping up the grants).

Why is this a good practice?

The Digital Opportunity Traineeships initiative is a good practice not only in terms of its success in fostering the development of advanced digital skills, but also in relation to its strong link with facilitating employment prospects. It has a wide outreach: the platform offers a way for students to locate relevant traineeships abroad, not only limited to a specific emerging technologies, but also to related ICT areas like digital marketing or general IT skills. As of January 2021, the platform collates more than 180 opportunities throughout Europe, both online and face-to-face. The programme has also succeeded in building a strong base of relevant and active stakeholders from more than 30 countries. The Digital Opportunity Traineeships is a scalable initiative in the context of the target group of students, and offers an easy-to-search and navigate database.

Details

Target audience

Digital skills for ICT professionals

Digital skills in education

Level

Advanced

Expert

Funding of the good practice

Public-private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Technology Ireland ICT Skillnet

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Technology Ireland ICT Skillnet

04.05.2021

ICT Skillnet Ireland is a national agency supporting businesses in Ireland to address their skill needs by promoting and facilitating enterprise training and workforce learning, especially in the context of small and medium sized enterprises (SMEs). It also targets jobseekers and employees looking to upskill or reskill, through capacity-building initiatives and resources, with the aim of driving further employment.

About ICT Skillnet Ireland

Skillnet Ireland was established 1999 and is funded from the National Training Fund through the Department of Further and Higher Education, Research, Innovation and Science. Nationwide Learning Networks (groups of companies within the same industry sector or region) coordinate the training and assist SMEs in identifying their skill needs. The Learning Networks receive funding from Skillnet to subsidise the training of companies. Technology Ireland represents the Learning Network for the provision of information and communication technology (ICT) skills.

The training programmes listed are partly free or paid, intensive short-term (upskilling) courses to MSc (Masters level) programmes. Unemployed learners receive free courses and can participate in conversion programmes, including a certificate in emerging technologies. Work placements within ICT companies are also offered.

In March 2021 ICT Skillnet Ireland launched Future in Tech, an initiative comprising of 9 tech skills programmes to help jobseekers with no technological or digital background to understand and develop the digital skills they need to access a rapidly changing job market.

Why is this a good practice?

Since its launch, the initiative has been successful in ameliorating the national landscape when it comes to digital skills, jobs and employment for the labour force and citizens alike. So far, over 30 accredited courses on different technology topics of relevance have been launched.

Skillnet Ireland currently supports over 22,500 businesses nationwide and provides a wide range of valuable learning experiences to over 86,500 trainees. ICT Skillnet Ireland also launched Ireland’s first masters-level higher education programme in Artificial Intelligence (2018) and has continued expanding and developing its network through distance and blended learning opportunities, industry-led programmes, engagement of stakeholders, and continuous commitment to funding. The qualification courses produced by ICT Skillnet have also proven successful in leading towards a qualification recognised by employers and have contributed to increasing employability on a national level, evidenced by high employment progression rates.

Over the last 20 years, ICT Skillnet Ireland has achieved tremendous results. More than 5,000 companies have participated in workshops and training provision in advanced digital skills, and basic skills required for the digital transformation. Over 12,000 professionals have been trained with critical tech skills for key industries – a major contribution to Ireland’s efforts towards the Digital Decade. 

Details

Target audience

Digital skills for all

Digital skills for the workforce

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Demola – Finland

By INSPIRATION: Good practicesNo Comments
Demola - Finland

30.04.2021

Demola is a Finnish-born, now-turned international innovation challenge platform, which brings together university students and local, European, and international companies to work together on co-creation of different projects, service concepts and demos. The aim of the initiative is solving real social challenges in an impactful way, by ensuring every project leads to a concrete result (whether it is a new concept, demo or prototype).

About this initiative

The initiative was launched in Tampere, Finland, in 2008 as a response to a call for a more practical, multidisciplinary and co-creation type of overall ecosystem by industry leaders and decision-makers, with part of the initial development enabled by the European Regional Development Fund (ERDF). Demola attracts major actors and stakeholders from industry and academia, such as Nokia and many local and regional universities.

Demola’s co-creation concept was developed based on research and analysis of leading innovation centres, with the goal of delivering concrete results in a more customer-focused, agile, cost efficient and effective way. The projects, developed via the platform apply this methodology as well to maximise the impact of using innovative methods and collaboration between talented students, companies, business executives and universities.

Why is this a good practice?

Since its inception in 2008, the innovation platform has grown, with innovation challenges currently involving more than 50 universities, 750,000 students, and some of the world’s leading companies, businesses, and institutions.  More than 5,000 projects have been conducted globally, engaging participants from 1,200 universities across 62 countries in the past year alone. 

Demola has helped Finland contribute to the EU Digital Decade target of 20 million ICT specialists by 2030. The program’s outcome include improved employability chances for students, increased innovation capacity for organisations, and specific improvements in areas like digital healthcare and sustainability.

Demola scores high in accessibility. The 2020 pandemic accelerated this process, making the co-creation platform a preferred option for students and companies. Since then, participants from more than 100 universities have taken part, reinforcing its international and interdisciplinary approach. Behind the success of the initiative is its ability to bring together academia and industry and empower students to apply their knowledge in environments where they can have the most impact. At the same time, Demola supports companies and especially SMEs, to remain competitive in rapidly changing industries.

Details

Target audience

Digital skills for the workforce

Digital skills in education

 

Level

Middle

Advanced

Expert

Funding of the good practice

Private

 

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Date

01.01.2008

Institute for the future (IFF)

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Institute for the future (IFF)

30.04.2021

The Institute For the Future (IFF) is an interdisciplinary research centre at the University of Nicosia (UNIC) in Cyprus, which aims to improve the development, deployment and uptake of emerging technologies, and contribute to their successful application in industry, education, and government. The research centre also dedicates resources to researching and evaluating emerging technologies’ impact on employment, wealth inequality, and work and social life. The mission of the IFF is to educate the leaders of tomorrow, develop knowledge and encourage knowledge-sharing, and help society prepare better and respond to future challenges.

About this initiative

The IFF initiative was born out of an ambition to explore the extent to which emerging, new technologies will spark a rapidly-accelerating societal change. Technologies like AI and blockchain may bring about a range of disruptions – but as they begin to reach maturity and new synergies are being developed every minute – they are expected to incur compounding effects on economic sectors, social and legal systems, income distribution, government, education and healthcare. All of this raises fundamental questions on how future society should be organised: and the IFF initiative attempts to address them.

IFF has educated over 145,000 students in academic and professional training courses, while “hosting the world’s largest team of faculty and staff focused on crypto-assets and blockchains”. It serves as the academic lead for the EU Blockchain Observatory and Forum (EUBOF), a European Commission initiative aiming to accelerate the development of blockchain within Europe. The EUBOF project finished in June 2024, providing a range of resources targeting those new to blockchain technology, and offering basic knowledge and insight into blockchain’s various applications. The recently inaugurated Open Metaverse Initiative (OMI) further showcases UNIC’s commitment, focusing on academic, research, and policy dimensions of the metaverse, emphasizing open public systems.

Why is this a good practice?

The Institute for the Future achieved considerable impact since its kick-off back in 2013, in part, due to the international outlook of the University of Nicosia (educational programmes are predominantly offered in English; and the university is the largest institution in Southern Europe when it comes to the provision of formal education programmes in English). The university is the leading formal education institution on blockchain and has been the first one to publish blockchain certificates and accepting bitcoin as payment for tuition fees. A large portion of the courses are available online and in English, incorporating a variety of different formats: a testament to the initiative’s scalability. The MOOCs developed by the centre have had a wide outreach, with more than 35,000 students from 95 countries enrolled. In addition, the master’s programme Blockchain and Digital Currencies of the university has succeeded in educating more than 650 students since 2014.

Today, IFF is home to the largest blockchain and metaverse student community in the world and partners with more than 100 research organisations from all over Europe and the world. IFF has supported the distribution of over €8 million in competitive European Commission research grants since 2017. 

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Artificial Intelligence

Blockchain

Level

Basic

Middle

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

University of Nicosia (UNIC)

Date

01.01.2013

Digital Theme Week – Hungary

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Theme Week - Hungary

30.04.2021

Digital Theme Week is an initiative launched by the Hungarian Ministry of Human Resources in 2016, which promotes the responsible use of technology in education and fosters the development of digital skills for students and teachers. The initiative also aims to develop and disseminate innovative approaches in digital pedagogy within the public education system, and extend digital skills and literacy activities in subjects beyond information technology (IT).

About this initiative

Targeting schools, teachers, students, educators and stakeholders in the Hungarian public education system, Digital Theme Week brings together more than 5,000 teachers and up to 130,000 students for one week, carrying out around 2,000 digital pedagogy projects each year. 

The 2024/2025 edition of the Digital Theme Week is planned for 24-28 March 2025. This year’s edition focuses on several topics: digital citizenship, algorithmic thinking and programming as tools for creation, responsible use of AI in education, and digital security. Teachers and schools that choose to participate have a world of resources and pedagogical aids on Digital Theme Week’s website. They also have a repository of online lectures, webinars, and a free handbook available to support learning and teaching.

The initiative essentially offers an opportunity for educators and students to develop and improve their digital skills by participating in a variety of diverse and creative projects on different topics related to the use of digital technology in education. Some pedagogy projects produced over the course of the initiative include: developing activities for students with special needs, initiatives encouraging teacher-to-teacher cooperation through collaborative projects, or knowledge-sharing on issues such as digital security and online safety for children, amongst others.

Why is this a good practice?

Since its launch, Digital Theme Week has succeeded in stimulating the development of a wider knowledge base on a national level and improving the integration of information and communication technology (ICT) in teaching and learning. As of 2019, more than 3,000 projects have been implemented, reaching nearly 8,000 teachers and 135,000 studentsHaving reached 10% of students so far, Digital Theme Week offers room for scalability and replicability. The initiative is sustainable through secured public funding and today represents the biggest digital pedagogy event in Hungary.

Over 800 schools participated in the 2024 edition of the Digital Theme Week in Hungary. Background information and project results are documented extensively in a knowledge base to serve as inspiration and source of ideas for digital skills activities in an educational context. Activities can also be replicated directly, depending on their target group or context.

An accessible and fully sustainable initiative

The Digital Theme Week (which celebrates its 10th anniversary in 2025!) provides a wide range of digital education resources to support teachers and students, with a special focus on facilitating remote education and learning outside of the classroom. Within the resource database of the project, teachers can access multiple tools, instruction and guidance for online distance teaching (tips on classroom organisation, or activities stimulating online collaboration and use of platforms and digital tools).
Pedagogical assistance in the form of sample project packages, learning curricula and good practices in fostering digital skills from an early age is also available via the project’s knowledge database. The database also contains hundreds of resources targeting students and learners, such as handbooks, learning material, webinars, and video tutorials to act as complementary to digital education.

Details

Target audience

Digital skills in education

Digital technology

Level

Basic

Middle

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Start date

01.03.2014

Digital Decade

By EU Initiatives, EU Institutional initiative, INSPIRATION: Initiatives, Other, Type of initiativeNo Comments
Digital Decade

29.04.2021

The Digital Decade is the European Commission forward-looking strategic vision for the development of the digital economy and the transformation of European businesses by 2030. The plan, presented by the European Commission on 9 March 2021, aims to support a prosperous digital future for all. The Digital Decade vision and avenues for the future are also part of Europe’s Digital Compass, a framework to monitor the progress towards the 2030 targets and milestones, whilst supporting a robust governance structure, monitoring system and multi-country projects involving stakeholders and investors from the EU, Member States and industry and private sector.

To achieve the targets outlined within the Digital Decade strategic communication, actions are structured around 4 cardinal points: digital skills, digital transformation of businesses, secure and sustainable digital infrastructures and digitalisation of public services.

The Digital Decade: digital skills for all by 2030

The EU launched actions to increase the number of qualified and competent Information and communication technology (ICT) professionals and train more digital experts to reach 20 million ICT professionals in Europe (in 2019, ICT specialists in Europe were 7.8 million or 4% of the total workforce). Strategic actions on skills also include the bridging of gender and diversity gaps in the technology sector and initiatives targeting women’s career prospects in the field (the IT sector in Europe has one of the highest levels of gender disparity – in 2019, 82.1% of ICT specialists were men).

With the increased dependence on technology, digital competences and skills have become essential to participate in society, take advantage of digital public services, and remain competitive in the labour market. By 2030, 80% of European citizens should possess at least a basic level of digital skills. 

The Digital Decade is part of the wider strategic priority of the European Commission: ensuring that Europe is fit for the digital age. As a strategic initiative, it underpins and complements a variety of recent actions by the EU institutions (Digital Education Action PlanDigital Europe Programme, the Recovery and Resilience Facility) that aim to promote the upskilling of citizens and businesses.

Data from the Report on the State of the Digital Decade 2024

The latest data, published in the Report on the State of the Digital Decade 2024, show that in 2023, the EU employed just under 10 million ICT specialists, accounting for merely 4.8% of total employment. This already created a shortfall of 900 000 specialists compared to the value predicted in 2023 along the Digital Decade trajectory, with an expected deficit of 7.8 million by 2030 if no further investments are made.

