Are you an individual, an organisation, a policymaker, or a training provider?
Are you looking for inspiration for boosting digital transformation?
We are here to support you in defining your path to digital transformation by providing inspirational information on good practices, resources, and research from across the country and Europe.
The digital competence voucher trainings offered by RAABE Bulgaria are free courses funded by the Human Resources Development Programme 2021-2027. They are aimed at employees wishing to acquire or improve their digital skills at basic, intermediate and advanced level, according to the European Digital Competence Framework DigComp 2.1. The trainings are conducted remotely in a videoconferencing environment with a leading lecturer and include access to learning materials via an online platform. Upon successful completion and passing an exam, participants receive a certificate for the acquired level of competence.
Your new opportunity to acquire and improve your digital skills at basic, intermediate and advanced levels of digital competence in line with the European Framework – DigComp 2.1 levels 1-2 and 3-4.
What is the focus of the programme?
The main focus of the training is to acquire the basic knowledge, skills and attitudes to use digital technologies, build basic digital competences and apply them in different subject areas. The topics in the additional module are aimed at building skills for using basic public digital services in the Republic of Bulgaria.
What is the format of the RAABE trainings?
RAABE offers distance learning in a videoconferencing environment with a leading speaker – an expert in the field. Participants will also be able to prepare independently with unlimited access to the training materials on our platform https://raabeonline.com
What is the duration of the training?
For General Digital Skills (Levels 1 and 2 of DigComp 2.1.), 45 training hours are provided. The additional training module for Public Digital Services is 10 training hours. In total for the basic level – 55 training hours spread over several days according to a pre-announced schedule.
How does the training end?
Participants of the training take a final exam, which is conducted electronically in the electronic certification module of the Single Certification Center. Anyone who has attended a minimum of 80% of the scheduled hours is eligible to take the exam. A trainee may take the exam no more than twice.
Upon successful completion of the exam, the learner receives a Certificate of Competence in accordance with the European Digital Competence Framework DigComp 2.1.
Every October, hundreds of events, learning and community-building activities all around Europe, are dedicated to the topic of cybersecurity. With the fast development and deployment of technologies like AI, cybersecurity is a necessary cornerstone not just in our work lives, but also in our day-to-day business.
This October also, SANS takes part in the Cybersecurity Awareness Month with a special, free toolkit to help employees in any organisation understand (and start unlocking) the potential of AI.
About this toolkit
Organisations throughout Europe, and especially SMEs, struggle with new developments as AI technologies are being rolled out worldwide. For managers and senior executives, it can often be challenging to put suitable processes in place to manage how these new technologies are implemented and built, without compromising one’s competitive edge or wasting time.
The SANS Toolkit is designed to help streamline this process by helping managers introduce the topic of AI to employees, generate ideas, and understand the risks their sector or workforce may encounter. It offers 5 sections, including:
AI Factsheets
Sample AI Acceptable Use Policy: Make it your own to establish ethical AI use in your organisation
AI Infographic and Tip Sheets
Zoom backgrounds and more to make AI Awareness fun and accessible
We are a small team of volunteers, and every bit of support is crucial for us. If you resonate with our cause and would like to support it, feel free to reach out so we can discuss how.
Nearly 10 years ago (yes, 10 — we’re surprised too), we launched Design WeekEnd with a small design conference in Sevlievo. Since then, we’ve been creating and participating in various design events across Bulgaria, developed three unique formats, relocated to Plovdiv, built meaningful relationships and lasting connections, weathered a pandemic, and emerged stronger afterward. Today, we continue to create with the same childlike enthusiasm, albeit a bit more grown-up.
Over the years, we’ve been fortunate to work with incredible people—as part of our team, as speakers, or as mentors.
Design WeekEnd is a three-day design competition aimed at high school and university students. It includes an introductory evening with a discussion panel, lectures by professional mentors in the field of design, and 26 hours of teamwork to build a brand from scratch. Whether your strength lies in Web, Print, or Motion, you and your team will have the chance to create something amazing.
When and Where?
Design WeekEnd 2024 will take place from November 22–24 in Plovdiv. For the second consecutive year, the event will be hosted by the Technical University of Sofia, Plovdiv branch.
What to Expect:
→ An opportunity to showcase your design skills
→ Exciting challenges and real-world design tasks
→ Guidance from industry experts
→ Prizes for the most accomplished brand presentation
Additional details about this year’s program and the speaker lineup can be found HERE.
DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes
27.09.2024
Abstract: The Digital Competence Framework for Citizen (DigComp) provides a common understanding of what digital competence is. The present publication has two main parts: the integrated DigComp 2.2 framework provides more than 250 new examples of knowledge, skills and attitudes that help citizens engage confidently, critically and safely with digital technologies, and new and emerging ones such as systems driven by artificial intelligence (AI). The framework is also made available following the digital accessibility guidelines, as creating accessible digital resources is an important priority today. The second part of the publication gives a snapshot of the existing reference material for DigComp consolidating previously released publications and references.
We are looking for young artists and professionals (18-32) from the fields of music, visual and performing arts, and media to participate in the groundbreaking AI&I Experimental project – an educational program that explores the symbiosis between art and AI as a tool to combat misinformation.
The application deadline is 3 November.
The program starts on November 9 and ends with a gala performance on December 21.
Participation is free of charge.
About the project
“AI & I Experimental ” is an experimental project that brings together art and technology, focusing on the role of artificial intelligence in contemporary creativity. The project is aimed at students and young professionals from different disciplines – dancers, musicians, visual artists, journalists, and disinformation researchers. The main goal is to create artistic projects that integrate music, dance, and visual arts, all of which will be generated and/or supported by artificial intelligence (AI). The project will address important topics such as the interaction between humans and machines, the role of technology in art making, and how AI and misinformation influence the cultural environment and public perceptions.
Themes and focus
The project will explore how artificial intelligence can be used both for creative purposes and as a tool for manipulation and will provoke reflection on the ethical and social implications of the deployment of AI in cultural spheres.
Participants in the AI&I Experimental will work in a creative team under the guidance of mentors with expertise in a variety of disciplines and will have the chance to create a unique project that combines music, dance, visual arts, and AI, addressing the theme of misinformation. All projects will be presented to a panel of judges, and the best one will be performed at a gala event on December 21, 2024.
Terms and conditions
Participants will be selected from students and young professionals from the following fields:
• Dancers and choreographers: Participants with experience creating and performing stage works. • Musicians and Composers: Artists who will work on the creation of musical compositions in collaboration with artificial intelligence, and who will participate in the generation of sounds or entire works. • Visual Artists and Designers: Artists who will be involved in the creation of visual elements such as scenography, projections, and digital installations generated using AI. • Journalists and media researchers with a focus on misinformation and digital media: Participants with an interest in the topic of information manipulation and its consequences.
Apply
Applying is easy – fill in the following form and become part of the future of art:http://bit.ly/3A0Y7hM
Your chance to imagine the digital education of the future is NOW! Take part in the DigiEduHack Days between 8-17 November!
This years’ Digital Education Hackathon days will take place between 8-17 November 2024. 52 local hackathons are already registered on the website, and now participants from all across the globe can choose the challenge that resonate the most with them and start thinking about possible solutions to be submitted during the hackathon days!
Participation is possible as hosts of a challenge, or as participant to a challenge:
Hosts: These can be organisations that are passionate about digital education and want to organise a local DigiEduHack event, to help develop solutions to a particular challenge and contribute to the digital education transformation. They can be schools, start-ups, public authorities, universities, NGOs, etc. Hosting a DigiEduHack challenge is easier than one might think: The DigiEduHack team is there to provide plenty of support for potential hosts at every step. Hackathons can be online, in-person, or hybrid.Check out a few reasons Why Should You Become a DigiEduHack 2024 Host – DigiEduHack 2024! Click here to explore all the support tools available for hosts (Host guide, blueprint roadmap, challenge examples, sponsorship package, coaching calls, etc) and register your challenge today!
Participants: Whether you’re a tech whiz, a creative genius, a curious learner or just interested in digital education, you’re invited to participate in this global movement of digital education enthusiasts by joining one of the challenges published on the DigiEduHack website. All ages and backgrounds are welcome! Click here to explore all the support tools available for participants (Participant guide, MOOCs on tools and techniques, pitching templates, FAQs, etc.) and register as a participant today!
There are plenty of platforms to get acquainted with the initiative: don’t miss the DigiEduHack podcast, the webinars series, and the news section! And for any information, the DigiEduHack team is reachable at contact@digieduhack.com.
Looking for some inspiration? Have a look at last year’s success stories!
And most importantly, save the date for the Main Stage Event, which will take place in Tallinn on 20th of November! While on-site participation will be limited, livestreaming will be available throughout the event. Click here to get the agenda and the livestreaming!
Last year, 39 hackathons took place between 6th and 13th November in 22 countries across Europe and around the world, gathering 1685 participants. In a limited amount of time, the teams intensively discussed and collaborated on existing and future challenges related to education in the 21st century, sharing their expertise, and enhancing their digital education skills and literacy. They put all their knowledge and creativity into action to come up with a total of 225 innovative and inspiring solutions. Inspired by these numbers and experiences, we count on you to reach out to as many hosts and participants as possible and make DigiEduHack 2024 edition a success!
It has been developed to provide high-quality technology services to all schools, teachers and students, connecting the educational community electronically and securely and meeting the needs of the modern educational process through access to digital tools and services that facilitate teaching and learning. It provides a variety of services, such as internet access, web hosting, e-learning platforms, collaboration tools and digital support, thus enhancing the educational process and facilitating communication between teachers, students and parents. At the same time, the information provided through its services is reliable and verifiable, while there is constant updating and upgrading of services based on the needs of users.
Today, the Panhellenic School Network interconnects a total of 16,221 units, of which 14,504 are schools (public and private) of Primary, Secondary and Post-Secondary Education, 151 administrative units of Primary and Secondary Education and 1,013 other structures, such as the General State Archives, Environmental Education Centres and other support structures.
Summary of the services provided by the Panhellenic School Network
Internet and Networking Services
Connection to the DCF: It provides broadband internet access for school units and administrative services.
Secure Internet access: Ensuring safe navigation and information for the safe use of the internet.
Hosting of websites: Hosting and managing websites and domain names for schools, with Web Analytics services.
Management, certification and user support
Create and manage accounts for schools, teachers and students, with access retrieval support.
Provision of assistance and information through the central DCF portal and the Help-Desk service
Communication and Cooperation
Providing platforms for communities, blogs, school magazines and file sharing.
Providing email accounts, collaboration tools and managing email lists.
eLearning Services: Support videoconferencing, e-teaching, and hands-on teacher training.
Multimedia services: Creation and management of multimedia material, live broadcasts and presentations.
Support services: User identity management, provision of digital certificates and technical support through remote access.
The Panhellenic School Network in numbers
The DCF currently serves over 1,318,107 people with personalized access, including:
137,640 practicing teachers
More than 1,000,000 students of Primary and Secondary Education
4,193 administrative staff
50 779 inactive teachers, such as retired and former teachers
The infrastructure of the DCF shall serve in particular:
9,298 public primary schools
1,012 private primary schools
3,673 public secondary schools
248 private secondary schools
273 units of Post-Secondary Education
58 administrative units of Primary Education
60 administrative units of Secondary Education
14 Regional Education Directorates
288 support structures
725 other structures, such as GBER, RCO, OEM, etc.
The total accounts in the DCF amount to 1 346 450 . Of these, 28,343 accounts are used for the needs of the units, while 1,318,107 are personal accounts for teachers, pupils, administrative staff and non-active teachers. (Statistics update: 12/08/2024 ).
Internet security priority
The Panhellenic School Network (PSD) undertakes a series of actions and initiatives to promote a creative and safe internet for the educational community in Greece. These actions aim to enhance digital literacy, safety and responsible use of the internet by students, teachers and parents. Actions and initiatives include educational initiatives on digital security, awareness-raising campaigns, the creation and distribution of educational material, support for the creative use of digital technologies, etc. Indicative actions include:
1999: The online content moderation service has been launched, which is constantly being upgraded to ensure safe browsing for students.
2009: Creation of the “Internet Safety” information hub to provide educational material and information to teachers, pupils and parents.
2011: The provision of webinars through the “Digital Security” section of eTwinning begins, with the aim of supporting schools to use the internet safely.
2014: Participation in the Web WeWant initiative, by adapting the Greek version of the book for high school students, encouraging the development of critical thinking and exploring online rights.
2017: Organise eTwinning online courses, such as the “Creative and Safe Internet”, and participate in the conference “Learning to Think in a Digital Society” with the participation of teachers from the EU.
Integrated actions
eSafety Label+: Become the next eSafety Champion (2017-2019): As a coordinating partner under Erasmus+ (KA2), the DCF has helped promote the exchange of knowledge and best practices on digital security in schools. A total of 341 Greek schools received the digital security label.
EduWeb (2016-2018): The aim of the project was to strengthen cooperation in the fight against digital exclusion of adults, with students acting as educators of their digitally illiterate family members.
Connecting with Prudence (2015-2016): In collaboration with Safer Internet, this action trained 38,319 students and 318 teachers in the correct and creative use of the Internet.
School Violence and Bullying Prevention and Response Network (2014-2015): Around 16,000 teachers were trained to deal with school violence, including cyberbullying.
Call a Safer Internet Expert (2015): Action that enabled schools to call experts to inform and educate the school community about safe use of the internet.
SUPPORT (2012-2015): Training of more than 2,500 IT teachers for the safe and creative use of the internet through the SUPPORT project in the framework of the NSRF 2007-2013.
Why is it good practice?
The DCF is a particularly successful and well-established good practice in the field of digital education in Greece, and this can be documented in several ways:
Broad Dissemination and Coverage: With a service of 16,221 credits and personalized access for over 1.3 million users, the GDS has managed to cover almost the entire educational community in Greece.
Support for distance learning: The DCF provides critical e-learning services that have become an integral part of daily education. Especially during the COVID-19 pandemic, these services proved their value, ensuring the continuity of the educational process.
Reduction of Inequalities: The impact of the GDS is extensive, as it offers digital infrastructure to the whole educational community. It has facilitated access to educational material, cooperation between teachers and the participation of students in digital programmes. It has also contributed to reducing inequalities in access to educational resources.
Security and Data Protection: By managing more than 10,000,000 malware attacks and implementing strict security protocols, the DCF ensures data security and the protection of its users.
Sustainability and Growth: The DCF is financed by national and European funds, which ensures its sustainability and development. The continuous upgrade of its services and its flexibility to adapt to new technological requirements prove its long-term success.
Promoting Digital Governance: Through its eGovernment services, the DCF promotes transparency and efficient administration, facilitating interaction between educational institutions and the Ministry.
The Panhellenic School Network is a model of digital infrastructure for education, offering reliable and secure services to hundreds of thousands of users across the country. With its constant presence and continuous development, the DCF is a living example of good practice that can be a guide for other countries or educational organisations wishing to develop similar initiatives. The success of the DCF is due to the integration of modern technological solutions, data security and the continuous support of its users.
