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Inspiration

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Are you looking for inspiration for boosting digital transformation?
We are here to support you in defining your path to digital transformation by providing inspirational information on good practices, resources, and research from across the country and Europe.

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FREE TRAINING with digital competence vouchers

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Public, Type of initiative of the good practiceNo Comments
FREE TRAINING with digital competence vouchers

10.09.2024

The digital competence voucher trainings offered by RAABE Bulgaria are free courses funded by the Human Resources Development Programme 2021-2027. They are aimed at employees wishing to acquire or improve their digital skills at basic, intermediate and advanced level, according to the European Digital Competence Framework DigComp 2.1. The trainings are conducted remotely in a videoconferencing environment with a leading lecturer and include access to learning materials via an online platform. Upon successful completion and passing an exam, participants receive a certificate for the acquired level of competence.

 

Your new opportunity to acquire and improve your digital skills at basic, intermediate and advanced levels of digital competence in line with the European Framework – DigComp 2.1 levels 1-2 and 3-4.

 

What is the focus of the programme?

The main focus of the training is to acquire the basic knowledge, skills and attitudes to use digital technologies, build basic digital competences and apply them in different subject areas. The topics in the additional module are aimed at building skills for using basic public digital services in the Republic of Bulgaria.

What is the format of the RAABE trainings?

RAABE offers distance learning in a videoconferencing environment with a leading speaker – an expert in the field. Participants will also be able to prepare independently with unlimited access to the training materials on our platform https://raabeonline.com

What is the duration of the training?

For General Digital Skills (Levels 1 and 2 of DigComp 2.1.), 45 training hours are provided. The additional training module for Public Digital Services is 10 training hours. In total for the basic level – 55 training hours spread over several days according to a pre-announced schedule.

 

How does the training end?

Participants of the training take a final exam, which is conducted electronically in the electronic certification module of the Single Certification Center. Anyone who has attended a minimum of 80% of the scheduled hours is eligible to take the exam. A trainee may take the exam no more than twice.

Upon successful completion of the exam, the learner receives a Certificate of Competence in accordance with the European Digital Competence Framework DigComp 2.1.

Details

Website

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Digital Skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

The Panhellenic School Network in Greece

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
The Panhellenic School Network in Greece

27.08.2024

The Panhellenic School Network is the national online infrastructure for the provision of internet and communication services to the educational community of Greece. The DCF is the official national network and internet service provider for all educational and administrative units under the authority of the Greek Ministry of Education, Religious Affairs and Sport, including foreign units.

It has been developed to provide high-quality technology services to all schools, teachers and students, connecting the educational community electronically and securely and meeting the needs of the modern educational process through access to digital tools and services that facilitate teaching and learning. It provides a variety of services, such as internet access, web hosting, e-learning platforms, collaboration tools and digital support, thus enhancing the educational process and facilitating communication between teachers, students and parents. At the same time, the information provided through its services is reliable and verifiable, while there is constant updating and upgrading of services based on the needs of users.

Today, the Panhellenic School Network interconnects a total of 16,221 units, of which 14,504 are schools (public and private) of Primary, Secondary and Post-Secondary Education, 151 administrative units of Primary and Secondary Education and 1,013 other structures, such as the General State Archives, Environmental Education Centres and other support structures.

Summary of the services provided by the Panhellenic School Network
  1. Internet and Networking Services
    • Connection to the DCF: It provides broadband internet access for school units and administrative services.
    • Secure Internet access: Ensuring safe navigation and information for the safe use of the internet.
    • Hosting of websites: Hosting and managing websites and domain names for schools, with Web Analytics services.
  2. Management, certification and user support
    • Create and manage accounts for schools, teachers and students, with access retrieval support.
    • Provision of assistance and information through the central DCF portal and the Help-Desk service
  3. Communication and Cooperation
    • Providing platforms for communities, blogs, school magazines and file sharing.
    • Providing email accounts, collaboration tools and managing email lists.
    • eLearning Services: Support videoconferencing, e-teaching, and hands-on teacher training.
    • Multimedia services: Creation and management of multimedia material, live broadcasts and presentations.
  4. Support services: User identity management, provision of digital certificates and technical support through remote access.
The Panhellenic School Network in numbers

The DCF currently serves over 1,318,107 people with personalized access, including:

  • 137,640 practicing teachers
  • More than 1,000,000 students of Primary and Secondary Education
  • 4,193 administrative staff
  • 50 779 inactive teachers, such as retired and former teachers

The infrastructure of the DCF shall serve in particular:

  • 9,298 public primary schools
  • 1,012 private primary schools
  • 3,673 public secondary schools
  • 248 private secondary schools
  • 273 units of Post-Secondary Education
  • 58 administrative units of Primary Education
  • 60 administrative units of Secondary Education
  • 14 Regional Education Directorates
  • 288 support structures
  • 725 other structures, such as GBER, RCO, OEM, etc.

The total accounts in the DCF amount to 1 346 450 . Of these, 28,343 accounts are used for the needs of the units, while 1,318,107 are personal accounts for teachers, pupils, administrative staff and non-active teachers. (Statistics update: 12/08/2024 ).

Internet security priority

The Panhellenic School Network (PSD) undertakes a series of actions and initiatives to promote a creative and safe internet for the educational community in Greece. These actions aim to enhance digital literacy, safety and responsible use of the internet by students, teachers and parents. Actions and initiatives include educational initiatives on digital security, awareness-raising campaigns, the creation and distribution of educational material, support for the creative use of digital technologies, etc. Indicative actions include:

  • 1999: The online content moderation service has been launched, which is constantly being upgraded to ensure safe browsing for students.
  • 2009: Creation of the “Internet Safety” information hub to provide educational material and information to teachers, pupils and parents.
  • 2011: The provision of webinars through the “Digital Security” section of eTwinning begins, with the aim of supporting schools to use the internet safely.
  • 2014: Participation in the Web WeWant initiative, by adapting the Greek version of the book for high school students, encouraging the development of critical thinking and exploring online rights.
  • 2017: Organise eTwinning online courses, such as the “Creative and Safe Internet”, and participate in the conference “Learning to Think in a Digital Society” with the participation of teachers from the EU.
Integrated actions
  1. eSafety Label+: Become the next eSafety Champion (2017-2019): As a coordinating partner under Erasmus+ (KA2), the DCF has helped promote the exchange of knowledge and best practices on digital security in schools. A total of 341 Greek schools received the digital security label.
  2. EduWeb (2016-2018): The aim of the project was to strengthen cooperation in the fight against digital exclusion of adults, with students acting as educators of their digitally illiterate family members.
  3. Connecting with Prudence (2015-2016): In collaboration with Safer Internet, this action trained 38,319 students and 318 teachers in the correct and creative use of the Internet.
  4. School Violence and Bullying Prevention and Response Network (2014-2015): Around 16,000 teachers were trained to deal with school violence, including cyberbullying.
  5. Call a Safer Internet Expert (2015): Action that enabled schools to call experts to inform and educate the school community about safe use of the internet.
  6. SUPPORT (2012-2015): Training of more than 2,500 IT teachers for the safe and creative use of the internet through the SUPPORT project in the framework of the NSRF 2007-2013.
Why is it good practice?

The DCF is a particularly successful and well-established good practice in the field of digital education in Greece, and this can be documented in several ways:

  1. Broad Dissemination and Coverage: With a service of 16,221 credits and personalized access for over 1.3 million users, the GDS has managed to cover almost the entire educational community in Greece.
  2. Support for distance learning: The DCF provides critical e-learning services that have become an integral part of daily education. Especially during the COVID-19 pandemic, these services proved their value, ensuring the continuity of the educational process.
  3. Reduction of Inequalities: The impact of the GDS is extensive, as it offers digital infrastructure to the whole educational community. It has facilitated access to educational material, cooperation between teachers and the participation of students in digital programmes. It has also contributed to reducing inequalities in access to educational resources.
  4. Security and Data Protection: By managing more than 10,000,000 malware attacks and implementing strict security protocols, the DCF ensures data security and the protection of its users.
  5. Sustainability and Growth: The DCF is financed by national and European funds, which ensures its sustainability and development. The continuous upgrade of its services and its flexibility to adapt to new technological requirements prove its long-term success.
  6. Promoting Digital Governance: Through its eGovernment services, the DCF promotes transparency and efficient administration, facilitating interaction between educational institutions and the Ministry.

The Panhellenic School Network is a model of digital infrastructure for education, offering reliable and secure services to hundreds of thousands of users across the country. With its constant presence and continuous development, the DCF is a living example of good practice that can be a guide for other countries or educational organisations wishing to develop similar initiatives. The success of the DCF is due to the integration of modern technological solutions, data security and the continuous support of its users.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

3 September 2012

End date

4 September 2034

Bulgaria: HackTues

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Public, Type of initiative of the good practiceNo Comments
Bulgaria: HackTues

25.09.2024

Hack TUES is one of the key events for TUES in which students from the school in teams of 3-5 participants create from scratch their own IT project on a given topic within two days and then present it to a professional jury of teachers and IT specialists.

The hackathon gives participants the opportunity to improve their programming skills, teamwork and presentation of the finished project. They work under the mentorship of professionals from the IT business, and sometimes these acquaintanceships grow into offers of practice and internship. The organizers, in turn, learn a lot about the process of organizing such an event and strongly develop their soft skills. By interacting with the sponsors, jury, mentors and volunteers, they develop a clear picture of the real working environment.

This is the first hackathon in Bulgaria organized by students for students. The event started in 2015 and has had nine editions so far. Every year Hack TUES is organized by an organizing team of 11th grade students who work on the event under the mentorship of ASTUES.

Consideration of the main problems of society
The event is also very special for the participants.Because they know each other, they strive to succeed and make it to the finish line. The theme of the hackathon changes every year and is related to the major issues facing society. The last two editions were dedicated to aerospace and environmental problems, respectively, and participants proposed innovative solutions to these problems. these included educational games, embedded systems for collecting samples or cleaning up trash, and machine learning (ML) solutions that help analyze the probability of a successful landing of an aircraft.
Hack TUES at UNESCO
Hack TUES, the iconic hackathon organised by students for students, has found its place among UNESCO’s innovative and promising practices for Technical and Vocational Education and Training. This makes Hack TUES the only educational practice in Bulgaria to be included in this global initiative.