Even with regard to the amount of Europeans with basic digital skills, growth is below target. The latest figures from the same report show that in 2023, only 55.6% of EU citizens had at least basic digital skills, up from 53.9% in 2021. In a couple of years, the EU has experienced a mere 1.5% annual progression, far below the necessary average annual growth of over 4.5% over a decade to meet the target. Recent trends underscore the urgent need for significant and immediate efforts to bridge the gap  towards the 2030 target on at least basic digital skills.

2024 Digital Decade - Graph digital skills and public services

The Path to the Digital Decade Policy Programme

The Communication proposed to agree on a set of digital principles, to launch rapidly important multi-country projects, and to prepare a legislative proposal setting out a robust governance through a monitoring and cooperation mechanism with Member States, to ensure progress – the Policy Programme “Path to the Digital Decade (‘Policy Programme’)”.

To this end, the “Path to the Digital Decade” sets out the concrete digital targets which the Union as a whole is expected to achieve by the end of the decade, as first delineated in the Digital Compass Communication. It then sets out a novel form of governance with Member States, through a mechanism of annual cooperation between the Unions institutions and the Member States to ensure that the Union jointly achieves its ambition.

While of course aiming at endowing the whole population of the European Union with basic digital skills, following the European Pillar of Social Rights Action Plan, and Digital Education Action Plan, the “Path to the Digital Decade” projects the  target for those aged 16-74 with at least basic digital skills to 80% in 2030. Moreover, digital training and education should support a workforce in which people can acquire specialised digital skills to get quality jobs and rewarding
careers.

In addition, addressing the major shortage of cybersecurity skills in the EU workforce will be essential, as an important component of protecting the EU against cyber threats. Therefore, in addition to the target on basic digital skills established in the European Pillar of Social Rights Action Plan, the EU shall have a target of 20 million employed Information and Communication Technologies specialists in the EU, with convergence between women and men.

© European Commission 2024

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Level

Basic

Middle

Advanced

Expert

Country 

EU

 

Type of the initiative

EU institutional initiative

 

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

21.04,2021

The e-Schools program is a Croatian initiative by CARNET, the Croatian Academic and Research Network, which ran from 2015 (in its very starting pilot phase of 2015 to 2019) until 2023. The program (the full name of which is ‘e-Schools: Comprehensive Computerisation of School Business Processes and Teaching Processes for the Purpose of Creating Digitally Mature Schools for the 21st Century’) actively strengthened the quality of the Croatian elementary and middle school education system. As one of the largest digital programs targeting primary and secondary education in Europe, the e-Schools program brought a total of 212 million euros to transform and help digitalise the education sector.

About this initiative

The program fostered the development of more digitally mature schools (i.e. schools that have integrated the use of digital technologies in teaching and learning to a large extent) and boosted capacity-building within schools, whilst preparing students for a digitalised job market.

A pilot project (2015-2019) tested the organisational, technological, and educational aspects of introducing information and communication technology (ICT) in the classroom. The experience of the pilot served as the basis to develop the strategy for a system of digitally mature schools in both primary and secondary educational facilities from the Republic of Croatia, implemented between 2019-2022. The initiative supports long-term sustainability and investments in digital skills through the Strategic Framework for the Digital Maturation of Schools and the School System in the Republic of Croatia (2030).

The program provided a platform for teachers and learners. Teachers are equipped with documents supporting the application of digital content and tools in teaching, an e-diary, instructions for using equipment, online distance learning platform and network portals (e.g., e-laboratory on digital tools). A Technical Support Specialist (STP) assists school staff in using the equipment and network from the project, updates operating systems on the equipment as needed, and reports faults to CARNET.

Why is this a good practice?

The e-School programme has contributed to capacity-building through a wide outreach and engagement by its target audience.

Pilot stage achievements

The initiative succeeded in distributing personal ICT equipment (tablets, computers) to many students and teachers in Croatia: 26.350 computers were delivered in the project’s pilot phase, and another 26.755 went out to students in need during 2021. 

More than 150 schools took part in the pilot project from 2015 to 2019, and mobile support teams visited more than 700 school locations with the aim of supporting the digital transformation of education processes by 2022. In 2020, the e-Schools project won 1st place in the category ‘Inclusive growth – skills and education for Digital Europe’, part of the RegioStars Awards – an EU-level contest that awards the best projects in digital education throughout Europe. In 2021, the program was presented as an example of a good practice in digital skills and jobs at a conference on the topic of cohesion policy and investments in digital education, organised by the Ministry of Regional Development and EU Funds, with the support of the European Commission. In 2022, the citizens of Europe chose the e-School program the second best project in the field of regional development funded by the European Union in the past 15 years.

Achievements overall

According to the EU Court of Auditors, the e-Schools project resulted in a 10% boost of the level of digital maturity in primary and secondary schools across Croatia. As part of the celebration of the completion of the e-Schools program, one of the largest projects for the digitalisation of the primary and secondary education system, 10 Regional Education Centres (ROCs) were officially opened.

The project succeeded in reaching almost all primary and secondary schools in Croatia: school network design activities took place at over 2.400 locations of home and branch schools. Active network equipment was also installed, together with a functional wireless network. In total, the project helped to deliver 85.000 laptops for school employees so they can use them in the classroom. Almost 70.000 participants took part in more than 70 workshops, webinars and online courses. Within the same framework, the project produced 98 digital educational contents, 1440 teaching scenarios for teaching subjects, and 350 teaching scenarios for cross-curricular topics with 119 associated interactive content.

Details

Target audience

Digital skills in education

Digital technology

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Date

01.11.2015 – 31.12.2023

Cybersecurity Awareness Month Toolkit

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
Cybersecurity Awareness Month Toolkit

26.09.2024

Every October, hundreds of events, learning and community-building activities all around Europe, are dedicated to the topic of cybersecurity. With the fast development and deployment of technologies like AI, cybersecurity is a necessary cornerstone not just in our work lives, but also in our day-to-day business.

This October also, SANS takes part in the Cybersecurity Awareness Month with a special, free toolkit to help employees in any organisation understand (and start unlocking) the potential of AI.

About this toolkit

Organisations throughout Europe, and especially SMEs, struggle with new developments as AI technologies are being rolled out worldwide. For managers and senior executives, it can often be challenging to put suitable processes in place to manage how these new technologies are implemented and built, without compromising one’s competitive edge or wasting time.

The SANS Toolkit is designed to help streamline this process by helping managers introduce the topic of AI to employees, generate ideas, and understand the risks their sector or workforce may encounter. It offers 5 sections, including:

  • AI Factsheets
  • Sample AI Acceptable Use Policy: Make it your own to establish ethical AI use in your organisation
  • AI Infographic and Tip Sheets
  • Zoom backgrounds and more to make AI Awareness fun and accessible
Download the toolkit

The toolkit is available to be downloaded here, free of charge.

Details

Document

Target audience

Digital skills for the workforce

Digital technology

Cybersecurity

Artificial intelligence

Level

Basic

Intermediete

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

A free tool that supports download, broken down in 5 components that underscore a basic understanding of starting to work with AI technology.

Country providing the educational resource

Bulgaria

Austria
Belgium
Cyprus
Romania
Slovenia
Croatia
Czech republic
Denmark
Estonia
Finland
France
Germany
Greece
Hungary
Italy
Ireland
Malta
Latvia
Lithuania
Luxembourg
Netherlands
Portugal
Poland
Sweden
Spain
Slovakia

Organisation providing the educational resource

DigComp 2.2: The Digital Competence Framework for Citizens – With new examples of knowledge, skills and attitudes

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes

27.09.2024

Abstract: The Digital Competence Framework for Citizen (DigComp) provides a common understanding of what digital competence is. The present publication has two main parts: the integrated DigComp 2.2 framework provides more than 250 new examples of knowledge, skills and attitudes that help citizens engage confidently, critically and safely with digital technologies, and new and emerging ones such as systems driven by artificial intelligence (AI). The framework is also made available following the digital accessibility guidelines, as creating accessible digital resources is an important priority today. The second part of the publication gives a snapshot of the existing reference material for DigComp consolidating previously released publications and references.
Authors:
You can READ THE DigComp2.2 HERE
Details

Document

PDF

Target audience

Digital skills for all

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Methodology

Other educational materials

Language of the educational resource

Bulgarian

English

Country providing the educational resource

Other

Organisation providing the educational resource

Publications Office of the European Union

European Cybersecurity Skills Framework (ECSF)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
European Cybersecurity Skills Framework (ECSF)

29.09.2024

The ECSF provides an open tool to build a common understanding of the cybersecurity professional role profiles in Europe and common mappings with the appropriate skills and competences required.

 

European Cybersecurity Skills Framework (ECSF)

The European Cybersecurity Skills Framework (ECSF) is a practical tool to support the identification and articulation of tasks, competences, skills and knowledge associated with the roles of European cybersecurity professionals. It is the EU reference point for defining and assessing relevant skills, as defined in the Cybersecurity Skills Academy, which was recently announced by the European Commission.

The ECSF summarises the cybersecurity-related roles into 12 profiles, which are individually analysed into the details of their corresponding responsibilities, skills, synergies and interdependencies.  It provides a common understanding of the relevant roles, competencies, skills and knowledge mostly required in cybersecurity, facilitates recognition of cybersecurity skills, and supports the design of cybersecurity-related training programmes.

The framework and the corresponding user manual were presented during the 1st ENISA cybersecurity skills conference, in September 2022.

Within this context, in April 2023, the Commission adopted the Communication on a Cybersecurity Skills Academy, a policy initiative which aims to bring together existing initiatives on cyber skills and improve their coordination, with a view to bridging the cybersecurity talent gap and boosting competitiveness, growth and resilience in the EU. The ECSF constitutes the basis on which the Academy will define and assess relevant skills, monitor the evolution of the skill gaps and provide indications on the new needs. The impact and the future of the ECSF, as well as its role in the Academy, were elaborated in the 2nd edition of the ENISA Cybersecurity Skills Conference, which took place in September 2023, in Segovia, Spain.

ECSF Goals in Brief
  1. Use of the ECSF ensures a common terminology and shared understanding between the demand (workplace, recruitment) and supply (qualification, training) of cybersecurity professionals across the EU.
  2. The ECSF supports the identification of the critical skill sets required from a workforce perspective. It enables providers of learning programmes to support the development of this critical set of skills and helps policy-makers support targeted initiatives to mitigate the gaps identified in skills.
  3. The framework facilitates an understanding of leading cybersecurity professional roles and the essential skills they require, including soft skills, along with the legislative aspects (if any). In particular, it enables non-experts and HR departments to understand the requirements for resource planning, recruitment and career planning in supporting cybersecurity.
  4. The framework promotes harmonisation in cybersecurity education, training, and workforce development. At the same time, this common European language in the context of cybersecurity skills and roles connects well with the entire ICT professional domain.
  5. The ECSF contributes to achieving enhanced shielding against cyberattacks and to ensuring secure IT systems in society. It provides a standard structure and advice on how to implement capacity building within the European cybersecurity workforce.

 

READ ECSF HERE

READ CYBERSECURITY EDUCATION MATURITY ASSESSMENT HERE

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills for public administration

Digital technology

Cybersecurity

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Methodology

Other educational materials

Language of the educational resource

Bulgarian

English

Country providing the educational resource

Other

Organisation providing the educational resource

The European Union Agency for Cybersecurity (ENISA)

Digital Competence Framework for Educators (DigCompEdu)

By Bulgarian, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Methodology, Other, Other educational resources, Type of the educational resourceNo Comments
Digital Competence Framework for Educators (DigCompEdu)

29.09.2024

The teaching professions face rapidly changing demands, which require a new, broader and more sophisticated set of competences than before. The ubiquity of digital devices and applications requires educators to develop their digital competence.

 

The European Framework for the Digital Competence of Educators (DigCompEdu) is a scientifically sound framework describing what it means for educators to be digitally competent. It provides a general reference frame to support the development of educator-specific digital competences in Europe.

DigCompEdu is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational education and training, special needs education, and non-formal learning contexts.

This framework is based on work carried out by the European Commission’s Joint Research Centre (JRC), on behalf of the Directorate-General for Education, Youth, Sport and Culture (DG EAC).

 

EXPLORE the DigCompuEdu Framework

 

As the teaching professions face rapidly changing demands, educators require an increasingly broad and more sophisticated set of competences than before. In particular the ubiquity of digital devices and the duty to help students become digitally competent requires educators to develop their own digital competence.
On International and national level a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu). DigCompEdu is a scientifically sound background framework which helps to guide policy and can be directly adapted to implement regional and national tools and training programmes. In addition, it provides a common language and approach that will help the dialogue and exchange of best practices across borders.
The DigCompEdu framework is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational training, special needs education, and non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.

 

Authors:
Editors:

 

 

DigCompEdu describes 22 competences organised in six Areas.