The ECSF provides an open tool to build a common understanding of the cybersecurity professional role profiles in Europe and common mappings with the appropriate skills and competences required.
European Cybersecurity Skills Framework (ECSF)
The European Cybersecurity Skills Framework (ECSF) is a practical tool to support the identification and articulation of tasks, competences, skills and knowledge associated with the roles of European cybersecurity professionals. It is the EU reference point for defining and assessing relevant skills, as defined in the Cybersecurity Skills Academy, which was recently announced by the European Commission.
The ECSF summarises the cybersecurity-related roles into 12 profiles, which are individually analysed into the details of their corresponding responsibilities, skills, synergies and interdependencies. It provides a common understanding of the relevant roles, competencies, skills and knowledge mostly required in cybersecurity, facilitates recognition of cybersecurity skills, and supports the design of cybersecurity-related training programmes.
Within this context, in April 2023, the Commission adopted the Communication on a Cybersecurity Skills Academy, a policy initiative which aims to bring together existing initiatives on cyber skills and improve their coordination, with a view to bridging the cybersecurity talent gap and boosting competitiveness, growth and resilience in the EU. The ECSF constitutes the basis on which the Academy will define and assess relevant skills, monitor the evolution of the skill gaps and provide indications on the new needs. The impact and the future of the ECSF, as well as its role in the Academy, were elaborated in the 2nd edition of the ENISA Cybersecurity Skills Conference, which took place in September 2023, in Segovia, Spain.
ECSF Goals in Brief
Use of the ECSF ensures a common terminology and shared understanding between the demand (workplace, recruitment) and supply (qualification, training) of cybersecurity professionals across the EU.
The ECSF supports the identification of the critical skill sets required from a workforce perspective. It enables providers of learning programmes to support the development of this critical set of skills and helps policy-makers support targeted initiatives to mitigate the gaps identified in skills.
The framework facilitates an understanding of leading cybersecurity professional roles and the essential skills they require, including soft skills, along with the legislative aspects (if any). In particular, it enables non-experts and HR departments to understand the requirements for resource planning, recruitment and career planning in supporting cybersecurity.
The framework promotes harmonisation in cybersecurity education, training, and workforce development. At the same time, this common European language in the context of cybersecurity skills and roles connects well with the entire ICT professional domain.
The ECSF contributes to achieving enhanced shielding against cyberattacks and to ensuring secure IT systems in society. It provides a standard structure and advice on how to implement capacity building within the European cybersecurity workforce.
Digital Competence Framework for Educators (DigCompEdu)
29.09.2024
The teaching professions face rapidly changing demands, which require a new, broader and more sophisticated set of competences than before. The ubiquity of digital devices and applications requires educators to develop their digital competence.
The European Framework for the Digital Competence of Educators (DigCompEdu) is a scientifically sound framework describing what it means for educators to be digitally competent. It provides a general reference frame to support the development of educator-specific digital competences in Europe.
DigCompEdu is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational education and training, special needs education, and non-formal learning contexts.
This framework is based on work carried out by the European Commission’s Joint Research Centre (JRC), on behalf of the Directorate-General for Education, Youth, Sport and Culture (DG EAC).
EXPLORE the DigCompuEdu Framework
As the teaching professions face rapidly changing demands, educators require an increasingly broad and more sophisticated set of competences than before. In particular the ubiquity of digital devices and the duty to help students become digitally competent requires educators to develop their own digital competence.
On International and national level a number of frameworks, self-assessment tools and training programmes have been developed to describe the facets of digital competence for educators and to help them assess their competence, identify their training needs and offer targeted training. Analysing and clustering these instruments, this report presents a common European Framework for the Digital Competence of Educators (DigCompEdu). DigCompEdu is a scientifically sound background framework which helps to guide policy and can be directly adapted to implement regional and national tools and training programmes. In addition, it provides a common language and approach that will help the dialogue and exchange of best practices across borders.
The DigCompEdu framework is directed towards educators at all levels of education, from early childhood to higher and adult education, including general and vocational training, special needs education, and non-formal learning contexts. It aims to provide a general reference frame for developers of Digital Competence models, i.e. Member States, regional governments, relevant national and regional agencies, educational organisations themselves, and public or private professional training providers.
DigCompEdu describes 22 competences organised in six Areas.
Area 1: Professional Engagement
1.1 Organisational communication
To use digital technologies to enhance organisational communication with learners, parents and third parties. To contribute to collaboratively developing and improving organisational communication strategies.
1.2 Professional Collaboration
To use digital technologies to engage in collaboration with other educators, sharing and exchanging knowledge and experience, and collaboratively innovating pedagogic practices.
1.3 Reflective Practice
To individually and collectively reflect on, critically assess and actively develop one’s own digital pedagogical practice and that of one’s educational community.
1.4 Digital Continuous Professional Development
To use digital sources and resources for continuous professional development.
Area 2: Digital Resources
2.1 Selecting digital resources
To identify, assess and select digital resources for teaching and learning. To consider the specific learning objective, context, pedagogical approach, and learner group, when selecting digital resources and planning their use.
2.2 Creating and modifying digital content
To modify and build on existing openly-licensed resources and other resources where this is permitted. To create or co-create new digital educational resources. To consider the specific learning objective, context, pedagogical approach, and learner group, when designing digital resources and planning their use.
2.3 Managing, protecting andsharing digital resources
To organise digital content and make it available to learners, parents and other educators. To effectively protect sensitive digital content. To respect and correctly apply privacy and copyright rules. To understand the use and creation of open licenses and open educational resources, including their proper attribution.
Area 3: Teaching and Learning
3.1 Teaching
To plan for and implement digital devices and resources in the teaching process, so as to enhance the effectiveness of teaching interventions. To appropriately manage and orchestrate digital teaching interventions. To experiment with and develop new formats and pedagogical methods for instruction.
3.2 Guidance
To use digital technologies and services to enhance the interaction with learners, individually and collectively, within and outside the learning session. To use digital technologies to offer timely and targeted guidance and assistance. To experiment with and develop new forms and formats for offering guidance and support.
3.3 Collaborative learning
To use digital technologies to foster and enhance learner collaboration. To enable learners to use digital technologies as part of collaborative assignments, as a means of enhancing communication, collaboration and collaborative knowledge creation
3.4 Self-regulated learning
To use digital technologies to support learners’ self-regulated learning, i.e. to enable learners to plan, monitor and reflect on their own learning, provide evidence of progress, share insights and come up with creative solutions
Area 4: Assessment
4.1 Assessment strategies
To use digital technologies for formative and summative assessment. To enhance the diversity and suitability of assessment formats and approaches.
4.2 Analysing evidence
To generate, select, critically analyse and interpret digital evidence on learner activity, performance and progress, in order to inform teaching and learning.
4.3 Feedback and Planning
To use digital technologies to provide targeted and timely feedback to learners. To adapt teaching strategies and to provide targeted support, based on the evidence generated by the digital technologies used. To enable learners and parents to understand the evidence provided by digital technologies and use it for decision-making.
Area 5: Empowering Learners
5.1 Accessibility and inclusion
To ensure accessibility to learning resources and activities, for all learners, including those with special needs. To consider and respond to learners’ (digital) expectations, abilities, uses and misconceptions, as well as contextual, physical or cognitive constraints to their use of digital technologies.
5.2 Differentiation and personalisation
To use digital technologies to address learners’ diverse learning needs, by allowing learners to advance at different levels and speeds, and to follow individual learning pathways and objectives.
5.3 Actively engaging learners
To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters.
Area 6: Facilitating Learners’ Digital Competence
6.1 Information and media literacy
To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources.
6.2 Digital communication and collaboration
To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation.
6.3 Digital content creation
To incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.
6.4 Responsible use
To take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly.
6.5 Digital problem solving
To incorporate learning activities, assignments and assessments which require learners to identify and solve technical problems, or to transfer technological knowledge creatively to new situations.
Hack TUES is one of the key events for TUES in which students from the school in teams of 3-5 participants create from scratch their own IT project on a given topic within two days and then present it to a professional jury of teachers and IT specialists.
The hackathon gives participants the opportunity to improve their programming skills, teamwork and presentation of the finished project. They work under the mentorship of professionals from the IT business, and sometimes these acquaintanceships grow into offers of practice and internship. The organizers, in turn, learn a lot about the process of organizing such an event and strongly develop their soft skills. By interacting with the sponsors, jury, mentors and volunteers, they develop a clear picture of the real working environment.
This is the first hackathon in Bulgaria organized by students for students. The event started in 2015 and has had nine editions so far. Every year Hack TUES is organized by an organizing team of 11th grade students who work on the event under the mentorship of ASTUES.
Consideration of the main problems of society
The event is also very special for the participants.Because they know each other, they strive to succeed and make it to the finish line. The theme of the hackathon changes every year and is related to the major issues facing society. The last two editions were dedicated to aerospace and environmental problems, respectively, and participants proposed innovative solutions to these problems. these included educational games, embedded systems for collecting samples or cleaning up trash, and machine learning (ML) solutions that help analyze the probability of a successful landing of an aircraft.
Hack TUES at UNESCO
Hack TUES, the iconic hackathon organised by students for students, has found its place among UNESCO’s innovative and promising practices for Technical and Vocational Education and Training. This makes Hack TUES the only educational practice in Bulgaria to be included in this global initiative.
Read the incredible story of its latest edition with a Security theme here.
Upcoming editions and further information can be found at https://hacktues.bg/
European Year of Skills: Survey highlights skills shortages in SMEs
25.09.2023
SMEs are currently grappling with a major challenge – finding the right talent with the right skills. Skills mismatches and shortages are not just a local issue, but a continent-wide concern for the European Union. In May 2023, the Directorate-General for Employment, Social Affairs and Inclusion, on behalf of the European Commission launched the Flash Eurobarometer 529 European Year of Skills: skills shortages, recruitment and retention strategies in small and medium-sized enterprise. This survey aimed to uncover the skills shortages plaguing SMEs and shed light on their recruitment and retention strategies
Key findings:
Skills are everything: 95% of all SMEs say that it is very (82%) or moderately (13%) important for their business model to have workers with the right skills.
Skills shortage persist: three quarters (74%) of SMEs in Europe say they concretely face skills shortages for at least one job role in their company. Also, more than half of employers (53%) report finding it challenging to retain qualified personnel, and almost 4 in 5 say it is normally tough for them to locate people with the proper abilities.
Digital imperative: The digital era is here to stay, with 24% of respondents acknowledging the increasing importance of digital skills in their SMEs. In fact, 45% lamented that skills shortages hinder their adoption of digital technologies.
Innovative Recruitment and Retention: SMEs currently employ a wide range of strategies to recruit and keep employees. This includes initiatives to better utilize talent already present within the organization (such as staff mobility or job rotation), greater training expenditures, or enhancing the financial and/or non-financial perks offered by jobs.
A Plea for Support: SMEs are calling for better coordination with public employment services (58%), improved tools for assessing applicant skills (49%), and enhanced tools for evaluating their own skill requirements (46%).
The call is clear: there is an urgent need to revamp the education and training efforts to match the skills demand, especially in the face of the digital and green revolutions.
Nvidia, the world leader in artificial intelligence chips, is facing dangerous new competition. ByteDance, the company that owns the world-famous TikTok app, is speeding up production of its own chips, hoping to mass produce them by 2026. It is currently developing an advanced 5-nanometer artificial intelligence chip with U.S. firm Broadcom, and even TSMC (Taiwan Semiconductor Manufacturing Corp.), which also serves Nvidia, is expected to start working with ByteDance and Broadcom’s project as well.
According to Reuters, the chip will not violate existing US chip export restrictions. However, it is unclear exactly when the chip will begin production at TSMC, as it is currently in the design phase and production is not expected to begin this year.
This year, ByteDance purchased over 200,000 chips from Nvidia, crying over $2 billion. They now intend to produce, in conjunction with TSMC, several hundred thousand prototype chips that are expected to be much cheaper than the US chips.
In the US, ByteDance has been the subject of great concern from some US regulators who believe its status as a China-based company poses a national security threat to Americans who use its TikTok video app. In April, U.S. President Biden signed a bill that could ban TikTok as early as next year if TikTok does not sever its ties with ByteDance and China.
China has also introduced some bans and changes of its own. The country has reportedly decided to phase out the use of US Intel and AMD chips in its government computers and telecommunications networks. Last year, China also banned chips from the US firm Micron, saying they posed a risk to national security.
Technology leaders take the stage at Tech of Tomorrow on September 26, at the Inter Expo Center from 13:30. leading companies, industry experts, and guests will learn how they can change their business and create new opportunities.
The event, organized by Investor.bg, will, for the seventh consecutive year, provide a platform for the next generation of business and urban development innovations ready to make our work and lives significantly easier. In the dedicated half-day event, participants will be current and former managers and CEOs of leading innovative companies, with successful examples of how innovation continues to change businesses and create new opportunities. Finally, participants will share their views on the global footprint of technology on business, the city, and our everyday lives.
Among the participants are Martin Giswein – professor and member of the University of Vienna, Atanas Raykov – Vice President of Global Marketing and Growth at Rakuten Viber, Rüdiger Frickenschmid – Head of AI Division Europe at Fujitsu, Spas Ivanov – Managing Partner at Baseline CyberSecurity and many more prominent experts in the field of innovation and the developing world stand out.
The event will present 4 panels on the topics:
AI
Fintech & Cybersecurity
Digital Trust & Security
Tech in Automotive
Tech of Tomorrow is organized with the support of Devin, LATE CAFÉ & ROASTERY, Vinopoly, White Bite Catering, J Point Group, and DiKa. Partners are the Bulgarian Startup Association (BESCO), Bulgarian Fintech Association, and Sofia Tech Park.
The event is suitable for managers of companies in different industries – retail, education, data and security, manufacturing, transport and logistics, IT, pharma, HR and workspace, automotive, etc., as well as for ordinary people with interests or knowledge in these areas who are free on 26.09.2024 and who are ready to join an exciting conference.
A link for registration and the program can be found here:
BlackRock, the world’s largest asset manager, has pointed to the energy sector as one of its best growth opportunities. In this regard, they are ready to take a new step towards integrating artificial intelligence into our lives. Together with tech giant Microsoft, they are launching a fund to build an AI structure that will finance projects to build data centers, energy projects, campaigns, and technology developments to meet the growing demands arising from the development of artificial intelligence. The partnership between BlackRock, which will operate through its new infrastructure investment unit Global Infrastructure Partners, and Microsoft will be one of the largest partnerships in Wall Street’s history and will be valued at $30bn.
MGX, the Abu Dhabi-backed AI investing platform, will also be a general sponsor in the project to meet the country’s needs for innovation and development in the AI sphere. Nvidia, on the other hand, will advise on the design and integration of the ventures.
AI computing power requires much more energy than previous technological innovations and thus puts a strain on the existing energy infrastructure, to this end the investment vehicle is aimed at addressing the huge electrical and digital infrastructure needs associated with building AI products, which are expected to face severe capacity constraints in the future.