Read the incredible story of its latest edition with a Security theme here.
Upcoming editions and further information can be found at https://hacktues.bg/

Details

Website

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital skills

Software Engineering

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

TU-SOFIA

Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Transformation of the Municipality of Ioannina: A Good Practice for Enhancing Digital Skills

06.08.2024

In recent years, the Municipality of Ioannina has been pioneering in the field of digital transformation, carrying out a series of coordinated interventions, actions, choices and strategic planning. This comprehensive effort resulted in the formulation of a 10-year Digital Strategy, which is aligned with national and European directions, as well as with the needs of the local community. The Digital Strategy was conceived as a dynamic document, which is constantly updated through consultations with local stakeholders. It includes the vision, the guidelines for digital interventions, as well as a roadmap with concrete actions, which are adapted according to available resources and funding opportunities.

A key element of the new strategy is the transformation of municipal services to enhance the supply of user-friendly digital services that meet the needs of citizens and businesses. The ultimate goal is to use information and communication technologies as tools for modern governance and development, thus creating “Smart Ioannina”, a city ready for the future.

Implementation of the Four Pillars of Digital Skills & Jobs Platform

This initiative addresses directly the four pillars of the Digital Skills & Jobs Platform. It promotes digital skills for all citizens by offering free programs such as the Cisco Networking Academy to a wide range of citizens. It targets specific groups, such as older people over 65, helping them acquire basic digital skills. In addition, it integrates digital tools into the local economy, especially for businesses in the tourism sector, through initiatives such as “Grow Greece with Google”.

Targeting and Impact

This initiative is aimed at a wide range of users, including citizens, businesses and vulnerable groups, such as people with disabilities, single parents and the elderly. By providing comprehensive education and access to digital services, the Municipality ensures that these groups will not be left behind in the digital age. The effects are evident in improved services, faster response times and overall improved user experience. The focus on digital training and upskilling is also evident, with the aim of making the local workforce more competitive and better equipped for the demands of the digital economy.

Sustainability and Reproduction Ability

The digital transformation of the Municipality of Ioannina is an example of good practice in enhancing digital skills. The initiative is not only committed to equipping the target audience with relevant skills, but also provides a comprehensive and transparent framework that can inspire and guide similar projects across Europe. With a focus on integration, sustainability and innovation, it aspires to be a role model for other municipalities that want to embrace the digital future. It exploits the potential offered by digital technologies for the benefit of citizens and tourism development. For example, advanced digital tools such as a 3D optical scanner are used to preserve cultural heritage.

Information and visual material were collected from the website of the Municipality of Ioannina andNSRF 2021-2027

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Digital Skills for Bulgarian SMEs Programme

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Public, Type of initiative of the good practiceNo Comments
Digital Skills for Bulgarian SMEs Programme

18.07.2024 |

The programme Digital Skills for Bulgarian SMEs was launched in 2018 by the Global Libraries Bulgarian Foundation (GBLF). The initiative, previously implemented in Latvia, was successfully replicated in Bulgaria and aimed to connect libraries to private businesses, so they can take up the role of educational centres for modern digital knowledge and SME-specific skills. Partners of GLBF are the “Made in Bulgaria – Union of Small and Medium Business” Association and the Latvian Information and Communication Technology Association (LIKTA). T

The programme is funded under the “Transnational and Danube Partnerships for Employment and Growth” procedure of the  “Human Resources Development” 2014-2020 Operational Programme, co-financed by the European Union through the European Social Fund.

The objective behind the project ‘Digital Skills for Bulgarian SMEs’ was to enhance opportunities for sustainable employment, bringing together actors from the public and private sector, and improve the skills of the labour force in Bulgaria, with a focus on SME employees.

Aims and objectives

The project aimed to build sustainable transnational partnerships between stakeholders from Latvia and Bulgaria and encourage transfer of innovative practices such as:

  • Adaptation of an interactive training model based on online learning, face to face training and practical application of knowledge, for the acquisition of digital competence of employees in SMEs across the country;
  • Establishing public libraries as centres for digital inclusion of employees and improving the prospects for sustainable employment of 30 employees from SMEs in three Bulgarian districts.
Why is this a good practice?

The initiative achieved substantial results, implementing various activities including: a 5-day visit of 8 experts and 2 SMEs from Bulgaria to Latvia, offering an opportunity to exchange experiences and share good practices in building digital skills for the workforce. Local partner networks of stakeholders across 3 regions in Bulgaria (Plovdiv, Smolyan and Stara Zagora) were developed over the course of the project’s implementation.

A key strength was also the adaptation of a new educational programme with learning modules to enable the acquisition of some of the most up-to-date digital skills needed for SME employees (and tailored to their specific needs). Subject topics included: digital marketing, cloud services for SMEs, safe online transactions and collaboration and data protection and privacy. 

In addition, three 1-month pilot trainings gathering 30 employees in various SMEs were organised in the context of contemporary digital competences in regional libraries. The innovative methods and approaches adapted from the Latvian programme were also assessed and evaluated.

Results and impact

As a result of the project’s activities, 30 employees in SMEs in the three districts managed to improve their digital skills through easy access to flexible forms of informal learning. This resulted in improved productivity for employees, raised the competitiveness of participating SMEs in the labour market, and promoted employment sustainability.

The results were disseminated through a campaign, which reached 960 libraries from the network of the Global Libraries – Bulgaria Foundation, almost 1.400 members of the association “Made in Bulgaria”, and numerous stakeholders on both local and national level.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Cloud Computing
Telecommunications
Software
Digital skills

Level

Basic

Middle

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

 

Country providing the good practice

Bulgaria

Latvia

Organisation providing the good practice

Start date

End date

Computational Thinking Programme – Malta

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, Local good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Computational Thinking Programme - Malta

18.06.2024

The Computational Thinking Programme, a collaborative effort between the Directorate for Digital Literacy and Transversal Skills and the eSkills Malta Foundation, represents a strategic initiative currently in its pilot phase, implemented in 10 Maltese State Primary schools, one from each college.

At its core, this programme has two primary objectives. The first is establishing a sustainable educational framework spanning the entire spectrum of Primary Education, starting with kindergarten classes and progressively targeting specific learning outcomes in subsequent school years. This ensures that computational thinking becomes an integral part of the students’ educational journey from the very beginning. The second objective is to make computational thinking and coding activities a sound aspect of school culture. Instead of sporadic efforts, these skills will become a fundamental and ever-present part of students’ learning experience.

The Computational Thinking Programme places significant emphasis on providing both educators and learners with crucial skills. Equip educators with the necessary knowledge, skills and attitude to effectively integrate computational thinking into their teaching practices, thereby empowering learners to develop their computational thinking competences. In addition, students actively engage in the programme, and acquire problem-solving skills that allow them to break down complex challenges into more manageable tasks, by logically arranging them. In addition, they cultivate logical and rational thinking, which lays a solid foundation for making informed decisions and resolving complex issues, and ensures that they are well prepared for a successful life.

The programme includes:

Training sessions offered by the respective providers: Between October 2022 and January 2023, a series of hands-on training sessions were conducted by the respective providers. Education Officers (Curriculum), the Primary Digital Literacy Support Team, school coordinators, as well as two educators from each participating primary school attended these engaging training sessions. During these training sessions, participants became more familiar with the concepts of Composite Thinking and Learning Outcomes. These sessions helped educators improve their ability to effectively integrate Computational Thinking concepts into classroom environments.

Provision of resources: Through the collaboration with eSkills Malta Foundation, the resources were procured following thorough market research and received procurement approval from MEYR. These resources were provided to the participating schools.

Curriculum Alignment: The programme includes the mapping of computational thinking and coding activities to the curriculum, and ensures that they align with the educational goals and standards of the primary school system.

Field support: The Primary Digital Literacy Support Team provides continuous on-site support during classroom activities and Curriculum Time sessions. This support aims to facilitate the smooth integration of computational thinking into the educational process.

Inheritance: The Comprehensive Thinking Programme has a broad vision that extends beyond the boundaries of the classroom. It seeks to cultivate a mindset among students, one that values curiosity, adaptability and resilience. This mentality empowers them to thrive in a rapidly changing world, where the ability to adapt and solve new problems is paramount.

Through partnerships with various stakeholders, the programme also aspires to fundamentally transform education itself. The aim is to integrate computational thinking into curricula, thereby redesigning the very foundation of the education system. This change not only prepares students for the digital age but also ensures that education aligns with the needs of an ever-evolving world, effectively putting the next generation to success.

Details

Target audience

Digital skills for all

Digital technology

Software engineering

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

San Blas Digital School

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
San Blas Digital School

14.06.2024

The San Blas Digital Skills School, an initiative by Ayuntamiento de Madrid and its partners, is part of the “Madrid, Digital Capital” strategy to position Madrid as a benchmark city in digital transformation. Located in the refurbished Santa Marta de Babio educational complex in the San Blas-Canillejas district, the school focuses on creating a training and employment space for young people and new technologies. The goal is to establish a new management model for training, education, and employment promotion activities.

Who are the Beneficiaries?

The primary beneficiaries of the San Blas Digital Skills School are citizens of Madrid, companies interested in digital innovation, and public and private entities committed to digital transformation. The school aims to stimulate and promote employment related to digital transformation, innovation, and the use of digital environments. The school targets young people, job seekers, and professionals seeking to enhance their digital skills and employability by offering various resources and activities. Additionally, companies presenting innovative proposals for digitalisation benefit from the school’s initiatives, making it a comprehensive hub for digital skills development in Madrid.

Current Impact

Since its launch in February 2023, the San Blas Digital Skills School has seen steady growth in participation. Throughout the year, 9,108 individuals engaged in the school’s activities, with the latter half recording monthly participation figures exceeding 1,000. Over 546 activities were conducted in 2023, with 66% focused on digital training and education. The school hosted significant events such as the 1st San Blas Job Fair. These efforts have contributed to transforming citizens’ vision regarding job opportunities in an increasingly digitalised environment, fostering the creation of digital talent geared towards innovative processes.

Why is it a Good Practice?