 

Area 1: Professional Engagement
1.1 Organisational communication

To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.

1.2 Professional Collaboration

To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices.

1.3 Reflective Practice

To individually and collectively reflect on, critically assess and actively develop one’s own digital pedagogical practice and that of one’s educational community.

1.4 Digital Continuous Professional Development

To use digital sources and resources for continuous professional development.

Area 2: Digital Resources
2.1 Selecting digital resources

To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.

2.2 Creating and modifying digital content

To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co-create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.

2.3 Managing, protecting andsharing digital resources

To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.

Area 3: Teaching and Learning
3.1 Teaching

To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.

3.2 Guidance

To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.

3.3 Collaborative learning

To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation

3.4 Self-regulated learning

To use digital technologies to support learners’ self-regulated learning, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions

Area 4: Assessment
4.1 Assessment strategies

To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.

4.2 Analysing evidence

To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.

4.3 Feedback and Planning

To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.

Area 5: Empowering Learners
5.1 Accessibility and inclusion

To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.

5.2 Differentiation and personalisation

To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.

5.3 Actively engaging learners

To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.

Area 6: Facilitating Learners’ Digital Competence
6.1 Information and media literacy

To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.

6.2 Digital communication and collaboration

To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.

6.3 Digital content creation

To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

6.4 Responsible use

To take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.

6.5 Digital problem solving

To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.

 

You can read the DigComp for EDU HERE.

Details

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Framework

Methodology

Case study

Language of the educational resource

Bulgarian

English

Organisation providing the educational resource

Publications Office of the European Union

DigiAdvance – Advancing Key Digital Skill Capabilities in the SME Sector

By Bulgaria, Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
DigiAdvance - Advancing Key Digital Skill Capabilities in the SME Sector

06.09.2024

DigiAdvance is an EU-funded platform designed to help small and medium enterprises (SMEs) improve their digital skills. In today’s rapidly evolving digital landscape, SMEs often struggle to stay competitive due to a lack of digital competencies. DigiAdvance addresses this issue through two key resources: the Skills Mapping Tool and the Course Repository.

Skills Mapping Tool

This tool is tailored to assist SMEs in identifying the specific digital skills they need to succeed. By offering a structured assessment it helps businesses pinpoint gaps between their current capabilities and the skills required for effective digital transformation. The tool analyzes key areas such as digital marketing, cybersecurity, data management, and digital customer engagement. By identifying where the business lacks expertise, SME owners and managers can strategically plan the upskilling or reskilling of their workforce, ensuring that their teams are equipped to adapt to new technologies and market demands.

Courses

Once skill gaps have been identified through the Skills Mapping Tool, DigiAdvance provides SMEs with access to a comprehensive library of training materials. This repository of courses includes both general and industry-specific courses, addressing a wide range of topics like AI, e-commerce, automation, and software development. The courses are curated to meet the specific needs of SME employees, allowing businesses to choose the most relevant training for their teams. This ensures a targeted, practical approach to upskilling, enabling SMEs to stay competitive and leverage new technologies effectively.

Together, these tools aim to drive digital innovation in SMEs, helping them grow in an increasingly digital economy. Explore more at DigiAdvance.

Details

Target audience

Digital skills for the workforce

Digital technology

Digital skills

Digital transformation

Level

Middle

Advanced

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Skills Mapping Tool and Course repository

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource

The best AI tools for education

By AI & ML, Basic digital skills, Bulgaria, Bulgarian, Country providing the educational resource, For all, For ICT professionals, In education, INSPIRATION, Inspiration, INSPIRATION: Educational resources, Language оf the educational resource, Other educational resources, Technology, Type of the educational resourceNo Comments
The best AI tools for education

05.02.2024 |

Most of the discussions about artificial intelligence (AI) tools are often focused on business, but there is immense potential for AI to dramatically improve our educational systems. This is one of the most effective tools that teachers can have at their disposal, often relieving them of administrative burdens. These technologies will not replace teachers but rather allow them to allocate more time to student learning.

AI is rapidly growing in the education sector and is becoming a global billion-dollar market. This rapid growth is due to its ability to transform many aspects of teaching and learning processes. AI can create engaging virtual learning environments, generate “intelligent content,” alleviate language barriers, bridge gaps between learning and teaching, create specialized plans for each student, and much more.

Many innovative companies are creating AI tools to achieve these results. Let’s look at some of the best AI tools for education:

  1. Gradescope

What is Gradescope?

Gradescope’s AI tool allows students to evaluate each other while providing feedback simultaneously, which often consumes a lot of time without AI technology. Gradescope relies on a combination of machine learning (ML) and AI for easier grading, saving time and energy.

By outsourcing these tasks to external evaluators, teachers can focus on more important tasks. Gradescope can be used by teachers to grade paper exams and online assignments, as well as to prepare projects in one place.

Here are some key features of Gradescope:

  • AI-assisted and manually grouped questions
  • Time extensions specific to students
  • Grading with AI assistance
  • Improved efficiency and fairness
2.Fetchy

Fetchy is a generative AI-based platform created specifically for teachers. It empowers teachers to unleash their full teaching potential by simplifying and streamlining the myriad tasks they face, including creating engaging lessons, generating newsletters, crafting professional emails, and more. By harnessing the power of AI, Fetchy enables teachers to enhance their teaching methods, optimize time management, and make confident and informed decisions.

Fetchy specializes in personalizing generated language to meet teachers’ requirements without requiring them to formulate complex prompts. When using Fetchy’s personalized solutions, teachers can expect tailored results that align with their specific educational needs.

  • Generate lesson plans
  • Review history from multiple perspectives
  • Find mathematical or scientific experiments
  1. Nuance

Located in Burlington, Massachusetts, Nuance provides speech recognition software that can be used by both students and teachers. The company’s Dragon Speech Recognition product can transcribe up to 160 words per minute, aiding students who have difficulty writing or typing. The tool also supports verbal commands for document navigation, which is essential for students with accessibility needs.

Dragon offers many more features, including the ability to dictate lesson plans, curriculum, worksheets, reading lists, and more at speeds three times faster than typing, all while achieving 99% accuracy.

Here are some key features of Nuance’s Dragon:

  • Accessibility features supporting verbal commands
  • Voice assessment of students’ work
  • Dictate work in class with 99% accuracy

You can find the top 10 AI tools for education here.

Details

Website

www.unite.ai/bg

Target audience

Digital skills for all

Digital skills for ICT professionals

Digital skills in education

Digital technology

Artificial intelligence

Digital Skills

Level

Middle

Type of the educational resource

Other educational materials

Language of the educational resource

Bulgarian

Country providing the educational resource

Bulgaria

COMPUTER SCIENCE – THE PATH TO NEW AND PROMISING CAREER OPPORTUNITIES

By Bulgaria, Bulgarian, Country providing the educational resource, Inspiration, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other educational resources, Self-assesment tool, Type of the educational resourceNo Comments
COMPUTER SCIENCE - THE PATH TO NEW AND PROMISING CAREER OPPORTUNITIES

12.08.2023 |

Computer science is one of the fastest growing fields in recent decades. They include the understanding of hardware and software and their use for information processing, as well as the study of algorithms, the use and processing of databases, the design and modelling of computer and network systems, and the creation of artificial intelligence. The scope of the computing field extends from small processor components, to programming languages, computer simulations, visuals and graphics, the connectivity of devices and objects on a global internet network, to cloud computing and virtual reality.

What is taught?

Computer science is a discipline with many overlapping subjects such as programming, mathematics, information technology (IT), logic, engineering. At its core, software development serves to solve complex problems in heterogeneous fields such as electronics, physics, biology, chemistry, finance, psychology, etc. In information technology, the emphasis falls on information transfer and storage, while software engineering combines programming with the use of engineering techniques and skills. Along with some of the most used programming languages – C#, Java, JavaScript, Python, HTML, CSS, Oracle, students also have the option to study subjects such as Cyber Security, Open Source Software Development, Programming for Virtual Reality and Artificial Intelligence, Web Programming. Typically in the first year of study, the programme includes compulsory modules, while as students progress into the upper years, they are offered more flexibility to choose their major or specialisation in the field, with internships often compulsory.

Job opportunities

As one of the most dynamically developing industries, IT is constantly providing new and promising career opportunities. Graduates find careers as software and hardware engineers, software and application developers, software architects, IT project managers, data analysts, computer game developers, and IT entrepreneurs.

Programmes and specialisations in computer science:

  • Information Systems
  • Business Informatics
  • Computer Security
  • Computer and business systems modelling
  • Artificial Intelligence
  • Computer Game Design and Development
  • Cybersecurity and ethical hacking
  • Mathematics and Computer Science
  • Information Technology and Software Engineering
  • Embedded Systems Design and Programming (MA)

Integral also offers a Career Navigator course, MyUniChoices test and IELTS preparation.

Details

Website

www.digitalalliance.bg 

Document

link to uploaded PDF or website

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial intelligence

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Self-assessment tool

Methodology

Curriculum

Massive open online course

Case study

Other educational materials

Language of the educational resource

Bulgarian

English

Methodology

Example: Linked to European Digital Security Policies and strategies

Country providing the educational resource

Bulgaria

Other

Organisation providing the educational resource

Integral

HackerStop Survey

By Country providing the educational resource, English, INSPIRATION, INSPIRATION: Educational resources, Language оf the educational resource, Other, Self-assesment tool, Type of the educational resourceNo Comments
HackerStop Survey

17.05.2023

HackerStop has developed an information security survey that prioritizes user-friendliness, speed, and accessibility for all organizations. The aim is to create an awareness platform that fosters a continuous safety culture, adaptable to specific situations and requirements.

The tool is freely available under registration, enabling businesses of all sizes to leverage its features without financial limitations. The survey has been collaboratively developed with IT experts from Dansk IT’s professional council, guaranteeing industry expertise and adherence to best practices. It can be taken in English and Dutch.

The survey

The HackerStop has designed a 36-question survey based on six important factors that are vital for cultivating a robust security culture within the organization. These factors are: passwords, messages, informations, devices, incidents and rules. By focusing on these key elements, HackerStop helps organizations assess their current security practices and identify areas for improvement.

Tailored recommendations

Following the completion of the HackerStop survey, organizations receive immediate and tailored recommendations based on their measurement results. These recommendations are specifically designed to address the areas where the organization has the greatest potential for development. By offering targeted guidance, HackerStop enables organizations to take proactive steps to enhance their cybersecurity posture effectively.

Details

Website

Document

link to uploaded PDF or website

Target audience

Digital skills for the workforce

Digital technology

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Type of the educational resource

Self-assessment tool

Language of the educational resource

Dutch

English

Methodology

Анкета

Organisation providing the educational resource

DIGITAL LITERACY SKILLS ASSESSMENT

By Audience, Basic digital skills, For all, INSPIRATION, INSPIRATION: Educational resources, Self-assesment tool, Technology, Type of the educational resourceNo Comments
DIGITAL LITERACY SKILLS ASSESSMENT

27.03.2023 |

 Digital literacy and skills are critical for most employees and employers in the 21st century. The gradual introduction of digital technologies into every sector of the economy places new demands on employees who want to succeed in the labour market.

In this article you can find a Digital Literacy and Skills Test that will help you assess your competitiveness in terms of the work skills that employers are looking for in their current, but also future employees.

The test consists of 26 questions of varying difficulty and is designed to assess your digital skills and should serve as a starting point for your subsequent development. The results, which will be given to you immediately, will show whether you have the minimum knowledge required to use computer systems, e-mail and other tools indispensable in carrying out everyday work tasks, regardless of the sector to which they relate.

Translated with www.DeepL.com/Translator (free version)

Details

Document

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital Skills

Level

Basic

Type of the educational resource

Self-assessment tool

Language of the educational resource

English

Methodology

Country targeted for the educational resource

All

Organisation providing the educational resource

Accelier

FREE TRAINING with digital competence vouchers

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Public, Type of initiative of the good practiceNo Comments
FREE TRAINING with digital competence vouchers

10.09.2024

The digital competence voucher trainings offered by RAABE Bulgaria are free courses funded by the Human Resources Development Programme 2021-2027. They are aimed at employees wishing to acquire or improve their digital skills at basic, intermediate and advanced level, according to the European Digital Competence Framework DigComp 2.1. The trainings are conducted remotely in a videoconferencing environment with a leading lecturer and include access to learning materials via an online platform. Upon successful completion and passing an exam, participants receive a certificate for the acquired level of competence.

 

Your new opportunity to acquire and improve your digital skills at basic, intermediate and advanced levels of digital competence in line with the European Framework – DigComp 2.1 levels 1-2 and 3-4.

 

What is the focus of the programme?

The main focus of the training is to acquire the basic knowledge, skills and attitudes to use digital technologies, build basic digital competences and apply them in different subject areas. The topics in the additional module are aimed at building skills for using basic public digital services in the Republic of Bulgaria.

What is the format of the RAABE trainings?

RAABE offers distance learning in a videoconferencing environment with a leading speaker – an expert in the field. Participants will also be able to prepare independently with unlimited access to the training materials on our platform https://raabeonline.com

What is the duration of the training?