The Global AI Investment Partnership aims to raise up to USD 30 billion through equity investments. These funds will be used to secure an additional USD 70 billion in debt financing.
Digital skills still prioritised in the Commission's new Political Guidelines 2024-2029
19.09.2024
Ursula von der Leyen has unveiled European Commission’s latest Political Guidelines for the period 2024-2029, placing a strong emphasis on addressing the continent’s digital skills shortages. A key focus will be establishing a Union of Skills, aimed at tackling labour and skills gaps across the EU. This ambitious plan will drive investment in lifelong learning, skills retention, and the recognition of diverse types of training, helping citizens work seamlessly across borders.
STEM education overhaul and skills portability to drive EU’s digital transition
The guidelines highlight a pressing need to improve basic skills, particularly in STEM education. A new STEM Education Strategic Plan aims to reverse declining performance, increase the number of qualified STEM teachers, and encourage more women to pursue careers in these fields. Additionally, EU funding for skills development will be better aligned with labour market needs, especially in sectors crucial to the green and digital transitions, also building on the work in the Pact for Skills.
We will boost and refocus skills funding in the EU budget to ensure it is better linked to labour markets and more focused on sectors crucial for the twin transitions.
Recognising the need for cross-border skill mobility, the Commission is set to introduce a Skills Portability Initiative. This will ensure qualifications acquired in one EU country are recognized in others, facilitating the free movement of talent. Further efforts will focus on boosting digital literacy and combating misinformation through a European fact-checking network, with enhanced digital enforcement under the Digital Services Act.
We will establish a Union of Skills – focusing on investment, adult and lifelong learning, skill retention and the recognition of different types of training to enable people to work across our Union.
Draghi report highlights importance of closing skills gaps
The Draghi Report, which similarly stresses the urgency of closing the skills gaps in Europe, underscores the crucial role of digital skills in driving future economic growth. Both the Commission’s guidelines and the report call for action to ensure that Europe remains competitive in an increasingly digital world.
Demographic headwinds imply a shrinking labour force in Europe, while the US population is projected to expand in the coming decades. In this setting, a European strategy to address skills gaps – focused on all stages of education – is essential.
In line with the EU Digital Decade targets, the report emphasizes the need for 80% of working-age Europeans to have basic digital skills by 2030, reflecting the growing importance of digital literacy in the workforce. These initiatives align with broader EU efforts to ensure Europe is prepared for the digital and green transitions.
Digital skills are a necessary condition to develop capacities in digital technologies, to adopt new technologies and even promote the creation of innovative companies. As such, they are essential to the EU’s digital transition. It is key that the population at large is digitally literate, but it is also important that the pool of workers with advanced digital skills, for example in the areas of AI, programming, data management and cybersecurity, expands.
Roxana Mînzatu: a new EVP designate for skills
Roxana Mînzatu, the new Executive Vice President for Skills, is tasked with driving these changes. Her mission includes strengthening Europe’s talent pool through enhanced skills training and education, as outlined in her mission letter.
The new EVP will be tasked with stimulating the Skills Academies, which are responsible for developing learning programs that Member States will use to facilitate the recognition of credentials as a basis for formal qualifications.
She will also develop an Action Plan on Basic Skills and a STEM Education Strategic Plan, backed by the review of the Digital Education Action Plan and the adoption of a Roadmap on the future of digital education and training.
Mînzatu’s leadership will be pivotal in ensuring the EU is prepared for the future, with a strong focus on digital, green, and societal resilience skills.
Open AI with new artificial intelligence development
14.09.2024
The billion-dollar company Microsoft has begun the development of a new kind of artificial intelligence to Open AI, namely – “Strawberry”, soon to be released on the market. The project still has more details that are kept secret even by some Open AI employees. As of now, it is claimed that the new tweak will significantly improve the reasoning skills of the AI, which can help it conduct independent research on the internet. This will allow the AI to respond to user queries and predict and gather information independently.
Strawberry, which is seen as an upgrade to OpenAI’s earlier Q* project, is considered to represent a significant advance in the development of artificial intelligence. According to inside sources, Q* has generated internal controversy and has been linked to the suspension of CEO Sam Altman in November 2023. The new model, also called o1, is designed to spend more time calculating the answer before responding to user queries, the company said. With this model, OpenAI tools should be able to solve multi-step problems, including complex tasks involving mathematical calculations and writing code.
A preliminary version of the model will be available through OpenAI’s popular chatbot, ChatGPT. San Francisco-based OpenAI is currently seeking to raise billions in funding and faces increased competition in the race to develop increasingly sophisticated artificial intelligence systems. OpenAI is not the only company developing advanced AI models. Competitors Anthropic and Google also claim their AI models have the ability to reason. In a series of posts on X, Noam Brown, a research scientist at OpenAI, said the company is releasing the model in a preliminary version now, in part to understand how people use it and where it needs to be improved.
Will AI be able to cover this human activity – reasoning – and how far will it go to cover the unique functions of a human being?
Building Europe's digital future: the MERIT project's inclusive approach to advanced digital skills
13.09.2024
Digital MERIT is a project co-funded by the European Union under the Digital Europe Programme. It brings together universities from four countries, industrial partners, research centres, technology transfer organizations, and digital innovation hubs with the goal of developing a strong, inclusive, and sustainable educational ecosystem with a four-year program.
The project focuses on creating a knowledge base to address society’s needs in the field of advanced digital skills. One of its key objectives is to reskill non-ICT specialists through conversion courses and provide mobility opportunities for teachers and learners across the six participating countries: Spain, Lithuania, Estonia, Latvia, Italy, and Romania. By doing so, MERIT aims to prepare students and graduates for the job market through industry-relevant courses, hackathons, and employability training.
A special focus is on countries with low scores on the Digital Economy and Society Index (DESI), such as Romania. The program will support the development of ICT specialists and provide students with tools like e-learning resources and blended learning approaches to address real-world challenges. By integrating research and practical solutions, students will gain hands-on experience in labs, companies, and public organizations.
A joint master’s program with industry collaboration
Students will have the opportunity to collaborate with these and other industry leaders on real-world challenges, ensuring their education is aligned with market needs. This partnership allows students to test their solutions in real environment and gain valuable industry experience. While industry, offering challenges for student project will gain from collaboration with students and their research supervisors.
Inclusive and lifelong learning
One of MERIT’s core missions is promoting inclusivity and gender equality in STEM careers. The program will offer mentoring, networking opportunities, and hands-on experience in various sectors. A key focus will be on upskilling and reskilling professionals through short-term courses and lifelong learning initiatives, ensuring individuals stay competitive in the evolving digital landscape.
By fostering advanced digital skills and emphasizing inclusivity, MERIT aims to help shape Europe’s digital future, equipping students with the knowledge and practical experience needed to succeed in a rapidly transforming world.
Interested in what’s new in the event industry? Want to learn how to organize eco-friendly events or how to attract new sponsors and audiences? Wondering how to use AI to effectively market your events?
Sofia Tech Park invites you to be a part of the first-ever event for events: Event PRO Forum on September 17 at John Atanasoff Innovation Forum.
This year’s theme is “Shaping The Future Of Sustainable Events” and it will focus on sustainable practices and modern solutions that are becoming increasingly important in the context of European environmental regulations.
The Forum will offer a rich conference program with the participation of prominent Bulgarian and international experts who will share know-how and best practices on topics such as :
Managing large productions;
Sustainability measurement and reporting according to European standards;
The use of AI in event marketing;
Branding and visual identity;
Digital art and immersive experiences;
and much more.
Even Pro Forum will be aligned with environmental best practices, encouraging collaboration and implementation of environmentally friendly policies. Visitors will also have the opportunity to set up an exhibition area where companies from different sectors of the event business will showcase their products and services.
Don’t miss the chance to be part of the platform that leads the industry towards a more sustainable and united future!
Digital National Coalition supports the implementation of Event Pro Forum and stimulates efforts for sustainable event management, the replacement of disposable communication materials with digital alternatives, and the implementation of digital and immersive art in the event industry.
DigiAdvance - Advancing Key Digital Skill Capabilities in the SME Sector
06.09.2024
DigiAdvance is an EU-funded platform designed to help small and medium enterprises (SMEs) improve their digital skills. In today’s rapidly evolving digital landscape, SMEs often struggle to stay competitive due to a lack of digital competencies. DigiAdvance addresses this issue through two key resources: the Skills Mapping Tool and the Course Repository.
Skills Mapping Tool
This tool is tailored to assist SMEs in identifying the specific digital skills they need to succeed. By offering a structured assessment it helps businesses pinpoint gaps between their current capabilities and the skills required for effective digital transformation. The tool analyzes key areas such as digital marketing, cybersecurity, data management, and digital customer engagement. By identifying where the business lacks expertise, SME owners and managers can strategically plan the upskilling or reskilling of their workforce, ensuring that their teams are equipped to adapt to new technologies and market demands.
Courses
Once skill gaps have been identified through the Skills Mapping Tool, DigiAdvance provides SMEs with access to a comprehensive library of training materials. This repository of courses includes both general and industry-specific courses, addressing a wide range of topics like AI, e-commerce, automation, and software development. The courses are curated to meet the specific needs of SME employees, allowing businesses to choose the most relevant training for their teams. This ensures a targeted, practical approach to upskilling, enabling SMEs to stay competitive and leverage new technologies effectively.
Together, these tools aim to drive digital innovation in SMEs, helping them grow in an increasingly digital economy. Explore more at DigiAdvance.
SoftUni AI makes artificial intelligence accessible to the average person
03.09.2024
Soft Uni Software University has developed a revolutionary educational project in the field of artificial intelligence – SoftUni AI. It is suitable for people with no experience working with artificial intelligence and anyone with a desire to learn how to use AI technology in everyday or work environments. The course is suitable for complete beginners in the field of artificial intelligence and the periphery around it.
Already many enterprises are implementing AI systems to streamline their work process and erase their need for manpower. This is also leading to the creation of new jobs for AI, data, and technology specialists, for personnel with expertise and working with various AI tools.
The program is aimed at developing skills that are sustainable and competitive, and that cannot be replaced by machines. The initiative aims to help anyone who wants to successfully acquire AI skills that can be useful. The training will help you master the best AI tools, you will have access to mentors and a community, to the knowledge and experience of experts in the field and you will receive a certificate of successful completion after passing an exam.
The program is structured as follows:
AI Basics – 2 weeks
AI Fundamentals – 4 months
Specialized AI Courses
The application form is now officially open and closes on 27 October 2024. The course itself will start on 29 October 2024 and will be conducted online.
The digital world already pervades many aspects of our daily lives. We use search engines to find out the result of a football match, manage our money transfers through online banking apps, pay our taxes using governments’ web portals, book flights or accommodation in travel web portals, use messaging software to chat with friends and share photos and videos. And we would not be able to do any of those things without digital skills. Basic digital skills, at their very essence, are a crucial step towards learning many other new things – and aiming higher, for new knowledge. They give confidence to use technology for work, learning and daily life.
About the author
Luis has a BSc and MSc in Informatics from the Universidad Politécnica de Madrid (UPM) since 1989. He earned his PhD with extraordinary award from the University of Basque Country in 1997. He has served as interim associate professor at UPM (1989-1996), aggregate professor and head of department at Universidad Europea de Madrid (1996-2008) and associate professor at Universidad de Alcalá (since 2008). He was the CEO of an ICT service-oriented SME (2002-2006) and has acted as freelancer consultant for big companies. Luis has been a board member of CEPIS (2011-13, 2016-2020), and as of 2022 he is CEPIS’s president. Over the years, he has helped to shape the development of EU reference frameworks for digital skills and employment. Luis has actively contributed as an official expert to the development of the three main references in the area: the ESCO labour classification for ICT services, the European standard of e-competences for ICT professionals EN6234-1:2019 and DigComp, the Digital Competence Framework for Citizens.
Introduction
If we take a look at labour market trends, we can see that the digital transition has brought up specific needs and transformed many occupations and tasks. Most jobs today require some level of digital skills, including even those that do not ask for high levels of qualifications or experience – like working in a warehouse or as shop assistant, checking stock and inventory. Increasingly, the work of other specialists with higher qualifications in their respective disciplines, is now also dependent on digital skills: biologists need to work with complex digital 3D representations of molecule structures, lawyers now consult big juridical databases to study precedents and all aspects of legislation. Digital skills are now needed in most jobs: and specific digital skills are also permeating traditional professions to varying degrees. Think of doctors, who work with the latest robotics technology to perform complex surgeries (more specialised skills), manufacturing employees that use industrial robots to speed up processes (different levels depending on the employee’s function), or teachers introducing digital and emerging technologies into teaching and learning. In Europe, just 54% of people have the digital skills needed for the digital world we live in (European Commission, DESI 2022). In 2021, 1 in 6 Europeans aged 16-74 had no digital skills at all and 1 in 4 of that group only had a low level of digital skills. This naturally brings challenges to the labour market, due to the need for some digital competence across roles and occupations. Yet, DESI 2022 shows that around 35% of European citizens still lack even these basic digital skills – which means they are essentially excluded from the job market, and the opportunities made possible by digital technologies. This is combined with difficulties in finding and attracting digital talent, making it even harder to respond to industry needs. More than half of companies in Europe report big difficulties in recruiting ICT specialists (Joint Research Centre, European Commission, 2019), and SMEs in particular, lag behind their larger counterparts in training and upskilling due to limited resources (financial, staffing, etc). Similar data has been disseminated by the Digital Skills and Jobs Coalition, a partnership of organisations from the public, private and non-profit sectors that works to tackle digital skills shortages across Europe.
And if we are to take a closer look at the state-of-play with the labour market in Europe, data and information available point to the need for an urgent push to develop the digital skills of EU citizens and make them fit for employment. Data from CEDEFOP (the EU’s Agency for the Development of European Vocational Education and Training) shows the importance of digital skills for jobs. In 2015, 71% of EU employees thought some fundamental level of digital skills was needed to perform their jobs. More recent data on skills that employers demand, based on millions of Online Job Advertisements (OJAs) in 28 European countries, extracted from the OVATE tool of CEDEFOP shows that digital skills are explicitly mentioned by employers (e.g., “Working with computers” was a requirement in close to 40% of all OJAs across sectors). Many other OJAs simply assume that candidates have such skills.
Digital skills are relevant and needed, and EU policymaking has tried to reflect this. In 2018, the Council of the European Union adopted a recommendation on 8 key competences to support Europeans in gaining the skills and competences needed for personal fulfilment and wellbeing, employability, and social inclusion. This also highlights efforts put in re- and up-skilling policies around digital skills: in 2018, more than half of Europeans lacked digital skills. In 2021, 54% of people aged 16 to 74 had at least a basic level of digital skills (DESI 2022).
Basic definitions for digital skills
Before defining digital skills it is relevant to firstly clarify some more general terms. These terms are: “competence”, “skills”, “knowledge”, and “attitude”. (European Commission, 2019) and they have applied to the main EU reference on digital competence, DigComp (now in its 2.2 edition), which we will talk about further on.