The San Blas Digital Skills School exemplifies best practices in digital education and employment promotion by addressing the critical need for digital literacy and employability. By providing a wide range of activities, including training sessions, workshops, exhibitions, and professional conferences, the school ensures that participants gain both theoretical knowledge and practical experience. The mentoring and advice from professionals, along with modern facilities equipped with state-of-the-art devices, create an optimal learning environment. The school’s comprehensive approach, including leisure activities to develop personal, social, and digital skills, ensures the holistic development of participants. The collaboration with citizens, companies, and public and private entities further strengthens its impact, making it a model for digital skills development and employability in the city of Madrid.

Details

Target audience

Digital skills for the workforce

Digital skills in education

Level

Basic

Middle

Advanced

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Sparks initiative

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, International good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Sparks initiative

14.06.2024

Sparks, an initiative by Lascò and partners, addresses the profound educational challenges posed by the COVID-19 pandemic, which disrupted the learning pathways of nearly 1.6 billion students globally. This disruption threatened to cause a ‘long-term learning loss’ as students struggled to re-engage with educational activities. Recognising the need to keep students engaged, Sparks developed gamification-based tools to create innovative and engaging learning experiences, leveraging game elements to enhance learner motivation.

Who are the Beneficiaries?

Sparks primarily targets Vocational Education and Training (VET) providers, aiming to address the pandemic-induced challenges of maintaining learner engagement and motivation. The initiative supports VET learners, teachers, and trainers in adapting to online learning and increasing their digital skills. Additionally, Sparks involves school, higher, and adult education providers, policy-makers, other relevant EU projects and initiatives, experts in ICT and gamification, and the media. The initiative aims to enhance the digital competencies of educators and provide learners with opportunities to improve their transversal and lifelong skills.

Current Impact

Since its inception, Sparks has directly engaged over 1,200 VET professionals and learners. The project outputs have been downloaded more than 1,500 times, with 87% of educators and 89% of students recommending the Learning Management System to their colleagues or peers. The dissemination activities have reached over 25,000 recipients, significantly increasing the competencies and tools available to VET educators for delivering gamified eLearning experiences. The initiative has been recognised as a best practice by the UN Global Compact for its contribution to the Sustainable Development Goals.

Why is it a Good Practice?

Sparks addresses the critical need to keep students engaged in learning during the pandemic, mitigating the risk of long-term learning loss. The initiative enhances the ability to use digital technologies creatively and collaboratively by developing innovative tools and practices for VET providers. Providing a conceptual framework and gamified eLearning program templates supports the design of engaging learning experiences. The gamified Learning Management System, available in seven languages, facilitates creating, delivering, and managing gamified courses, offering practical examples and step-by-step guidance. The initiative’s comprehensive approach, including best practices reports, facilitator guides, and eLearning modules, equips VET educators with the skills and resources needed to motivate learners effectively. Sparks exemplifies the successful integration of gamification into education, fostering a more engaging and resilient learning environment in the face of unprecedented challenges.

Details

Target audience

Digital skills in education

Digital technology

Artificial Intelligence

Digital Skills

Level

Basic

Middle

Advanced

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

Robotics for Good Youth Challenge

By Bulgaria, Country providing the good practice, EU Initiatives, EU institutional good practice initiative, EU Institutional initiative, Funding of the good practice, INSPIRATION: Good practices, INSPIRATION: Initiatives, Other, Public, Type of initiative of the good practiceNo Comments
Robotics for Good Youth Challenge

20.05.2024

The Robotics for Good Youth Challenge is an initiative launched by the UN in the context of growing climate challenges and increasingly frequent and intense natural disasters. Global climate change increases the risks and intensity of disasters such as torrential rains, landslides, flash floods, earthquakes, hurricanes and forest fires. In response to these emergencies, using robots for search and rescue operations is proving particularly effective.

Autonomous robots offer a quick and accurate response to finding survivors, which is crucial when every minute counts. By reducing the exposure of first responders to hazardous situations, these machines make disaster relief safer, more efficient and more affordable. In addition, robots have the advantage of being carbon neutral, which is part of a sustainable approach. They can speed up search and rescue operations, conduct geological mapping, assess damage, remove rubble and deliver medical supplies, among other tasks.

Why is this a good practice?

In this context, the Robotics for Good Youth Challenge invites teams from worldwide to design, build and code robots to address specific challenges related to disaster response for the year 2024-2025. Participants can use platforms such as Arduino, Raspberry Pi, or LEGO Mindstorms. The process includes research, brainstorming, prototyping, and programming. This educational competition aims to promote robotics and programming skills among young people, while raising awareness of the United Nations Sustainable Development Goals (SDGs). Participants acquire technical knowledge in robotics and coding, while developing essential skills for their professional and future lives, such as teamwork, problem solving, project management, critical thinking and information retrieval.

How can I participate in this initiative?

Contest participants can register in person if a national organiser is present in their country or region. In the absence of a physical event, they have the opportunity to individually prepare their project and submit their results as a video for evaluation by a jury. In Luxembourg, this challenge is organised by the Lëtzebuerger Kannerduerf Foundation in Luxembourg. Private and public entities are encouraged to organise national events for this challenge between April 2024 and April 2025, with applications for the organisation to be submitted before 1 June 2024, and participant registrations open until 1 November 2024. Participants, usually between the ages of 12 and 18, register individually or as part of a team. Each team is encouraged to be composed of members with diverse interests and skills for a multidisciplinary approach.

The competition promotes inclusion by making learning robotics and coding accessible to all, regardless of gender, socio-economic status or academic abilities. It also encourages the use of recycled materials and environmentally friendly solutions, with a focus on the development of sustainable robots.

How the Challenge works

After registration and conniassance of the theme chosen for the edition, the challenge takes place in several stages

  1. Mentoring and workshops: Participants benefit from mentoring sessions with robotics and engineering experts. Workshops are organized to teach specific technical skills and guide the teams in the development of their projects.
  2. Presentations and evaluations: Teams present their projects to a jury of technology and sustainability experts. The evaluation criteria shall include innovation, feasibility, social and environmental impact, presentation and teamwork.
  3. Award ceremony: The best teams are rewarded at an awards ceremony. Winners may receive scholarships, funding to further develop their projects, or opportunities for continuous mentoring.
Old edition

In one of the last editions, for example, the theme was ‘Technology for Health and Well-being’, a topic relevant in the current context of the COVID-19 pandemic. Projects featured included robots to help older people stay active at home, automated disinfection systems, and solutions to improve mental health through technology.

Details

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Intermidiate

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Future is Code

By Bulgaria, Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Public, Type of initiative of the good practiceNo Comments
Future is Code

30.04.2021

Future is Code is an initiative organised by the Digital National Alliance, aided by a team of volunteers and with the cooperation of the Bulgarian Ministry of Education and regional municipalities. It aims to create links between information and communication technology (ICT) sector experts, digital professionals and secondary school students in order to raise awareness about the prospects of coding and ICT in general as a career path. Launched in 2014, Future is Code’s mission is to bring a more down-to-earth perspective on coding and programming , spark interest in the digital sector, and break identified stereotypes surrounding the ICT sector (such as the idea that coding and programming skills are hard to develop without formal education).

The initiative is structured in the form of one-day workshops, in which ICT professionals spend a day at a school, teaching a class in their field of expertise. The main target group are digital experts on one side, and students between the ages from 12 to 18 (regardless of their profile of focus or specialisation). Another focus of Future is Code is schools, with a special focus on secondary schools specialising in humanities and subjects unrelated to mathematics, engineering or science. Workshops can take place also in a more informal setting, where students can feel free to ask questions, raise concerns or start a more personal conversation about interests and ambitions with the visiting expert. On the website can be found links to the EU Code Week initiative, with learning resources on digital skills in Bulgarian, as well as other materials tailored for children and young people. The initiative also aims to involve the growing ICT business sector in Bulgaria by encouraging companies, businesses and start-ups to take part in the not-for-profit initiative too by supporting employees, for example by offering paid transport to and from the school, or counting programme participation towards the working day in an organisational context.

Despite the growth of the ICT sector in Bulgaria in recent years, there is a lack of qualified educators and teachers in the area of information technology (IT) and technology education in Bulgaria, and this issue is more prominent in rural areas and smaller towns. Digital and ICT experts and professionals interested in participating are provided with guidance and examples of how to illustrate technological topics in an understandable way, including ideas for organising a more interactive type of workshop, for instance by getting students to work with Scratch, watch a video on the subject of technology, or touch upon basic logic of programming languages like HTML and CSS. The pilot version of the project took place in 2014 as part of the activities developed in the EU Code Week and has constituted in an initiative with different supporters from the private sector (Microsoft, SAP, HackBulgaria, Oracle, among others) across its different versions.

Details

Website

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Level

Basic

Middle

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

Digital Skills Partnership

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Skills Partnership

15.02.2024

Meet, exchange and collaborate between businesses and promoters of digital projects.

The Digital Skills Partnership (DSP) is a programme that aims to operationalise partnerships between businesses and initiatives in the digital field. With the evolution of our daily lives, digital has profoundly transformed the way we communicate, work, learn and even interact with our environment. It is therefore crucial for all actors in society to adapt to this digital transformation. For IMS, digitalisation is essential to respond to current challenges and build a sustainable future for all.

What is the added value?

This programme offers an opportunity for mutually beneficial partnerships. Participating companies can support local initiatives by implementing their CSR policy, mobilising their staff and engaging in positive impact projects. For initiatives, the CSP offers visibility, enabling them to raise awareness of their causes and obtain valuable support in their partnerships.

Who can participate?

The participating initiatives can be social and solidarity-based economy structures, public organisations, schools and training institutions, as well as research actors. They all share a shared commitment to digital and a willingness to make a positive difference in society.

For businesses, they can participate locally in initiatives, also enabling them to implement their CSR strategies.

Process of the project

The programme takes place in several key phases, including preparatory workshops for companies and project promoters, a Digital Skills Matchmaking event for quick meetings between businesses and initiatives, as well as follow-up workshops to maintain and develop established partnerships.