For General Digital Skills (Levels 1 and 2 of DigComp 2.1.), 45 training hours are provided. The additional training module for Public Digital Services is 10 training hours. In total for the basic level – 55 training hours spread over several days according to a pre-announced schedule.

 

How does the training end?

Participants of the training take a final exam, which is conducted electronically in the electronic certification module of the Single Certification Center. Anyone who has attended a minimum of 80% of the scheduled hours is eligible to take the exam. A trainee may take the exam no more than twice.

Upon successful completion of the exam, the learner receives a Certificate of Competence in accordance with the European Digital Competence Framework DigComp 2.1.

Details

Website

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital Skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Design WeekEnd

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Private, Type of initiative of the good practiceNo Comments
Design WeekEnd

27.09.2024

The Story of Design WeekEnd

We are a small team of volunteers, and every bit of support is crucial for us. If you resonate with our cause and would like to support it, feel free to reach out so we can discuss how.

Nearly 10 years ago (yes, 10 — we’re surprised too), we launched Design WeekEnd with a small design conference in Sevlievo. Since then, we’ve been creating and participating in various design events across Bulgaria, developed three unique formats, relocated to Plovdiv, built meaningful relationships and lasting connections, weathered a pandemic, and emerged stronger afterward. Today, we continue to create with the same childlike enthusiasm, albeit a bit more grown-up.

Over the years, we’ve been fortunate to work with incredible people—as part of our team, as speakers, or as mentors.

Learn more about our story HERE.

 

Design WeekEnd

What is it?

Design WeekEnd is a three-day design competition aimed at high school and university students. It includes an introductory evening with a discussion panel, lectures by professional mentors in the field of design, and 26 hours of teamwork to build a brand from scratch. Whether your strength lies in Web, Print, or Motion, you and your team will have the chance to create something amazing.

When and Where?

Design WeekEnd 2024 will take place from November 22–24 in Plovdiv. For the second consecutive year, the event will be hosted by the Technical University of Sofia, Plovdiv branch.

What to Expect:

→ An opportunity to showcase your design skills
→ Exciting challenges and real-world design tasks
→ Guidance from industry experts
→ Prizes for the most accomplished brand presentation

Additional details about this year’s program and the speaker lineup can be found HERE.

Details

Website

Target audience

Digital skills in education

Digital skills for children

Digital technology

Digital Skills

Web Development

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

The Panhellenic School Network in Greece

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
The Panhellenic School Network in Greece

27.08.2024

The Panhellenic School Network is the national online infrastructure for the provision of internet and communication services to the educational community of Greece. The DCF is the official national network and internet service provider for all educational and administrative units under the authority of the Greek Ministry of Education, Religious Affairs and Sport, including foreign units.

It has been developed to provide high-quality technology services to all schools, teachers and students, connecting the educational community electronically and securely and meeting the needs of the modern educational process through access to digital tools and services that facilitate teaching and learning. It provides a variety of services, such as internet access, web hosting, e-learning platforms, collaboration tools and digital support, thus enhancing the educational process and facilitating communication between teachers, students and parents. At the same time, the information provided through its services is reliable and verifiable, while there is constant updating and upgrading of services based on the needs of users.

Today, the Panhellenic School Network interconnects a total of 16,221 units, of which 14,504 are schools (public and private) of Primary, Secondary and Post-Secondary Education, 151 administrative units of Primary and Secondary Education and 1,013 other structures, such as the General State Archives, Environmental Education Centres and other support structures.

Summary of the services provided by the Panhellenic School Network
  1. Internet and Networking Services
    • Connection to the DCF: It provides broadband internet access for school units and administrative services.
    • Secure Internet access: Ensuring safe navigation and information for the safe use of the internet.
    • Hosting of websites: Hosting and managing websites and domain names for schools, with Web Analytics services.
  2. Management, certification and user support
    • Create and manage accounts for schools, teachers and students, with access retrieval support.
    • Provision of assistance and information through the central DCF portal and the Help-Desk service
  3. Communication and Cooperation
    • Providing platforms for communities, blogs, school magazines and file sharing.
    • Providing email accounts, collaboration tools and managing email lists.
    • eLearning Services: Support videoconferencing, e-teaching, and hands-on teacher training.
    • Multimedia services: Creation and management of multimedia material, live broadcasts and presentations.
  4. Support services: User identity management, provision of digital certificates and technical support through remote access.
The Panhellenic School Network in numbers

The DCF currently serves over 1,318,107 people with personalized access, including:

  • 137,640 practicing teachers
  • More than 1,000,000 students of Primary and Secondary Education
  • 4,193 administrative staff
  • 50 779 inactive teachers, such as retired and former teachers

The infrastructure of the DCF shall serve in particular:

  • 9,298 public primary schools
  • 1,012 private primary schools
  • 3,673 public secondary schools
  • 248 private secondary schools
  • 273 units of Post-Secondary Education
  • 58 administrative units of Primary Education
  • 60 administrative units of Secondary Education
  • 14 Regional Education Directorates
  • 288 support structures
  • 725 other structures, such as GBER, RCO, OEM, etc.

The total accounts in the DCF amount to 1 346 450 . Of these, 28,343 accounts are used for the needs of the units, while 1,318,107 are personal accounts for teachers, pupils, administrative staff and non-active teachers. (Statistics update: 12/08/2024 ).

Internet security priority

The Panhellenic School Network (PSD) undertakes a series of actions and initiatives to promote a creative and safe internet for the educational community in Greece. These actions aim to enhance digital literacy, safety and responsible use of the internet by students, teachers and parents. Actions and initiatives include educational initiatives on digital security, awareness-raising campaigns, the creation and distribution of educational material, support for the creative use of digital technologies, etc. Indicative actions include:

  • 1999: The online content moderation service has been launched, which is constantly being upgraded to ensure safe browsing for students.
  • 2009: Creation of the “Internet Safety” information hub to provide educational material and information to teachers, pupils and parents.
  • 2011: The provision of webinars through the “Digital Security” section of eTwinning begins, with the aim of supporting schools to use the internet safely.
  • 2014: Participation in the Web WeWant initiative, by adapting the Greek version of the book for high school students, encouraging the development of critical thinking and exploring online rights.
  • 2017: Organise eTwinning online courses, such as the “Creative and Safe Internet”, and participate in the conference “Learning to Think in a Digital Society” with the participation of teachers from the EU.
Integrated actions
  1. eSafety Label+: Become the next eSafety Champion (2017-2019): As a coordinating partner under Erasmus+ (KA2), the DCF has helped promote the exchange of knowledge and best practices on digital security in schools. A total of 341 Greek schools received the digital security label.
  2. EduWeb (2016-2018): The aim of the project was to strengthen cooperation in the fight against digital exclusion of adults, with students acting as educators of their digitally illiterate family members.
  3. Connecting with Prudence (2015-2016): In collaboration with Safer Internet, this action trained 38,319 students and 318 teachers in the correct and creative use of the Internet.
  4. School Violence and Bullying Prevention and Response Network (2014-2015): Around 16,000 teachers were trained to deal with school violence, including cyberbullying.
  5. Call a Safer Internet Expert (2015): Action that enabled schools to call experts to inform and educate the school community about safe use of the internet.
  6. SUPPORT (2012-2015): Training of more than 2,500 IT teachers for the safe and creative use of the internet through the SUPPORT project in the framework of the NSRF 2007-2013.
Why is it good practice?

The DCF is a particularly successful and well-established good practice in the field of digital education in Greece, and this can be documented in several ways:

  1. Broad Dissemination and Coverage: With a service of 16,221 credits and personalized access for over 1.3 million users, the GDS has managed to cover almost the entire educational community in Greece.
  2. Support for distance learning: The DCF provides critical e-learning services that have become an integral part of daily education. Especially during the COVID-19 pandemic, these services proved their value, ensuring the continuity of the educational process.
  3. Reduction of Inequalities: The impact of the GDS is extensive, as it offers digital infrastructure to the whole educational community. It has facilitated access to educational material, cooperation between teachers and the participation of students in digital programmes. It has also contributed to reducing inequalities in access to educational resources.
  4. Security and Data Protection: By managing more than 10,000,000 malware attacks and implementing strict security protocols, the DCF ensures data security and the protection of its users.
  5. Sustainability and Growth: The DCF is financed by national and European funds, which ensures its sustainability and development. The continuous upgrade of its services and its flexibility to adapt to new technological requirements prove its long-term success.
  6. Promoting Digital Governance: Through its eGovernment services, the DCF promotes transparency and efficient administration, facilitating interaction between educational institutions and the Ministry.

The Panhellenic School Network is a model of digital infrastructure for education, offering reliable and secure services to hundreds of thousands of users across the country. With its constant presence and continuous development, the DCF is a living example of good practice that can be a guide for other countries or educational organisations wishing to develop similar initiatives. The success of the DCF is due to the integration of modern technological solutions, data security and the continuous support of its users.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

3 September 2012

End date

4 September 2034

Bulgaria: HackTues

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Public, Type of initiative of the good practiceNo Comments
Bulgaria: HackTues

25.09.2024

Hack TUES is one of the key events for TUES in which students from the school in teams of 3-5 participants create from scratch their own IT project on a given topic within two days and then present it to a professional jury of teachers and IT specialists.

The hackathon gives participants the opportunity to improve their programming skills, teamwork and presentation of the finished project. They work under the mentorship of professionals from the IT business, and sometimes these acquaintanceships grow into offers of practice and internship. The organizers, in turn, learn a lot about the process of organizing such an event and strongly develop their soft skills. By interacting with the sponsors, jury, mentors and volunteers, they develop a clear picture of the real working environment.

This is the first hackathon in Bulgaria organized by students for students. The event started in 2015 and has had nine editions so far. Every year Hack TUES is organized by an organizing team of 11th grade students who work on the event under the mentorship of ASTUES.

Consideration of the main problems of society
The event is also very special for the participants.Because they know each other, they strive to succeed and make it to the finish line. The theme of the hackathon changes every year and is related to the major issues facing society. The last two editions were dedicated to aerospace and environmental problems, respectively, and participants proposed innovative solutions to these problems. these included educational games, embedded systems for collecting samples or cleaning up trash, and machine learning (ML) solutions that help analyze the probability of a successful landing of an aircraft.
Hack TUES at UNESCO
Hack TUES, the iconic hackathon organised by students for students, has found its place among UNESCO’s innovative and promising practices for Technical and Vocational Education and Training. This makes Hack TUES the only educational practice in Bulgaria to be included in this global initiative.

Read the incredible story of its latest edition with a Security theme here.
Upcoming editions and further information can be found at https://hacktues.bg/

Details

Website

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital skills

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

TU-SOFIA

Initiative: Pioneers for Artificial Intelligence

By Country of the initiative, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Other, Public-private, Type of initiative of the good practiceNo Comments
Initiative: Pioneers for Artificial Intelligence

27.08.2024

The “Innovators for Artificial Intelligence (AI)” initiative is implemented by the non-profit organisation Science For You – SciFY and the ahedd Digital Innovation Hub of the National Centre for Natural Sciences (NCSR) “Demokritos”, with the support of the US Embassy in Athens and the John S. Latsis Public Benefit Foundation, and aims to train 1,000 Pioneers in Artificial Intelligence in Greece.

Purpose of the Initiative

The main goal of this initiative is to create an active community of 1,000 Pioneers in Greece who will know and can co-shape human-centric Artificial Intelligence (AI), leverage Artificial Intelligence to innovate and shape a better future for all.

The trained community of 1,000 will be composed of members of all professional categories such as:

  • entrepreneurs, high-level private business executives, IT executives
  • policy makers, politicians, Think Tanks, high-level ministries
  • NGO executives, social business executives
  • IT executives, IT students, tech workers, science researchers
  • Social/Political Scientists
  • involved in education (Gymnasium/Lyceum, Business, IT, Political Science, Social Sciences)

This community will be trained through an innovative program and will be networked and stimulated to be able to mobilize forces and collaborations in key sectors of the economy and society utilizing the latest technological developments.

The project includes

  • the training of 1,000 pioneers,
  • the website “AI in Greece“, which will be the central point of reference. It will inform about the developments, about the achievements of the 1,000 Pioneers for AI in Greece, will include articles on AI, educational content, etc.
  • the creation of a supportive community of researchers, experts, consultants, etc. (from Greece and abroad) who will have knowledge, motivation and the ability to contribute with their knowledge and support services. This enhances the sustainability of the project,
  • a networking and exchange platform of 1,000.

Training of the 1,000 frontrunners of the initiative

The training will combine theory and encouragement in practical application. It will be specifically designed for each different target group, and will include:

  • theoretical education (training, attending seminars, buying/offering a book),
  • action: organisation of at least one action on their own initiative, or participation in at least one initiative of another party (e.g. participation in a consultation).

The training will be completed in 3 years, with the aim of training 200 people in the first year, 300 in the second, and 500 in the third.

What is the expected impact?