Competence is the demonstrated ability to apply knowledge, skills, and attitudes for achieving observable results. For example, competence “Programming” can be described as “To plan and develop a sequence of understandable instructions for a computing system to solve a given problem or to perform a specific task”.
A skill is the ability to carry out processes and use the existing knowledge to achieve results: e.g., “Able to verify and modify what type of metadata (e.g., location, time) is included in pictures being shared in order to protect privacy”.
Knowledge is composed of the concepts, facts and figures, ideas and theories which are already established, and support the understanding of a certain area or subject: e.g., “Knows the main functions of the most common digital devices (e.g., computer, tablet, smartphone)”.
Attitudes describe the disposition and mindset to act or react to ideas, persons, or situations: e.g., “Open towards sharing digital content that might be interesting and useful to others”.
See our infographic below for an illustration of this.
Getting to a definition of digital skills
The UNESCO Institute for Statistics (2009) defines digital skills as “a range of abilities to use digital devices, communication applications, and networks to access and manage information”. These abilities make possible creating and sharing digital content, communicating, and collaborating with others, solving problems, and finding creative opportunities. Similarly, the Council Recommendation on Key Competences for Life-long Learning defined digital competence as ‘the confident, critical and responsible use of, and engagement with, digital technologies for learning, at work, and for participation in society. It is defined as a combination of knowledge, skills, and attitudes’.
There is a strong link between digital skills and key competences enabling lifelong learning. European citizens should be equipped with key skills, needed for an increasingly digital world: such as the ability to filter, use, access or manage private data, personal information, one’s digital footprint, stay safe online and effectively use technologies like AI and other software. People should also ‘be able to use digital technologies to support their active citizenship and social inclusion, collaboration with others, and creativity towards personal, social, or commercial goals’ (European Commission, 2019).
This concept of digital skills is more concerned with European citizens in general, rather than the specialised skills for ICT professionals. The EU framework for citizens’ digital competence (DigComp), which we will look more in detail later, contains an outline of the digital skills citizens need to remain competitive on the labour market, socialise, shop, and learn in today’s digital world.
Categories and levels of digital skills
There are two main categories of digital skills out there:
the general ones applicable to common context of life and work, and
the professional ones for ICT experts.
In the case of the Category A (people in general) common EU frameworks like DigComp covers a range of levels of digital skills from basic to very specialised, so the spectrum of general digital skills could be wide and varied. They range from really foundational level such (e.g., mere use of a PC, tablet or mobile device for emailing or internet browsing) to some moderate ICT use (like productivity and office tools like word-processing, creating documents and/or spreadsheets) and some advanced ICT skills (such as the initial ability to develop applications or programming or using sophisticated computer statistical analysis packages). DigComp defines 4 layers of proficiency such as foundation, intermediate, advanced, and highly-specialised.
Above those levels of general digital skills, we can find specific skills for those in ICT profession such as using software design patterns or defining firewall rules. There is a tenuous and fuzzy limit, really difficult to strictly define, between the upper levels of digital skills of those not specifically qualified as ICT professionals and the basic levels of skills of those in the professional field of technology. A good number of the skills in that limit between general digital competence and ICT professionalism frequently lie in the context of hybrid digital jobs such as digital compliance assessor. The standard EN16234-1:2019 (CEN, 2019), known as the e-Competence Framework, defines 41 e-competences, tens of examples of highly specialised skills for them and up to five levels of proficiency, which are mostly above the eight levels defined by DigComp for general citizens. Level 1, the lowest of EN16234 refers to the most basic professional skills where practitioners mostly follow well-defined procedures in structured situations: like in the case of performing simple tests of applications or acting in strict compliance with detailed instructions.
The categories and levels of digital skills and competences could also be complemented with streamlined and effective policy action. For example, the EU Digital Skills and Jobs Coalition mentions the following ones:
Digital skills for all, to enable all citizens to be active in our digital society.
Digital skills for the labour force for the digital economy.
Digital skills for ICT professionals and other digital experts, across industry sectors
Digital skills in education, for teaching and learning of digital skills in a lifelong learning perspective, including the training of teachers.
The importance of terminology and frameworks
As it’s been the case with digital jobs, the interest in digital skills has enabled a prolific period of initiatives and proposals of models and training options. The rapid development and the high numbers of options have sometimes hindered the best understanding by the general public, policy makers, employers, professionals related to education and training, etc. This situation bears a strong similarity to the landscape for training and certification in foreign languages in Europe before the Common European Framework of Reference for Languages (CEFRL) was first published back in 2001. Before the framework’s birth, the definition of competence in a foreign language was subject to an unclear selection of existing certificates from different systems, making it challenging to compare the achievement of people in languages.
Fortunately, the EU has developed Digital Competence Framework for Citizen (DigComp) to act in similar way as CEFRL did in the past for languages. DigComp provides a common understanding of what digital competence is: version 2.2 (Vuorikari et al., 2022) has been published in March 2022. As stated in the framework, the model covers different levels of digital competence for citizens with five competence areas (Information and data literacy, Communication and collaboration, Digital content creation, Safety, and Problem-solving); and 21 specific competences, each of which described in 8 proficiency levels (see Figure 1. Structure of competences areas and competences in DigComp below). Levels range from “Foundation” as label for levels 1 and 2 up to “Highly specialised” for levels 7 and 8.
The highest level is similar to the one required for professionals in hybrid jobs or, in some cases, to ICT-intensive jobs. The last version 2.2 of DigComp can enhance a more homogeneity in interpretation of competences thanks to the extensive set of 250 examples. The following ones are examples of knowledge, skills, and attitudes for some of the competences described in DigComp:
Area 1. Information and data literacy
Competence 1.2 Evaluating and digital content, knowledge
Example 19: “Aware of potential information biases caused by various factors (e.g., data, algorithms, editorial choices, censorship, one’s own personal limitations)”
Area 2. Communication and collaboration
Competence 2.3 Collaborating through digital technologies
Example 85: “Knows how to use digital tools to facilitate and improve collaborative processes, for example through shared visual boards and digital canvases (e.g. Mural, Miro, Padlet)”
Area 4. Safety competence
4.2 Protecting personal data and privacy, attitudes
Example 188: “Confident in carrying out online transactions after taking appropriate safety and security measures”.
As DigComp is addressed to digital competence of general citizens, there are other complementary models focused on other contexts (e.g., education) which can contribute to the best implementation and development of digital skills in EU. For example, DigCompEdu (Redecker and Punie, 2017) details 22 competences organised in six Areas, not focused on technical skills but on how digital technologies can be used to enhance and innovate education and training. There is also a version named as DigCompOrg (Kampylis et al., 2015) with seven key elements and 15 sub-elements intended as a comprehensive and generic conceptual framework that reflects all aspects of the process of systematically integrating digital learning in educational organisations. This framework is complemented by SELFIE (Self-reflection on Effective Learning by Fostering the use of Innovative Educational technologies).
Although still pending a clear solid framework of digital competence for the labour market, we can find some preliminary cases of using DigComp for jobs in (Kluzer et al., 2020). Another example is the project EU4D that also created a digital competence framework for SMEs combining DigComp and EN16234-1:2019 Standard (CEN, 2019) for the eSkills promotion for the states of the Eastern European Partnership.
DigComp has had a influence and impact on other relevant European frameworks and reference model for employment and education, for example: the e-CF EN16234-1:2019 Standard (CEN, 2019) has included an annex to explain the possible similarities and differences with it. Moreover, many local initiatives and models on digital skills have used DigComp as initial basis for their development and activity: (Kluzer and Pujol Priego, 2018) shows a good catalogue of them.
Assessing digital skills
Given the relevance of digital skills for many aspects of life and work, it is not only important to promote their development in all contexts (e.g., education, labour market, long life learning, etc.). Training and skilling cannot help if we do not have methods for assessing digital competence and, in the end, for knowing the real capacity of a person to apply digital skills in practice. Digital skills frameworks and models exist, but they are far from widespread and clear in practice – and the development of assessment methods to test skills has not been as relevant as it should have been. We need to make a distinction between skills assessment or self-evaluation mechanisms for individuals, and the use of general indicators to represent the acquisition of digital skills for large populations and countries.
Skills assessment for individuals
We can already find a good number of proposals of methods and schemes of assessment methods for digital skills at different levels. The panorama might be confusing and hard to compare and understand, as many of the options have not clearly defined their foundations and provided details to rely on their capacity to assess real digital competence of a person.
Logically, DigComp serves as basis for different tools and methods for assessment. They frequently appear as self-assessment tools like DigCompSAT (Clifford et al., 2020). Its approach is “not intended to measure the users’ current digital competence in view of its certification or similar purposes”. For example, the tool asks the users to declare in a scale their perceived capacity of skill to carry out some actions, e.g., “I know how to send, reply and forward e-mails”, the degree of knowledge in some aspects, e.g., “I know about digital tools that can help older people or people with special needs” or even the degree of adherence to some attitudes, e.g., “When I face a technical problem, I try step-by-step to identify the problem”.
Another tool is Test your digital skills!, developed based on an initiative by the European Commission, and hosted on the Digital Skills and Jobs Platform. Again, it works as self-assessment tool for one’s digital competence, but also offers a range of additional features:
The tool requests on some data on the user’s part related to their education and occupation to provide some extra guidance at the end of test, not only highlighting the achieved level in each of the DigComp areas, but also suggesting learning paths to build further knowledge and improve competences.
Similar to other tools, it contains questions based on the knowledge, skills, actions or habits as perceived by the user, such as “I know how to copy and move files” answering in a scale of capacity or autonomy for each case.
But also includes typical test multiple choice questions with limited time to answer, checking knowledge on typical digital concepts: e.g., “What is the purpose of the Eraser tool?” or “How many digits are in a PUK code?”.
There are many self-assessment tools aligned to DigComp developed by local or national initiatives and frequently as result of EU-funded projects under programmes like Erasmus+. Of course, there are other tools inspired in other models or simply with no clear link to existing models or frameworks of general digital skills.
In the case of ICT professional skills, the development of general self-assessment tools is more difficult and less effective as the huge variety and sophistication of topics recommend focusing in a specific area in each case. However, the existence of the e-Competence Framework (standard EN16234-1) enables the work with general high level of e-competences applicable to all area of ICT profession. One relevant implementation of this idea is the self-assessment tool e-CF Explorer where ICT specialists can generate a profile of their e-competences through a self-assessment questionnaire and compare the result to one of the predefined recommended profile for common ICT professional roles.
General indicators of digital skills for large populations
On a general and higher policy level, the EU has the DESI (Digital Economy and Society Index), which summarises indicators on Europe’s digital performance and tracks the progress of EU Member States in particular areas, one of which is reserved for digital skills. Since its start in 2014, DESI covers four main areas of digital progress (Human Capital, Connectivity, Integration of digital technology and Digital public services). The first area collects the information related to digital skills firstly considering internet user skills (1a) detecting individual with, at least, basic digital skills, the ones with above basic digital skills and those with, at least, basic software skills. In this first area, there are also indicators on advanced skills and development (1b) counting numbers of ICT specialists, how many of them are female professionals, the number of enterprises providing ICT training and the number of ICT graduates.
The basis of methodology for part 1a is a survey to citizens (European Union survey on ICT usage in Households and by Individuals) asking about the number of activities carried out during the previous 3 months in four dimensions: information, communication, problem solving and software for content creation. As example of questions, surveyed citizens declare how frequently they use the internet (daily, once a week, once in last three months) or if they have ordered goods or services over the internet for private use in the previous 12 months. Part 1B is based on surveys and reports from labour market and education. DESI annual reports are used by policy makers and stakeholders in education and other areas to monitor the evolution of qualification of population in digital skills and competences (see Figure 2 – Report on evolution of digital skills in DESI Report 2018-2022 below).
The last DESI (European Commission, 2022) report shows that high percentages of individuals below 54 years old with at least with basic skills (ranging 55% to 71% depending on age) while older ones (above 65 yrs., 25%), retired and inactive (29%) and those with no or low formal education (32%) have the lowest percentages. Average for EU is 53.9%. Moreover, 26% of individuals have above basic digital skills.
Certification of digital skills
Although these tools are relevant and popular and contribute to the awareness of the concept of digital skills and the different competences covered by DigComp, it is necessary to have a mechanism to effectively assess the digital skills of people. Different studies have shown that the perception of digital skills by an individual, and the reality in practice did not match, with routinary overestimation of abilities. Even the Certification as basis for independent and objectively credentialing digital skills in a valid way for third parties is an essential element for the development of digital skills in all contexts.
In the case of Europe, the certification of general digital skills still appears muddled when compared with the case of language supported by CEFRL, commented above. There is a variety of digital skills training and certification opportunities offered by various organisations and governments, although few with relevant numbers of activity, i.e., millions of certificates (e.g., ICDL, Microsoft MOS, etc.). These certifications work in different way than the self-assessment tools mentioned earlier in this paper: they check the identity of candidates and ensure that they do the tasks and questions of tests independently and without extra help from either somebody, or their notes. Instead of questions on habits or knowledge, the tests also requests users’ answers on systematic questions on knowledge (usually framed as multiple-choice questions) in terms of some tasks taking place directly in the real computer environment where the system checks if the result is correct: e.g., “underline the word “xxx” in the given text”, “recover a deleted file from the recycle bin”, “set a password for a file”, etc.
However, it is difficult to establish an easily recognisable qualification or certificate, massively adopted de facto in the job market or in education. This is the reason why the Digital Education Action Plan 2021-2027 included as Action 9 to “Develop a European Digital Skills Certificate (EDSC) that may be recognised and accepted by governments, employers and other stakeholders across Europe”. In February 2022, the European Commission launched a tender for a feasibility study exploring scenarios for the European Digital Skills Certificate (EDSC) with relevant conclusions expected towards the end of 2023 that will serve to better define a viable solution for this EDSC, probably ranging from mapping existing certifications to DigComp up to even develop a new option.
If we refer to certification of advanced digital skills and the ones for ICT professionals, the scenario looks a bit differently. There is a huge number of certifications already in the market: some unofficial non-exhaustive catalogues have identified more than 1,300 from more than 160 different providers. There are two main types of ICT professional certifications: the ones from technology vendors (e.g., Microsoft, CISCO, Oracle, etc.) that serve as main qualifications of capability of use of their tools and technology and the ones from independent entities (e.g., ISACA for IT security certifications, AXELOS on ITIL service management, etc.), focused on international methodologies, models, best practices or standards. There are many levels of exigence for earning certifications, from beginners’ level, containing simple tests to more advanced, experts’ certifications with tests, practical exercises, and review of CV – or in some cases, even with interviews. Some of them also require a regular maintenance. As shown in studies (García-García and Fernández-Sanz, 2007), ICT certifications represent a possible interesting option for entering the ICT professional world for those without a strong training or educational background in ICT; they also serve to enhance the specialisation of ICT graduates.