  • Preparation workshop for Digital Skills Matchmaking for initiatives – 15 May 2024
  • Digital Skills Matchmaking Preparation Workshop for Business – 16 May 2024
  • Digital Skills Matchmaking – Level 2024
  • Partnership Monitoring Workshop – Autumn 2024
Digital Skills Matchmaking

The Digital Skills Matchmaking event will be organised in summer 2 024 in line with speed meeting. This great meeting is a unique opportunity for businesses and initiatives to connect, share ideas and create partnerships.

This event has existed since 2021 and brings together around fifty digital players each year in Luxembourg and WielkoRégion to set up partnerships. Every year, in addition to the speed meeting concept, the event hosts speakers on topics related to CSR and digital initiatives. In 2023, more than 38 partnerships were signed at the Digital Skills Matchmaking held at the ICT Spring. The event included Laurence Roquelaure d’Accenture Luxembourg, Hélène Snyer d’Accenture Song BELUX, Torlogh O’Boyled d’Accenture UK & Ireland and Mara K. GoldenMe, who shared their experience in setting up partnerships between companies and initiatives.

The Digital Skills Partnership programme is supported by the Ministry of State’s Innovative Initiatives initiative of the Media Service, Connectivity and Digital Policy, as well as by the European Social Fund and the Digital Skills and Jobs Coalition.

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

dd.mm.2023

TO BE FILLED: A brief summary is placed here, followed by the text about the good practice.

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Name of the organisation

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

EdTech Estonia

By Country providing the good practice, EU Initiatives, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public, Type of initiative of the good practiceNo Comments
EdTech Estonia

02.02.2024

Estonia is contributing to the development of its education technology sector (EdTech) in the framework of the National Education Strategy and Development Plan.

The strategic objective is to support the creation of a learner-centred education system that supports the autonomous learner – the personal capacity of each learner to set goals and plan their development.

Purpose and objectives
The main objective of the cooperation is to establish new EdTech services, to provide various programmes to promote the further science-based development of these services and enterprises, and to assist in export activities. Through this cooperation, the country aims to capture many of the services needed to create an interoperable education service system, which means that education service providers will share data to provide a more personalised learning experience for each student. The Ministry of Education and Research is working on building a digital infrastructure to facilitate data sharing.

Background to the opinion
The collaboration started in 2018 when the government funded the establishment of an EdTech priority area in a government-funded organisation called StartUp Estonia. Since then, the EdTech sector has grown significantly during the cooperation, to triple the number of service providers, increase turnover by 168% between 2017 and 2021, and increase employment in the sector by 81%.

The programme aimed to foster the development of a supportive community of EdTech start-ups. To this end, they have started to bring disruptive educational innovations closer to schools, including helping to bring new Estonian EdTech start-ups to market and supporting existing EdTech start-ups to become the country’s next success stories worldwide.

The programme is funded by the Ministry of Education and Research and the European Regional Fund in cooperation with the Ministry of Economy and Communication. The country sees the development of the EdTech sector, which has been going on for 50 years, as an educational need and an economic opportunity.

In 2020, the sector and the community have reached the level to establish an umbrella organisation in the form of EdTech Estonia. The Ministry has since signed a strategic partnership agreement with the organisation, and commitments and funding for the development of the sector have increasingly moved to EdTech Estonia.

Why is this good practice?
EdTech Estonia currently provides all relevant lifecycle support for service providers in the sector, which helped Estonia to be named a Bett International EdTech Programme in 2021.

Estonia has generally prioritised high levels of interoperability between its IT systems in its public administration. This has led to a high level of administrative capacity in the public sector in general, but also in education. Student and teacher data are easily exchanged between different administrative systems that have the appropriate authorisation. However, further cooperation between the public and private sectors is crucial to further develop the capacity of the education system to ensure the development of truly self-directed learners through technology.

A first step to establish common goals in this respect between private and public actors was set out in a Memorandum of Understanding and Cooperation between EdTech Estonia as the representative of the corporate sector and various ministries in 2022. The document outlines responsibilities and common goals and provides a framework for further future cooperation.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Ministry of Education and Research of Estonia

Increased digital competence in everyday life with Funk-IT Lyftet – Sweden

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Increased digital competence in everyday life with Funk-IT Lyftet – Sweden

21.11.2023

The goal of Funk-IT Lyftet is to increase digital skills in society – especially for people who in one way or another find it difficult to embrace modern technology. These may involve disabilities of various kinds or lack of knowledge, access or accustomed to using digital services for other reasons. A lot in society today requires us to be able to use a computer, tablet or mobile – such as e-mailing and making video calls, searching for information on government agencies, using payment services and booking medical visits or trips. Funk-IT Lyftet includes a number of courses that help users get started with modern technology in everyday life.

Background and objectives

Funk-IT Lyftet is a collaborative project between Uppsala Municipality and the Swedish Post and Telecom Agency (PTS). The target group was primarily people with disabilities who have support measures in various forms through the municipality. This was then broadened to most people who need to learn how to use modern technology in their everyday lives, such as the elderly and people with visual impairment.

In connection with the start-up, a needs inventory was made where it emerged that large parts of the target group had difficulties in contacting authorities, using mobile phone and computer and managing their everyday finances or paying bills.

Development of course material

The course material was developed in 5 stages during the period 2019-2021.

  • Stage 1: Here the course leaders designed the material in smaller working groups with feedback from user representatives, after which test courses were conducted with subsequent feedback.
  • Phase 2-3: In these phases, the course material was further developed and used practically, with feedback from online surveys.
  • Stage 4: During this period, the pandemic affected the work on physical courses, and therefore the work was shifted to digital meetings where films were created for several of the courses.
  • Stage 5: The focus in the final stage was on visual interpretation of the filmed material, as the target group and course content were also broadened to most people who need to learn modern technology, to example the elderly and people with visual impairment.

Important parts of the work have been: needs inventory, feedback from users and user associations in all phases, making available, clear impact targets and follow-up after completion of the project.

Course content

All courses are available as Powerpoint, PDF, video on Youtube and audio-interpreted version. The content reflects the needs of the target groups and covers a variety of everyday needs:

  • Use e-mail
  • Good in everyday life (e.g. shopping online)
  • Travel (such as booking a travel service and buying bus tickets)
  • E-leg, internet banking and Swish
  • Find information on public authorities’ websites
  • Communication support (including video calls with different apps)
  • Download an app
  • Search for news and culture
  • Seeking information and risk awareness (including social media and source criticism)

Therefore, this is a good example

As society becomes increasingly digitised, large groups risk being excluded – both in everyday life and professionally. This can increase the risk of lack of care, limit participation in society, cause difficulties in managing the economy, and hinder the ability to reach and provide feedback in contact with the public (such as care and support).

Funk-IT Lyftet is an example of how projects can be implemented for target groups with challenges in using digital tools, and how it can be done with anchoring among users and user associations.

“I didn’t know how to get an email address. Now I’ve created an email account, and can write to my friends!

Course participants quoted in the final report *

In total, approximately 10000 uses of Funk-IT Lyftet’s course material have been registered (participants in courses/info and page views on internal and external web), and 85 % of course participants in the target groups and 92 % of staff who participated were very satisfied/satisfied with the content of the courses.*

The courses have not only developed the skills of target groups when it comes to using modern technology. It has also helped the instructors to get better at their job.

“There are so many people who need Funk-IT that are not in the digital world. We’ve had to focus, make it clear. The need is huge, not only for our target groups, but for many across Sweden.”

Instructor quoted in the final report *

* From Final Project Implementation Report: Funk-IT Lyftet – increased participation through courses that provide everyday digital competence.

Download the final report for the project (in English).

Details

Target audience

Digital skills for all

Digital technology

Digital Skills

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

Local initiative

Country providing the good practice

Other

Start date

01.02.2023

End date

01.03.2023

Latvian School Olympiad in Informatics

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Latvian School Olympiad in Informatics

24.10.2023

Each year, the Latvian National Centre for Education, together with LIKTA and with the support of companies in the Latvian ICT sector, organizes Latvian Olympiad in Informatics. Preparations for Olympiad, along with Latvian students’ participation in international coding Olympics, are coordinated and partly funded by the National Centre for Education (VISC), the Institute of Mathematics and Informatics at the University of Latvia, municipalities, and contributions from companies in the Latvian ICT sector.

Get to know the initiative

This event, known as the Latvian Olympiad in Informatics, is a multi-stage programming competition designed with the following objectives:

  • Broaden and deepen students’ programming knowledge, fostering additional enthusiasm for coding and encouraging extracurricular engagement.

  • Identify candidates for the Latvian National Unit to participate in international programming competitions.

  • Cultivate students’ interest in developing effective algorithms and programming skills.

The Olympiad is divided into two age groups: junior (8th to 10th grade students) and senior (11th to 12th grade students). The junior category is also open to students below the eighth grade. It consists of three stages:

  • Educational institution Olympiad

  • Municipality Olympiad: Participants who demonstrate outstanding performance in their educational institution’s Olympiad are invited to compete at the municipality level. Additionally, other students who have achieved commendable results in programming and possess sufficient programming skills may apply for this stage.

  • National Olympiad: Following the Municipality Olympiad, the organizing committee invites a maximum of 40 participants per age group based on their results.

At the conclusion of all stages of the Latvian Olympiad in Informatics, representatives are chosen to compete in the Baltic IT Olympiad, followed by the Global IT Olympiad.

Why is this a good practice?

The continued support of Latvian and international Olympiad by companies in the ICT sector is crucial. Such support encourages youth participation, promotes sectoral focus, and stimulates interest in coding and informatics.

Over the years, hundreds of students from schools across all Latvian regions have participated in the IT Olympiad, with many of the participants later pursuing professional careers in ICT.

  • The 36th International Informatics Olympiad IOI 2024 was held from September 1 to 8 in the Egyptian city of Alexandria, on the campus of the Academy of Arab Sciences, Technology and Maritime Transport.
  • Full results of both this and previous IOIs: https://stats.ioinformatics.org/
  • In the coming years, the Olympics will be held in Bolivia (2025), Uzbekistan (2026) and Germany (2027).
Details

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Digital skills

Level

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Girls Go Circular

By Bulgaria, Country providing the good practice, EU institutional good practice initiative, Funding of the good practice, INSPIRATION: Good practices, Other, Public, Type of initiative of the good practiceNo Comments
Girls Go Circular

01.08.2023

Girls Go Circular’s main goal is to equip at least 40,000 girls aged 14-19 across Europe with digital and entrepreneurial skills through an online learning programme on the circular economy. The project contributes to the gender equality objectives of the DEAP 2021-2027 and closely supports the European Institute of Innovation and Technology’s (EIT) flagship Deep Tech Talent Initiative, introducing deep tech topics into school curricula across Europe.