The ultimate goal is to co-shape and leverage AI to increase impact primarily in the following areas:

  • the daily lives of citizens: understanding how AI works, avoiding undue fear of fake news, participating in consultations on AI,
  • the economy: taking entrepreneurial initiatives, creating new services, increasing innovation, creating competitive advantages,
  • AI policy making: raising awareness of AI issues, helping to create an appropriate regulatory framework, protecting citizens’ rights, fostering AI-enabled entrepreneurship,
  • impact of civil society action: leveraging AI tools to strengthen democracy, pluralism and more effective protection of citizens’ rights;
  • preparing young scientists to make use of AI, regardless of their field of knowledge;
  • strengthening the tools and role of Digital Humanities;
  • better formulation and more effective implementation of the ongoing National Strategy on AI

Why is it a good practice?

AI is already changing our present and future with applications in all areas of our lives. AI skills and knowledge significantly influence the demand for relevant professionals, while companies that make effective use of AI can innovate and grow through appropriate training. At the same time, proper understanding and knowledge of AI can mitigate both the risks and the unpredictable conditions created by this new technology.

New practices for the development of ethical AI systems also require the development of digital skills for human resources and there is a strong need to shape AI in a human-centric and ethical way. SciFY has trained more than 1,500 people to date in AI, participates in the DIGITAL SME Focus Group on AI, the European Commission initiative (AI Watch) and the European DIGITAL SME Alliance consisting of almost 40 AI experts representing companies from all over Europe.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills in education

Digital technology

Information and Communication Technologies (ICTs)

Level

Basic

Middle

Funding of the good practice

Public-private

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Other

Organisation providing the good practice

SchuBu Systems: An Online Learning Platform for Secondary School Students

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
SchuBu Systems: An Online Learning Platform for Secondary School Students

07.08.2024

SchuBu is a teaching and learning platform designed to help secondary school students acquire digital skills.

SchuBu Systems: Online Textbook for Digital Education

The SchuBu project, developed by SchuBu Systems GmbH, offers curriculum-aligned digital textbooks for free and serves as a comprehensive teaching and learning platform. The digital education section provides interactive and age-appropriate content on topics such as artificial intelligence, media literacy, and data management for secondary school students.

SchuBu: Digital Education

In the “Digital Education” section, SchuBu follows the Austrian curriculum for the corresponding subject and is specifically designed for classroom use. The digital textbooks cover the material for an entire school year, presented in illustrated learning pathways with numerous exercises. These resources can be used as standalone textbooks or as interactive supplements to existing books.

Background and Objectives

The SchuBu project was initiated with the goal of engaging students in learning through motivating tasks. The wide range of resources, including exercises, interactive elements, games, and animations, allows students to delve deeply into curriculum topics and explore connections on their own. This approach enhances intrinsic motivation and contributes to lasting learning success.

A Resource for Teachers as Well

SchuBu also offers many useful tools for teachers to make their lessons more engaging and interactive. SchuBu+ is a paid extension that provides materials specifically designed for classroom use, including online assignments with automatic grading, ready-to-use presentations, worksheets with answers, and practical teaching tools. SchuBu+ also offers detailed additional information tailored for teachers, such as learning objectives, a competency model, and comprehensive curriculum references, all of which can aid in lesson planning.

Content for Digital Education

Currently, SchuBu offers digital education content for the fifth, sixth, and seventh grades, with materials for the eighth grade expected in fall 2024. The textbooks cover various aspects of the digital world, including topics like the internet, artificial intelligence, and disinformation. Students develop an understanding of digital tools, creative online collaboration, and the ethics and privacy concerns of the digital realm.

Didactic Structure

The SchuBu learning packages are designed in three stages. To convey the content, there are presentations with animated slides, which can also be used in flipped-classroom settings. Understanding and independent learning are supported through simulations, games, and interactive content. Finally, students have various opportunities to practice and reinforce the material.

Terms of Use

The digital textbooks from SchuBu Systems are not openly licensed, but the basic content, including learning pathways and exercises, is accessible for free without a login. Premium content is clearly marked and requires registration. SchuBu may not be used for commercial purposes.

What makes “SchuBu Digital Education” a Good Practice?

The focus on interactivity and gamification in SchuBu’s learning packages creates motivating learning experiences for students. The content is developed by educators with extensive practical experience and integrates seamlessly into classroom instruction. It is compatible with all digital devices with internet access, ad-free, and GDPR-compliant. The project has been recognized by the Federal Ministry of Education, Science and Research with the Learning Apps Quality Seal and has received the State Prize for Digitalization in the category “Digital Competencies, Education, and Training.” Additionally, the online portal eLearning Journal awarded SchuBu the 2022 eLearning Award in the “School” category.

Details

Website

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Austria

Organisation providing the good practice

Career guidance for young people through virtual company tours

By Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Public-private, Type of initiative of the good practiceNo Comments
Career guidance for young people through virtual company tours

22.08.2024

Among other things, the digital transformation has changed the way information is communicated. This also applies to information about professions and companies. The Biwi – Virtual Company Tour project also makes use of this. 

Getting to know professions virtually

With the help of virtual reality glasses (VR glasses), young people can immerse themselves more intensively than before in a wide range of professions. They can explore training companies in 360-degree mode and experience the respective occupational field in a realistic 3D video format. The information is provided by peers who are currently undergoing training or an apprenticeship at the company in question. 

The VR glasses required for this are available in the WKO career information centers and the Berufsinformationszentrum der Wiener Wirtschaft (BiWi), for example. They are mainly used for career and apprenticeship counseling.

Visit companies from home

The virtual company tours are not only possible in the centers equipped for this purpose, but also from home. With the help of a special web application, the companies can be explored via computer or notebook. The app is freely accessible and the interface can be navigated using a mouse. A smartphone or tablet can also be used as a “window” into the virtual world of apprenticeships. The gyroscope function enables 360° rotation and free orientation within the virtual environment.

Young people currently have access to just under 80 professions they can experience, and the range is constantly being expanded. Information is currently available on professions in the fields of construction and trades; vehicles and machinery; physics, chemistry and planning; language and culture; health and social affairs; working in nature; food and hospitality; art, sport and beauty.

What makes BiWi virtual company tours a good practice?

The offer can be used on an individual and self-directed basis, but can also be used as part of career guidance courses or in a school context. In this way, young people can decide for themselves whether the respective occupational field appears interesting to them – and they also come into contact with career opportunities that may have been previously unknown. 

On the one hand, using this service increases the digital skills of the people who create the respective content. On the other hand, it automatically leads to an increase in skills on the part of the users when they use this VR technology. The open and free use of the app promotes participation for all and is a good example of the inclusive potential of digital technologies

Details

Website

Target audience

Digital skills in education

Digital technology

Virtual Reality

Level

Basic

Funding of the good practice

Public-private

Type of initiative of the good practice

National initiative

Country providing the good practice

Austria

Organisation providing the good practice

Digital Inclusion

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
Digital Inclusion

14.06.2024

Digital Inclusion, an initiative by Česko.Digital and Notum focuses on developing an educational platform to improve the digital skills of social workers in the Czech Republic. This platform aims to equip social workers with the necessary digital skills and knowledge to enhance their work and provide better digital support to their clients. Additionally, it serves as a resource for improving the digital skills of digitally excluded and vulnerable clients, who constitute 30% of the Czech population.

Why is this Initiative Necessary?

The rationale behind the Digital Inclusion project stems from unique research conducted by Česko.Digital, supported by numerous Czech NGOs, among digitally excluded or vulnerable populations in the Czech Republic. The research identified three main challenges these individuals face. Firstly, they are highly susceptible to digital fraud and scams and struggle to identify or mitigate them effectively. Secondly, they are often suspicious of and reluctant to interact with state institutions online, hindering the timely addressing of their needs. Additionally, professionals in social services, residential facilities, and other support roles often lack the digital skills to support these individuals effectively. Recognising these issues, intervention among social workers was identified as the most systematic and scalable solution. Social workers who have close contact with the digitally excluded and vulnerable have the potential to positively influence their digital skills and attitudes. By empowering social workers, the initiative aims to facilitate self-sufficiency, enabling digitally excluded and vulnerable people to navigate online services independently.

Current Impact

Since its inception, the Digital Inclusion project has made significant strides. Research has been conducted among digitally vulnerable and excluded populations, reaching 794 questionnaire responses and 61 in-depth interviews in collaboration with over 30 NGOs. The results were evaluated, three major problems were identified, and eight respondent profiles were created. The research findings have been published to raise awareness of digital exclusion in the Czech Republic, with a website launched on January 20, 2024, garnering 549 views, averaging three minutes per visit. Additionally, the findings have received media coverage and have been presented to the Digital Education Committee of the Ministry of Education, Youth, and Sport. The project is progressing through milestones such as establishing a brand and marketing strategy, developing the educational platform, and preparing platform content, with 30 lessons planned for the minimum viable product (MVP). The goal is to impact at least 10,000 beneficiaries, including social workers and their clients.

Why is it a Good Practice?

Digital Inclusion addresses the critical need for improving digital literacy among social workers and their clients. The initiative’s focus on empowering social workers is a strategic and scalable solution to the challenges faced by digitally excluded and vulnerable populations. The platform ensures practical and impactful training by providing short, relevant learning modules that address the specific questions and problems social workers face in their daily work. The collaborative approach in creating and updating content ensures that it remains fresh and relevant, fostering active participation from social workers. The project’s comprehensive research and engagement with multiple stakeholders, including NGOs and government bodies, demonstrate its commitment to understanding and addressing the needs of the target population. Recognised for its contribution to digital education, Digital Inclusion exemplifies effective intervention in improving digital literacy, fostering independence, and enhancing the overall well-being of digitally excluded and vulnerable individuals in the Czech Republic.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

06.08.2024

In recent years, the Municipality of Ioannina has been pioneering in the field of digital transformation, carrying out a series of coordinated interventions, actions, choices and strategic planning. This comprehensive effort resulted in the formulation of a 10-year Digital Strategy, which is aligned with national and European directions, as well as with the needs of the local community. The Digital Strategy was conceived as a dynamic document, which is constantly updated through consultations with local stakeholders. It includes the vision, the guidelines for digital interventions, as well as a roadmap with concrete actions, which are adapted according to available resources and funding opportunities.

A key element of the new strategy is the transformation of municipal services to enhance the supply of user-friendly digital services that meet the needs of citizens and businesses. The ultimate goal is to use information and communication technologies as tools for modern governance and development, thus creating “Smart Ioannina”, a city ready for the future.

Implementation of the Four Pillars of Digital Skills & Jobs Platform

This initiative addresses directly the four pillars of the Digital Skills & Jobs Platform. It promotes digital skills for all citizens by offering free programs such as the Cisco Networking Academy to a wide range of citizens. It targets specific groups, such as older people over 65, helping them acquire basic digital skills. In addition, it integrates digital tools into the local economy, especially for businesses in the tourism sector, through initiatives such as “Grow Greece with Google”.

Targeting and Impact

This initiative is aimed at a wide range of users, including citizens, businesses and vulnerable groups, such as people with disabilities, single parents and the elderly. By providing comprehensive education and access to digital services, the Municipality ensures that these groups will not be left behind in the digital age. The effects are evident in improved services, faster response times and overall improved user experience. The focus on digital training and upskilling is also evident, with the aim of making the local workforce more competitive and better equipped for the demands of the digital economy.

Sustainability and Reproduction Ability

The digital transformation of the Municipality of Ioannina is an example of good practice in enhancing digital skills. The initiative is not only committed to equipping the target audience with relevant skills, but also provides a comprehensive and transparent framework that can inspire and guide similar projects across Europe. With a focus on integration, sustainability and innovation, it aspires to be a role model for other municipalities that want to embrace the digital future. It exploits the potential offered by digital technologies for the benefit of citizens and tourism development. For example, advanced digital tools such as a 3D optical scanner are used to preserve cultural heritage.

Information and visual material were collected from the website of the Municipality of Ioannina andNSRF 2021-2027

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

The Future of Modern Education: MotiMore, an online educational platform

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Other, Private, Type of initiative of the good practiceNo Comments
The Future of Modern Education: MotiMore, an online educational platform

30.07.2024

MotiMore is an innovative online educational platform that aims to empower students and create a stress-free (more) school environment. The interface uses the method of gamification to make school learning more enjoyable and effective.

Addressing current trends and challenges in education

During the development of the platform, it was a priority to respond to the challenges of the current education system, such as the lack of motivation of students, the often unfairness of assessment, the changed frustration tolerance and anxiety of the current generation. MotiMore also aims to provide educators with an assessment and learning organisation tool that will enable them to develop 21st century skills that are essential today (time management, self-study, collaboration, critical thinking, responsibility).

MotiMore can help teachers a lot in teaching and organizing learning: it provides the opportunity to plan interactive learning periods (which can be integrated into both ‘general’ and project teaching), define learning objectives and assign various creative tasks and activities to students. One of the main elements of the platform is the group leaderboard, which visually tracks students’ progress, thus increasing their motivation. Students collect points during the completion of the tasks, on the basis of which rankings are built. All ages are welcome to use the MotiMore system from junior to high school students.