Looking to the future of digital skills and the EU Digital Decade
Digital skills have become essential for everybody in daily life, at work and in education. Although digital technology is not available to a large percentage of population, digital skills have not progressed at the same pace of access to devices, networks or application. Given the importance of digital transformation for Society and economy, the European Commission launched in 2021 the initiative of the Digital Decade to “empower businesses and people in a human-centred, sustainable and more prosperous digital future” with relevant targets with the horizon of 2030. There are two targets on skills: minimum of 80% of population with basic digital skills and 20 million of ICT specialists. We have seen along this document how both aspects are already supported by the existence of common frameworks that define details and guide the actions: DigComp and e-Competence Framework (standard EN16234). Both references are regularly updated to follow the fast evolution of technology and digital world.
If the need of digital skills is present in most of the personal and professional activities at present time, studies are forecasting a continuous growth in demand of digital skills for employment and professional career, putting digital literacy at the core of transversal skills (OECD, 2021). Even more aspects of specialised domains in ICT are pouring slowly but continuously into the pot of digital skills for citizens as the last version 2.2 of DigComp has showed with the inclusion of references to Artificial Intelligence. As we have commented before, although progressing and making efforts to expand digitisation and qualification in digital skills, the indicators in Europe are still far from what the EU requires for a prosper digital future. So, digital reskilling and upskilling with clear strategies of life-long learning will be the prominent trend from now. Image credit: Kids, Adults and Computers at Hack4Kids” by Alexandre Dulaunoy is licensed under CC BY-SA 2.0.
When we talk about new, emerging technologies, we tend to wrap them up together. Artificial Intelligence (AI), Internet of Things (IoT), Machine Learning, Robotics all blend into one big digital cacophony of terms that few of us understand – whether this is due to the difficulty or novelty of the technologies themselves. While cybersecurity often falls under this umbrella, it is far from new (or emerging), and quite different in its nature and function.
In fact, we can think of cybersecurity as an enabling technology: one that makes it possible for advances in other disciplines like AI, IoT and robotics to take place in a safe and secure online space. And as these digital technologies evolve and are increasingly adopted across sectors, cybersecurity grows in importance – and so does the need for skilled cybersecurity experts with more specialised Information and Computer Technology (ICT) knowledge that know how to keep people, systems and businesses secure.
With malignant attacks and cyber-scams growing in frequency and sophistication, the skillset of a cybersecurity professional is also evolving and changing with a rapid pace. This makes the process of educating and training cybersecurity professionals even harder; and looms over the targets of making the next decade digital and European. Education systems have been slow to respond to the realities of the labour market, and the shortage of cybersecurity experts both in Europe, and in the world, gets more and more pronounced with each next year. In Europe only, the shortage of cybersecurity professionals is close to 1 million people (around 883,000), while the number of cyber experts needed globally will soon reach 4 million. The gender gap in the cybersecurity field is yet another aspect that requires urgent attention: as the latest data suggests and as we will see below, women do not even make up a quarter of cybersecurity professionals in Europe; and they are outnumbered in terms of ICT and cybersecurity enrolment in higher education too.
Introduction
Cybersecurity is an ever-growing field: no longer a buzz word, but rather a necessity for people and businesses alike. More than 90% of households (Eurostat, 2023) in Europe access the Internet often for various reasons – from doing one’s online banking or other purchases, to using online government services or booking a holiday online. Since this involves sensitive information being shared, the safe and secure storage and handling of one’s data is a priority for all – and unless good practice protocols in cybersecurity are followed, companies, governments and people risk significant leaks of information of various nature and intents – from financial and reputation damage, to identity thefts and misuse of personal data. The digital transition means more data, more information, more connected devices: and key public, social and businesses processes today depend on it. This makes them likely targets of cyberattacks – which in recent years have risen in frequency and potential to inflict damage so much that the World Economic Forum called cybercrime a “substantial global risk” in its 2021 Global Risks Report. And this is not all. Today’s cyberattacks are more sophisticated and harder to detect, since they’ve had to evolve together with the digital transition. The accelerated adoption of technologies with a high potential for transformation and impact like Artificial Intelligence (AI) or the Internet of Things (IoT) across sectors and countries, cybersecurity professionals enable new processes to run in a smooth and secure way. In Europe, demand for cybersecurity skills rose by 22% on average in 2021 alone, with some EU Member States, like Germany, Poland or Romania, seeing a rise of over 30%.
The picture looks the same worldwide. Global cyber workforce numbers have reached an all-time high, with close to 5 million ICT experts specialised in this field currently in employment. Despite this progress, there is still a shortage of 3.4 million global cyber workers (ISC2, 2022). The demand for cybersecurity professionals shows a robust increase, especially during the period after the COVID-19 pandemic, as the OECD 2023 highlights: in one study, the number of online job announcements (OJAs) looking for cybersecurity professionals in the first half of 2022 was 5 times larger than at the start of 2012, and twice as large than at the end of 2019. Some estimates in Europe (EIT Digital 2021) suggest that that EU firms are searching for hundreds of thousands of cybersecurity experts, way more than the supply of the current talent database with cybersecurity skills. Research confirms this – more than half of EU companies reported difficulties in filling ICT vacancies according to the 2022 edition of DESI, the EU Digital Economy and Society Index – an annual index that tracks EU Member States’ digital progress across key areas, including skills.
Taking stock of the cyber gap: challenges ahead
A looming shortage of cybersecurity experts: in Europe and beyond
Europe is still falling short of cybersecurity-skilled professionals in more than one or two areas of expertise. The cyber gap is made up of several dimensions, each representing a specific challenge. Take a look at the infographic below to see some of the main aspects.
In 2022, the shortage of cybersecurity professionals in the EU ranged between 260,000 and 500,000, while the EU’s cybersecurity workforce needs were estimated at 883,000 professionals. There is also a pronounced gender imbalance in the existing pool of cybersecurity professionals: in 2022, women made up just 20% of cybersecurity graduates, and less than 20% of all Information and Communication Technology (ICT) specialists were women. Equally, women are underrepresented in STEM (Science, Technology, Engineering and Mathematics) subjects within higher education, making up just over 30% of all graduates in the field (Education and Training Monitor 2022). European universities have made sound progress in getting students excited about ICT security: the number of programs and students studying cybersecurity in higher education are growing. According to ENISA (2021), this means we could expect to see cybersecurity graduates’ number to double within the next couple of years.
Experts are hopeful about the impact of this trend on the workforce. One crucial area in which cybersecurity remains underdeveloped in Europe concerns the skills present in the workforce – something which over the years has become a ‘well-documented problem’ (ENISA 2021). On a global scale, the picture bears similarity. With more than 3.12 million jobs in cybersecurity going unfilled in 2021, the talent shortage worldwide is a cross-cutting issue that affects people, the labour force, education and digital experts alike. Looking at higher education, more effort is needed to attract people to ICT studies in general, and to cybersecurity in particular. Data from Eurostat shows that just 3.8% of graduates in the EU for 2018 received an ICT degree (Eurostat, 2020).
Still fewer women than men in cyber
Gender balance equally remains an issue, with just 20% of female students in Europe enrolled in cybersecurity programs in university (ENISA, 2021). Despite these averages, some EU Member States have made significant progress in bridging the digital gender gap. This is the case with Greece, where the share of women graduates in ICT almost doubled between 2019 to 2021, rising from 8.6% to 15.8% (World Economic Forum, 2022. Global Gender Gap Report). Getting more women interested into cybersecurity education and careers is key if we want to address this, and the lack of diversity in the sector is palpable. Data from LinkedIn shows that, amongst 12 EU countries, women make up just about 17% of the cyber workforce (this ratio is the highest in Poland – 13%, and the lowest in Italy, where women stand at 25%). Women represent less than one quarter (24%) of the global cybersecurity workforce (ISC2, 2022), and this ratio varies with age: they make up 30% of cyber professionals under 30, but just 14% of cyber employees above the age of 60. It will be hard to meet the EU’s target for 20 million ICT specialists by 2030 without improving inclusion. Based on current trends, less than 25% of ICT specialists will be female in 2030, rising from 19% in 2021. In many countries, the share is actually falling (Sekmokas & Vitaitė, 2021:8). And while some EU Member States are getting close to a more balanced ratio (women ICT specialists in Germany have topped 2 million, and those in France are above 1.5 million), based on current trends other countries are bound to lag behind when it comes to diversifying ICT. Studies point to worrying trends of an increasing gender ICT gap in countries like Bulgaria, Estonia, Ireland, Cyprus or Czechia (Sekmokas & Vitairte, 2021:15).
Mission impossible? Training cybersecurity experts
Training cybersecurity professionals takes time and effort too: both related to the higher education, but also to on-the job training, important for both up- and re-skilling. This is also the case with on-the-job training: making sure employees are trained in the latest cybersecurity and privacy approaches, or hiring qualified cybersecurity personnel can take a company from 6 months up to a year (Symantec, 2019). And if we talk about personal and professional growth, the picture gets even more complex. It can take years to become a skilled cybersecurity professional and an expert in the field, with knowledge and experience of the latest trends and developments. In a recent survey targeting cybersecurity professionals worldwide (ESG/ISSA, 2020), the majority of respondents estimated that it takes between 3 to 5 years to develop real cybersecurity proficiency; others pointed to a broader learning curve of 5 years and more.
Technology keeps changing, so it’s hard for industry personnel to keep up, and often it requires specialised knowledge that takes time to develop. According to the European Union Agency for Cybersecurity (ENISA, 2019), manufacturers and other organizations using Industry 4.0 and IoT solutions often don’t have time to train staff adequately before things change again, leaving themselves exposed to potential risks. What’s more, the training that is available is inadequate and/or expensive, making it even less feasible for SMEs.
Cybersecurity (together with IoT) is also an area in higher education, where universities have proven slow in adapting curricula or updating content so it reflects the latest technological developments, according to a 2021 report by EIT Digital that surveys the educational offer for cybersecurity in Europe. In another report by EIT Digital, which uses data from CyberHEAD, the biggest online database for higher education in ICT and cybersecurity, just 34% of bachelor’s and master’s level programs in the EU require an internship – an aspect that means many graduate students leave education with little to no practical experience, often needed to secure first-time employment in the sector.
Research shows that cybersecurity education in Europe is growing, but not evenly, and gaps affecting its quality remain (poor interaction with industry, lack of cybersecurity educators, lack of alignment with labour market realities, etc.) (Vishik & Heisel, 2015). Assessing CyberHEAD data, only 34% of EU programmes envisage a compulsory internship for students. While internships can be challenging to setup, the lack of internship opportunities may negatively impact the skills of graduates, and also make it more difficult to attain a security job given a lack of working experience.
Tackling the cybersecurity skills gap
Building cybersecurity frameworks and assessing qualifications
Several frameworks, resources and tools have been set up and commonly accepted to strengthen EU cyber competitiveness and enable cybersecurity experts to gain the skills needed to excel in a rapidly changing digital world. One example is the European Cybersecurity Skills Framework (ECFS), a practical tool that helps to identify the tasks, competences, skills and knowledge associated with the day-to-day work of cybersecurity professionals in Europe, bridging the gap between professional cyber workplaces and learning environments. The main aim of the ECFS framework is to create a common understanding between all actors of the cybersecurity ecosystem (individuals, employers, and training providers) in the EU Member States. It also supports the design of cybersecurity related training programs, and facilitates recognition of cybersecurity skills. The ECFS breaks down cybersecurity roles into 12 profiles, each of which individually assessed across pre-defined parameters (skills, responsibilities, tasks, interdependencies, etc.). Other frameworks that categorise and map out ICT and digital skills in general can also be useful and include privacy and security competence areas. For example, the EU Digital Competence Framework (DigComp), now in its 2.2 edition, includes knowledge of cybersecurity-related aspects such as privacy or sharing of personal information or data. The European e-Competence Framework (e-CF) provides common language for competences, skills and proficiency levels across Europe. Competences in the e-CF are organised according to 5 ICT business areas and related to the European Qualifications Framework (EQF). With the European Cybersecurity Act, Europe can now also benefit from a cybersecurity certification framework for products and services and a strengthened mandate of ENISA, the European Union Agency for Cybersecurity, first established in 2004.
Reducing the cybersecurity skills gap in Europe: one step at a time
Main EU initiatives and actions to bridge the cyber skills gap
Together with the European Commission, ENISA coordinates the European Cyber Security Month (ECSM) Campaign: an awareness-raising campaign that promotes cybersecurity through education, sharing of good practices, and competitions. The European Cyber Security Challenge (ECSC) is another annual competition that brings together young cybersecurity talents from across Europe to test their data security skills.
Funding under the DIGITAL Europe Programme for the period 2023-2024 include a specific work programme focusing on cybersecurity, with a budget of €375 million for the period of 2023-2024, to enhance the EU’s collective resilience against cyber threats. The role of EU Digital Innovation Hubs in streamlining funding under DIGITAL towards the cybersecurity domain will foster further innovation for SMEs and the public sector. With 2023 hauled as the ‘Year of Skills’ by European Commission President Ursula Von der Leyen, the EU-wide campaign of the year is focused around addressing skills shortages, and boosting investment in training. These goals are also key priorities embedded in the Digital Education Action Plan (2021-2027), the vision for the future of education in Europe at the heart of which lie digital skills.
Supporting businesses and SMEs
A range of mechanisms exist to support businesses and especially small and medium-sized enterprises (SMEs) make the most of cybersecurity and ensure their staff can handle online risks in a competent and informed way. Numbering 25 million (or 90% of businesses in the EU), SMEs are the backbone of European economy. With fewer resources, staff and knowledge, SMEs are less likely to invest in keeping their businesses and operations secure, and also less likely to train their staff. Several factors influence the lack of cybersecurity uptake amongst SMEs, and negatively impacts employee training. Low cybersecurity awareness of the personnel and lack of ICT cybersecurity professionals to monitor and guide in difficult tasks is a big challenge for SMEs. So is lack of budget to recruit new, and train existing, employees, and weak management support. This means sensitive and critical business information in many SMEs is left unprotected. SMEs are also likely to experience problems outside of their control and are more volatile to shifts and shortages in the labour market (ENISA, 2019). Organisations also often think they safer than they actually are, with cyber threats being underestimated both at employee and management level. In 2023 ENISA launched a new tool to help Small and Medium Enterprises (SMEs) diagnose, compare and enhance their level of cybersecurity maturity and, in this way, define and tackle the cyber risks they face.
Bridging the gender gap in cyber
A range of cyber-related initiatives aim to bridge the gender divide in the cyber field too. Women4Cyber is an EU platform, which offers networking opportunities, mentorship programmes, and a variety of resources that aim to support women in launching (or keeping up with) a career in cybersecurity. The annual campaign International Girls in ICT Day raises awareness about careers in the ICT sector amongst women and girls, including in cybersecurity since its kick-off back in 2013. Tackling the digital gender gap is also of main objectives of ManagiDITH, the Master of Managing Digital Transformation in the Health Sector (ManagiDiTH). Launched in January 2023, ManagiDITH wants to reach at least 50% of female certificated students at the end of the two cycles of the master. The CyberWISER Light project (Cyber Mentoring and Training for Women in Cybersecurity) focuses on increasing female participation in the cybersecurity field through training, mentorship, and capacity-building activities.