At the core of the project is the Circular Learning Space (CLS) – an online learning platform that offers students the opportunity to deepen their knowledge of the circular economy while acquiring digital competencies. Based on a learning-by-doing approach, the learning programme is aligned with several European competence frameworks: DigCompEntreComp, and GreenComp.

Get to know the initiative

Training modules

All learning modules on the CLS are designed by the EIT Community and aim to equip learners with digital skills and raise awareness of the challenges related to the sustainable extraction, consumption, and reuse of natural resources. The modules tackle a broad array of topics and industries, such as raw materials, manufacturing, mobility, food, health, climate, and information technology. While completing the GGC online programme, students use digital tools and engage in activities such as planning social media campaigns, creating app mock-ups, and developing business plans. Pupils can choose between 13 thematic modules at different levels of difficulty aligned with the DigComp framework – Intermediate, Advanced, or Expert.

Teaching model

Considerable effort was invested in creating a solid relationship with teachers, favouring the project’s mainstreaming into school curricula. Teachers played a crucial role in implementing the programme, as they motivated and mentored students, dedicating class hours to the project or organising extracurricular workshops. The project team offered teacher training and help desk support and created Teacher’s Guidebooks, which include thorough guidelines, tips and tricks, and alternative activities on implementing each module in the classroom.

Annual Flaship Event

The Women and Girls in STEM Forum (WGSF) is Girls Go Circular’s annual flagship event, hosting high-level discussions on eliminating gender bias from STEM and ICT disciplines to inspire future EU actions on these themes. It also celebrates the participation of thousands of girls from several European countries in the project and offers them the opportunity to meet inspirational mentors from their respective countries.

In 2021, the WGSF gathered 500 participants online, including key stakeholders such as the European Commission, EIT Women, or the EU STEM Coalition. In 2022, the second edition of the Women and Girls in STEM Forum took place in a hybrid format, with 900 participants online and in-person in Brussels. 60% of the online participants had not done the GGC programme, showing the wide reach of the Forum leading to potential future strategic partnerships.

Why is Girls go Circular a good practice?

Girls Go Circular started in 2020 with a pilot phase in six countries: Bulgaria, Greece, Italy, Portugal, Romania, and Serbia. In 2021, the project expanded to Hungary and Poland, and in 2022, Lithuania and Slovenia also joined the project. North Macedonia, Montenegro, Cyprus, and Armenia participated in the project as guest countries.

In support of the students affected by the war against Ukraine, Girls Go Circular translated all its learning materials into Ukrainian, and workshops were held in five Ukrainian cities in 2022. The Circular Learning Space significantly expanded, hosting two introductory modules, 13 thematic modules, 12 languages, and 60,000+ registered users. Over 40,000 girls in 1000+ schools across Europe have completed the basic requirements and graduated from the learning programme.

What is ahead for Girls go Circular

In the upcoming years, the project will be opened to more countries, as the resources will be translated into the respective languages.

Moreover, the project will continue training girls in Ukraine, with plans to collaborate with several educational NGOs to support Ukrainian students and educators.

In the upcoming years, the learning platform will be structurally adapted to the increasing number of students and learning modules available to offer different learning pathways based on students’ interests. Future learning modules on the Circular Learning Space will have an even stronger focus on deep tech knowledge and skills.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

Country providing the good practice

Bulgaria

Other

Pedagogical Centre for Universities

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Pedagogical Centre for Universities

04.07.2023

Background

Training young people with the skills and competencies required by market players is key if we are to foster market growth in IT and other sectors, especially where the desired growth is linked to digital efficiency gains.

As regards the training/education of young people, academic training is often criticised for being unable to keep pace with rapidly changing technological developments, especially in the field of IT. The average age of teachers in Hungarian IT training is very high, a large percentage of the teachers working there are not in the market but only teaching. The IT sector, on the other hand, needs up-to-date market knowledge. The aim of the education fund initiative is to ensure that the knowledge gained by students during university classes is truly up-to-date, practical and from industry, so that after graduation they have the skills and knowledge that market participants need.

The aim of the large-scale national project “Programm your future!” is to increase the number of IT graduates in the coming years, thus contributing to reducing the current shortage of qualified IT staff, which is becoming increasingly important from a national economic point of view.

The main objective of the project is to improve the labour supply, support the development and training of IT competences in higher education so that the training system provides marketable knowledge that meets the needs of economic operators. The project works to introduce students to the technologies used by ICT companies. The project is supported by the Operational Programme using ESF funds. In the project, IVSZ is responsible, among others, for the concept of the so-called training fund and the implementation of the service.

The aim of the programme component is to expand existing and new cooperation between higher education institutions and ICT companies working in their environment, and to involve market specialists of companies in the practical training of universities. A priority objective is to integrate the practical knowledge and experience of companies into higher education IT curricula in order to provide students with practical technological, market and business knowledge and competences in addition to theoretical knowledge during their studies. This element of the project supports the development of cooperation between the two countries and provides practical support for concrete educational cooperation.

The biggest advantage of company tutoring is that it can bring real market knowledge to universities that will later be required by employees in practice. It can also greatly facilitate recruitment as these courses provide a platform to meet students, identify talented students who can later be employed by their company as interns or as full-time employees.

Reserve is also important for universities as there is a general feedback that universities do not have competent teaching staff due to lack of practical knowledge or capacity.

Key areas: Flexibility, DevOps, AI, cloud native, data science, test security, low-code platforms, embedded system technologies, 5G.

How does it really work?

A brokerage company was selected to perform the service of unifying teaching. Universities can identify their tutoring needs at the beginning of the academic year. For example, they have an AI course but no instructor. The university can send a request for a tutor to the intermediary company performing the service (the company was selected as a result of a procurement process). The university may have a specific ideal tutor it would like to invite (but cannot pay), or it may approach this intermediary company without a specific person (in which case only the fact of the demand for the tutor is fixed). If the university has a target person, the mediator hires and invites the person, enters into a contract with the person, facilitates the process to completion, and pays a fee to the instructor. If the university does not have a person in mind, the mediator searches among former teachers who have already been used within the service (pool of teachers), or if there is no person meeting the specified search criteria, he searches an IT company’s database for a suitable person. Invited guest speakers become members of the pool immediately after the first teaching session. The resulting database (pool) is owned by the project. For GDPR reasons, the list of trainers (nor the list of companies employing external trainers) is not public, but only information on the types of training conducted and the priority areas of training is published.

So far this reserve has been realized 4 times (4 procurements in 1-1 academic year)

A checkpoint has also been introduced to ensure the quality of the rigorous trainer placement processes. The need to include a guest lecturer from the market crystallises in universities well in advance of the start of the academic term, at which point they need to present their tutoring needs. Once the lecturer has been selected, the tutors and the university should jointly submit the description of the planned course to a “body” (3 members) which will check that the course covers eligible areas (areas where knowledge is currently lacking in the labour market). A topic description may be rejected if it does not provide market knowledge (e.g. introduction to basic calculus) or if the topic is not requested/requested by market participants. Of the Board members, 2 are IT specialists and 1 is a labour market expert. Each expert presents his/her own position, reasons and makes a decision by consensus. The “Board” considers the description of each topic.

Instructor needs may include an instructor to develop both hard and soft skills. For example, an IT life course was supported to develop soft skills by presenting project management methodologies and practices. IT companies complain a lot that recent graduates do not have appropriate soft skills, for example project-based thinking.

След като приеме описанието на темата, обучителят се подготвя за курса и изнася лекцията. Това може да бъде един урок или цял курс. След обучението, посредническата компания завършва административния процес и плаща на инструктора. Проектът също така извършва съответното плащане към посредника на редовни интервали от време. (от бюджета на проекта — такса за обучител + завършване на целия процес)

 

 

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Artificial Intelligence

Digital skills

Big data

Telecommunication

Level

Advanced

Expert

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

DigiAcademy – Ireland, Croatia, Spain, Sweden, and France

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, PublicNo Comments
DigiAcademy - Ireland, Croatia, Spain, Sweden, and France

26.06.2023

DigiAcademy is an inclusive digital skills education platform co-created with people with ID & services to deliver meaningful content deemed valuable by the community. With the app, learners can set their own learning plans.

Inclusive e-learning platform

Their goal is to support people with accessibility needs to access & use technology to improve quality of life. An interconnected goal of the project is creating accessible employment for people with ID who experience one of the lowest employment rates in Europe.

Together they have co-created & co-designed digital tech-based education content with & for people with ID delivered via a co-designed accessible video platform. The team believes in open science as a principle, & their recent publications reflect this as they are published as open access.

The education content is presented at a pace that the learner can adjust themselves. It is delivered as accessible video content, where learners can revisit topics as frequently as they like. Learners can create their own learning plan to dictate the pace of their learning & new supporter side of our app allows the learners to connect with key supporters.

Currently, DigiAcademy is the only accessible digital skills education solution that has been co designed with & for this community.

The people behind the ID

DigiAcademy has team of professionals working in the field of ID service providers, academic institutions with expertise in accessibility, ID, inclusive education, public health, speech & language therapy, brain health, engineering & start up technology partners across our European consortium.

Each EU Partner now recruit & run their own national panels, who work in their role as advisors to make recommendations to the research team in developing education content, reviewing all key project decisions & platform design.

DigiAcademy teachers are people with ID/autism who train their peers at a pace that meets their needs. They focus on accessibility features & functions of mainstream technologies to support digital access, & to empower learners to lead the digital lives of their choice.

Why is this a good practice?

From the onset, DigiAcademy has replicability as an integral component of the project as it is a pan European interdisciplinary project. DigiAcademy’s partner countries, Croatia, France, Spain, and Sweden, replicate project elements, such as focus groups, in their own country to validate and expand on research findings.