At MotiMore, special attention is paid to ensuring that disadvantaged students also benefit from motivating and supportive educational experiences. To this end, institutions educating disadvantaged students can apply for free use of the MotiMore software under the ProBono support program.

An emphasis on user-friendliness

The platform is very simple to use: teachers can register for free on the site, create their groups, invite their students and start planning learning periods. The MotiMore team has also prepared a user manual that shows the use of the interface step by step in 7 short videos, from registration to leaderboard management. This series of videos allow anyone to use the interface without any problems at any time.

The platform will remain free of charge for the teacher at all times, but after 1 month, certain services (such as fast and group scoring) are only allowed for students who have a paid student license. The price of student licenses is favorable: It is around 1 EUR/month, but the company regularly offers 50-60% discounts.

Why is MotiMore a good practice?

MotiMore’s goal is not just to be an educational technology development, but to actively contribute to the pedagogical paradigm shift. The entire interface was created under this aegis, and for this purpose the MotiMore team often delivers lectures, webinars and longer, paid seminars.

The software has been used by more than 700 teachers, 5000 registered students and 10 partner schools. Teacher feedback can be summarised as follows: “Students are much more motivated and feel that the learning path is more their own. We value the process of learning, not the knowledge of the moment. They can finally show off their creativity and individuality in the tasks they can choose, creating amazing jobs.”

The interface is currently available in Hungarian, Romanian, Slovak, English, Greek and Italian.

The MotiMore team believes in modern education that offers students and teachers a sense of success!

Meet the founders

One of the founders of the company is Tibor Prievara, who has been teaching English in various institutions including schools, language schools and universities for more than 20 years. He has also been involved in the education of disadvantaged children throughout his career. In 2013 he won the SuliNetwork Award, and in 2015 he became the first recipient of the Ambassador of Digital Education award within the framework of the Tibor Gyúrós Award established by IVSZ – Association of Digital Enterprises. Tibor believes that learning and teaching can be an exciting and interactive process, and he created MotiMore based on this principle.

Details

Target audience

Digital skills in education

Digital technology

Digital Skills

Level

Basic

Middle

Funding of the good practice

Private

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

By 5G & WiFi, AI & ML, Audience, Basic digital skills, Big data, Computing, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, IoT, Media literacy, National strategy, Software engineering, Technology, TelecommunicationsNo Comments
DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

30.03.2023 |

 The national strategic document, “Digital Transformation of Bulgaria for the period 2020-2030” was adopted by Decision of the Council of Ministers № 493 of 21 July 2020. It defines the vision and policy objectives for the digital transformation of our country for the next decade as a generalized policy framework, which includes the National Program “Digital Bulgaria 2025”, the priorities of the “National Development Program BULGARIA 2030”, as well as a number of other national strategic documents with a technological component, covering the period up to 2030.

The document describes 6 objectives to be achieved over this 10-year period:

  • Deploy a secure digital infrastructure
  • Ensure access to adequate technical knowledge and digital skills
  • Strengthening research and innovation capacity
  • Unlock the potential of data
  • Digitalisation for a circular low carbon economy

Enhancing the efficiency of government and the quality of public services

A total of 17 impact areas for the period up to 2030 are described in the strategy document: digital infrastructure; cyber security; research and innovation; education and training; labor market adaptation; digital economy; agriculture; transport; energy; environment and climate; health; finance; culture; disinformation and media literacy; territorial development; digital governance; and security and citizen participation in the democratic process.

The development of digital technologies and their integration into all spheres of economic and social life necessitates a rethinking of the approach to harnessing their exceptional potential for enhancing the competitiveness of the Bulgarian economy, increasing demand and supply and the efficiency of public services and successfully tackling the main social challenges in the period until 2030.

The full text of the National Strategic Document “Digital Transformation of Bulgaria for the period 2020-2030” can be found at the following link:

National strategic document DIGITAL TRANSFORMATION OF BULGARIA FOR THE PERIOD 2020-2030

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for public administration

Digital technology 

Digital Skills

Digital infrastructure

Scope of the strategy

National strategy

Organisation

Roadmap

2020-2030

Latest update of the strategy

01.02.2023

Budget

Stakeholders involvement 

NATIONAL PROGRAMME DIGITAL BULGARIA 2025

By AI & ML, Audience, Basic digital skills, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, Inspiration, INSPIRATION: Strategic documents, IoT, National strategy, TechnologyNo Comments
NATIONAL PROGRAMME DIGITAL BULGARIA 2025

30.03.2023 |

 The Digital Bulgaria 2025 Programme aims at modernising and increasing the widespread implementation of intelligent information technology (IT) solutions in all areas of the economy and social life. Another objective of the programme focuses on the strategic enhancement of digital competence and skills at all levels.

The Digital Bulgaria 2025 programme is coordinated by the Ministry of Transport, Information Technology and Communication of Bulgaria. Digital Bulgaria 2025 sets out 3 main objectives when it comes to digital skills development on a national level: 

  • Modernisation of school and higher education in the field of ICT

The implementation of this objective includes key activities such as: promoting the development of a modern and reliable information and communication technology (ICT) infrastructure at schools, improving assessment of students’ digital competences upon graduation from high school, modernising the educational curriculum and teaching methods, and upskilling teachers, educators and training providers. Activities also aim to further strengthen cooperation between education, industry and the non-governmental sector.

  • Increasing the number of highly qualified specialists in the field of ICT

To implement this objective two key activities are considered: increasing the number of young people trained for ICT professions, and promoting the development of qualified ICT specialists through a focus on lifelong learning and upskilling approaches. 

  • Improving  the digital and ICT skills of the workforce

Under this objective, upskilling and reskilling programmes financed by the Bulgarian Government are considered. 

More detailed information about the digital skills priorities of the Programme can be found in the full Programme document (pages 33-34) and Roadmap (both available in Bulgarian).

Details

Target audience

Digital skills for all

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology 

Digital Skills

Scope of the strategy

National strategy

Organisation

The Digital Bulgaria 2025 programme is coordinated by the Bulgarian Ministry of Transport, Information Technology and Communications.

Roadmap

2020-2025

Latest update of the strategy

10.02.2023

Budget

Stakeholders involvement 

CONCEPT FOR THE DEVELOPMENT OF AI IN BULGARIA BY 2030

By AI & ML, AI & ML, Audience, Basic digital skills, For all, For ICT professionals, For public administration, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Technology, TechnologyNo Comments
CONCEPT FOR THE DEVELOPMENT OF AI IN BULGARIA BY 2030

30.03.2023 |

 Protocol 72 of the regular meeting of the Council of Ministers of 16 December 2020 adopted the Concept for the Development of Artificial Intelligence in Bulgaria until 2030.

The document proposes a comprehensive vision for the development and use of artificial intelligence in Bulgaria. It is based on the strategic and programme documents of the European Commission, which consider artificial intelligence as one of the main drivers of digital transformation in Europe.

The main goal of the concept is to unite the efforts on the development and implementation of artificial intelligence systems by creating scientific, expert, business and managerial capacity. It is envisaged to provide a modern communication and scientific infrastructure for the development of new generation digital technologies. The education and lifelong learning system will be improved. The development of research and innovation in key sectors will be supported, and work will be done to put in place an ethical legal and regulatory framework that enjoys public trust.

Concept for the Development of Artificial Intelligence in Bulgaria by 2030 (official)

“Artificial intelligence has long been a concept that is not abstract. It is becoming ubiquitous , many businesses are focused in creating innovations based on it. Some of the sectors will be subject to a complete transformation as a result of the development of artificial intelligence, some will be changed forever,” Rosen Zhelyazkov, minister of transport, information technology and communications, said at a government meeting.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for public administration

Digital technology 

Artificial intelligence

Digital Skills

Scope of the strategy

National strategy

Organisation

Roadmap

2020-2030

Latest update of the strategy

Budget

Stakeholders involvement 

ACTION PLAN FOR DIGITAL EDUCATION (2021-2027)

By Audience, Basic digital skills, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, TechnologyNo Comments
ACTION PLAN FOR DIGITAL EDUCATION (2021-2027)

30.03.2023 |

 Digital transformation is reshaping society and the economy with an ever-deepening impact on everyday life. Prior to the COVID-19 pandemic, it demonstrated the need for higher levels of digital capabilities in education and training, but also led to an increase in a number of existing challenges and inequalities between those who have access to digital technologies and those who do not, including the disadvantaged.

The Digital Education Action Plan (2021-2027) is a renewed policy initiative of the European Union (EU) to support the sustainable and effective adaptation of the education and training systems of the countries of the Union to the digital age.

The Digital Education Action Plan:

  • Proposes a long-term strategic vision for high quality, inclusive and accessible European digital education
  • Addresses the challenges and opportunities of the COVID-19 pandemic, which has led to an unprecedented use of technology for education and learning purposes
  • Seeks stronger cooperation at EU level on digital education and stresses the importance of working together across sectors to bring education into the digital age
  • Presents opportunities, including improving the quality and quantity of digital learning, supporting the digitisation of teaching methods and pedagogy, and providing the infrastructure needed for inclusive and sustainable distance learning

To achieve these objectives, the Action Plan identifies two priority areas:

  1. Fostering the development of a high-performing digital education ecosystem

This includes:

  • infrastructure, connectivity and digital equipment
  • effective digital capacity planning and development, including advanced organisational capabilities
  • digitally competent and confident teachers and education and training staff
  • high-quality learning content, user-friendly tools and secure platforms that respect e-privacy and ethical standards

2. Improving digital skills and competences for digital transformation

For this it is necessary:

  • basic digital skills and competences from an early age
  • digital literacy, including dealing with misinformation
  • computer education
  • good knowledge and understanding of data-intensive technologies such as artificial intelligence
  • in-depth digital skills that equip more digital professionals
  • ensuring that girls and young women are equally represented in digital training and work

To support the two priority areas, the Commission will set up a Digital Education Hub strengthening cooperation and exchange on digital education at EU level. The Digital Education Action Plan is coordinated by the Digital Education Unit of DG Education, Youth, Sport and Culture.

For more information, you can follow this link: https://education.ec.europa.eu/

 

Details

Target audience

Digital skills in education

Digital technology 

Digital Skills

Scope of the strategy

National strategy

Organisation

Roadmap

2021-2027

Latest update of the strategy

Budget

Stakeholders involvement 

STRATEGIC FRAMEWORK FOR THE DEVELOPMENT OF EDUCATION, TRAINING, AND LEARNING IN THE REPUBLIC OF BULGARIA (2021-2030)

By AI & ML, Audience, Basic digital skills, Big data, Blockchain, Computing, Cybersecurity, In education, INSPIRATION, INSPIRATION: Strategic documents, IoT, Media literacy, Microelectronics, Mobile apps, National strategy, Robotics, Scope of the strategy, Software engineering, Technology, Telecommunications, Web developmentNo Comments
STRATEGIC FRAMEWORK FOR THE DEVELOPMENT OF EDUCATION, TRAINING, AND LEARNING IN THE REPUBLIC OF BULGARIA (2021-2030)

28.03.2023 |

The present strategic document and the Strategy for the Development of Higher Education in the Republic of Bulgaria for the period 2020-2030 outline the general framework for the development of education, training, and learning in the Republic of Bulgaria. The Strategic Framework for the Development of Education, Training, and Learning in the Republic of Bulgaria (2021-2030) was developed by the Ministry of Education and Science in collaboration with stakeholders.
The strategic framework takes into account that the main challenges in public affairs in the 21st century are driven by the intensive pace of development in all areas of public life, generated by mass digitization and technological advancement. According to this document, functional literacy in mathematics, technology, and digital skills needs to be further developed in current and future students if we aim for them to confidently tackle the major challenges on a global scale. For this reason, the introduction of a model of education based on interactive methods, active interaction between participants in the educational process and educational content is necessary.
Digitization and new technologies, particularly artificial intelligence, are changing the world and the structure of professions. This change requires an increase in the level of digital competencies and a focus on education on mathematics, technology, and engineering skills; on working with algorithms, developing flexibility and adaptability skills. Young people must have access to quality education. Visible from the analysis presented in the Strategic Framework for the Development of Education, a large part of the children entering school will have a profession that does not yet exist, while many other professions disappear and are replaced by automated processes. Over the next 10 years, there is expected to be a significant shortage of technical personnel with vocational and higher education.
The strategy takes into account the unsatisfactory level of digital skills among participants in the educational process, but highlights the introduced training for acquiring digital skills and the provided access to free internet and digital resources in schools as a strong point, as well as the priority policies for digitalization in education, including in relation to the transition to a digital and green economy. The conservative social attitudes and limited support for proactive changes in education in line with technological and societal developments are identified as a threat to achieving the set goals in the development of digital skills in students.
Among the 9 priority areas for the development of education and training until 2030, Educational Innovations, Digital Transformation, and Sustainable Development in Education are identified. Digital skills and competencies are a priority for the entire educational spectrum, and access to ICT for children of the 21st century is declared an integral part of education. Efforts will be focused on developing skills in students to become digital creators, to model, program, and develop digital creativity. Efforts will be directed towards introducing specialized software solutions for analyzing and assessing educational results. Education for sustainable development is closely related to international discussions on sustainable development, the UN program, and the Sustainable Development Goals until 2030.