Amongst actions that can be taken to tackle gender disparities present in the EU cybersecurity landscape, successful strategies include spotlighting women in key, important cyber positions and interviewing female graduates in cybersecurity and ICT for testimonials and inspirational quotes. Providing scholarship and mentorship opportunities to women and girls is another winning approach, with proven impact on boosting female enrolment in cybersecurity education and in the world of work. Several initiatives in Europe attempt to do exactly this. MolenGeek, an innovative tech incubator and upskilling actor, bases its activities in an area in Brussels marked by high unemployment and populated by people from low socio-economic backgrounds. The project has to break a sort of a double stigma: prejudices related to women working in ICT, and then prejudices against refugees and their integration. In partnership with Microsoft, MolenGeek provides training programs in cybersecurity together with recognised industry certifications, boosting employment for marginalised groups, and those left behind by the digital transformation. Similarly, the Kosciuszko Institute in Poland offers a cybersecurity training program for Polish women and Ukrainian refugee women. The ReDI School of Digital Integration equips refugee and underprivileged women with cybersecurity and ICT skills.
Looking ahead to a cyber-proof future
With further synergies between different initiatives on various levels, the cybersecurity skills is being bridged every day. At the same time, looming shortages point to an urgent need for more cybersecurity professionals with the skills needed to support the digital transformation of European economy and society. Increased efforts to encourage more people to go into the cyber field and ICT in general have proven successful, but more action on local, regional, national and EU level is still needed. Europe is missing around 1 million of cybersecurity experts – and the global shortage looks equally alarming. Gender disparity in the ICT field in general, and the cybersecurity field in particular, is also still very much an issue that has to be resolved if Europe is to achieve the targets of the European Digital Decade – getting to 20 million ICT experts, with gender conversion across tech fields. Businesses, and especially SMEs, need additional support and resources to train their staff, as they are less likely to embark on training programs – and a variety of initiatives on an EU level aim to provide this support to SMEs, whether it is in the form of OERs (Open Educational Resources), making software open source, or helping via mentorship and guidance.
Back to business in style: our cyber-fuelled summer lessons, byte by byte
29.08.2024
Getting back on track with all there is to know about the latest state-of-play with digital skills, jobs, and technology has never been easier. The 2024 ‘State of the Digital Decade’ report came out in mid-July this year, with new, hot takes on what are the top skills to boost the continent’s digital transition even further – and may we insist, in a sustainable way. Just on time for us to bring a copy of it to read on the plane.
We hope you had a nice holiday this summer, but things haven’t really been that quiet on our end. While we did take a couple of days off, undoubtedly the scorching heat most EU Member States experienced this summer was hardly something we enjoyed. And since we almost couldn’t get to Greece (where, by the way, some of the most scorching heat was experienced) due to some tech difficulties along the way, we decided to take stock of the main lessons we learned this summer. Hint: they all have a digital flair.
‘The butterfly effect’ of the largest software crash in our history
We may be going on about this interruption to our holiday plans, but let us explain why this is so important this time round. Some records were broken, but indeed they were the *not-so-positive ones*.
An Olympic-worthy internet-breakdown
We only had to interrupt our summer break due to the largest (ever!) software crash in history. It may have been a good day for Apple users, but 8.5 million systems operating on Windows essentially crashed – with huge repercussions that ended up costing us (globally) around 10 billion. A faulty configuration update of CrowdStrike’s key software ended up being deployed, causing an issue with many organisation-owned computers and systems, with virtually all sectors affected.
In case you missed the whole saga, basically, this caused hospitals to halt non-essential surgeries and interventions due to inability to operate certain high-tech machines, manage appointments correctly, or connect to government software to process patients. It led to a ton of issues for banks and their clients, with many unable to withdraw money or perform digital transactions. Ordinary people from all over the world could neither access their bank accounts, nor reach essential public digital services, wreaking a one-day havoc on individual plans for millions.
In case you were affected, accept our sincerest condolences. The silver lining? If anything, this whole chaos made us painfully aware of the vulnerabilities of our own digital infrastructure and security systems.
Cybersecurity A to Z: let’s talk figures
We rarely think about how much from our own pockets ends up lost to cybercrime, but rest assured the amount is far from small. In fact, projections point to a worrying trend, in which the global cost of cybercrime will keep increasing to new highs between 2024 and 2029 (going up in price by more than 6 trillion euros).
By 2029, this figure will most probably stand at over 15 trillion. What is more, for the period from 2015 to 2020, global cost almost doubled to 5.5 trillion (see this infographic of the European Council on the EU cybersecurity developments for that period). In Germany alone, cybercrime in 2023 has costed the economy close to €150 billion – and this number is expected to go up further. Cyber crime is changing too – see the image ENISA, the EU Cybersecurity Agency made, which forecasts the top cyber threats in 2030 and see for your own how experts think online crime is likely to evolve.
With more than 10 terabytes of data stolen monthly, ransomware is currently one of the biggest cyber threats in the EU (and worldwide), with phishing identified as a key foundational step for these attacks, essentially making them possible. Distributed Denial of Service (DDoS) attacks also rank among the highest threats. Similar trends can be observed worldwide.
“This is Ground Control to Major Tom”: a cyber-powered future for us all
Cybersecurity is a core factor for a successful digital society and economy. Fast-paced developments in key emerging technologies such as AI and digitalisation progress overall, require even more, secure infrastructure and cyber know-how – regardless of the sector we end up finding ourselves in. And legislation has tried to reflect this, too. The EU Cybersecurity Act puts forward a European cyber security certification framework for ICT products, services and processes. It also reinforces the role of ENISA, the European Agency for Cybersecurity, too. The Cyber Resilience Act (CRA), which came into force at the start of 2024, aims to safeguard consumers and businesses buying or using products or software with a digital component. And the EU Cyber Solidarity Act effectively adds another layer of resilience to our digital capabilities and infrastructures.
For about a year now, the Digital Skills & Jobs Platform is the proud home of the Cyber Skills Academy – a European policy initiative with the goal of building bridges between existing cybersecurity skills initiatives, launched as one of the main activities under the 2023 European Year of Skills. Ultimately, its long-term aim is to close the cyber security talent gap, strengthen the EU cyber workforce and boost EU competitiveness, growth and resilience.
Mind the gap! How large is Europe’s cyber lack?
Why is this necessary? Well, there is an acute shortage of digital experts in Europe, and this includes the more specialised segments of ICT, like AI, cybersecurity, and others. The EU has more than 60 000 cybersecurity companies and more than 660 centres of cybersecurity expertise, but organisations continue to experience difficulties in hiring cyber talent.
Close to half of companies surveyed in the latest Eurobarometer on Cyber Skills (May 2024), 45% of companies surveyed cited difficulty in finding qualified candidates as one of the main challenges in recruiting staff with the right cybersecurity skills. See some other reasons that made this list below.
To tackle head on this shortage, in 2023 the European Commission adopted a ‘Communication on a Cybersecurity Skills Academy’, essentially giving birth to the Cyber Skills Academy. Since March 2024, the Digital Skills and Jobs Platform hosts the Women4Cyber Network, a collaborative effort between the European Commission and the Women4Cyber Foundation, with the goal of achieving gender convergence amongst cybersecurity positions by 2030.
Together with the CyberSkills Academy, make sure you check out these specific pledges, dedicated to making the online world a safer place (and turning citizens into confident users).
Setting the record straight: key cybersecurity activities this autumn
A range of initiatives, events and activities are scheduled for this autumn as per usual fashion (if you didn’t know that October is the month the EU dedicates to cybersecurity, now you do). The European Cybersecurity Challenge, part of the EU Cybersecurity Month, takes place from 7 – 11 October 2024 in Turin, Italy.
It is jointly organised by the Italian National Cybersecurity Agency together with the Cybersecurity National Lab, with the support of ENISA – the EU Cybersecurity Agency, and the European Commission. As every year, in this edition too, teams of youngsters and promising cybersecurity talents between the ages of 14 and 24 from all over Europe will compete for the championship in a range of cyber-themed competitions and games.
The EU Cybersecurity Month is one of the largest campaigns of the European Union, bringing together millions each year in various events, throughout the month of October. Previous campaigns have focused on numerous awareness-raising cyber topics– such as the ‘’Think before U click” campaign in 2021 – against phishing, or the 2022 campaign that ran under the motto of “Be Smarter than a Hacker”. Find out more about the EU Cybersecurity Challenge and how to take part in this year’s edition here.
Not specifically focused on cybersecurity, but incorporating a range of cybersecurity-themed activities is EU Code Week, which this year runs from 14-27 October.
What started as a grassroots-based initiative quickly grew into one of the longest standing annual campaigns of the Commission – bringing a record number of participants every year in activities dedicated to fostering the development of coding and computational thinking for all.
Read more about the story of EU Code Week – we’ve highlighted its main achievements here, in our good practice section on the Digital Skills & Jobs Platform.
Further routes towards skills for cyber
If the above sparked your interest, we have good news – this was really just the tip of the iceberg. On the Digital Skills & Jobs Platform you will find a range of training opportunities on all levels, from beginner to advanced, as well as 2 learning paths (‘Cybersecurity and me: love or hate?‘, meant for those seeking introductory knowledge, and ‘Know yourself, know your enemy, and you will win the battle!’ that caters to more advanced learners).
If reading is your thing, say no more. This digital brief on cybersecurity dives deeper into the essential concepts, frameworks, and principles for a secure online environment. Additional resources and trainings remain available via the CyberSkills Academy.
The “Innovators for Artificial Intelligence (AI)” initiative is implemented by the non-profit organisation Science For You – SciFY and the ahedd Digital Innovation Hub of the National Centre for Natural Sciences (NCSR) “Demokritos”, with the support of the US Embassy in Athens and the John S. Latsis Public Benefit Foundation, and aims to train 1,000 Pioneers in Artificial Intelligence in Greece.
Purpose of the Initiative
The main goal of this initiative is to create an active community of 1,000 Pioneers in Greece who will know and can co-shape human-centric Artificial Intelligence (AI), leverage Artificial Intelligence to innovate and shape a better future for all.
The trained community of 1,000 will be composed of members of all professional categories such as:
entrepreneurs, high-level private business executives, IT executives
IT executives, IT students, tech workers, science researchers
Social/Political Scientists
involved in education (Gymnasium/Lyceum, Business, IT, Political Science, Social Sciences)
This community will be trained through an innovative program and will be networked and stimulated to be able to mobilize forces and collaborations in key sectors of the economy and society utilizing the latest technological developments.
The project includes
the training of 1,000 pioneers,
the website “AI in Greece“, which will be the central point of reference. It will inform about the developments, about the achievements of the 1,000 Pioneers for AI in Greece, will include articles on AI, educational content, etc.
the creation of a supportive community of researchers, experts, consultants, etc. (from Greece and abroad) who will have knowledge, motivation and the ability to contribute with their knowledge and support services. This enhances the sustainability of the project,
a networking and exchange platform of 1,000.
Training of the 1,000 frontrunners of the initiative
The training will combine theory and encouragement in practical application. It will be specifically designed for each different target group, and will include:
theoretical education (training, attending seminars, buying/offering a book),
action: organisation of at least one action on their own initiative, or participation in at least one initiative of another party (e.g. participation in a consultation).
The training will be completed in 3 years, with the aim of training 200 people in the first year, 300 in the second, and 500 in the third.
What is the expected impact?
The ultimate goal is to co-shape and leverage AI to increase impact primarily in the following areas:
the daily lives of citizens: understanding how AI works, avoiding undue fear of fake news, participating in consultations on AI,
the economy: taking entrepreneurial initiatives, creating new services, increasing innovation, creating competitive advantages,
AI policy making: raising awareness of AI issues, helping to create an appropriate regulatory framework, protecting citizens’ rights, fostering AI-enabled entrepreneurship,
impact of civil society action: leveraging AI tools to strengthen democracy, pluralism and more effective protection of citizens’ rights;
preparing young scientists to make use of AI, regardless of their field of knowledge;
strengthening the tools and role of Digital Humanities;
better formulation and more effective implementation of the ongoing National Strategy on AI
Why is it a good practice?
AI is already changing our present and future with applications in all areas of our lives. AI skills and knowledge significantly influence the demand for relevant professionals, while companies that make effective use of AI can innovate and grow through appropriate training. At the same time, proper understanding and knowledge of AI can mitigate both the risks and the unpredictable conditions created by this new technology.
New practices for the development of ethical AI systems also require the development of digital skills for human resources and there is a strong need to shape AI in a human-centric and ethical way. SciFY has trained more than 1,500 people to date in AI, participates in the DIGITAL SME Focus Group on AI, the European Commission initiative (AI Watch) and the European DIGITAL SME Alliance consisting of almost 40 AI experts representing companies from all over Europe.
SchuBu Systems: An Online Learning Platform for Secondary School Students
07.08.2024
SchuBu is a teaching and learning platform designed to help secondary school students acquire digital skills.
SchuBu Systems: Online Textbook for Digital Education
The SchuBu project, developed by SchuBu Systems GmbH, offers curriculum-aligned digital textbooks for free and serves as a comprehensive teaching and learning platform. The digital education section provides interactive and age-appropriate content on topics such as artificial intelligence, media literacy, and data management for secondary school students.
SchuBu: Digital Education
In the “Digital Education” section, SchuBu follows the Austrian curriculum for the corresponding subject and is specifically designed for classroom use. The digital textbooks cover the material for an entire school year, presented in illustrated learning pathways with numerous exercises. These resources can be used as standalone textbooks or as interactive supplements to existing books.
Background and Objectives
The SchuBu project was initiated with the goal of engaging students in learning through motivating tasks. The wide range of resources, including exercises, interactive elements, games, and animations, allows students to delve deeply into curriculum topics and explore connections on their own. This approach enhances intrinsic motivation and contributes to lasting learning success.
A Resource for Teachers as Well
SchuBu also offers many useful tools for teachers to make their lessons more engaging and interactive. SchuBu+ is a paid extension that provides materials specifically designed for classroom use, including online assignments with automatic grading, ready-to-use presentations, worksheets with answers, and practical teaching tools. SchuBu+ also offers detailed additional information tailored for teachers, such as learning objectives, a competency model, and comprehensive curriculum references, all of which can aid in lesson planning.
Content for Digital Education
Currently, SchuBu offers digital education content for the fifth, sixth, and seventh grades, with materials for the eighth grade expected in fall 2024. The textbooks cover various aspects of the digital world, including topics like the internet, artificial intelligence, and disinformation. Students develop an understanding of digital tools, creative online collaboration, and the ethics and privacy concerns of the digital realm.