Priority education content was identified via co-creation focus group discussions across the EU partnership. Recently, the lead research team based out of Trinity College Dublin have had the opportunity to make new connections with services and individuals with ID in the UK. This shows the potential for a wide global reach for the English Language version of the DigiAcademy app.

In addition to this, following a talk presented by the PI on DigiAcademy at at UNESCO Latin-EU link via the Unitversity of Alicante, there has also been increased interest in the Spanish Language version of the DigiAcademy app.

Details

Target audience

Digital skills for all

Digital technology

Digital skills

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Forum Italia

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Forum Italia

16.06.2023

Forum Italia is an initiative by Repubblica Digitale, a national multi-stakeholder initiative promoted by the Department for Digital Transformation of the Italian Presidency of the Council of Ministers, that aims to foster digital skills at all levels of the Italian economy and society. Forum Italia constitutes a space for discussion of ideas, approaches and initiatives covering a wide range of topics related to digital skills and services in Italy. In 2020, the focus on digital public services was added to the Forum, as part of the actions taken by the Italian government to increase the amount and availability of online services.

About Forum Italia

This new space, which brings together a wide variety of stakeholders from the public sector and industry, active in the digital sphere, aims at improving overall knowledge about what digital public services should look like, and how these should be organized. Various posts are promoted by the Italian National Coalition for Skills and Jobs and they include proposals to enhance digitalization of the public administration.

Additionally, this new section intends to forge new collaborations and share opportunities for synergies between the coalition’s members. Forum Italia’s channel brings together more than 13,000 subscribers, offering an opportunity for organization-to-organization collaboration, networking and knowledge-sharing. Discussion topics and posts on the Forum range from the discussion of public documents and services, to specific conversations on technical issues related to the platform, or an area dedicated to open data.

Why is this a good practice?

Despite the short period since it was launched, the initiative has already showcased a considerable impact: it has initiated several discussions and external collaborators’ feedback has been overtly positive. In addition, the Coalition has provided a variety of inputs and consultations with the aim of gathering participants’ views on key topics related to digitalization, such as the availability of blockchain initiatives on a national level, assessment of the digital agenda, and others.

The initiative is also sustainable: since its start in 2020, it has been active in enhancing the engagement of participants and overall ecosystem and offers a stable and easy-to-use digital environment, in line with accessibility standards. The new space for discussions related to digital public services is part of the implementation of the national objective of increasing the availability of government services digitally (as noted in the Italian innovation strategy ‘Italia 2025’). Forum Italia has been active on a wide array of topics (allocated in different channels), e.g., cybersecurity, open data, as well as public consultations on technology-related issues, contributing to the organisation’s outreach and broad impact.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital technology

Artificial Intelligence

Cybersecurity

Big data

Blockchain

Level

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Other

Organisation providing the good practice

Start date

01.01.2020

Pix – France

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Pix - France

15.06.2023

Pix is an initiative aiming at fighting the digital divide and enhancing the digital skills of the largest possible audience, through an online platform accessible to all, for free. Pix platform was created as an online service that aims at assessing, developing and certifying digital skills in France, Belgium, and Europe. After 6 years of existence, it helps +4,5m students per year improve their digital skills through fun and challenging tests, but also teachers monitor digital literacy of students.

Assessment and certification framework

At the beginning of each academic year, all students take a first evaluation on Pix to map out their level. Then, all teachers can rely on the results of this test to provide adequate training in relation to their subjects, and pupils continue developing their skills on Pix with dedicated subject-based (French, history-geography, maths, MIL, etc.) and thematic-based (cybersecurity, etc.) digital tests proposed by teachers. All of those tests are adapted to the level of the students and their classes and allow them to prepare for the certification exam in year 10 and 13.

The Pix assessment and certification framework is based on the European digital skills framework DigComp 2.2. It assesses the participant’s level with knowledge-based and challenged-based questions, according to the levels 1 to 7 of the DigComp (beginner to expert levels).

Pix uses an innovative adaptive algorithm, developed in open source, to assess its participants’ real level in a benevolent way through a positive experience. It also promotes skill development through a “learning by doing” experience and the recommendation of training content. Lastly, it allows the valorisation of the skills through an official certificate that can be obtained after a certification exam.

Why is this a good practice?

Today, 100% of secondary schools (around 11.000 schools) and 97 universities (150.000 students), in France are using Pix to assess, develop and certify their students’ (+4,5 millions) digital skills. In secondary schools, students start using Pix around 12 years old (year 8) and take a first mandatory certification at the end of middle school (year 10) and a second one at the end of highschool (year 13).

On a larger scale, 10 million accounts were created on Pix and 3 million certifications were delivered since 2016, making Pix Certification the first certification in terms of number in France. Overall, Pix attained its original objectives of 2 million users and even outperformed them. 1 billion questions were answered and are used for research purposes or to improve the algorithm.

Pix development

Noting the success of Pix and the 6.7 million users per year (of which +4.5 are students), ministries decided to make Pix a long-term player in digital education since September 2019: Pix is now the official French certification of digital literacy. Its development focuses on:

  • Reinforcement of the formative dimension
  • Thematic and sectorial approaches of digital issues in health, parenthood, cybersecurity…
  • Extension of uses for teachers and other professionals, and beyond French borders.

Given this success, a specific “Pix+Edu” was initiated for teachers. Today, more than 12.000 teachers and teaching interns have already participated in the pilot project, and in 4 years it means to attain 500.000 teachers or teaching interns tested.

Beyond education

Pix is now used for a large diversity of audiences: employees, job seekers, adults in continuous training, digital inclusion beneficiaries, etc. Pix is available internationally in French and English languages. Students already use Pix in 16 countries around the world, including in Belgium, Spain, Denmark and Switzerland.

In 2021, the GIP Pix signed an agreement with the Wallonie-Bruxelles Federation (Belgium) to use Pix in education, administrations and for all citizens, and deployment in education started in 2022. This partnership is in a logic of co-construction and permanent co-management of a service of general interest conceived as a global “educational commons”, and aims at being enlarged to other countries.

Discussions are also ongoing with other ministries of education in and outside the EU to implement Pix. Finally, Pix platform was replicated for skills in written expression in French (Ecri+ project) and a similar project is studied for green skills.

Details

Target audience

Digital skills for ICT professionals

Digital skills in education

Digital technology

Digital Skills

Digital Transformation

Level

Basic

Middle

Advanced

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

dd.mm.2023

TO BE FILLED: A brief summary is placed here, followed by the text about the good practice.

Details

Website

www.digitalalliance.bg 

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Digital skills in education

Digital skills for children

Digital skills for public administration

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Private

Public

Public-private

Type of initiative of the good practice

EU institutional initiative

International initiative

National initiative

Local initiative

Country providing the good practice

Bulgaria

Other

Organisation providing the good practice

Name of the organisation

Start date

(dd.mm.yy)

End date

(dd.mm.yy)

In the same code: peer-to-peer education project in programming and robotics

By Country providing the good practice, Funding of the good practice, INSPIRATION, INSPIRATION: Good practices, International good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
In the same code: peer-to-peer education project in programming and robotics

10.06.2023

“In the Same Code” is an initiative by Fundación Sergio Alonso leading educational transformation by addressing the critical need for digital literacy and gender equality in STEM. Launched in September 2022, its mission is to bridge the digital divide and create an inclusive environment for young people in Gran Canaria to excel in technology. With aspirations to expand across Europe, the initiative is dedicated to preparing the next generation to navigate and shape the digital future confidently.

Who are the beneficiaries?

The “In the Same Code” initiative primarily benefits young people in Gran Canaria, aiming to inspire nearly 3,000 students with digital skills by July 2024. It focuses on providing equal access to tech education, with a special emphasis on gender balance in STEM fields. The project also involves educators and communities, using peer learning and a snowball effect to expand its reach.

Current impact

The initiative aims to transform education by training university students and reaching vocational centers. By March 2024, it exceeded goals, training 73 university students and engaging 22 as trainers. The ‘Technology Coaches Programme,’ started in September 2023, involved vocational students as co-coaches, impacting over 1,200 students across various education levels. Additionally, the project reached 1,177 primary pupils in 24 schools and created a comprehensive guide for broader dissemination.

A key aspect of the initiative is the partnership with the Gerda Stetter Foundation, Technology is Fun (Munich, Germany), and ITQ Group. This collaboration has enabled the adaptation of proven educational methodologies to the Gran Canarian context, demonstrating the feasibility of integrating innovative tech education into classrooms.

Why is it a good practice?

“In the Same Code” was initiated in response to alarming statistics showing that only 56% of the EU population possesses basic digital skills and highlighting the significant underrepresentation of women in STEM careers. Launched in September 2022, the project aims to inspire over 2,478 students from various educational levels through hands-on workshops in 44 schools.

The project not only enhances digital competencies among youth but also exemplifies successful international cooperation in educational innovation. By ensuring gender-balanced participation and challenging stereotypes, the initiative promotes gender parity in STEM fields. It focuses on equipping students with technical skills and fostering an innovative mindset prepared for the digital era’s challenges and opportunities. “In the Same Code” transcends conventional tech education, aiming to create a digitally literate, inclusive society.

Details

Target audience

Digital skills in education

Digital technology

Digital skills

Level

Basic

Middle

Funding of the good practice

Public

 

Type of initiative of the good practice

International initiative

Country providing the good practice

Other

BULGARIA: PLOVDIV SCHOOL PREPARES ARTIFICIAL INTELLIGENCE PROGRAMMERS

By AI & ML, AR & VR, Audience, Basic digital skills, Bulgaria, Country providing the good practice, For children, Funding of the good practice, In education, INSPIRATION, INSPIRATION: Good practices, Local good practice initiative, Public, Technology, Type of initiative of the good practiceNo Comments
Plovdiv school prepares artificial intelligence programmers

27.03.2023 |

 In 2022, the Plovdiv high school “St. Paisii Hilendarski” opened a program for students in grades 9-12, preparing them for the profession of “Artificial Intelligence Programmer”. The program is aimed at developing methods for implementing aspects of human intelligent behavior. The main goals of the training are:

  • Introducing students to artificial intelligence;
  • Learning various programming languages;
  • Data analysis and processing;
  • Understanding the basic concepts of neural networks.