Details

Website

Target audience

Digital skills in education

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Ministry of Education and Science

Roadmap

2021-2030

Latest update of the strategy

24.02.2021 г.

Budget

Stakeholders involvement 

PROJECT ‘’PROVISION OF TRAINING FOR DIGITAL SKILLS AND CREATION OF A PLATFORM FOR ADULT EDUCATION IN REPUBLIC OF BULGARIA’’

By Audience, Basic digital skills, For the workforce, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Scope of the strategy, Technology, Без категорияNo Comments
PROJECT ‘’PROVISION OF TRAINING FOR DIGITAL SKILLS AND CREATION OF A PLATFORM FOR ADULT EDUCATION IN REPUBLIC OF BULGARIA’’

06.04.2023 |

The development of digital skills is a priority in several programs and strategies for the next few years. The same is true for the project “Provision of Training for Digital Skills and Creation of a Platform for Adult Education.”

The main goal is to expand access and provide more opportunities for quality education using digital technologies. The development and implementation of a virtual platform for online learning will provide flexible and accessible forms of learning, such as online distance learning courses and electronic resources for self-study.

After the creation and implementation of the virtual e-learning platform, all courses in the electronic learning environment for unemployed and employed persons, organized within the framework of the active labor market policy and funded by the state budget and the ESF+ under the Human Resources Development Program, will be conducted through it.

The virtual e-learning platform will be linked to the “My Competence” Competence Assessment Information System, which presents models with descriptions of the skills necessary for the successful performance of key positions, work with tools, as well as databases and electronic registers related to adult education – the National Labor Market Database of the Employment Agency (EA), the Electronic Register of Vocational Training Centers of the National Agency for Vocational Education and Training (NAVET), etc.

Training providers and supervisory bodies (e.g. MLSP, EA, NAVET, employers, etc.) will have access to the platform. They will be able to monitor and control the execution of the training in real time. At any given moment during the training period, the presence of trainees, performance of the curriculum by day, performance through access to examination materials and tests, access to materials and survey cards for evaluating the training, etc. can be checked. This way, compliance with the regulatory requirements for organizing training and for the quality of the training conducted will be monitored.

The total planned financial resource is BGN 379,470,088.

Project implementation period – 54 months (2022-2026)

Details

Target audience

Digital skills for all

Digital skills for public administration

Digital skills for the labor force

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Republic of Bulgaria Ministry of Labor and Social Policy

Roadmap

54 moths (2022-2026)

Latest update of the strategy

Budget

BGN 379 470 088

Stakeholders involvement 

BULGARIAN NATIONAL PROGRAM “DIGITAL QUALIFICATION”

By Audience, Basic digital skills, For ICT professionals, For the workforce, In education, INSPIRATION, INSPIRATION: Strategic documents, National strategy, Scope of the strategy, TechnologyNo Comments
BULGARIAN NATIONAL PROGRAM "DIGITAL QUALIFICATION"

10.03.2023 |

The National Program “Digital Qualification” aims to respond to the need for targeted efforts and investments to ensure high-quality training of students, teachers, and lecturers in the face of the digital transformation of education. The program is aimed at ensuring that the education system has personnel with a high level of digital competence and a mindset for continuous improvement throughout their professional lives, as well as teaching their own experiences and knowledge.

The program recognizes that the digitalization and implementation of artificial intelligence have placed new, qualitatively different requirements on the nature and characteristics of teaching in schools and universities. The specific public challenges that the program is aimed at addressing include stimulating higher education institutions to improve the quality of education and the teaching process, enhancing the prestige of the teaching profession among ICT specialists, and updating teaching methods to include innovative approaches and modern learning platforms.

The goal of the program is to retrain teachers from other disciplines and train representatives from practice to teach disciplines related to ICT and digitization at different levels of the education system. Within the program, teachers from various subjects in the secondary education system will also be trained to improve their digital skills and competencies and to provide them with opportunities to retrain as teachers of computer science and information technology.

The program is aimed at teachers from state universities accredited under the Higher Education Act, teachers from the secondary education system, and representatives of the business community who want to start teaching and lecturing. Qualification training is provided to teachers, lecturers, and representatives of the business community, distributed in groups. At the end of the training, a certificate is issued based on a conducted test. Teachers who have successfully completed the training and obtained the relevant certificate will organize a seminar at the relevant university with the presence of a representative from the Ministry of Education and/or a lecturer from the training team.

The program lasts 36 months, and the total budget is BGN 2,000,000. The program is financed through the European Social Fund and the national budget.

Details

Website

Target audience

Digital skills for all

Digital skills in education

Digital technology 

Digital skills

Scope of the strategy

National strategy

Organisation

Ministry of Education

Roadmap

05.03.2021 – 05.03.2024

Latest update of the strategy

05.03.2021

Budget

Total budget: 2 000 000 BGN
– 1st year: 800 000 BGN individual value
– 2nd year: 800 000 BGN individual value
– 3rd year: 400 000 BGN individual value

Stakeholders involvement 

Ministry of Education and Science
Universities

Initiative: Pioneers for Artificial Intelligence

By Country of the initiative, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Other, Public-private, Type of initiative of the good practiceNo Comments
Initiative: Pioneers for Artificial Intelligence

27.08.2024

The “Innovators for Artificial Intelligence (AI)” initiative is implemented by the non-profit organisation Science For You – SciFY and the ahedd Digital Innovation Hub of the National Centre for Natural Sciences (NCSR) “Demokritos”, with the support of the US Embassy in Athens and the John S. Latsis Public Benefit Foundation, and aims to train 1,000 Pioneers in Artificial Intelligence in Greece.

Purpose of the Initiative

The main goal of this initiative is to create an active community of 1,000 Pioneers in Greece who will know and can co-shape human-centric Artificial Intelligence (AI), leverage Artificial Intelligence to innovate and shape a better future for all.

The trained community of 1,000 will be composed of members of all professional categories such as:

  • entrepreneurs, high-level private business executives, IT executives
  • policy makers, politicians, Think Tanks, high-level ministries
  • NGO executives, social business executives
  • IT executives, IT students, tech workers, science researchers
  • Social/Political Scientists
  • involved in education (Gymnasium/Lyceum, Business, IT, Political Science, Social Sciences)

This community will be trained through an innovative program and will be networked and stimulated to be able to mobilize forces and collaborations in key sectors of the economy and society utilizing the latest technological developments.

The project includes

  • the training of 1,000 pioneers,
  • the website “AI in Greece“, which will be the central point of reference. It will inform about the developments, about the achievements of the 1,000 Pioneers for AI in Greece, will include articles on AI, educational content, etc.
  • the creation of a supportive community of researchers, experts, consultants, etc. (from Greece and abroad) who will have knowledge, motivation and the ability to contribute with their knowledge and support services. This enhances the sustainability of the project,
  • a networking and exchange platform of 1,000.

Training of the 1,000 frontrunners of the initiative

The training will combine theory and encouragement in practical application. It will be specifically designed for each different target group, and will include:

  • theoretical education (training, attending seminars, buying/offering a book),
  • action: organisation of at least one action on their own initiative, or participation in at least one initiative of another party (e.g. participation in a consultation).

The training will be completed in 3 years, with the aim of training 200 people in the first year, 300 in the second, and 500 in the third.

What is the expected impact?

The ultimate goal is to co-shape and leverage AI to increase impact primarily in the following areas:

  • the daily lives of citizens: understanding how AI works, avoiding undue fear of fake news, participating in consultations on AI,
  • the economy: taking entrepreneurial initiatives, creating new services, increasing innovation, creating competitive advantages,
  • AI policy making: raising awareness of AI issues, helping to create an appropriate regulatory framework, protecting citizens’ rights, fostering AI-enabled entrepreneurship,
  • impact of civil society action: leveraging AI tools to strengthen democracy, pluralism and more effective protection of citizens’ rights;
  • preparing young scientists to make use of AI, regardless of their field of knowledge;
  • strengthening the tools and role of Digital Humanities;
  • better formulation and more effective implementation of the ongoing National Strategy on AI

Why is it a good practice?

AI is already changing our present and future with applications in all areas of our lives. AI skills and knowledge significantly influence the demand for relevant professionals, while companies that make effective use of AI can innovate and grow through appropriate training. At the same time, proper understanding and knowledge of AI can mitigate both the risks and the unpredictable conditions created by this new technology.

New practices for the development of ethical AI systems also require the development of digital skills for human resources and there is a strong need to shape AI in a human-centric and ethical way. SciFY has trained more than 1,500 people to date in AI, participates in the DIGITAL SME Focus Group on AI, the European Commission initiative (AI Watch) and the European DIGITAL SME Alliance consisting of almost 40 AI experts representing companies from all over Europe.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills in education

Digital technology

Information and Communication Technologies (ICTs)

Level

Basic

Middle

Funding of the good practice

Public-private

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Other

Organisation providing the good practice

Robotics for Good Youth Challenge

By Bulgaria, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Public, Type of initiative of the good practiceNo Comments
Robotics for Good Youth Challenge

20.05.2024

The Robotics for Good Youth Challenge is an initiative launched by the UN in the context of growing climate challenges and increasingly frequent and intense natural disasters. Global climate change increases the risks and intensity of disasters such as torrential rains, landslides, flash floods, earthquakes, hurricanes and forest fires. In response to these emergencies, using robots for search and rescue operations is proving particularly effective.

Autonomous robots offer a quick and accurate response to finding survivors, which is crucial when every minute counts. By reducing the exposure of first responders to hazardous situations, these machines make disaster relief safer, more efficient and more affordable. In addition, robots have the advantage of being carbon neutral, which is part of a sustainable approach. They can speed up search and rescue operations, conduct geological mapping, assess damage, remove rubble and deliver medical supplies, among other tasks.

Why is this a good practice?

In this context, the Robotics for Good Youth Challenge invites teams from worldwide to design, build and code robots to address specific challenges related to disaster response for the year 2024-2025. Participants can use platforms such as Arduino, Raspberry Pi, or LEGO Mindstorms. The process includes research, brainstorming, prototyping, and programming. This educational competition aims to promote robotics and programming skills among young people, while raising awareness of the United Nations Sustainable Development Goals (SDGs). Participants acquire technical knowledge in robotics and coding, while developing essential skills for their professional and future lives, such as teamwork, problem solving, project management, critical thinking and information retrieval.

How can I participate in this initiative?

Contest participants can register in person if a national organiser is present in their country or region. In the absence of a physical event, they have the opportunity to individually prepare their project and submit their results as a video for evaluation by a jury. In Luxembourg, this challenge is organised by the Lëtzebuerger Kannerduerf Foundation in Luxembourg. Private and public entities are encouraged to organise national events for this challenge between April 2024 and April 2025, with applications for the organisation to be submitted before 1 June 2024, and participant registrations open until 1 November 2024. Participants, usually between the ages of 12 and 18, register individually or as part of a team. Each team is encouraged to be composed of members with diverse interests and skills for a multidisciplinary approach.

The competition promotes inclusion by making learning robotics and coding accessible to all, regardless of gender, socio-economic status or academic abilities. It also encourages the use of recycled materials and environmentally friendly solutions, with a focus on the development of sustainable robots.

How the Challenge works

After registration and conniassance of the theme chosen for the edition, the challenge takes place in several stages

  1. Mentoring and workshops: Participants benefit from mentoring sessions with robotics and engineering experts. Workshops are organized to teach specific technical skills and guide the teams in the development of their projects.
  2. Presentations and evaluations: Teams present their projects to a jury of technology and sustainability experts. The evaluation criteria shall include innovation, feasibility, social and environmental impact, presentation and teamwork.
  3. Award ceremony: The best teams are rewarded at an awards ceremony. Winners may receive scholarships, funding to further develop their projects, or opportunities for continuous mentoring.
Old edition

In one of the last editions, for example, the theme was ‘Technology for Health and Well-being’, a topic relevant in the current context of the COVID-19 pandemic. Projects featured included robots to help older people stay active at home, automated disinfection systems, and solutions to improve mental health through technology.

Details

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Intermidiate

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

HackTheBusiness

By 5G & WiFi, AI & ML, AR & VR, Audience, Basic digital skills, Big data, Bulgaria, Computing, Country of the initiative, Cybersecurity, Digital marketing, For all, INSPIRATION, Inspiration, INSPIRATION: Initiatives, International initiative, IoT, Mobile apps, Robotics, Software engineering, Technology, Telecommunications, Type of initiative, Web developmentNo Comments
HackTheBusiness

12.03.2024 |

What’s the challenge?


HackTheBusiness 
offers an entrepreneurship challenge tailored for young minds eager to explore the vast potential of Sustainability.