Didactic Structure
The SchuBu learning packages are designed in three stages. To convey the content, there are presentations with animated slides, which can also be used in flipped-classroom settings. Understanding and independent learning are supported through simulations, games, and interactive content. Finally, students have various opportunities to practice and reinforce the material.
Terms of Use
The digital textbooks from SchuBu Systems are not openly licensed, but the basic content, including learning pathways and exercises, is accessible for free without a login. Premium content is clearly marked and requires registration. SchuBu may not be used for commercial purposes.
What makes “SchuBu Digital Education” a Good Practice?
The focus on interactivity and gamification in SchuBu’s learning packages creates motivating learning experiences for students. The content is developed by educators with extensive practical experience and integrates seamlessly into classroom instruction. It is compatible with all digital devices with internet access, ad-free, and GDPR-compliant. The project has been recognized by the Federal Ministry of Education, Science and Research with the Learning Apps Quality Seal and has received the State Prize for Digitalization in the category “Digital Competencies, Education, and Training.” Additionally, the online portal eLearning Journal awarded SchuBu the 2022 eLearning Award in the “School” category.
Career guidance for young people through virtual company tours
22.08.2024
Among other things, the digital transformation has changed the way information is communicated. This also applies to information about professions and companies. The Biwi – Virtual Company Tour project also makes use of this.
Getting to know professions virtually
With the help of virtual reality glasses (VR glasses), young people can immerse themselves more intensively than before in a wide range of professions. They can explore training companies in 360-degree mode and experience the respective occupational field in a realistic 3D video format. The information is provided by peers who are currently undergoing training or an apprenticeship at the company in question.
The VR glasses required for this are available in the WKO career information centers and the Berufsinformationszentrum der Wiener Wirtschaft (BiWi), for example. They are mainly used for career and apprenticeship counseling.
Visit companies from home
The virtual company tours are not only possible in the centers equipped for this purpose, but also from home. With the help of a special web application, the companies can be explored via computer or notebook. The app is freely accessible and the interface can be navigated using a mouse. A smartphone or tablet can also be used as a “window” into the virtual world of apprenticeships. The gyroscope function enables 360° rotation and free orientation within the virtual environment.
Young people currently have access to just under 80 professions they can experience, and the range is constantly being expanded. Information is currently available on professions in the fields of construction and trades; vehicles and machinery; physics, chemistry and planning; language and culture; health and social affairs; working in nature; food and hospitality; art, sport and beauty.
What makes BiWi virtual company tours a good practice?
The offer can be used on an individual and self-directed basis, but can also be used as part of career guidance courses or in a school context. In this way, young people can decide for themselves whether the respective occupational field appears interesting to them – and they also come into contact with career opportunities that may have been previously unknown.
On the one hand, using this service increases the digital skills of the people who create the respective content. On the other hand, it automatically leads to an increase in skills on the part of the users when they use this VR technology. The open and free use of the app promotes participation for all and is a good example of the inclusive potential of digital technologies
Digital Inclusion, an initiative by Česko.Digital and Notum focuses on developing an educational platform to improve the digital skills of social workers in the Czech Republic. This platform aims to equip social workers with the necessary digital skills and knowledge to enhance their work and provide better digital support to their clients. Additionally, it serves as a resource for improving the digital skills of digitally excluded and vulnerable clients, who constitute 30% of the Czech population.
Why is this Initiative Necessary?
The rationale behind the Digital Inclusion project stems from unique research conducted by Česko.Digital, supported by numerous Czech NGOs, among digitally excluded or vulnerable populations in the Czech Republic. The research identified three main challenges these individuals face. Firstly, they are highly susceptible to digital fraud and scams and struggle to identify or mitigate them effectively. Secondly, they are often suspicious of and reluctant to interact with state institutions online, hindering the timely addressing of their needs. Additionally, professionals in social services, residential facilities, and other support roles often lack the digital skills to support these individuals effectively. Recognising these issues, intervention among social workers was identified as the most systematic and scalable solution. Social workers who have close contact with the digitally excluded and vulnerable have the potential to positively influence their digital skills and attitudes. By empowering social workers, the initiative aims to facilitate self-sufficiency, enabling digitally excluded and vulnerable people to navigate online services independently.
Current Impact
Since its inception, the Digital Inclusion project has made significant strides. Research has been conducted among digitally vulnerable and excluded populations, reaching 794 questionnaire responses and 61 in-depth interviews in collaboration with over 30 NGOs. The results were evaluated, three major problems were identified, and eight respondent profiles were created. The research findings have been published to raise awareness of digital exclusion in the Czech Republic, with a website launched on January 20, 2024, garnering 549 views, averaging three minutes per visit. Additionally, the findings have received media coverage and have been presented to the Digital Education Committee of the Ministry of Education, Youth, and Sport. The project is progressing through milestones such as establishing a brand and marketing strategy, developing the educational platform, and preparing platform content, with 30 lessons planned for the minimum viable product (MVP). The goal is to impact at least 10,000 beneficiaries, including social workers and their clients.
Why is it a Good Practice?
Digital Inclusion addresses the critical need for improving digital literacy among social workers and their clients. The initiative’s focus on empowering social workers is a strategic and scalable solution to the challenges faced by digitally excluded and vulnerable populations. The platform ensures practical and impactful training by providing short, relevant learning modules that address the specific questions and problems social workers face in their daily work. The collaborative approach in creating and updating content ensures that it remains fresh and relevant, fostering active participation from social workers. The project’s comprehensive research and engagement with multiple stakeholders, including NGOs and government bodies, demonstrate its commitment to understanding and addressing the needs of the target population. Recognised for its contribution to digital education, Digital Inclusion exemplifies effective intervention in improving digital literacy, fostering independence, and enhancing the overall well-being of digitally excluded and vulnerable individuals in the Czech Republic.
From October 7th to 11th, 2024, people from the fields of artificial intelligence, machine learning and bio-medicine will have the opportunity to participate in a new initiative organized by AI Cluster Bulgaria, Health and Life Sciences Cluster Bulgaria, and Venrize – AI/ML and BRAIN TECH BOOTCAMP 1.0.
Why participate
The aim of the program is to expand participants’ knowledge in the identified areas and train them in specific technology skills through lectures and hands-on practice. During the course, the environment will be focused on developing a better understanding of science and modern technology. In addition to the training program, participants will have the opportunity to network with industry professionals and, if performing well, receive help to start their own company.
About the program
The project will last 5 days and include lectures led by prominent scientists on topics such as neural networks, brain implants, neurotechnology, and the ethics of artificial intelligence. In addition, participants will work on projects in groups on problems related to artificial intelligence, machine learning, neurotechnology and medicine, such as:
Neuromorphic/Artificial Intelligence Chips
Green AI – low power consumption / Edge computing
Sensors, implants, and surgical robots
Brain imaging
The best ideas submitted from the projects will be further trained and stimulated towards the creation of a high-tech startup company.
Who can participate and when
The initiative is focused on Master’s and PhD students between 21 and 40 years old who already have experience in the fields of AI, machine learning, electronics, medicine, and bio-medicine. Registration for the course is open until September 20, 2024, and applicants will be selected by October 1, 2024.
DEV: Challenge Accepted is a one-day conference for software developers of all levels that includes a host of IT professionals and gives all attendees the opportunity to stay up-to-date with the latest developments and technologies in the industry.
The third edition of the conference will be held on 29.09.2024 at Sofia Tech Park and will include lectures led by prominent professionals, numerous networking opportunities, and quizzes.
Speakers from Bulgaria, England, Israel, Poland, etc. will speak at the event on all topics related to the development and improvement of software development. In the breaks, all attendees will be able to enjoy coffee or beer and meet new people from the IT environment. Additionally, during the event, attendees who want to speak on stage will have the opportunity to sign up for a “Lightning talk”, during which they will have up to five minutes to share their findings and ideas with the audience, and at the end of the event a quiz is prepared and those who want to participate will be able to register on the spot.
Additionally, on 27.09.2024, in Sofia Tech Park, there will be held workshops with some of the event’s speakers on topics such as customer engagement and software engineering, and on 28.09.2024 the tenth edition of QA: Challenge Accepted, founded by the same organizers, will take place.
QA: Challenge Accepted is a one-day international conference for professionals, managers, and enthusiasts in software testing and software quality assurance, organized by professionals for professionals.
This year’s event also marks the 10th anniversary of the first edition and will be held on September 28, 2024, at Sofia Tech Park. The event will bring together a host of experts from Bulgaria and abroad to talk about the latest trends and developments in QA.
The program includes many interesting lectures, on topics around QA, AI, business, software testing, and much more, as well as a panel that will discuss the changes in QA over the last 10 years and what can be expected in the upcoming years. Additionally, during the event, attendees who want to speak on stage can sign up for a “Lightning Talk” during which they will have up to five minutes to share their findings and ideas with the audience. Throughout the day of the event, there will also be plenty of networking opportunities between attendees during the breaks between talks and an afterparty after the conference itself.
The day before QA: Challenge Accepted (27.09.2024), in Sofia Tech Park, will be held workshops with some of the event’s speakers on topics such as customer engagement and software engineering, and on 29.09.2024 the third edition of DEV: Challenge Accepted, founded by the same organizers, will take place.
BULGARIA WITH A GOLD MEDAL FROM THE FIRST INTERNATIONAL ARTIFICIAL INTELLIGENCE OLYMPIAD
16.08.2024
From 9th to 15th August, the first International Olympiad on Artificial Intelligence (IOAI), organized by the LERAI Foundation, was held in Burgas, behind which five Bulgarians are behind.
More than 200 students from 40 different countries took part in the first edition of IOAI and participated in the two rounds of the competition. Bulgarian students were awarded two bronze medals in the scientific round and a gold medal in the practical round.
The science part of the Olympiad focused on machine learning, natural language processing, and computer vision. During it, participants mimicked real scientific research that helped them develop new AI models. In this round, the gold medalists were the Singapore, Poland, and Letovo teams.
The practical part tasked students to generate visuals based on Maria Ilieva’s song “Love” and create a cover and video for the song. Maria Ilieva herself personally took part in the Olympiad with her single. This round gave gold medals to Bulgaria, Poland, Austria, and the USA, of which Bulgaria was named runner-up.
The next edition of IOAI will be held in Beijing, China, where even more participants and many gold medals are expected.
Shaping the cities of tomorrow: the emerging jobs powering our future cities
13.08.2024
One of the best definitions available for what a smart city is originates from the site of European Commission where it states “A smart city is a place where traditional networks and services are made more efficient with the use of digital solutions for the benefit of its inhabitants and business. A smart city goes beyond the use of digital technologies” (European Commission, 2024a).
The case (and need) for smart cities
Originally, smart city transformation was focused on the introduction of new digital systems to automate city functions. Traffic management, waste collection, public lighting, public safety, building management are common examples that improve efficiency and optimize resource usage within a city. Quite soon it became apparent that this transformation is multi-faceted and impacting all aspects of our daily life (Giffinger, 2007). Obviously, for supporting this massive transformation effectively, cities needed a skilled workforce capable of managing and sustaining these advanced systems. The rationale behind this argument is quite clear – and the main aspects detailed.
Reliability and efficiency
As the primary entity responsible for its citizens is the city, reliability and efficiency should be cornerstones of all its operations. The role of city management should then be to set strategic objectives, oversee the implementation of smart technologies, and monitor their effective performance. Leadership is another skill key for city management, who are responsible for setting a strategy and roadmap for success and following through, rather than simply monitoring technology trends or randomly buying technology and digital solutions. By taking the lead, cities can ensure that their smart city initiatives align with the unique needs and priorities of their communities, and not solely driven by external vendors or fleeting technological trends. This proactive stance allows cities to maintain control over their strategic direction, uphold accountability to their residents, and foster a more sustainable and responsive urban environment.
Resilience
The concept of resilience emerges as a cornerstone in the development of smart cities. It enables urban environments to withstand and recover from shocks and stresses, including natural disasters, pandemics, privacy and security breaches and various technological disruptions. Today’s smart cities should incorporate resilience aspects into their design and operations by integrating different technologies, including early warning systems; improving disaster response and recovery, and ensuring the continuity of critical services. Additionally, cities should focus on building robust infrastructures, implementing adaptive planning strategies, and promoting community engagement to strengthen their capacity to withstand and recover from challenges (Ramirez, 2020). By embracing resilience, cities can safeguard the well-being of their citizens, protect critical resources, and maintain their functionality in the face of uncertainties and disruptions (UN-Habitat, 2019).
Climate change
Climate change and environmental degradation are an existential threat to the European Union and to the world (European Commission, 2024b). Therefore, the green transition is a fundamental requirement for all cities as they struggle to create sustainable and environmentally friendly urban ecosystems. Cities should adopt clean energy and resource efficiency solutions, implement circular economy principles, reduce carbon emissions, mitigate climate change impacts, and promote long-term environmental sustainability. The convergence of circular economies and sustainable smart cities has emerged as a persuasive solution, giving rise to a revolutionary framework that holds promise for shaping urban living (Santibanez, 2023). This shift involves the application of renewable energy sources, energy-efficient technologies, and sustainable practices in various sectors, including transportation, waste management, and urban planning. It is quite clear that the green transition of cities not only contribute to global climate goals but also improves the quality of life of the citizens through improved air quality, reduced noise pollution, and healthier living environments (European Commission, 2020).
Digital literacy
As smart cities rely heavily on technology and data, digital literacy is crucial for citizens, employees, and city officials. Education and training programs can help people learn how to use digital tools, interpret data, and make informed decisions based on factual data (UN-Habitat, 2022).
Sustainable living
Smart cities need to invest in sustainable living practices such as energy-efficient buildings, renewable energy, and low-carbon transportation. Educational programs can raise awareness and provide practical guidance on how to reduce carbon footprints and conserve natural resources (World Bank, n.d.).
Civic engagement
Smart cities require active participation from their citizens to be successful. Educational programs can help citizens learn how to engage with city officials, participate in public forums, and advocate for their needs and concerns (Remr, 2023).
Entrepreneurship and innovation
Smart cities are often hubs for innovation and entrepreneurship. Educational programs can help develop the skills needed to launch and grow start-ups and provide resources to support innovation in areas such as smart infrastructure, urban mobility, and public services.
Criticality of “software enabled society”
Interruptions to city’s systems can have life-threatening consequences, from disruptions in emergency services to cascading failures in power grids. Even without such extreme scenarios, system breakdowns can cripple economic activity, as businesses rely heavily on digital infrastructure. Repairing these errors can be incredibly expensive, and also the political impact from city’s operation disruptions can be significant (Fitsilis, 2022).
Because of these diverse and numerous requirements, the European Commission supports various initiatives to promote the development of smart, green, and resilient cities. These initiatives include the Smart Cities Marketplace, which promotes innovative solutions; the Intelligent Cities Challenge, advocating for the development of Local Green Deals (LGD); the Covenant of Mayors for Climate and Energy, which focuses on climate action; the Green City Accord, for promoting environmental sustainability; the European Urban Initiative, facilitating the application of innovative technology solutions within cities and exchange of good practices. These initiatives are just a few examples that clearly demonstrate the emphasis that EU society and instruments place on urban development.