Students who graduate from the “Artificial Intelligence Programming” specialty acquire a third degree of professional qualification and the profession of “Artificial Intelligence Programmer”.

The “St. Paisius of Hilendar” high school can also boast the opening of a parallel class for fifth graders in “Robotics and Virtual Design”. The skills that students will acquire during their training include:

  • Application of robotics to solve practical tasks;
  • Construction and programming of robotic devices’ behavior;
  • Web design – creating and publishing information on the internet;
  • Designing, creating structure, visual and graphic design of websites;
  • Building, testing, and publishing websites;
  • Styling and adding functionality to web pages;
  • Virtual and augmented reality – creating and animating 3D objects; transforming 2D into 3D objects.

The goal of the school is to create specialists prepared for the professions of the future by acquainting them with the possibilities for development and career in the field of high technologies.

Details

Target audience

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Virtual Reality

Digital Skills

Level

Basic

Intermediate

Funding of the good practice

Public

Type of initiative of the good practice

Local initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

SU “Paisii Hilendarski”

Start date

(15.09.2022)

End date

(dd.mm.yy)

BULGARIA: RAILS GIRLS

By Audience, Audience, Basic digital skills, Bulgaria, In education, In education, INSPIRATION, INSPIRATION: Good practices, Public, Software engineering, TechnologyNo Comments
BULGARIA: RAILS GIRLS

31.03.2023 |

 Rails girls is a two-day free workshop that targets women with little to no experience in the field of programming and technology. The goals of the program are to expose as many women as possible to a largely male-dominated industry.

The project held its 14th edition (in Sofia) this year. For 14 consecutive years, this adaptation of this international initiative has contributed a lot to the digital space in Bulgaria.

Background and aims

The project presents a successful approach and training that has introduced many women, previously hesitant, to join the programming and technology sphere. The project mostly promotes 3 of the 4 pillars of the Digital Skills & Jobs Coalition. Mainly, Rails Girls stresses digital skills for all women, as there is an overbearing minority in this field. The main promoter of the event is the focus on education – the event strongly supports teaching and digital skills learning transformation by creating a good environment for an entryway into the digital sphere.

Less dominant is the emphasis on digital skills for the labor force and ICT professionals as the good practice mostly relies on people joining who have had no previous experience into the field. However, with the main goal being introducing more people to the field, in the long term, the project largely contributes to the development and expansion of the digital skills sphere in the country where it is practiced. 

In the region and to an extent part of the EU as well, despite some recent policy changes, there is still a large discrepancy between the number of men and women in certain sectors. With technology and programming being one of the fastest developing ones, the role of women should be promoted, not only because it brings forth equality but also because it promotes more people into joining the sector, thus further expanding it and presenting for new opportunities in the digital landscape.

Why is this a good practice? 

The initiative is so successful because of the approach: the friendly and inspiring environment, as well as the opportunities that occur in it, drive more and more women into joining the initiative. One of the most beneficial things is the duration: people don’t have to sign up for a course that lasts months but instead commit a small portion of their time and give a chance to a new activity that they have always wanted to try out. 

In addition, so far this project has carried out 14 editions of the event in the capital of Bulgaria, Sofia, 2 in Varna, 1 in Burgas, and 1 in Vratsa.  This project has been described well on social media and the website, giving more than sufficient information regarding its practice. The goal of the initiative is not to give a detailed programming course; rather, it aims to serve as an introductory stepping stone that women interested in the digital field could use to gain a better perspective and enter the programming sector.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Digital Skills

Programming

Level

Basic

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Digital National Alliance

TEENS IN AI – BULGARIA:

By AI & ML, Audience, Bulgaria, For children, In education, INSPIRATION: Good practices, International good practice initiative, Public, TechnologyNo Comments
TEENS IN AI - BULGARIA

31.03.2023 |

The Teens In AI initiative, launched at the AI for Good Global Summit at the UN in May 2018, exists to inspire the next generation of ethical AI researchers, entrepreneurs, and leaders who will shape the world of tomorrow.

 

Main activities, outreach, and mission

 

Through a combination of hackathons, accelerators, and bootcamps together with expert mentoring, talks, company tours, and networking opportunities, the programme creates a platform for young people aged 12-18 to explore AI, machine learning, and data science.

Since its start in 2015, Teens in AI has reached over 9.000 young people in over 140 cities worldwide.

Organized twice a year, global AI hackathons for teenagers are one of the main activities of the initiative. During those campaigns, locations from across the globe participate in local events where teams develop and pitch technological solutions tackling a UN Sustainable Development Goal (SDG) to determine the winner.

Being on the mission to attract more people to new technologies, achieve more efficient use of digital potential, and support the development of the ICT sector in Bulgaria by encouraging young people to pursue computing and technology, the Digital National Alliance in Bulgaria is the lead organizer of the event for Bulgaria two times in a row – in October 2021 and in March 2022.

During the Bulgarian editions, within 5 days students aged 12-18 developed innovative solutions using AI  to support the UN Sustainable Development Goals.

See three of the projects developed:

Christina de Bruin, who is a UNICEF Representative to the Republic of Bulgaria, shared this in her speech for the opening of the first Teens In AI hackathon in Bulgaria:

The initiative aims to democratise AI and create opportunities for underrepresented talent and give young people and especially girls early exposure to AI which is being developed and deployed for social good.

“We cannot allow half of the world’s talent – girls to be excluded from the spheres of artificial intelligence and technological solutions which are extremely important nowadays. Greetings to the organisers of the initiative!”

Why is this a good practice?

 

During strict pandemic restrictions due to COVID-19, DNA managed to successfully conduct two consecutive Teens in AI hackathons in an online format. This allowed the engaging a wider range of children from all over Bulgaria, including representatives of minority groups.

As a result of the events, over 100 children from different backgrounds, with zero technical skills and with extensive experience in programming as well, developed nearly 20 innovative AI-based projects, the best of which were evaluated by the international jury of Tees in AI.

“I took part in the hackathon because I think it is important to keep abreast of global problems and look for solutions to them. Artificial intelligence has great potential and I believe that it can help us create a better world for everyone”.

– Elena,16 years old, who took part in both of the Bulgarian hackathons.

Another participant in the latest Bulgarian edition of Teens in AI echoed this positive feedback, stating that the initiative is:

“A hackathon, where you don’t need to miss school and yet you’re developing a project, where you not only code, but develop an entrepreneurial plan with target groups, income sources, partners and so on.”

The Teens in AI initiative spreads more and more all over the world, being launched in around 25 countries.

If you would like to connect with and inspire the next generation of tech and AI thinkers, co-host a hackathon, or support the initiative, read more here.

Details

Target audience

Digital skills for all

Digital skills in education

Digital technology

Artificial Intelligence

Level

Basic

Intermediate

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

International initiative

Country providing the good practice

Bulgaria

Organisation providing the good practice

Digital National Alliance

Programme your future: Educational pool for universities

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Programme your future: Educational pool for universities

10.08.2022

Training young people with the skills and competences required by market players is key to fostering market growth in IT and other sectors, especially where the desired growth is linked to the efficiency-enhancing use of digital technologies.

Academic education is often criticised for not following the rapidly changing technological developments, especially in the IT sector. The average age of teachers in Hungarian IT training is high, and a large percentage of teachers do not work on the market, they only teach. The IT sector, on the other hand, needs up-to-date market knowledge. The aim of the educational pool initiative is to ensure that the knowledge acquired by university students during university hours is truly up-to-date, practical, and from the industry, so that after graduation they have the skills and knowledge that market players need.

Programme your future

The aim of the large-scale Hungarian national project ‘Programme your future!’ is to increase the number of graduates in the IT field in the coming years, thereby contributing to reducing the current shortage of qualified IT staff. This is becoming increasingly important from a national economic point of view. The project’s main task is to improve the labour supply and support the development and training of IT competences in higher education, in order to ensure that the training system provides marketable knowledge that meets the needs of economic operators. Ultimately, the project is working to make university students familiar with the technologies used by ICT companies. This is supported by the Operational Programme using ESF funds. IVSZ is responsible, among other things, for the concept of the so-called Teaching pool and the implementation of the service.

Why is this a good practice?

The aim of the programme component is to extend existing and new cooperation between higher education institutions and ICT companies operating in their environment, and to involve market professionals of companies in the practical training of universities. A priority objective is to integrate the practical knowledge and experience of companies into IT higher education training programmes in order to provide students with practical technological, market and business knowledge and competences in addition to theoretical knowledge during the training. This project element supports the development of cooperation between the two parties and provides practical support for concrete educational cooperation.

The biggest advantage of the teaching pool activity for companies is that they can bring real market knowledge to the universities, which will later be required from the employees in practice. In addition, it can significantly facilitate recruitment, as these courses provide a platform for them to meet students, to identify talented students, who can later be employed by their company either as trainees or as full-time employees.

The pool is also important for universities, as there is a general feedback that universities lack competent teaching staff due to a lack of practical knowledge or capacity.

The main areas of focus are:

  • Agility
  • Devops
  • Artificial intelligence (AI)
  • Native cloud
  • Data science
  • Testing security
  • Low-code platforms
  • Embedded system technologies
  • 5G

How does it work concretely?

An intermediary company was selected to implement the teaching pool service. Universities may determine their tutoring needs at the beginning of the academic year. For example, they have an AI course, but they don’t have an instructor. The university may send a request for a lecturer to the intermediary company implementing the service (the company was selected as a result of a procurement procedure). The university can have a specific ideal trainer in mind, whom it would like to invite (but cannot pay him), or it can turn to this intermediary company without a specific person (in this case only the fact of the tutor’s demand is fixed). If the university had a target person, the Mediator hires and invites the person, concludes a contract with him/her, supports the process until the completion of the training and pays a fee to the instructor. If the university does not have a person in mind, the Intermediary searches among the former teachers already used within the service (teacher pool), or if there is no person matching the specified search criteria, it searches the database of an IT company for a suitable person. Invited guest speakers become members of the pool immediately after the first teaching session. The resulting database (pool) is the property of the project. For GDPR reasons, the list of trainers (nor the list of companies where external trainers work) is not public, only information about the types of trainings implemented and the focus areas of the trainings is published.

So far, this pool has been implemented 4 times (4 public procurements for 1-1 academic year).