The challenge is to propose an innovative business idea that navigates the sustainable landscape and pioneer new frontiers in the eco-friendly industry relating to agri-food, construction, manufacturing and digital and creative industries.

Participants are encouraged to think critically, creatively, and sustainably, aiming to address environmental concerns and contribute to a more eco-conscious and resilient future in these key sectors!

Who can attend?

If you are between 18 and 40 years old, based in Europe, with a passion for innovation and sustainability – join us!

The HackTheBusiness competition is aimed at bright minds including students, new startuppers, and researchers who want to acquire entrepreneurial skills and explore their potential.

Contestants can participate as individuals or in teams of up to 4 members.

About the Competition

The final HackTheBusiness will take place in the Innovation Forum “John Atanasoff” at Sofia Tech Park in Sofia, Bulgaria on the 26th and 27th of March 2024.

You and your team will pitch to get an opportunity to participate in ENTREPRENEDU’s business acceleration programme, where your sustainable idea has a strong potential to bring real changes into the world, with the help of ENTREPRENEDU mentors.

 

You should register by the 18th of March!

APPLY NOW

Details

Уебсайт

Target audience

Digital skills for all

Level

Middle

Advanced

Digital technology

Artificial Intelligence

Software Engineering

Digital Skills

Organisation

Country 

EU

Type of the initiative

International initiative

BULGARIA: DOJOGIRLS 2022

By Audience, Basic digital skills, Bulgaria, For children, In education, INSPIRATION: Initiatives, National initiative, Technology, Без категорияNo Comments
BULGARIA: DOJOGIRLS 2022

03.04.2023 |

 In a series of virtual workshops, the little ladies learn about technology and programming, and turn their ideas into exciting projects. We introduce them to grown-up girls who are already successful professionals in the so-called “male territory” of technology. 

A Dojo is a free, volunteer-led, community-based computer club for young people. Anyone aged 7 to 17 can visit a Dojo and learn to code, build a website, or create an app or game. Dojos are a space for kids and teens to explore technology in an informal, creative, safe and social environment. The CoderDojo movement is formed of a global network of Dojos and the community of volunteers and children that make them happen.

CoderDojo Bulgaria started in 2015 and it’s the regional body of the CoderDojo movement in the country. It’s a privately sponsored initiative providing free tech education for kids aged 7-17.

DojoGirls is an initiative that is held annually. The event’s main objectives are to excite girls’ curiosity about technology, provoke girls’ interest in STEM, change gender stereotypes and present female role models.

The mentors are IT specialists and tech amateurs who generously volunteer their time and knowledge.

 

Details

Уебсайт

Target audience

Digital skills in education

Digital skills for children

Level

Basic

Intermediate

Digital technology

Digital skills

Programming

Organisation

CoderDojo Bulgaria in partnership with SAP, Telerik Academy and Digital National Aliance.

Country 

Bulgaria

 

Type of the initiative

National initiative

BULGARIA: KIDS INCREDIBLE TECHNOLOGY AND ENGINEERING PROJECTS

By Audience, Basic digital skills, Bulgaria, For children, INSPIRATION: Initiatives, National initiative, TechnologyNo Comments
BULGARIA: KIDS INCREDIBLE TECHNOLOGY AND ENGINEERING PROJECTS

03.04.2023 |

Kids Incredible Technology and Engineering Projects is 72-hour free tech event for kids aged 7 to 17. The event includes a project exhibition, competition and tech workshops.

KITE Projects – is the most exciting adventure of the year! The technology event for the youngest innovators, creators and entrepreneurs!

Kids from Dojo clubs all over Bulgaria have 3 months prior the initiative to develop their projects.

During the event hundreds of inspirational projects are being presented in front of judges and kids have opportunity to enter the world of innovations and ultimately entrepreneurship. Each of the projects is rewarded for the effort and enthusiasm spent on it.

The main objectives of the KITE Projects are to deliver the necessary skills to create a generation of digital creators, innovators and entrepreneurs; empower the youth to launch their projects; provide additional workshops and incubators and introduce the kids to entrepreneurs, innovators and industry leaders.

The event is held annually in a hybrid format.

Details

Target audience

Digital skills in education

Digital skills for children

Level

Basic

Intermediate

Digital technology

Digital skills

Organisation

CodorDojo Bulgaria and Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

 

BULGARIA: AI&I FACTORY

By AI & ML, Audience, Bulgaria, In education, INSPIRATION: Initiatives, National initiative, Без категорияNo Comments
BULGARIA: AI&I FACTORY

31.03.2023 |

 The pilot edition of the AI & I Factory educational program is a series of activities culminating in a hybrid hackathon for young entrepreneurs focused on the practical application of AI for good and ethical causes. Students from various universities collaborated in the process of creating and presenting startup ideas supporting the healthcare system, urban environment, and education.

AI&I FACTORY brings together experts and students in activities aimed at co-developing knowledge and culture oriented towards changing the future through the power of technology and cross-sector collaboration.

The pilot project of the AI & I FACTORY initiative was successfully launched in November 2022. CHALLENGE 1.0 is a series of activities culminating in a hybrid hackathon for young entrepreneurs focused on the practical application of AI for good and ethical causes. Students from different majors are visiting Sofia Tech Park’s lab complex, consisting of 11 innovative labs offering the opportunity to generate and test ideas for scientific and business projects in different research fields. Participants are going through a series of lectures and mentoring sessions that introduced them to the basics of artificial intelligence, its application in various fields, and what are the key steps to form the foundations of a successful startup. Finally, participants are working in mixed teams on creating and presenting their own AI-based startup projects. The best team is presenting their project idea on stage at the event called “The Bulgarian Davos” – Powers Summit 2022. In addition to the knowledge they’re gaining, the participants are getting visibility of their projects and additional development opportunities.

AI & I FACTORY initiative’s mission was deepening the understanding of the role and potential application of AI in human everyday life, encouraging experiments in the tech field, and attracting more women and youths into the tech and especially the AI industry.

Details

Уебсайт

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills in education

Level

Basic

Intermediate

Digital technology

Artificial Intelligence

Organisation

Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

BULGARIA: AI N’ CYBER 2022

By AI & ML, Audience, Bulgaria, Cybersecurity, For all, For ICT professionals, For public administration, For the workforce, INSPIRATION: Initiatives, National initiativeNo Comments
BULGARIA: AI N’ CYBER 2022

31.03.2023 |

 AI N’ CYBER Conference 2022 was a conference for the latest cutting-edge technologies, trends, and challenges in the fast-evolving world of cybersecurity and artificial intelligence.

A two-day conference, “AI N’ CYBER Conference 2022”, aimed at gathering experts in the fields of cyber security, artificial intelligence, and machine learning; IT consultants; business intelligence analysts, intelligent system engineers, developers, business leaders, business managers, CEO, CIO, Governmental officials, Internet Attorneys, Start-up representatives, entrepreneurs, students, graduates, IT enthusiasts to examine the topic of cybersecurity and use of AI – ethical norms, standardization norms by international organizations such as OECD, EU regulation and use of emerging and disruptive technology for security and defense in NATO countries.

The conference presented responsible solutions to public challenges through trustworthy lectures and discussions focused on AI and showcasing the cybersecurity risks brought by the accelerating digital transformation. It addressed the necessary steps towards national digital transition in Bulgaria – a country positioned as a digital innovations hub in the South-eastern Region with a recognized pool of experts. Furthermore, during the first day of the AI N’ CYBER CONFERENCE 2022, aside from the Main stage were organized cyber workshops, provided by world-known leaders from the cyber security industry. Each workshop provided paralleled networking opportunities and stimulated the debate and discuss challenges and opportunities, possible ways to address the issues of how best to prepare for the digital transition, and the most suitable framework in line with the best practices and international standards and guidelines.

Overall, the AI N’ CYBER Conference 2022 presented a platform where responsible solutions to societal challenges connected to the digital sector can be presented and to shape the necessary steps towards a national digital transition in Bulgaria. Public sector and government representatives from Bulgaria and abroad, as well as senior officials from the European Commission, European Investment Bank, and NATO, shared experiences and discussed best practices, strategies, and skills needed for the successful deployment of digital tools to build a sustainable and secure digital infrastructure in Bulgaria. The promotion of artificial intelligence was also addressed as one of the key factors to ensure the competitiveness of the European economy. Private businesses in Bulgaria presented success stories related to the integration of artificial intelligence and machine learning, local innovative developments, and opportunities for cross-sector collaboration. Cyber industry leaders introduced the audience to the new realities in digital security, the change in cyber-attacks after COVID-19 and during the Russia-Ukraine war, and strategies to build good cybersecurity habits.

Details

Уебсайт

Target audience

Digital skills for all

Digital skills for ICT professionals

Level

Basic

Intermediate

Digital technology

Artificial Intelligence

Cybersecurity

Organisation

Digital National Alliance

Country 

Bulgaria

Type of the initiative

National initiative

Digital Decade

By EU Initiatives, EU Institutional initiative, INSPIRATION: Initiatives, Other, Type of initiativeNo Comments
Digital Decade

29.04.2021

The Digital Decade is the European Commission forward-looking strategic vision for the development of the digital economy and the transformation of European businesses by 2030. The plan, presented by the European Commission on 9 March 2021, aims to support a prosperous digital future for all. The Digital Decade vision and avenues for the future are also part of Europe’s Digital Compass, a framework to monitor the progress towards the 2030 targets and milestones, whilst supporting a robust governance structure, monitoring system and multi-country projects involving stakeholders and investors from the EU, Member States and industry and private sector.

To achieve the targets outlined within the Digital Decade strategic communication, actions are structured around 4 cardinal points: digital skills, digital transformation of businesses, secure and sustainable digital infrastructures and digitalisation of public services.

The Digital Decade: digital skills for all by 2030

The EU launched actions to increase the number of qualified and competent Information and communication technology (ICT) professionals and train more digital experts to reach 20 million ICT professionals in Europe (in 2019, ICT specialists in Europe were 7.8 million or 4% of the total workforce). Strategic actions on skills also include the bridging of gender and diversity gaps in the technology sector and initiatives targeting women’s career prospects in the field (the IT sector in Europe has one of the highest levels of gender disparity – in 2019, 82.1% of ICT specialists were men).

With the increased dependence on technology, digital competences and skills have become essential to participate in society, take advantage of digital public services, and remain competitive in the labour market. By 2030, 80% of European citizens should possess at least a basic level of digital skills. 

The Digital Decade is part of the wider strategic priority of the European Commission: ensuring that Europe is fit for the digital age. As a strategic initiative, it underpins and complements a variety of recent actions by the EU institutions (Digital Education Action PlanDigital Europe Programme, the Recovery and Resilience Facility) that aim to promote the upskilling of citizens and businesses.

Data from the Report on the State of the Digital Decade 2024

The latest data, published in the Report on the State of the Digital Decade 2024, show that in 2023, the EU employed just under 10 million ICT specialists, accounting for merely 4.8% of total employment. This already created a shortfall of 900 000 specialists compared to the value predicted in 2023 along the Digital Decade trajectory, with an expected deficit of 7.8 million by 2030 if no further investments are made.

Even with regard to the amount of Europeans with basic digital skills, growth is below target. The latest figures from the same report show that in 2023, only 55.6% of EU citizens had at least basic digital skills, up from 53.9% in 2021. In a couple of years, the EU has experienced a mere 1.5% annual progression, far below the necessary average annual growth of over 4.5% over a decade to meet the target. Recent trends underscore the urgent need for significant and immediate efforts to bridge the gap  towards the 2030 target on at least basic digital skills.

2024 Digital Decade - Graph digital skills and public services

The Path to the Digital Decade Policy Programme

The Communication proposed to agree on a set of digital principles, to launch rapidly important multi-country projects, and to prepare a legislative proposal setting out a robust governance through a monitoring and cooperation mechanism with Member States, to ensure progress – the Policy Programme “Path to the Digital Decade (‘Policy Programme’)”.

To this end, the “Path to the Digital Decade” sets out the concrete digital targets which the Union as a whole is expected to achieve by the end of the decade, as first delineated in the Digital Compass Communication. It then sets out a novel form of governance with Member States, through a mechanism of annual cooperation between the Unions institutions and the Member States to ensure that the Union jointly achieves its ambition.

While of course aiming at endowing the whole population of the European Union with basic digital skills, following the European Pillar of Social Rights Action Plan, and Digital Education Action Plan, the “Path to the Digital Decade” projects the  target for those aged 16-74 with at least basic digital skills to 80% in 2030. Moreover, digital training and education should support a workforce in which people can acquire specialised digital skills to get quality jobs and rewarding
careers.

In addition, addressing the major shortage of cybersecurity skills in the EU workforce will be essential, as an important component of protecting the EU against cyber threats. Therefore, in addition to the target on basic digital skills established in the European Pillar of Social Rights Action Plan, the EU shall have a target of 20 million employed Information and Communication Technologies specialists in the EU, with convergence between women and men.

© European Commission 2024

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Level

Basic

Middle

Advanced

Expert

Country 

EU

 

Type of the initiative

EU institutional initiative