Therefore, for managing the above ambitious objectives city’s personnel should be educated with new and specialized knowledge, competences and skills. Traditional job roles are gradually being enhanced and new occupations are emerging to meet the new demands of smart cities. The proper utilisation of technology and the presence of personnel with the right expertise are crucial to tackle these challenges effectively and ensure the long-term sustainability and resilience of cities (Tsoutsa, 2022). Without a skilled and knowledgeable workforce, the realisation of the full potential of smart cities becomes challenging.
Emerging City’s Job Profiles
Much research has gone into forecasting what the emerging job profiles that our future cities will require may look like. In a recent research study, I also analysed the future emerging job profiles that will increasingly be needed in the cities of tomorrow, identifying their main characteristics (Fitsilis et al. 2023). This research identifies the key characteristics of these roles, the main tasks involved and highlights their importance in managing the technological, environmental, and social aspects of smart cities. Similar studies by Cedefop (2022),OECD (2022), and JRC (2019) emphasize the need for skills from various disciplines such as green tech, data analysis, social intelligence, and cybersecurity.
The research methodology used was based in a constructivist approach, recognizing the emergent nature of knowledge in the context of smart city development. It also integrated practical experiences from corelated projects (e.g. SmartDevOps, CRISIS, and OpenDCO) which provided the foundation for identifying and validating innovative job profiles and curricula tailored specifically for smart cities. The initial compilation of job profiles was significantly informed by the results and insights gathered from these projects, which were then enriched and validated through a selective narrative literature review focusing on existing academic and industry publications.
To enhance the credibility of these profiles, they were cross-referenced and validated using the European Skills Competences Qualifications and Occupations (ESCO) database. This critical step ensured that the developed job profiles were aligned with the established European standards and classifications, offering a multi-dimensional view of each job profile, including specific skills, competencies, and qualifications. The final result provides a good understanding of each profile while linked with employment and professional development needs.
Key Areas and Occupational Profiles
In the dynamic and evolving landscape of urban development, the concept of a smart, green, and resilient city has gained paramount importance. As cities around the world strive to become more sustainable, technologically-advanced, and adaptable to various challenges, the need for a comprehensive approach to urban planning and management becomes increasingly evident. This approach not only encompasses the integration of digital technologies and green initiatives but also involves the development of resilience strategies to withstand environmental, social, and economic challenges. These profiles are classified into distinct categories:
1. Management Occupational Profiles: Roles that involve strategic planning, innovation, and overall coordination of smart city initiatives.
2. Technological Occupational Profiles: Specialised roles focused on the implementation and management of technological solutions in urban settings.
3. Resilience Occupational Profiles: Positions dedicated to preparing and strengthening cities against various risks and emergencies.
4. Green Occupational Profiles: Professions centred on environmental sustainability, promoting green infrastructure and practices.
5. Technical Operational Occupational Profiles: Technical expertise roles essential for the operational aspects of smart city infrastructure and services.
In the following sections, we present three categories of new innovative occupational profiles. Of course, the following list is neither exhaustive, nor straightforward – since definitions and needs often intertwine dynamically.
Management Occupational Profiles
In the fast-changing landscape of cities, effective management is crucial to harnessing technological advancements and ensuring sustainable urban development. Key management roles are designed to lead innovation, strengthen resilience, enhance civic engagement, and foster cultural inclusivity. More specifically:
► The Chief Innovation Officer leads the integration of digital technologies within the municipality, driving innovation through strategic planning and data-driven decision-making. This role is essential in overseeing technology integration, managing digital transformation projects, and ensuring that innovation aligns with the city’s broader strategic goals.
► The Smart City Resilience Officer is central to building the city’s capacity to withstand and recover from various challenges, including natural disasters and technological disruptions. This role involves conducting risk assessments, developing, implementing and coordinating emergency plans, engaging with the community, and enhancing overall resilience through strategic city initiatives.
► The Civic Technologist develops and implements civic technology projects to improve public engagement and service delivery. This role focuses on designing innovative tech solutions, ensuring digital equity, and managing projects that facilitate better interaction between citizens and municipal services, thereby enhancing overall civic participation.
► The Multi-cultural Facilitator manages multicultural and social differences within the city, promoting cross-cultural understanding and diversity. This role involves coordinating community programs, facilitating dialogues, and ensuring that cultural policies are inclusive and responsive to the diverse needs of all residents, fostering a cohesive urban environment.
Technological Occupational Profiles
The advancement of smart cities relies heavily on specialised technological solutions that automate city’s workflows, harness data, develop intelligent systems, and ensure the security and efficiency of urban infrastructure. These roles are vital in the digital transformation of city operations and enhancing the quality of life of citizens.
► The Smart City Data Analyst plays a crucial role in analysing urban data to inform policy and decision-making. This position manages the creation of the city’s dataspace, the collection and analysis of data. Further, he/she recommends policies and practices for optimizing urban systems to improve key functions such as transportation and public health.
► The AI & Machine Learning Scientist develops sophisticated AI and machine learning models for analysing data and making decisions related with smart city operation. This role focuses on model development, data interpretation, and the implementation of AI solutions to enhance urban management.
► The Digital Twin Expert manages the integration of multi-source city data for real-time analysis and decision-making. By focusing on data integration, system modeling, and real-time analytics, this role enables city officials to simulate and analyze urban environments, enhancing planning and operational efficiency.
► The Cybersecurity Manager oversees cybersecurity initiatives to protect the city’s digital infrastructure. This role includes planning cybersecurity strategies, monitoring networks, and mitigating threats to ensure the security and resilience of urban systems.
► The Augmented Reality Designer/Developer creates AR experiences for urban applications such as tourism, education, etc. This role involves designing AR content, developing applications, and developing innovative and optimizing user experiences, contributing to the city’s cultural and educational offerings, etc.
► The Smart Grid Engineer designs and maintains the infrastructure for energy distribution in smart cities. This position focuses on energy system design, infrastructure maintenance, and system optimization, ensuring efficient and sustainable energy management. Further, this role involves the planning of EV charging stations.
► The Autonomous Vehicle Operator/Technician monitors and controls autonomous vehicles, performing among others maintenance and repairs. This role involves vehicle operation, system troubleshooting, and diagnostics, contributing to the advancement of smart urban mobility solutions.
Smart City Planning and Sustainability Profiles
Smart city planning and sustainability profiles encompass roles that focus on strategic urban development, enhancing mobility, managing infrastructure, and promoting environmental sustainability. These roles are essential in ensuring that smart cities are well-planned, efficient, and environmentally conscious.
► The Digital Transformation Manager designs and implements smart city initiatives such as smart transportation systems and public Wi-Fi networks. This role oversees the municipality’s digital transformation, integrating urban planning with digital strategies and project management.
► The Mobility Platform Manager develops strategies to enhance urban mobility. This includes implementing bike-sharing programs and intelligent transportation systems and supporting real-time traffic management across various transport modes.
► The Unmanned Aircraft Systems Traffic Manager supports the development of urban drone technologies for delivery, maintenance, and monitoring services. This role ensures the safety and regulatory compliance of drone operations within the urban environment.
► The Municipal Broadband Manager designs and implements municipal broadband networks, particularly focusing on underserved areas. This role involves network design, project implementation, and stakeholder engagement to ensure widespread connectivity.
► The Smart Facilities Manager oversees energy-efficient and technologically advanced buildings. This role integrates smart systems such as lighting and HVAC, optimizing building management for energy efficiency and sustainability.
► The Green Infrastructure Specialist designs and implements green infrastructure projects to promote urban sustainability and resilience. This role involves ecological design, project coordination, and stakeholder engagement, ensuring that urban development is environmentally friendly.
► The Circular Economy Manager develops strategies to promote the circular economy, focusing on sustainable city development. This role involves strategy development, project implementation, and collaboration with stakeholders to minimize waste and promote the reuse of resources.
► The Climate Change Specialist develops and implements strategies for climate change mitigation and adaptation. This role involves climate policy development, project implementation, and stakeholder engagement to address the impacts of climate change on urban environments.
► Τhe Environmental Protection Specialist ensures environmental protection with a focus on biodiversity and quality of life. This role involves developing environmental policies, implementing projects, and engaging with communities to promote and protect urban biodiversity.
► The Local Energy Community Manager supports the creation and management of renewable local energy communities. This role focuses on community design, renewable energy system management, and stakeholder collaboration, fostering sustainable energy practices.
Conclusions
Even though the foresight presented in the previous section is indicative of the future occupational profiles needed, it is obvious that the emergence of numerous new professions highlights a transformative shift in the urban workforce landscape. Further, indicates that this change is more revolutionary than evolutionary. Professionals in this new era of cities will need to navigate diverse challenges with equally diverse skill sets, adapting to the rapid pace of technological and environmental changes.
A key insight is the dynamic nature of skill requirements in smart cities. The continuous evolution of both technological and urban contexts mandates a parallel evolution in the skill sets of the workforce. This dynamic necessitates a commitment to continuous learning, reskilling and adaptation, ensuring that city’s professionals knowledge level remain current, to meet the demands of an ever-changing environment. The complexity of this undertaking is increased by the fact that all this technology is changing the way people are interacting and overall, the way the society is structured and therefore sets us in front of important ethical and existential challenges that must be addressed in parallel.
Finally, we would like to underscore the global competition for skilled professionals in the smart city sector, winning the war of talent. As municipalities globally advance towards more intelligent urban frameworks, the competition to attract and retain skilled professionals escalates. This underscores the importance of strategic approaches to talent development and acquisition, making it crucial for cities to invest in education and training programs that can supply the needed skills.
In summary, as we navigate the path towards smart urban development, it becomes increasingly evident that success depends on cultivating a workforce that is skilled, flexible, and interdisciplinary. The future of smart cities lies not just in technological advancement but in a holistic approach to urban development that integrates social, environmental, and economic considerations. This approach must be driven by a workforce equipped to meet these multifaceted challenges, ensuring that smart cities can fulfil their promise of enhanced urban living for future generations.
About the author
Professor Panos Fitsilis is a Full Professor in the Business Administration Dept. of the University of Thessaly, Greece. He has extensive project management experience with the development and deployment of large IT systems and extensive management experience in various senior management positions. His research interests include Smart Cities, Smart Factories (Industry 4.0), Business Information Systems, Educational Technology, Competences and Skills Development for the 21st century, etc. He is the author of numerous books including Smart Cities Body of Knowledge.
International Youth Day: code your way to awesome with digital skills!
12.08.2024
As digital transformation reshapes how we live, work, and learn, mastering digital skills isn’t just an option—it’s a must-have. Staying on top of new technology can be a wild ride, but it’s essential to avoid getting left behind as skills rapidly evolve and the gap between what we know and what the job market demands widens. In today’s world, digital know-how is crucial for professional success and education, especially for young people. With over 90% of jobs across all industries requiring at least basic digital skills, it’s time to supercharge Europe’s youth with the tools they need to shine in the digital era.
So, why digital skills?
These skills can lead to exciting careers in digital marketing, social media, and beyond. As demand for tech expertise skyrockets, boosting Europe’s digital capabilities will make us more competitive on the global stage and help build a more equitable society. That’s why the EU is investing in programs to train and expand Europe’s talent pool, ensuring we’re ready to rock the digital world and secure our place in the future.
Celebrate International Youth Day with digital skills!
The Digital Skills and Jobs Platform is your one-stop-shop for boosting digital skills and career growth across Europe. Whether you’re just dipping your toes into the digital world or already a tech-savvy pro, our platform has everything you need to succeed online—all just a click away!
The Platform provides open access to a wide variety of high-quality information and resources for everyone interested in the broad topic of digital skills and jobs. Here’s what we offer:
We’ve got the ultimate toolkit for anyone eager to level up their digital skills, check the opportunities page and supercharge your skills.
Boost your digital skills and enhance your platform experience with Learning Paths.
Join the community, share your content, connect with digital enthusiasts, promote your organisation and meet new project partners.
On August 22nd, the eighth edition of one of the largest IT conferences in Bulgaria – All in One, organized by DEV.BG, will take place at Sofia Inter Expo Center. This year’s edition is expected to gather over 1500 people, including over 70 representatives of leading Bulgarian IT organizations.
The conference will discuss topics related to the development and application of critical and analytical thinking, technical debt, clean code, and Total Cost Ownership, as well as the potential of quantum computers and their role in technological development.
These and more technology topics will be discussed by highly qualified IT professionals who will help answer some of the most interesting and topical questions in the sector.
These speakers will include:
Peter Sabev – Software Development Manager at IBM, CTO of Webbicus, PhD in Computer Science and co-founder of the Challenge Accepted Events conferences
Milen Evlogiev – Head of Information Security at Payhawk and Chairman of the Bulgarian Cyber Security Association
Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills
06.08.2024
In recent years, the Municipality of Ioannina has been pioneering in the field of digital transformation, carrying out a series of coordinated interventions, actions, choices and strategic planning. This comprehensive effort resulted in the formulation of a 10-year Digital Strategy, which is aligned with national and European directions, as well as with the needs of the local community. The Digital Strategy was conceived as a dynamic document, which is constantly updated through consultations with local stakeholders. It includes the vision, the guidelines for digital interventions, as well as a roadmap with concrete actions, which are adapted according to available resources and funding opportunities.
A key element of the new strategy is the transformation of municipal services to enhance the supply of user-friendly digital services that meet the needs of citizens and businesses. The ultimate goal is to use information and communication technologies as tools for modern governance and development, thus creating “Smart Ioannina”, a city ready for the future.
Implementation of the Four Pillars of Digital Skills & Jobs Platform
This initiative addresses directly the four pillars of the Digital Skills & Jobs Platform. It promotes digital skills for all citizens by offering free programs such as the Cisco Networking Academy to a wide range of citizens. It targets specific groups, such as older people over 65, helping them acquire basic digital skills. In addition, it integrates digital tools into the local economy, especially for businesses in the tourism sector, through initiatives such as “Grow Greece with Google”.
Targeting and Impact
This initiative is aimed at a wide range of users, including citizens, businesses and vulnerable groups, such as people with disabilities, single parents and the elderly. By providing comprehensive education and access to digital services, the Municipality ensures that these groups will not be left behind in the digital age. The effects are evident in improved services, faster response times and overall improved user experience. The focus on digital training and upskilling is also evident, with the aim of making the local workforce more competitive and better equipped for the demands of the digital economy.
Sustainability and Reproduction Ability
The digital transformation of the Municipality of Ioannina is an example of good practice in enhancing digital skills. The initiative is not only committed to equipping the target audience with relevant skills, but also provides a comprehensive and transparent framework that can inspire and guide similar projects across Europe. With a focus on integration, sustainability and innovation, it aspires to be a role model for other municipalities that want to embrace the digital future. It exploits the potential offered by digital technologies for the benefit of citizens and tourism development. For example, advanced digital tools such as a 3D optical scanner are used to preserve cultural heritage.