A control point has also been introduced to ensure the quality of the rigorous processes of trainer placement. The need to involve a guest lecturer from the market crystallises at universities sufficiently early, before the start of the academic semester, at which point they must submit their tutoring needs. Once the lecturer has been selected, the lecturers and the university must jointly submit the topic description of the planned course to a “body” (3 members) that will check whether the course covers eligible areas (areas where there is currently a lack of knowledge in the labour market). A topic description may be rejected if it does not provide market knowledge (e.g. Introduction to Computing Fundamentals) or if the topic is not requested/requested by market participants. Of the members of the Board of Trustees, 2 are IT specialists and 1 is a labour market expert. Each expert shall state his or her own position, reasons and shall decide by consensus. The “Board” examines each topic description.

Instructor needs may include an instructor to develop both hard and soft skills. For example, an IT life course to develop soft skills was supported, presenting project management methodologies and practices. IT companies complain a lot that recent graduates do not have the appropriate soft skills, e.g. project-based thinking.

After accepting the topic description, the trainer prepares for the course and delivers the lecture. This can be a single lesson or an entire course. After the training, the placement company completes the administration process and pays the instructor. The project shall also make the corresponding payment to the intermediary at regular intervals.

Details

Target audience

Digital skills for all

Digital skills for the workforce

Digital skills for ICT professionals

Level

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Start date

01.01.2016

End date

31.07.2023

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
TO BE FILLED: Here should be the title of the event in capital letters. The same title goes in the section above "ADD TITLE". Please include the country providing the practice in it.

13.05.2022

The Skills Labs, developed by the Ministry of Education of Greece, member of the Greek National Digital Skills and Jobs Coalition, give children the opportunity to discover and cultivate multifaceted knowledge, skills and inclinations, in order to become active citizens in a changing environment with challenges related to the use of new technologies. This action is aligned with the Digital Transformation Bible 2020-2025, the national strategic document for the digital transformation of Greece.

The goals of the programs have been determined based on the so-called skills of the 21st century: life skills, soft skills and technology and science skills. The addressed skills include critical thinking, creativity, collaboration, communication, flexibility and adaptability, initiative, organizational ability, empathy and social skills, problem solving, digital and technological literacy.

The Ministry of Education has included the Skills Lab in the compulsory timetable of all kindergartens, primary and junior high school from September 2022, after the pilot implementation in 218 schools across the country. According to the Statistical Service, the students who are expected to benefit from this initiative are about 1.000.000.

The program and training material of the Skills Labs are grouped into four thematic pillarsfrom the Global Indicators of Sustainable Development (environment, well-being, security, civil society, modern technology and entrepreneurship) and is adapted by age group.

Children’s digital skills are given the opportunity to be cultivated in several topic units, such as the so called 21st Century Skills (e.g. Digital Communication, Digital Collaboration, Digital Creativity, Digital Critical Thinking, Combined Digital Skills technology, etc.) and Digital Citizenship Skills (E-Government, Safe Browsing, Protection from Technology Addiction, etc.). Also, more specialised skills in engineering technology and computer science are taught (e.g. creation and production of digital content, use of new technologies etc. Finally, Media Management Skills (Computer literacy, Digital literacy, Media literacy, Internet security, Robotics with modeling and simulation skills and computational thinking) and organisational and mind skills such as Strategical thinking, problem solving and many more.

The pioneering program of Skills Labs is published in the collective edition of the Network with Good Practices for Quality in Global Education (GENE Award 2021 Compendium of Quality in Global Education) and can be a good practice for other countries.

Details

Target audience

Digital skills for all

Digital skills in education

Digital skills for children

Digital technology

Artificial Intelligence

Cybersecurity

Level

Basic

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Date

01.01.2021

Technology Ireland ICT Skillnet

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Technology Ireland ICT Skillnet

04.05.2021

ICT Skillnet Ireland is a national agency supporting businesses in Ireland to address their skill needs by promoting and facilitating enterprise training and workforce learning, especially in the context of small and medium sized enterprises (SMEs). It also targets jobseekers and employees looking to upskill or reskill, through capacity-building initiatives and resources, with the aim of driving further employment.

About ICT Skillnet Ireland

Skillnet Ireland was established 1999 and is funded from the National Training Fund through the Department of Further and Higher Education, Research, Innovation and Science. Nationwide Learning Networks (groups of companies within the same industry sector or region) coordinate the training and assist SMEs in identifying their skill needs. The Learning Networks receive funding from Skillnet to subsidise the training of companies. Technology Ireland represents the Learning Network for the provision of information and communication technology (ICT) skills.

The training programmes listed are partly free or paid, intensive short-term (upskilling) courses to MSc (Masters level) programmes. Unemployed learners receive free courses and can participate in conversion programmes, including a certificate in emerging technologies. Work placements within ICT companies are also offered.

In March 2021 ICT Skillnet Ireland launched Future in Tech, an initiative comprising of 9 tech skills programmes to help jobseekers with no technological or digital background to understand and develop the digital skills they need to access a rapidly changing job market.

Why is this a good practice?

Since its launch, the initiative has been successful in ameliorating the national landscape when it comes to digital skills, jobs and employment for the labour force and citizens alike. So far, over 30 accredited courses on different technology topics of relevance have been launched.

Skillnet Ireland currently supports over 22,500 businesses nationwide and provides a wide range of valuable learning experiences to over 86,500 trainees. ICT Skillnet Ireland also launched Ireland’s first masters-level higher education programme in Artificial Intelligence (2018) and has continued expanding and developing its network through distance and blended learning opportunities, industry-led programmes, engagement of stakeholders, and continuous commitment to funding. The qualification courses produced by ICT Skillnet have also proven successful in leading towards a qualification recognised by employers and have contributed to increasing employability on a national level, evidenced by high employment progression rates.

Over the last 20 years, ICT Skillnet Ireland has achieved tremendous results. More than 5,000 companies have participated in workshops and training provision in advanced digital skills, and basic skills required for the digital transformation. Over 12,000 professionals have been trained with critical tech skills for key industries – a major contribution to Ireland’s efforts towards the Digital Decade. 

Details

Target audience

Digital skills for all

Digital skills for the workforce

Level

Basic

Middle

Advanced

Expert

Funding of the good practice

Public

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

Institute for the future (IFF)

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Institute for the future (IFF)

30.04.2021

The Institute For the Future (IFF) is an interdisciplinary research centre at the University of Nicosia (UNIC) in Cyprus, which aims to improve the development, deployment and uptake of emerging technologies, and contribute to their successful application in industry, education, and government. The research centre also dedicates resources to researching and evaluating emerging technologies’ impact on employment, wealth inequality, and work and social life. The mission of the IFF is to educate the leaders of tomorrow, develop knowledge and encourage knowledge-sharing, and help society prepare better and respond to future challenges.

About this initiative

The IFF initiative was born out of an ambition to explore the extent to which emerging, new technologies will spark a rapidly-accelerating societal change. Technologies like AI and blockchain may bring about a range of disruptions – but as they begin to reach maturity and new synergies are being developed every minute – they are expected to incur compounding effects on economic sectors, social and legal systems, income distribution, government, education and healthcare. All of this raises fundamental questions on how future society should be organised: and the IFF initiative attempts to address them.

IFF has educated over 145,000 students in academic and professional training courses, while “hosting the world’s largest team of faculty and staff focused on crypto-assets and blockchains”. It serves as the academic lead for the EU Blockchain Observatory and Forum (EUBOF), a European Commission initiative aiming to accelerate the development of blockchain within Europe. The EUBOF project finished in June 2024, providing a range of resources targeting those new to blockchain technology, and offering basic knowledge and insight into blockchain’s various applications. The recently inaugurated Open Metaverse Initiative (OMI) further showcases UNIC’s commitment, focusing on academic, research, and policy dimensions of the metaverse, emphasizing open public systems.

Why is this a good practice?

The Institute for the Future achieved considerable impact since its kick-off back in 2013, in part, due to the international outlook of the University of Nicosia (educational programmes are predominantly offered in English; and the university is the largest institution in Southern Europe when it comes to the provision of formal education programmes in English). The university is the leading formal education institution on blockchain and has been the first one to publish blockchain certificates and accepting bitcoin as payment for tuition fees. A large portion of the courses are available online and in English, incorporating a variety of different formats: a testament to the initiative’s scalability. The MOOCs developed by the centre have had a wide outreach, with more than 35,000 students from 95 countries enrolled. In addition, the master’s programme Blockchain and Digital Currencies of the university has succeeded in educating more than 650 students since 2014.

Today, IFF is home to the largest blockchain and metaverse student community in the world and partners with more than 100 research organisations from all over Europe and the world. IFF has supported the distribution of over €8 million in competitive European Commission research grants since 2017. 

Details

Target audience

Digital skills for the workforce

Digital skills for ICT professionals

Digital technology

Artificial Intelligence

Blockchain

Level

Basic

Middle

Funding of the good practice

Public

 

Type of initiative of the good practice

National initiative

Country providing the good practice

Other

Organisation providing the good practice

University of Nicosia (UNIC)

Date

01.01.2013

Digital Theme Week – Hungary

By Country providing the good practice, Funding of the good practice, INSPIRATION: Good practices, National good practice initiative, Other, Public, Type of initiative of the good practiceNo Comments
Digital Theme Week - Hungary

30.04.2021

Digital Theme Week is an initiative launched by the Hungarian Ministry of Human Resources in 2016, which promotes the responsible use of technology in education and fosters the development of digital skills for students and teachers. The initiative also aims to develop and disseminate innovative approaches in digital pedagogy within the public education system, and extend digital skills and literacy activities in subjects beyond information technology (IT).

About this initiative

Targeting schools, teachers, students, educators and stakeholders in the Hungarian public education system, Digital Theme Week brings together more than 5,000 teachers and up to 130,000 students for one week, carrying out around 2,000 digital pedagogy projects each year. 

The 2024/2025 edition of the Digital Theme Week is planned for 24-28 March 2025. This year’s edition focuses on several topics: digital citizenship, algorithmic thinking and programming as tools for creation, responsible use of AI in education, and digital security. Teachers and schools that choose to participate have a world of resources and pedagogical aids on